Amity
* 5 Energy
* 0.25 ¼ Activation
* 45 Recharge
Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Purporse of this skill is simple: punishing physicals for concentrating on single target, timeout skill slowing pressure at cost of being able to do less pressure.
Why is it problem: Skill design makes it unwieldy for user, limiting his strategic options when it is used while it is game breaking for target, giving him little choice at same time. Neither is good.
Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue.
* 10 Energy
* 0.25 Activation
* 25 Recharge
* Smiting Prayers.
Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe.
Ok, what this does?
It is fairly useless against single opponent, hardly making him reconsider attacking, but it scales up quite fast with with additional hexed foes (and it scales down quite fast when removed from several foes, which makes hex removal actually useful while not allowing single hex removal to deal with all the consequences of it.), forcing them to spread out or suffer consequences (Consequences playable around with shield sets thanks to damage not being armor ignoring. And yes, armor-affecting is kinda directed at sins).
And of course, Who would not love mini-SS-for-whole-group in PvE (of limited, lots of small yellow numbers, variety.).
Amity
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change fire damage to holy damage and I'll /sign. Although now it's like combining VoR with SS in terms of what it does. Have duration, recharge, and damage re compensate that and seeing how it's monk, should be holy damage imo.
Smiting Monks need alternative elites from RoJ. And RoJ needs an AI update still.
Smiting Monks need alternative elites from RoJ. And RoJ needs an AI update still.
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Originally Posted by street peddler
amity means friendship so i dont think it would fit into an AOE damage spell..
at least my suggestion makes sense. |
5en
0.25a
45r
rainbows appear out of the sky. for 8...18...20 seconds, everyone within earshot is forced into the /dance emote.
t
Quote:
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no... Monks already have enough hex removals, including 2 elites...
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[blessed light][peace and harmony][withdraw hexes][divert hexes][empathic removal][signet of removal]
To the main post, i think the idea would just overall be weak. Especially compared to ss because ss deals armor ignoring damage and the fire damage from amity wouldn't be so in HM amity would hardly be useable.
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no... Monks already have enough hex removals, including 2 elites...
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The whole cant attack unless damage is taken concept is bad, Hench & Heros will attack anyway, noobs will attack anyway, even with an extremely organised team calling it on vent and everything, chances are the enemy will get hit by AoE.
Added to that, this skill has a 45 sec recharge, if it gets stripped its gone for a while.
I support any changes that make this skill useable.
Quote:
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nothing in gw has to make sense...if we went by what made sense, amity would like this:
5en 0.25a 45r rainbows appear out of the sky. for 8...18...20 seconds, everyone within earshot is forced into the /dance emote. |
if you want another smite AOE, i heard [skill]word of censure[/skill] was useless.
Quote:
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Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue. * 10 Energy * 0.25 Activation * 25 Recharge * Smiting Prayers. Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe. . |
/notsigned
ANET does change skills, but they always have the effect relate the meaning of the word.
Amity is a friendly relationship, as of now, the effect makes absolute sense.
That person can't hurt you with physical attacks, and you shouldn't hurt him/her or else you'll get punched in the face.
So your suggestion does not fit with the definition of the word at all.
Also this skill is too closely related to Empathy, Spiteful Spirit, and Insidious Parasite.
ANET does change skills, but they always have the effect relate the meaning of the word.
Amity is a friendly relationship, as of now, the effect makes absolute sense.
That person can't hurt you with physical attacks, and you shouldn't hurt him/her or else you'll get punched in the face.
So your suggestion does not fit with the definition of the word at all.
Also this skill is too closely related to Empathy, Spiteful Spirit, and Insidious Parasite.
K


