Rant: So does anyone actually group for dungeons?
Ham_Fisted
I'm kinda new to the game, maybe three months solid gameplay, but theres something I don't quite understand. Does anyone actually group for dungeons? It just doesn't seem like something you should be soloing, and I have yet to find a PUG for anything but NM HoS. It seems like fun and I find it a shame that people would be more willing to pay someone to play for them.
Winterclaw
People don't group much anymore. If you want to, you almost need to find a guild for that.
Konig Des Todes
Due to the age of the game, most *but not all* people either h/h or use guild/alliance groups.
TieDyeSmiley
man if you want to ill join you as long as your not a sucky pug lol hit me up ingame name Stabbin Smiley
Carboplatin
For the most part people will only run with guild/alliance groups. Its a shame, but its also the reality.
Theus Latius
ill be on this weekend, dungeons are fun, could always fill another book. though i generally tend to h/h as they seem to be better than most pugs i encounter. if you need help though...
ign Theus Latius
ign Theus Latius
RedNova88
I stopped grouping for dungeons and missions because a lot of people (a lot, not all) are just not very team oriented. They may charge into a group all alone, when the team isn't ready. They may die once and rage at the group repeatedly then leave at an inconvenient time. Hope isn't lost though, get a friend or two to do a mission/dungeon with you and things become much more interesting. I vanquished half of Cantha in like two days with my old guild before they quit, and it was such a blast that I didn't realize how many areas we had blown through, especially since we had ventrilo. Really though, ventrilo+friends= endless fun.
As for people paying to get runs through them... Well, that's just life I suppose.
As for people paying to get runs through them... Well, that's just life I suppose.
DreamWind
Crunk N Monkey
yea, i dont groups either lining up for dungeons, cept for maybe Slavers Exile and even that is going away since people are finding out how to run it.
Like it was mentioned before i see people in guilds getting together to do dungeons, maybe they will pick up a PUG monk for HB or a perma sin, but there seems to be plenty of perma's nowadays.
Like it was mentioned before i see people in guilds getting together to do dungeons, maybe they will pick up a PUG monk for HB or a perma sin, but there seems to be plenty of perma's nowadays.
EPO Bot
Yeah that's pretty much it. Either you are forced to solo or you have to use a boring wiki build to farm areas in repetitive ways. It's not like anyone is still playing the game like it was intended.
mr white
ppl dont pug these days, your best bet is gonna be a guild that does these things. you also could give me a pm as i do dungeons very often.
IGN--> White Monky Miss
IGN--> White Monky Miss
StormX
It is quite sad but people seldom group for anything except the voltaic spear farm, and even that can take quite a while to assemble a group. (I don't quite understand why VS is so wonderful in the first place)
Anything as time consuming as dungeon running requires co-ordination and some measure of commitment, which unfortunately most players are unable to provide. Many will either 1.rage or 2.leeroy, 3.bring inappropriate skills or 4.go afk, causing a chain reaction of more leavers. People hence go solo to avoid the hassle.
Just a thought: I think a world-wide LFG system would make it easier to get a group going. I used to play this crappy Korean mmorpg that had a server-wide announcement system. You could pay a certain amount to make an announcement that would be seen by all players on the same server. Of course the community wasn't very big so spam wasn't much of an issue...this could be tweaked to make it so that you can only send a message every X minutes or something like that... I know thats never going to happen but its an idea
Anything as time consuming as dungeon running requires co-ordination and some measure of commitment, which unfortunately most players are unable to provide. Many will either 1.rage or 2.leeroy, 3.bring inappropriate skills or 4.go afk, causing a chain reaction of more leavers. People hence go solo to avoid the hassle.
Just a thought: I think a world-wide LFG system would make it easier to get a group going. I used to play this crappy Korean mmorpg that had a server-wide announcement system. You could pay a certain amount to make an announcement that would be seen by all players on the same server. Of course the community wasn't very big so spam wasn't much of an issue...this could be tweaked to make it so that you can only send a message every X minutes or something like that... I know thats never going to happen but its an idea
Adult
My heroes are better than most any player I could find in district. They take the skills I want them to, they attack what I want them to, I can even have them hang out and wait for me while I go to eat, work, sleep, whatever. Having 2 accounts means I can do this with 6 heroes and that's just awesome sauce.
Pugs fail, rage, over-agro, and just plain suck. Just say no to Pugs...
Pugs fail, rage, over-agro, and just plain suck. Just say no to Pugs...
S_Serpent
lol if a.net wanna see more grouping and pugging they will have to unnerf ursan since that was the only way people didn't got discriminated and welcomed to any group.
