lets say if a staff is
* Energy +15
* ? damage: 11-22 (Requires 9 ?)
* Halves skill recharge of spells (Chance: 20%)
* Enchantments last 20% longer
* Energy +5 (while Health is above 50%)
do you get all of the benefits of the staff besides the dmg if you dont meet the requirement?
thanks.
weapon question
infameGW
DarkFlame
Yes.
12 chars
12 chars
Haxor
Yes, you do.
Elder III
wiki is the best FYI:
" * Collectors, crafter, quest reward, Bonus, or unique weapons, will deal damage equal to the equivalent Starter Weapon. (I.E. attempting to wield a Droknar's Sword at 8 Swordsmanship will result in it dealing 2-3 damage like a Starter Sword)
* If the weapon is a dropped item, it will deal half damage. For example, a max 6-28 axe will have a base damage range of 3-14 when you do not meet requirements.
Note that any mods on the weapon will still have their stated effect. Using a sword with a max Fortitude mod will not give you any less health if the sword's requirement is not met."
" * Collectors, crafter, quest reward, Bonus, or unique weapons, will deal damage equal to the equivalent Starter Weapon. (I.E. attempting to wield a Droknar's Sword at 8 Swordsmanship will result in it dealing 2-3 damage like a Starter Sword)
* If the weapon is a dropped item, it will deal half damage. For example, a max 6-28 axe will have a base damage range of 3-14 when you do not meet requirements.
Note that any mods on the weapon will still have their stated effect. Using a sword with a max Fortitude mod will not give you any less health if the sword's requirement is not met."
Kale Ironfist
The requirement is only tagged to what it affects. For staves, this is the damage component.