26 Mar 2009 at 15:23 - 2
1) you have WAY to many healers for nm. You only need 2
2) Careful pulling is sometimes the key to surviving
On my ranger i have 1 Ranger (me), sabway heroes, 1 monk, 2 ele's and a warrior/dervish
Heres the set up for sabway
http://pvx.wikia.com/wiki/Sabway
26 Mar 2009 at 15:27 - 3
Sabway or discord heroes work well there. Also, don't forget to bring Lightbringer Gaze and use it whenever you can.
26 Mar 2009 at 16:16 - 4
Make sure you dont have other quests active. There is one quest in particular (Sorry i cant remember the name of it) That if you have it active will cause waves of Margonites to pound you when you walk out the portal to talk to Komir. Only pick up the Primary quests and after you beat NF then go back and take the secondary ones.
26 Mar 2009 at 16:36 - 5
umm, well, I tried.
the necro hench did not help,
having only dukado in group did not help, unless dieing 2x with each group of beasties if expected in Gate of Pain mission.
single group of 6 to 8 lvl 28 beasties one has no choice on how many one pulls.
and the lightspell also useless, one cast, 30 minute recharge time, yeah,.. real useful,...
the dual group of fireball dryders, lightspell would not even cast. and of course, died with them too.
ok, so,.. any other suggestions on how to survive gate of pain without dieing??
Thank you again.
Cey
26 Mar 2009 at 17:01 - 6
Did you take all the quests available there? I know that when I first did the main quest I had all of them active and it can make it more difficult to complete the main quest.
Of course careful pulling is still needed with mobs.
26 Mar 2009 at 17:09 - 8
I have some in various areas, these do not seem to involve the Gate of Pain mission. The beasties are "different" per se depending on which I have active going into the NF Jahai.
However, whether the beasties are storming the Gate, or aimlessly wandering around, they are still exceptionally difficult, groups of 6-8 lvl 28 beasties.
(which btw, one can NOT interrupt their Torment ability (their duplication of self))
26 Mar 2009 at 17:20 - 10
luring is the key for GoP and triple nec/discord always work
26 Mar 2009 at 17:30 - 11
I am a Mes primary and didn't have much problem with this mission at all. I hero/henched it the first time through. The only thing I can suggest is to bring a Mes Hero and give them some of the following skills:
Power Block
Power Spike
Power Leak
Cry of Frustration
Mistrust
Arcane Conundrum
Frustration
Sum of All Fears
Dump as many points into Fast/Dom/Illlsuion as possible. These should completely shut down the Elementals which are more than likely Spiking you.
A Healer/Protector might also be helpful in this case.
26 Mar 2009 at 18:01 - 12
maybe you can't kill anything because you're running with 4 healers.
i'm not sure because i'm pretty new to thinking but i think having more damage will make things die faster and dead things can't kill you.
26 Mar 2009 at 18:08 - 13
What is your build, what are your hero builds, what is your Lightbringer title rank, do you have the Lightbringer title active, and how many groups are you fighting at a time?
As noted by others, there is no need to have 4 Monks. 2 Monks can handle it easily, as long as they have decent builds. I'd recommend the 2 hench Monks, and no hero Monks. Make sure you take interrupts for the various monsters that you face. The Dryders are Elems that deal large damage, so interrupt them to prevent the big spells from being cast.
You're description of what your problem is, is pretty vague. more details on what you are using, and what is causing you problems would help solve your problems.
26 Mar 2009 at 19:17 - 14
Quote:
Originally Posted by magmared
what is your build,
(rng/war20): Ogatcz8k55w0bblmuhjqjzyxba (i think this is what you are asking)
expertise: 15
wildsurv: 4
marksmanship: 16
(all else 0)
what are your hero builds,
margrid (rng20): Ogasc5mphmerkpvy4emqmmd
exp: 13
marks: 16
(all else 0)
mox (derv/mnk20): Ogoj0mpmlpd4/r4g6oulvfkyca
heal: 3
syth: 14
myst: 14
tahlkora (mnk20): Owat04nb3ingcmf0ixumcaa
heal: 13
prot: 6
div: 15
norgu (mez18): Oqbdaxsjkfwkm9ogdaaagaa
fastc: 7
illu: 11
insp: 10
acolyte jin (rng15): Ogatctcl1r32bfmhgjdix3iaaa
exp: 9
wild: 5
mark: 10
dukoro (mnk20): Owat04nb3jjasortkzcaimiaaa
heal: 12
prot: 6
div: 11
koss: Oqmu0qis5aobgadgvoovcafkyca
mel: Ogoj0mpmlpdyor4u8ou/ixezca
zhed: Ogbekoa7y6ummg0cyrsydawfaa
morg: Oqcjuymlqnbzgscueda8xwybaa
zen: Owbj0tf44ops+3bzljwaatqbaa
per their txt files as saved by gw
what is your lightbringer title rank
4
, do you have the lightbringer title active,
and just realized one has to "display" one's rank for it to be "active"
And how many groups are you fighting at a time?
One group, in gate of pain, one group consists of 6-8 demon types, or 2 fireball dryders.
(see attachments for the two weapons i cycle through)
as noted by others, there is no need to have 4 monks. 2 monks can handle it easily, as long as they have decent builds. I'd recommend the 2 hench
monks, and no hero monks. Make sure you take interrupts for the various monsters that you face. The dryders are elems that deal large damage, so
interrupt them to prevent the big spells from being cast.
You're description of what your problem is, is pretty vague. More details on what you are using, and what is causing you problems would help solve your
problems.
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