I would never go balanced again except with my guildies and ally members, since at least I know with whom I go in and I don't have rage quitters or the likes that would compromise the thing.
And its not like we don't take newer people into those area's but when you are guildies and know each better, you more secure your not wasting anybodies time into these time consuming area's if you wanna do em balanced.
Ursan was a safety net to cover for the less good players to see some parts of the leet end game. But the crying and whining won it so goodbye pugs for the better glory of saving the economy, which today still is as bad as when ursan was still alive
I would never go balanced again except with my guildies and ally members, since at least I know with whom I go in and I don't have rage quitters or the likes that would compromise the thing.
And its not like we don't take newer people into those area's but when you are guildies and know each better, you more secure your not wasting anybodies time into these time consuming area's if you wanna do em balanced.
Ursan was a safety net to cover for the less good players to see some parts of the leet end game. But the crying and whining won it so goodbye pugs for the better glory of saving the economy, which today still is as bad as when ursan was still alive
Arduin
I've completed all dungeons once in HM and NM for the title, after that I'd only venture in again of a guildmate needed help. There's no incentive for me to do those dungeons again.
And I guess, with me, a lot of other people.
And I guess, with me, a lot of other people.
Grj
Quote:
lol if a.net wanna see more grouping and pugging they will have to unnerf ursan since that was the only way people didn't got discriminated and welcomed to any group.
|
So the rit/mes/derv/sin/etc, the professions that are usually pushed aside where starting to once again...
Not to mention the no consets = GTFO
riktw
i just need to ask in guild/allience chat and i got a group
maybe not full but 3 or 4 heroes wont hurt that much.
but if you want to do the dungeons you should find a guild that is willing to help you.
maybe not full but 3 or 4 heroes wont hurt that much.
but if you want to do the dungeons you should find a guild that is willing to help you.
dilan155
you need a good guild and/or alliance to get people for dungeons, even for places like FoW and UW only certain builds are run now, the game is very old in comparison to other games, so people are leaving and the ones left mostly use heros and henchmen
CronkTheImpaler
Long thread ; short on time.
LSS; give me a shout im always game for dungeon crawls.
IGN sundorians flame.
Cronk
LSS; give me a shout im always game for dungeon crawls.
IGN sundorians flame.
Cronk
Clone
The days of the PUG ended the day anet nerfed Ursan. There are certainly other reasons as well, but I don't think the importance of Anet's nerfs should be underplayed.
To remedy a vocal minority, Anet alienated a happy majority who enjoyed playing what Anet had originally designed. They claimed that people would find other groups with other builds. They didn't. They found other games, and I beleive this was one of the main reasons why.
To remedy a vocal minority, Anet alienated a happy majority who enjoyed playing what Anet had originally designed. They claimed that people would find other groups with other builds. They didn't. They found other games, and I beleive this was one of the main reasons why.
ac1inferno
Really no point in PuGing it when H/Hing it has a higher chance of success.
Kumu Honua
Human players cause too many problems. Over agro, low skill, bad timing. That wouldn't be so bad if they would listen to those who do have a clue. They however don't. Add to that those with rage, overinflated egos, and mothers who make them get off the net before finishing what they start and you have a recipe for suck.
So that has caused me to only ever group with people I know and trust.
The only time I will pug is if I am randomly filling a NM book. (Happens from time to time as other friends need those missions.)
At that point, I will take people in town looking for groups and tell them to follow me, and listen to what I say. I don't have the time or willpower to fight the doodz on their own turf of stupidity. Anyone who cannot handle that I simply boot from the group and finish it with the rest. Those whom are decent and can learn from what I teach, I will gladly help in the future if they need it. Those who cannot, I will not.
So that has caused me to only ever group with people I know and trust.
The only time I will pug is if I am randomly filling a NM book. (Happens from time to time as other friends need those missions.)
At that point, I will take people in town looking for groups and tell them to follow me, and listen to what I say. I don't have the time or willpower to fight the doodz on their own turf of stupidity. Anyone who cannot handle that I simply boot from the group and finish it with the rest. Those whom are decent and can learn from what I teach, I will gladly help in the future if they need it. Those who cannot, I will not.
tankity tank
I group with 3 necro heroes and have a friend bring 3 ranger heroes, how about you?
DreamWind
Eragon Zarroc
there is a pug thread here on forums. try using that if u want to form groups. forming groups in towns is rare and tends to be quite low quality. find a guild that u can do dungeons with.
DarkNecrid
Quote:
The days of the PUG ended the day anet added heroes. There aren't any other reasons, and I don't think the importance of Anet's adding of heroes should be underplayed.
