Nightfall Roadblock

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

I am unable to complete quests within Gate of Desolation, Gate of Pain, etc.

It seems a sad statement, I have 4 healers in in group (Talhkora, Dunko, Kihm, Menlo), MOX, maxed armor, green/gold bows, and the beasties in Nightfallen Jahai wax the group, repeatedly.

so, exactly how is one to proceed one Night has fallen?

case in point, it took me >16 minutes to take down Varesh!!

or is this part of the story line supposed to be next to impossible to complete?


Thanks for the input, it is greatly appreciated.

Cey

tom999

tom999

Frost Gate Guardian

Join Date: Jan 2009

House of Lord Darcia [HoLD]

W/

1) you have WAY to many healers for nm. You only need 2

2) Careful pulling is sometimes the key to surviving

On my ranger i have 1 Ranger (me), sabway heroes, 1 monk, 2 ele's and a warrior/dervish

Heres the set up for sabway

http://pvx.wikia.com/wiki/Sabway

Arctica

Arctica

Frost Gate Guardian

Join Date: Sep 2008

Hungary

Ministry of Fate [MoF]

Rt/

Sabway or discord heroes work well there. Also, don't forget to bring Lightbringer Gaze and use it whenever you can.

XXL-FLEA

Ascalonian Squire

Join Date: Apr 2008

Cape Cod, MA

E/Mo

Make sure you dont have other quests active. There is one quest in particular (Sorry i cant remember the name of it) That if you have it active will cause waves of Margonites to pound you when you walk out the portal to talk to Komir. Only pick up the Primary quests and after you beat NF then go back and take the secondary ones.

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

umm, well, I tried.
the necro hench did not help,
having only dukado in group did not help, unless dieing 2x with each group of beasties if expected in Gate of Pain mission.

single group of 6 to 8 lvl 28 beasties one has no choice on how many one pulls.

and the lightspell also useless, one cast, 30 minute recharge time, yeah,.. real useful,...

the dual group of fireball dryders, lightspell would not even cast. and of course, died with them too.

ok, so,.. any other suggestions on how to survive gate of pain without dieing??

Thank you again.
Cey

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

Did you take all the quests available there? I know that when I first did the main quest I had all of them active and it can make it more difficult to complete the main quest.

Of course careful pulling is still needed with mobs.

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

I have some in various areas, these do not seem to involve the Gate of Pain mission. The beasties are "different" per se depending on which I have active going into the NF Jahai.

However, whether the beasties are storming the Gate, or aimlessly wandering around, they are still exceptionally difficult, groups of 6-8 lvl 28 beasties.
(which btw, one can NOT interrupt their Torment ability (their duplication of self))

leetLoLa

leetLoLa

Krytan Explorer

Join Date: Mar 2009

Pawn!

Who Are You [wAu]

W/Mo

luring is the key for GoP and triple nec/discord always work

Terrell_Edenost

Pre-Searing Cadet

Join Date: Feb 2009

I am a Mes primary and didn't have much problem with this mission at all. I hero/henched it the first time through. The only thing I can suggest is to bring a Mes Hero and give them some of the following skills:

Power Block
Power Spike
Power Leak
Cry of Frustration
Mistrust
Arcane Conundrum
Frustration
Sum of All Fears


Dump as many points into Fast/Dom/Illlsuion as possible. These should completely shut down the Elementals which are more than likely Spiking you.

A Healer/Protector might also be helpful in this case.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

maybe you can't kill anything because you're running with 4 healers.
i'm not sure because i'm pretty new to thinking but i think having more damage will make things die faster and dead things can't kill you.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

What is your build, what are your hero builds, what is your Lightbringer title rank, do you have the Lightbringer title active, and how many groups are you fighting at a time?

As noted by others, there is no need to have 4 Monks. 2 Monks can handle it easily, as long as they have decent builds. I'd recommend the 2 hench Monks, and no hero Monks. Make sure you take interrupts for the various monsters that you face. The Dryders are Elems that deal large damage, so interrupt them to prevent the big spells from being cast.

You're description of what your problem is, is pretty vague. more details on what you are using, and what is causing you problems would help solve your problems.

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

Quote:
Originally Posted by magmared View Post
what is your build,

(rng/war20): Ogatcz8k55w0bblmuhjqjzyxba (i think this is what you are asking)
expertise: 15
wildsurv: 4
marksmanship: 16
(all else 0)

what are your hero builds,

margrid (rng20): Ogasc5mphmerkpvy4emqmmd
exp: 13
marks: 16
(all else 0)

mox (derv/mnk20): Ogoj0mpmlpd4/r4g6oulvfkyca
heal: 3
syth: 14
myst: 14

tahlkora (mnk20): Owat04nb3ingcmf0ixumcaa
heal: 13
prot: 6
div: 15

norgu (mez18): Oqbdaxsjkfwkm9ogdaaagaa
fastc: 7
illu: 11
insp: 10

acolyte jin (rng15): Ogatctcl1r32bfmhgjdix3iaaa
exp: 9
wild: 5
mark: 10

dukoro (mnk20): Owat04nb3jjasortkzcaimiaaa
heal: 12
prot: 6
div: 11

koss: Oqmu0qis5aobgadgvoovcafkyca
mel: Ogoj0mpmlpdyor4u8ou/ixezca
zhed: Ogbekoa7y6ummg0cyrsydawfaa
morg: Oqcjuymlqnbzgscueda8xwybaa
zen: Owbj0tf44ops+3bzljwaatqbaa

per their txt files as saved by gw

what is your lightbringer title rank

4

, do you have the lightbringer title active,
and just realized one has to "display" one's rank for it to be "active"


And how many groups are you fighting at a time?

