Rant: So does anyone actually group for dungeons?

Ham_Fisted

Ascalonian Squire

Join Date: Mar 2009

W/

I'm kinda new to the game, maybe three months solid gameplay, but theres something I don't quite understand. Does anyone actually group for dungeons? It just doesn't seem like something you should be soloing, and I have yet to find a PUG for anything but NM HoS. It seems like fun and I find it a shame that people would be more willing to pay someone to play for them.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

People don't group much anymore. If you want to, you almost need to find a guild for that.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Due to the age of the game, most *but not all* people either h/h or use guild/alliance groups.

TieDyeSmiley

Ascalonian Squire

Join Date: Feb 2008

YaRR

A/

man if you want to ill join you as long as your not a sucky pug lol hit me up ingame name Stabbin Smiley

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

For the most part people will only run with guild/alliance groups. Its a shame, but its also the reality.

Theus Latius

Ascalonian Squire

Join Date: Oct 2007

Cape Town, South Africa

Tomahn Tso Dni [URU]

R/

ill be on this weekend, dungeons are fun, could always fill another book. though i generally tend to h/h as they seem to be better than most pugs i encounter. if you need help though...

ign Theus Latius

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

I stopped grouping for dungeons and missions because a lot of people (a lot, not all) are just not very team oriented. They may charge into a group all alone, when the team isn't ready. They may die once and rage at the group repeatedly then leave at an inconvenient time. Hope isn't lost though, get a friend or two to do a mission/dungeon with you and things become much more interesting. I vanquished half of Cantha in like two days with my old guild before they quit, and it was such a blast that I didn't realize how many areas we had blown through, especially since we had ventrilo. Really though, ventrilo+friends= endless fun.

As for people paying to get runs through them... Well, that's just life I suppose.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Winterclaw View Post
People don't group much anymore. If you want to, you almost need to find a guild for that.
Eh...most people in guilds play H/H nowadays as well. The game is a single player game today.

Crunk N Monkey

Crunk N Monkey

Frost Gate Guardian

Join Date: May 2007

Bellevue Nebraska

The Mystic Tokers

R/D

yea, i dont groups either lining up for dungeons, cept for maybe Slavers Exile and even that is going away since people are finding out how to run it.

Like it was mentioned before i see people in guilds getting together to do dungeons, maybe they will pick up a PUG monk for HB or a perma sin, but there seems to be plenty of perma's nowadays.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Yeah that's pretty much it. Either you are forced to solo or you have to use a boring wiki build to farm areas in repetitive ways. It's not like anyone is still playing the game like it was intended.

mr white

mr white

Academy Page

Join Date: Apr 2008

netherlands

Deadly paradox society [dPs]

Mo/E

ppl dont pug these days, your best bet is gonna be a guild that does these things. you also could give me a pm as i do dungeons very often.

IGN--> White Monky Miss

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

It is quite sad but people seldom group for anything except the voltaic spear farm, and even that can take quite a while to assemble a group. (I don't quite understand why VS is so wonderful in the first place)

Anything as time consuming as dungeon running requires co-ordination and some measure of commitment, which unfortunately most players are unable to provide. Many will either 1.rage or 2.leeroy, 3.bring inappropriate skills or 4.go afk, causing a chain reaction of more leavers. People hence go solo to avoid the hassle.

Just a thought: I think a world-wide LFG system would make it easier to get a group going. I used to play this crappy Korean mmorpg that had a server-wide announcement system. You could pay a certain amount to make an announcement that would be seen by all players on the same server. Of course the community wasn't very big so spam wasn't much of an issue...this could be tweaked to make it so that you can only send a message every X minutes or something like that... I know thats never going to happen but its an idea

Adult

Adult

Krytan Explorer

Join Date: Mar 2008

South Texas

Paper St Fight Club [Soap]

Mo/

My heroes are better than most any player I could find in district. They take the skills I want them to, they attack what I want them to, I can even have them hang out and wait for me while I go to eat, work, sleep, whatever. Having 2 accounts means I can do this with 6 heroes and that's just awesome sauce.

Pugs fail, rage, over-agro, and just plain suck. Just say no to Pugs...

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

lol if a.net wanna see more grouping and pugging they will have to unnerf ursan since that was the only way people didn't got discriminated and welcomed to any group.

