Amity
zwei2stein
Amity
* 5 Energy
* 0.25 ΒΌ Activation
* 45 Recharge
Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Purporse of this skill is simple: punishing physicals for concentrating on single target, timeout skill slowing pressure at cost of being able to do less pressure.
Why is it problem: Skill design makes it unwieldy for user, limiting his strategic options when it is used while it is game breaking for target, giving him little choice at same time. Neither is good.
Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue.
* 10 Energy
* 0.25 Activation
* 25 Recharge
* Smiting Prayers.
Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe.
Ok, what this does?
It is fairly useless against single opponent, hardly making him reconsider attacking, but it scales up quite fast with with additional hexed foes (and it scales down quite fast when removed from several foes, which makes hex removal actually useful while not allowing single hex removal to deal with all the consequences of it.), forcing them to spread out or suffer consequences (Consequences playable around with shield sets thanks to damage not being armor ignoring. And yes, armor-affecting is kinda directed at sins).
And of course, Who would not love mini-SS-for-whole-group in PvE (of limited, lots of small yellow numbers, variety.).
* 5 Energy
* 0.25 ΒΌ Activation
* 45 Recharge
Elite Hex Spell. For 8...18...20 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
Purporse of this skill is simple: punishing physicals for concentrating on single target, timeout skill slowing pressure at cost of being able to do less pressure.
Why is it problem: Skill design makes it unwieldy for user, limiting his strategic options when it is used while it is game breaking for target, giving him little choice at same time. Neither is good.
Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue.
* 10 Energy
* 0.25 Activation
* 25 Recharge
* Smiting Prayers.
Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe.
Ok, what this does?
It is fairly useless against single opponent, hardly making him reconsider attacking, but it scales up quite fast with with additional hexed foes (and it scales down quite fast when removed from several foes, which makes hex removal actually useful while not allowing single hex removal to deal with all the consequences of it.), forcing them to spread out or suffer consequences (Consequences playable around with shield sets thanks to damage not being armor ignoring. And yes, armor-affecting is kinda directed at sins).
And of course, Who would not love mini-SS-for-whole-group in PvE (of limited, lots of small yellow numbers, variety.).
Lourens
Amity is fine as it is now it just needs a recharge buff
/notsigned
retribution>youramity
/notsigned
retribution>youramity
TheodenKing
[retribution] has it covered.
zling
so AoE [spiteful spirit] with less damage and on smiting prayers? no thanks...
the current [amity] is not being used because of the huge recharge and because it cant be targetted. make it lower the recharge at least to the 20-30 range and targettable and it'll be fine.
the current [amity] is not being used because of the huge recharge and because it cant be targetted. make it lower the recharge at least to the 20-30 range and targettable and it'll be fine.
Shursh
LOL...an AOE Spiteful Spirit? that would be totally overpowered and break PvE even more than it already is.
Puebert
Because SS is the main problem in PvE....
I kinda like his idea, because I think this skill design is flawed to begin with so a functionality change would be better, and his is okay.
I kinda like his idea, because I think this skill design is flawed to begin with so a functionality change would be better, and his is okay.
Lourens
street peddler
for 5...20 seconds target ally and adjacent allies cannot be the target of hexes. this effect ends if you attack or cast a spell that targets an enemy. keep the recharge. up the cast time to 2 seconds.
yes? no?
yes? no?
zling
no... Monks already have enough hex removals, including 2 elites...
Konig Des Todes
change fire damage to holy damage and I'll /sign. Although now it's like combining VoR with SS in terms of what it does. Have duration, recharge, and damage re compensate that and seeing how it's monk, should be holy damage imo.
Smiting Monks need alternative elites from RoJ. And RoJ needs an AI update still.
Smiting Monks need alternative elites from RoJ. And RoJ needs an AI update still.
street peddler
amity means friendship so i dont think it would fit into an AOE damage spell..
at least my suggestion makes sense.
at least my suggestion makes sense.
snaek
Quote:
Originally Posted by street peddler
amity means friendship so i dont think it would fit into an AOE damage spell..
at least my suggestion makes sense. |
5en
0.25a
45r
rainbows appear out of the sky. for 8...18...20 seconds, everyone within earshot is forced into the /dance emote.
turbo234
Quote:
no... Monks already have enough hex removals, including 2 elites...
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[blessed light][peace and harmony][withdraw hexes][divert hexes][empathic removal][signet of removal]
To the main post, i think the idea would just overall be weak. Especially compared to ss because ss deals armor ignoring damage and the fire damage from amity wouldn't be so in HM amity would hardly be useable.
subarucar
Quote:
no... Monks already have enough hex removals, including 2 elites...
|
The whole cant attack unless damage is taken concept is bad, Hench & Heros will attack anyway, noobs will attack anyway, even with an extremely organised team calling it on vent and everything, chances are the enemy will get hit by AoE.
Added to that, this skill has a 45 sec recharge, if it gets stripped its gone for a while.