One group, in gate of pain, one group consists of 6-8 demon types, or 2 fireball dryders.

(see attachments for the two weapons i cycle through)

as noted by others, there is no need to have 4 monks. 2 monks can handle it easily, as long as they have decent builds. I'd recommend the 2 hench

monks, and no hero monks. Make sure you take interrupts for the various monsters that you face. The dryders are elems that deal large damage, so

interrupt them to prevent the big spells from being cast.

You're description of what your problem is, is pretty vague. More details on what you are using, and what is causing you problems would help solve your

problems. 123456789101

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

well, that was an interesting lesson in humility,...

was surprisingly able to complete Gate of Pain mission (without bonus )
I did not know clearing the periphery would complete mission heh.
only Margrid and myself left standing at cut scene.

so the lightbringer being displayed helped considerably.

though still trying to figure out how the dryders were able to one shot one kill many in the group,...


any additional guidance in this venue would still be greatly appreciated.

Cey

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Quote:
Originally Posted by Ceyarrecks View Post
though still trying to figure out how the dryders were able to one shot one kill many in the group,...
There are several dryders in the Gate of Pain mission that are bosses. They are like level 26 or 28 something like that.
[skill]Lightning bolt[/skill] can kill any squishy in one hit usually

it hurts alot

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

When I did this mission and bonus I put [Maelstrom] on 2 of my hero bars, even at 0 water magic it gives 10 seconds of interrupt. It completely shutdown the dryders. Be sure to flag H/H from aoe just in case they get a spell off.

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

Quote:
Originally Posted by Ceyarrecks
View Post
umm, well, I tried.
the necro hench did not help,
having only dukado in group did not help, unless dieing 2x with each group of beasties if expected in Gate of Pain mission.

single group of 6 to 8 lvl 28 beasties one has no choice on how many one pulls.

and the lightspell also useless, one cast, 30 minute recharge time, yeah,.. real useful,...

the dual group of fireball dryders, lightspell would not even cast. and of course, died with them too.

ok, so,.. any other suggestions on how to survive gate of pain without dieing??

Thank you again.
Cey Noob, LBG pwns

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Quote:
Originally Posted by Expherious
View Post
Noob, LBG pwns
How bout some constructive help?

Little too much to ask huh

Lightbringer's Gaze is a very good skill. Although the 30 second recharge might make you think twice, always bring it. The interrupt always helps, and with your lightbringer title on it can deal a hefty amount of damage. I never run in Realm Of Torment without it!

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Ceyarrecks
View Post
though still trying to figure out how the dryders were able to one shot one kill many in the group,...

any additional guidance in this venue would still be greatly appreciated.

Cey well part of your problem seems to be your lack of health. superior and major runes (other than superior vigor) are generally not worth the health sacrifice. you gain 5-8 points of damage but you sacrifice 75 health with every superior rune you use and 35 for every major rune. if you have two superior runes on your armor (as you do with 15expertise and 16 marks) or on a hero you're dropping your health from about 600 to about 450ish. enemies in the latter parts of the game do a lot of damage and 450 health means you die before you have a chance to be healed. minor runes (except vigor) are almost always better unless you need to hit a certain breakpoint. sure you lose 5-8 damage per attack but you have more survivability, which means you don't die as fast, which means you do more damage because you aren't dead.

also you should put some proper mods on your bow and give your heroes proper weapons. most attack weapons (not staffs or wands) should have the inscription "strength and honor" which increases your damage when you're above 50% health and a +30 health bow grip or +5 armor bow grip. this will help with your damage and with your survivability. also, as a ranger, learn to take [distracting shot] and [savage shot] wherever you go. probably two of the best, if not the best, ranger skills in the game. sure those dryders do a lot of damage with [meteor shower] but it takes 5 seconds to cast. one savage or d-shot and you don't have to worry about that particular skill for a while.

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

joshuarodger: thanks, and yeah, I rather chagrined at the lose of 150hps, though my ignorance of the game suggested the +3 might be worthwhile. "5-8" points, heh, now I know. Thank you for the insight, I shall replace them ASAP.
I have also collected Punishing Shot, which I am enjoying. I try to keep these three up all the time.

and Hanging Man:

Thanks for the encouragement and additional info on LightBringer.
Silly me, figured the skill as just automatically working, never knew I had to display the skill for it to work.