I would never go balanced again except with my guildies and ally members, since at least I know with whom I go in and I don't have rage quitters or the likes that would compromise the thing.
And its not like we don't take newer people into those area's but when you are guildies and know each better, you more secure your not wasting anybodies time into these time consuming area's if you wanna do em balanced.

Ursan was a safety net to cover for the less good players to see some parts of the leet end game. But the crying and whining won it so goodbye pugs for the better glory of saving the economy, which today still is as bad as when ursan was still alive

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I've completed all dungeons once in HM and NM for the title, after that I'd only venture in again of a guildmate needed help. There's no incentive for me to do those dungeons again.

And I guess, with me, a lot of other people.

Grj

Frost Gate Guardian

Join Date: Apr 2007

Quote:
Originally Posted by S_Serpent View Post
lol if a.net wanna see more grouping and pugging they will have to unnerf ursan since that was the only way people didn't got discriminated and welcomed to any group.
False, I don't want to drag this off topic so i'll keep it simple. Ursan groups where starting to discriminate, certain professions where picked over others due to the higher armor.

So the rit/mes/derv/sin/etc, the professions that are usually pushed aside where starting to once again...

Not to mention the no consets = GTFO

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

i just need to ask in guild/allience chat and i got a group
maybe not full but 3 or 4 heroes wont hurt that much.
but if you want to do the dungeons you should find a guild that is willing to help you.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

you need a good guild and/or alliance to get people for dungeons, even for places like FoW and UW only certain builds are run now, the game is very old in comparison to other games, so people are leaving and the ones left mostly use heros and henchmen

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

Long thread ; short on time.


LSS; give me a shout im always game for dungeon crawls.


IGN sundorians flame.



Cronk

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

The days of the PUG ended the day anet nerfed Ursan. There are certainly other reasons as well, but I don't think the importance of Anet's nerfs should be underplayed.

To remedy a vocal minority, Anet alienated a happy majority who enjoyed playing what Anet had originally designed. They claimed that people would find other groups with other builds. They didn't. They found other games, and I beleive this was one of the main reasons why.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Really no point in PuGing it when H/Hing it has a higher chance of success.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Human players cause too many problems. Over agro, low skill, bad timing. That wouldn't be so bad if they would listen to those who do have a clue. They however don't. Add to that those with rage, overinflated egos, and mothers who make them get off the net before finishing what they start and you have a recipe for suck.

So that has caused me to only ever group with people I know and trust.

The only time I will pug is if I am randomly filling a NM book. (Happens from time to time as other friends need those missions.)

At that point, I will take people in town looking for groups and tell them to follow me, and listen to what I say. I don't have the time or willpower to fight the doodz on their own turf of stupidity. Anyone who cannot handle that I simply boot from the group and finish it with the rest. Those whom are decent and can learn from what I teach, I will gladly help in the future if they need it. Those who cannot, I will not.

tankity tank

Ascalonian Squire

Join Date: Sep 2007

R/

I group with 3 necro heroes and have a friend bring 3 ranger heroes, how about you?

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Adult
My heroes are better than most any player I could find in district.
Irrelevent. What about all the people who like teaming up and not playing a solo game.

Quote:
Originally Posted by Clone View Post
The days of the PUG ended the day anet nerfed Ursan.
Lol...yea ok dude.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

there is a pug thread here on forums. try using that if u want to form groups. forming groups in towns is rare and tends to be quite low quality. find a guild that u can do dungeons with.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Clone View Post
The days of the PUG ended the day anet added heroes. There aren't any other reasons, and I don't think the importance of Anet's adding of heroes should be underplayed.

To remedy a vocal minority who didn't want to play a team game in a team, Anet alienated a happy majority who liked to play a team game in a team by adding henchmen that are 500% better. They claimed that people would still group with other players. They didn't. They found other games, moved to PvP, or H/H'd themselves and I believe this was one of the main reasons why.
Fix'd your post for you, you're welcome.

EDIT:
People didn't PUG often pre-Ursan because of Heroes, they only PUG'd for Ursan because it was overpowered and mind numbingly easy, it also didn't subscribe to the team aspect of the game since everyone becomes 1 profession with the same skills except for the Monks. And they would still discriminate when it came to Norn rank or your character class (because of Armor).

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Clone View Post
The days of the PUG ended the day anet introduced heroes.
Fixed. People don't risk grouping with other players because they know exactly how their heroes are set up and will react to certain situations. People are unpredictable. The only reason people re-pugged for Ursan is because it was stupid imbalanced and heroes can't use it.