I support any changes that make this skill useable.
street peddler
Quote:
nothing in gw has to make sense...if we went by what made sense, amity would like this:
5en 0.25a 45r rainbows appear out of the sky. for 8...18...20 seconds, everyone within earshot is forced into the /dance emote. |
if you want another smite AOE, i heard [skill]word of censure[/skill] was useless.
snaek
@subarucar
it was in response a suggestion that street peddler made. how bout you try reading the whole thread?
to op: target foe cannot attack or be attacked imo, shorten duration (~5s) and recharge (~20s)
it was in response a suggestion that street peddler made. how bout you try reading the whole thread?
to op: target foe cannot attack or be attacked imo, shorten duration (~5s) and recharge (~20s)
Songbringer
Quote:
Solution: Rework it. Loose "can't attack" part and either, give foes choice to continue. * 10 Energy * 0.25 Activation * 25 Recharge * Smiting Prayers. Elite Hex Spell. For 8...18...20 seconds, target for and adjacent foes are hexed with Amity. Whenever foe hexed with Amity attacks, Amity deals 2...17...20 fire damage to that foe and all adjacent allies of that foe. . |
Snow Bunny
gameshoes3003
/notsigned
ANET does change skills, but they always have the effect relate the meaning of the word.
Amity is a friendly relationship, as of now, the effect makes absolute sense.
That person can't hurt you with physical attacks, and you shouldn't hurt him/her or else you'll get punched in the face.
So your suggestion does not fit with the definition of the word at all.
Also this skill is too closely related to Empathy, Spiteful Spirit, and Insidious Parasite.
ANET does change skills, but they always have the effect relate the meaning of the word.
Amity is a friendly relationship, as of now, the effect makes absolute sense.
That person can't hurt you with physical attacks, and you shouldn't hurt him/her or else you'll get punched in the face.
So your suggestion does not fit with the definition of the word at all.
Also this skill is too closely related to Empathy, Spiteful Spirit, and Insidious Parasite.
Kanyatta
Hugh Manatee
I say reduce the duration to like 0-2-3 and remove the clause "ends if foe takes damage" buff cost to 10 and set the recharge at 15-20. Make it like AoE shield bash.
upier
Quote:
LOL...an AOE Spiteful Spirit? that would be totally overpowered and break PvE even more than it already is.
|
Which means:
1. damage is going to get cut in pretty much half.
2. foes need to attack to take damage.
3. no RoJ.
Meh.
The only reason why you'd want it is for farming purposes, but then if it would cause foes to scatter it becomes even worse.
But more on topic:
Screw monks.
With limited resources - Spawning and Communing need MUCH more help then Smiting.
Bowstring Badass
Drop the recharge to 20 make it cost 5e last 3..5..10 seconds and make it end if YOU cast a spell on that target.
subarucar
Its great when people use quotes, that why i know what their directing their post at. I tend to read through thread quickly, so often forget minor points.
Eragon Zarroc
meh, just a rip off of SS and VoR in smiting prayers. nah
bhavv
Amnity
Reduce recharge to 20, reduce duration to 1...8, increase energy cost to 10.
Change functionality to:
Hex spell, ends if target foes take damage. Target foe and adjacent foes are hexed with Amnity and cannot attack. Knockdowns affected foes for 3 seconds when it ends.
Pacifism
Change to enchantment spell, Reduce recharge to 15, duration to 1...30, cost 5e, 1/4 cast.
Can only self target. You are enchanted with Pacifism. The next you are attacked, the attacker is knocked down and pacifism ends.
Or maintained enchantment for my version of pacifism instead of a duration.
Reduce recharge to 20, reduce duration to 1...8, increase energy cost to 10.
Change functionality to:
Hex spell, ends if target foes take damage. Target foe and adjacent foes are hexed with Amnity and cannot attack. Knockdowns affected foes for 3 seconds when it ends.
Pacifism
Change to enchantment spell, Reduce recharge to 15, duration to 1...30, cost 5e, 1/4 cast.
Can only self target. You are enchanted with Pacifism. The next you are attacked, the attacker is knocked down and pacifism ends.
Or maintained enchantment for my version of pacifism instead of a duration.
joshuarodger
also known as a much weaker version of [balthazar's pend]............
bhavv
Quote:
also known as a much weaker version of [balthazar's pend]............
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Actually, I wouldnt like it as a maintained enchant because that would be sucky with holy veil, 5, 1/4, 15, 30s duration, KD next attacker, the duration allows it to be pre cast and then cast again for a second KD at the start of a battle.
Maybe it could even KD all adjacent foes on the next physical hit you take, but even just a 5e KD vs melee every 15 secs would still get plenty of use in PVP.
I actually like to use whirlwind on my monk in arenas, so the idea comes from that.
Syntonic
Taking people out of the game with one skill that requires no real skill is bad for balance and more importantly, not really fun. WoD was an example though LC has replaced it. Most of the suggested solutions of lowering down the recharge/duration or keeping similar functionality shouldn't be considered in my opinion. There's no need to put yet another hex into play when the ones we already have are already way too strong (only thing really keeping it in check is PnH and perhaps expel. People already want a nerf to pnh.) Hexway isn't all that fun to play against and it also isn't all that fun to play outside of the random few times (where 3/4 of your TA team or at least 1/2 of your GvG team has hexes.)
Changing pacifism into a lesser version of shield bash isn't a real bad idea since you don't actually block the attack and it's an enchantment spell that you have to spec for (meaning it can be shattered and you can't cast while you are already on the ground etc.) t'd have to be 1/4th to see some use and the duration should be somewhat short and I'm not totally sold on a 15r. Might be a bit too strong but at the same time, still might not see play.
Changing pacifism into a lesser version of shield bash isn't a real bad idea since you don't actually block the attack and it's an enchantment spell that you have to spec for (meaning it can be shattered and you can't cast while you are already on the ground etc.) t'd have to be 1/4th to see some use and the duration should be somewhat short and I'm not totally sold on a 15r. Might be a bit too strong but at the same time, still might not see play.