AC and HPS for bow on the menu,... now,... where do I find these again
I have not salvaged any bow bits in awhile due to me thinking my bows were,... "done."

Cey

Shemsu Anpw

Shemsu Anpw

Frost Gate Guardian

Join Date: Sep 2008

Sephirot - Keter

Any salvage kit above Expert can take mods off weapons if they are removable(some can not be removed). Don't worry we all made choices like that about superior runes, we all had to learn. Luckily Sunspear and Lightbringer points are a bit easier to get now espcially when Vanquishing, so the titles should go up easier now.

Oh the days of constant Wurm farming those points..the agony! If you find you need help with any of the missions or any quests look me up if you like. I will bring my maxed LB/SS and Imabgon self to assist IGN: Angil Ath Aririd.

Not Implying you can't, just offering help. :-D

Ceyarrecks

Ceyarrecks

Ascalonian Squire

Join Date: Mar 2009

Harrisburg, PA, US

Bought of Holy Blood

R/Rt

Shemsu Anpw:

Thank you for the offer to assist, I have since learned with the Grand Court of Sebelkeh mission, that I could no longer do missions on my own (or at least within a set period of time)

Cey

Shemsu Anpw

Shemsu Anpw

Frost Gate Guardian

Join Date: Sep 2008

Sephirot - Keter

No worries. That is one more of the more difficult missions when you get to Vabbi the first time due to the timed aspect. Take heart it can be done. :-D Like I said look me up I'll help if you havent already found a group and completed it. Good luck and have fun.

Copenhagen Master

Copenhagen Master

Krytan Explorer

Join Date: Jun 2006

El Centro CA

Lazy Imperius Legionis (LaZy)

W/P

No matter what profession your using Luring is the key mainly those dryders are a pain to the henchies MS they will just stand in it once you see it go off flagg your heores to the side or something. 4 healers=overkill you need more dmg. if you prefer the rangers as your healers use Broadhead arrow or splinter barrage as they will shut down those nasty torment eles quickly. With interrupts it will stop there casting of abbadons favor also. Mox could be used as your tank, let him hold the aggro, then go in with the attack.. if you still stuck Pm me in game=Copenhagen Warrior, I' gladly help ya since im bored now hehe

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by Ceyarrecks View Post
Shemsu Anpw:

Thank you for the offer to assist, I have since learned with the Grand Court of Sebelkeh mission, that I could no longer do missions on my own (or at least within a set period of time)

Cey Hi, I recently completed "Protector of Elona" all H/H. This mission can be done Master with H/H, but you have to focus on the task of closing the rifts, you cannot take a defensive stance on Lyssa's shrine.

After the initial cap of Lyssa's, I focused on burning down the Rift groups as fast as I could, bringing all my H/H flagged to a point just out of torment claw range, but still affecting the cap speed.

I was fast enough to catch the Blasphemer spawning at the next rift, I had brought Master of Whispers as MM, the minions helped block him from reaching the shrine so I was able to take him down a couple times while closing the last two rifts.

It is a race, the faster you shut down the rifts, the less pressure you have on the shrine.

You may have to do this a couple times to get it down.

Re: Demons, focus focus focus on one, if you don't reliably burn them down before they can call of torment you are toast, and if your henchies are spreading damage to the point where several demons receive enough damage to use call of torment you can end up with more demons than you started with. For me, I tend to use both LBG and Wastrels as a spike on low health demons (might be considered noobish but worked for me). I also take out everything but the Rangers first..

Thorinfire

Thorinfire

Frost Gate Guardian

Join Date: Dec 2005

Shiverpeaks

Ambassadors of Enlightenment [SAGE]

R/

Good advice here, Im getting close on Gates of Pain, Im running my Ranger with the interupts and barrage, and two monks and a SS Necro for heros. (I only have one Necro hero right now)

I think Ill switch out one of my hero monks for a henchie monk and try Gwen with those shutdown skills suggested.

And yes I use LB whenever I can at Rank 4.

Maybe Ill go Ele secondary and take Maelstrom as well on my self and a couple of heros.

Thanks for the help Im close but not quite there

Slushiiee x

Ascalonian Squire

Join Date: May 2009

Australia

[WOLF]

Mo/Me

too many healers..

i used 3 necro sabway... derv/war - ele - para - ranger

Antares Ascending

Antares Ascending

Wilds Pathfinder

Join Date: Aug 2008

E/

. As already mentioned, 4 monks is to much healing....you also have to have enough offensive power to kill baddies.

When I first took the Gate of Pain mission it was..well...ugly. The Terrorwebs just blew the team apart. To counter this I would flag heros/hench in a squat diamond so that the aoe spells wouldn't pop all of them at once. I would then (even eith an Ele) go ahead to aggro the pairs of TWs and get them to use thier Meteor shower..move immediatly once they cast! The group had little problems killing them after that. For the single boss-like TWs, Force a monk to cast Protective spirit and maybe a healing breeze on a warrior and sent the warior in to absorb the initial attack and they also fall easily.

Always, always! be aware of where patrolling groups are and be very careful and patient in pulling as small a group as possible.