Hey guys,
I've got some problems with some mission in HM, Boreas Seabed, Imperial Sanctum and Tahanakai Temple.
I dont realy want anyone to give me a hand in it, but i'd like some tips or builds to do them. Im a Ranger, just so you know.
I know Boreas and Imperial are a lot easier with a good mesmer build, but I dont know anything about those....
Any help is welcome
-Hamster
Hard time on some missions
Helse_Hamster
Shayne Hawke
Take a BHA build and Sabway or Discordway. You should be able to roll everything okay.
Boreas: Actually, can't see why you'd have a problem here. Target and shutdown the casters in the little tournament thing for an easy win. Interrupt other casters manually if you have to. Daze the Kraken or whatever, and you should be fine.
Raisu: Take Pin Down or some other Cripple snare. Talon and Danika are probably your best bets for partners. Use Pin Down on one Elementalist and Daze the other. Make sure you interrupt their Sliver Armors, or your minions/melee will be eliminated with ease. Stay behind walls and stuff when fighting tons of Rangers. Don't overextend or take on more enemies you can handle. When you reach the long bridge after the Elementalist boss, run. Stay back at the end when fighting the few bosses and try to catch most of the enemies on the bridge. Use your Celestial skill in boss fights before the boss dies.
Tahnnakai: Don't aggro too much, and it should be cake. Be careful with how you deal with the Elementalist boss, the mobs in the Warrior boss's room, and the mobs in the Ritualist boss's room.
Frick, I confused Raisu Palace and Imperial Sanctum again. I've had troubles of my own on Imperial Sanctum, but there've been two ways I've mainly dealth with it in the past. The solo way is to take a curse hero or two and just make it near impossible for Shiro to land a hit and be extremely hurtful to him if he does. Second is to get a bunch of your friends or guildmates to bring their warriors there and spam him to death with Storm of Swords.
Boreas: Actually, can't see why you'd have a problem here. Target and shutdown the casters in the little tournament thing for an easy win. Interrupt other casters manually if you have to. Daze the Kraken or whatever, and you should be fine.
Raisu: Take Pin Down or some other Cripple snare. Talon and Danika are probably your best bets for partners. Use Pin Down on one Elementalist and Daze the other. Make sure you interrupt their Sliver Armors, or your minions/melee will be eliminated with ease. Stay behind walls and stuff when fighting tons of Rangers. Don't overextend or take on more enemies you can handle. When you reach the long bridge after the Elementalist boss, run. Stay back at the end when fighting the few bosses and try to catch most of the enemies on the bridge. Use your Celestial skill in boss fights before the boss dies.
Tahnnakai: Don't aggro too much, and it should be cake. Be careful with how you deal with the Elementalist boss, the mobs in the Warrior boss's room, and the mobs in the Ritualist boss's room.
Frick, I confused Raisu Palace and Imperial Sanctum again. I've had troubles of my own on Imperial Sanctum, but there've been two ways I've mainly dealth with it in the past. The solo way is to take a curse hero or two and just make it near impossible for Shiro to land a hit and be extremely hurtful to him if he does. Second is to get a bunch of your friends or guildmates to bring their warriors there and spam him to death with Storm of Swords.
Ariena Najea
The biggest threats in all of those are either the Elementalist or Ritualist Bosses. As Shayne suggests, bringing [[Broad Head Arrow] will help with this, or alternatively you could bring a [[Power Block] Mesmer to almost eliminate the threats entirely.
For Boreas, bringing [[Frozen Soil] will help in the Arena section, as most of the combatants bring [[Resurrection Signet]. Focus on the healer first (if present) and then take out the Boss so that your skills recharge. When you get to the Kraken, make sure you let the boss [[Resurrect] so that you can charge the Spear's damage, you'll find this the easiest way to defeat him.
For Imperial Sanctum, bring a Curses Necromancer (Heroes work fine) with [[Spoil Victor], [[Insidious Parasite], [[Price of Failure], and you will fare better. Another trick is to bring [[Wanderlust] and [[Earthbind]. Although Shiro cannot normally be knocked down, Earthbind allows him to be KD'd, and for the full three seconds you'd expect. Above all, bring reliable Stance Removal such as [[Wild Blow]. Don't rely on [[Wild Strike] or [[Wild Throw] since those cannot be used as readily.
For Tahnnakai Temple, aggro control is key. Be mindful that while AoE damage is devastating to many of the groups there, having several Afflicted Soul Explosions go off at once can easily wipe your party. As such, don't bring Heroes or Henchmen with significant AoE, but rather single-target damage. The melee here can be a pain, by spamming [[Enraged Smash] and the like, so you may want to focus your own build more towards shutting them down rather than the casters. Bringing an Ebon Bow and [[Ebon Dust Aura] with [[Volley] works wonders to Blind melee targets as well as Afflicted Rangers, as well as opens up some defensive capabilities such as bringing [[Armor of Sanctity] or [[Mystic Regeneration]. These can be very helpful both to cover Ebon Dust Aura as well as allow you to "tank" so that your H/H aren't kiting all over the place needlessly.
For Boreas, bringing [[Frozen Soil] will help in the Arena section, as most of the combatants bring [[Resurrection Signet]. Focus on the healer first (if present) and then take out the Boss so that your skills recharge. When you get to the Kraken, make sure you let the boss [[Resurrect] so that you can charge the Spear's damage, you'll find this the easiest way to defeat him.
For Imperial Sanctum, bring a Curses Necromancer (Heroes work fine) with [[Spoil Victor], [[Insidious Parasite], [[Price of Failure], and you will fare better. Another trick is to bring [[Wanderlust] and [[Earthbind]. Although Shiro cannot normally be knocked down, Earthbind allows him to be KD'd, and for the full three seconds you'd expect. Above all, bring reliable Stance Removal such as [[Wild Blow]. Don't rely on [[Wild Strike] or [[Wild Throw] since those cannot be used as readily.
For Tahnnakai Temple, aggro control is key. Be mindful that while AoE damage is devastating to many of the groups there, having several Afflicted Soul Explosions go off at once can easily wipe your party. As such, don't bring Heroes or Henchmen with significant AoE, but rather single-target damage. The melee here can be a pain, by spamming [[Enraged Smash] and the like, so you may want to focus your own build more towards shutting them down rather than the casters. Bringing an Ebon Bow and [[Ebon Dust Aura] with [[Volley] works wonders to Blind melee targets as well as Afflicted Rangers, as well as opens up some defensive capabilities such as bringing [[Armor of Sanctity] or [[Mystic Regeneration]. These can be very helpful both to cover Ebon Dust Aura as well as allow you to "tank" so that your H/H aren't kiting all over the place needlessly.
Helse_Hamster
Thanks for the tips guys, I've always been BHA, but stuppid i didnt think about frozen soil before...
Ill also try the Power Block thing and some of the other things
Ill also try the Power Block thing and some of the other things