weapon question

infameGW

Ascalonian Squire

Join Date: Mar 2006

R/

lets say if a staff is

* Energy +15
* ? damage: 11-22 (Requires 9 ?)
* Halves skill recharge of spells (Chance: 20%)
* Enchantments last 20% longer
* Energy +5 (while Health is above 50%)

do you get all of the benefits of the staff besides the dmg if you dont meet the requirement?

thanks.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Yes.

12 chars

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

Yes, you do.

Elder III

Elder III

Furnace Stoker

Join Date: Jan 2007

Ohio

I Will Never Join Your Guild (NTY)

R/

wiki is the best FYI:

" * Collectors, crafter, quest reward, Bonus, or unique weapons, will deal damage equal to the equivalent Starter Weapon. (I.E. attempting to wield a Droknar's Sword at 8 Swordsmanship will result in it dealing 2-3 damage like a Starter Sword)
* If the weapon is a dropped item, it will deal half damage. For example, a max 6-28 axe will have a base damage range of 3-14 when you do not meet requirements.

Note that any mods on the weapon will still have their stated effect. Using a sword with a max Fortitude mod will not give you any less health if the sword's requirement is not met."

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

The requirement is only tagged to what it affects. For staves, this is the damage component.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Kale Ironfist View Post
The requirement is only tagged to what it affects. For staves, this is the damage component.
That also means ull only get like +6e from a focus you dont meet the req of.