Anyway, totally on-topic - it's not just dungeons that people won't group for. It's anything.

Edit: lol at Necrid for typing the same thing I was.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

The only place you'll find pugs is in UW/FoW and it's the people that don't have acess (or for some reason don't want to) to a 2nd account and 6 heroes. That's it. You might find some others in DoA but that place is deserted ever since Ursan was nerfed. If you want to do these areas with humans, get on a decent guild and play with them.

Aleta

Frost Gate Guardian

Join Date: Jan 2006

California

TTP

R/E

So what ever happened to just having fun? Some of my best memories of GW is pugs- trying and winning, trying and failing. It was great fun and there were always groups.

Things changed when heroes were introduced and Ursan and the elitist attitude.

To bad really it was alot of fun once upon a time.

Been playing on and off again after about 18 months or so off and I would have to say it is mostly a single player game. I don't see much difference between GW and Oblivion anymore.


Hope you find groups I am very sure there are good people out there. At least I know I've met some of them

Pugs may not be > heroes but they were more fun with exceptions of course

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by DreamWind View Post
Eh...most people in guilds play H/H nowadays as well. The game is a single player game today.
This is based exclusively on YOUR experience with the guilds you've been in.
My guild (and I'm guessing several others) like to do things together. We are on teamspeak or ventrilo, and we get together every evening and choose a group activity like a dungeon or FoW clear or DoA, etc.

For us, the point of being in a guild is doing stuff together and making fun of each other and finding effective ways to build the team together, etc. H/H is only used to fill spots when not enough are online. We will often choose a random person in an outpost to bring along to fill a spot. Once in awhile we actually find one that knows what he's doing and we end up recruiting him/her.

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

I used to enjoy playing through the prophecies missions with random PUGs.

However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter.

I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher.

Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much.

lewis91

lewis91

Wilds Pathfinder

Join Date: Jul 2008

Wales

Order of the Azurelight[OA]

E/

Quote:
Originally Posted by cognophile View Post
I used to enjoy playing through the prophecies missions with random PUGs.

However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter.

I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher.

Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much.
This is totally correct. I remember the good ol time of random small towns in proph bussling with people wanting to start a pug, now theres usually one or two people in the smaller proph areas, still ascalon is still full but just with spammers, same as lions. Pre is quite full to aswell.

But when i reached nightfall, heroes over took people, theyre easier to command, dont call you a noob when you do die, and usually work much better than humans specially when it comes to lightning reflexes with skill interuption.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Convenience value of being able to alt-tab/alt-f4 to RL or just lag heavily/lag out without pissing off people is just way too high.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by DreamWind View Post
Irrelevent. What about all the people who like teaming up and not playing a solo game.
They largely play other games.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

2 human team with 6 heroes works wonders and it's fun, it's way more efficient than a pug or h/h. You might wanne find a few gaming buddies you get along with, adjust to eachother playstyles and get better, create synergy builds etc.

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

Everyone hit the nail on the head with this one. Heroes made GW a single player game and while I use them I also miss the time before heroes when it was required to go mostly human to complete quests/missions. In many ways, heroes were used as a crutch and players (especially new ones) just plugged in a build and had their way through the games without really learning their professions. Now when those same players attempt to get into a PUG, they either want a certain build from others before they'll team up or don't know how to adapt to others playing style.

My OP....I could be wrong.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Lately I only see action in American English 1 districts.

Yep, you can see people on those districts even in Maguuma. And 7 players in one district in Maguuma is a LOT of people.

Talic

Talic

Academy Page

Join Date: May 2005

Durance Of Fate [DoF]

W/

Quote:
Originally Posted by Gun Pierson View Post
2 human team with 6 heroes works wonders and it's fun, it's way more efficient than a pug or h/h. You might wanne find a few gaming buddies you get along with, adjust to eachother playstyles and get better, create synergy builds etc.
This is what I usually do, or just full heroes / hench. As many others have said, the convenience of h/h surpasses most desire to play with other players, along with heroes generally being superior.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

I only do dungeon runs in guild, with pugs its a big no no.

Chokey

Krytan Explorer

Join Date: Aug 2007

[ToA]

I could count the times I've actually pugged a dungeon on a hand thats missing 4 digits.

Seriously,I have a very short temper, and when it comes to the naivety of most pugs these days, I often find I'd be better off with H/H than anything else. Plus,I have a short tolerance for failure and the like, which I'm less prone to when I play with H/H.