To remedy a vocal minority who didn't want to play a team game in a team, Anet alienated a happy majority who liked to play a team game in a team by adding henchmen that are 500% better. They claimed that people would still group with other players. They didn't. They found other games, moved to PvP, or H/H'd themselves and I believe this was one of the main reasons why. |
EDIT:
People didn't PUG often pre-Ursan because of Heroes, they only PUG'd for Ursan because it was overpowered and mind numbingly easy, it also didn't subscribe to the team aspect of the game since everyone becomes 1 profession with the same skills except for the Monks. And they would still discriminate when it came to Norn rank or your character class (because of Armor).
zelgadissan
Fixed. People don't risk grouping with other players because they know exactly how their heroes are set up and will react to certain situations. People are unpredictable. The only reason people re-pugged for Ursan is because it was stupid imbalanced and heroes can't use it.
Anyway, totally on-topic - it's not just dungeons that people won't group for. It's anything.
Edit: lol at Necrid for typing the same thing I was.
Anyway, totally on-topic - it's not just dungeons that people won't group for. It's anything.
Edit: lol at Necrid for typing the same thing I was.
kupp
The only place you'll find pugs is in UW/FoW and it's the people that don't have acess (or for some reason don't want to) to a 2nd account and 6 heroes. That's it. You might find some others in DoA but that place is deserted ever since Ursan was nerfed. If you want to do these areas with humans, get on a decent guild and play with them.
Aleta
So what ever happened to just having fun? Some of my best memories of GW is pugs- trying and winning, trying and failing. It was great fun and there were always groups.
Things changed when heroes were introduced and Ursan and the elitist attitude.
To bad really it was alot of fun once upon a time.
Been playing on and off again after about 18 months or so off and I would have to say it is mostly a single player game. I don't see much difference between GW and Oblivion anymore.
Hope you find groups I am very sure there are good people out there. At least I know I've met some of them
Pugs may not be > heroes but they were more fun with exceptions of course
Things changed when heroes were introduced and Ursan and the elitist attitude.
To bad really it was alot of fun once upon a time.
Been playing on and off again after about 18 months or so off and I would have to say it is mostly a single player game. I don't see much difference between GW and Oblivion anymore.
Hope you find groups I am very sure there are good people out there. At least I know I've met some of them
Pugs may not be > heroes but they were more fun with exceptions of course
TheodenKing
Quote:
Eh...most people in guilds play H/H nowadays as well. The game is a single player game today.
|
My guild (and I'm guessing several others) like to do things together. We are on teamspeak or ventrilo, and we get together every evening and choose a group activity like a dungeon or FoW clear or DoA, etc.
For us, the point of being in a guild is doing stuff together and making fun of each other and finding effective ways to build the team together, etc. H/H is only used to fill spots when not enough are online. We will often choose a random person in an outpost to bring along to fill a spot. Once in awhile we actually find one that knows what he's doing and we end up recruiting him/her.
cognophile
I used to enjoy playing through the prophecies missions with random PUGs.
However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter.
I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher.
Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much.
However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter.
I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher.
Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much.
lewis91
Quote:
I used to enjoy playing through the prophecies missions with random PUGs.
However, nowadays I rarely even bother looking for a PUG. For me, this started around the time nightfall came out, when I was working on maxing a survivor title (the hard way), didn't want to deal with the random PUG factor, and didn't want to cause a mission to fail for other people because I exited using F12 enter. I think the addition of heroes is also a factor in the demise of PUGs, because heroes are more predictable, and typically make a more effective team than random PUG players. PUGs are also not really a viable option for grind titles such as legendary vanquisher. Today, some areas of the game still offer opportunities to group with strangers, but it seems the groups in these areas are usually looking for a specific team build, and are not interested in "wasting time" experimenting too much. |
But when i reached nightfall, heroes over took people, theyre easier to command, dont call you a noob when you do die, and usually work much better than humans specially when it comes to lightning reflexes with skill interuption.
zwei2stein
Convenience value of being able to alt-tab/alt-f4 to RL or just lag heavily/lag out without pissing off people is just way too high.
Targren
Gun Pierson
2 human team with 6 heroes works wonders and it's fun, it's way more efficient than a pug or h/h. You might wanne find a few gaming buddies you get along with, adjust to eachother playstyles and get better, create synergy builds etc.
Kawil
Everyone hit the nail on the head with this one. Heroes made GW a single player game and while I use them I also miss the time before heroes when it was required to go mostly human to complete quests/missions. In many ways, heroes were used as a crutch and players (especially new ones) just plugged in a build and had their way through the games without really learning their professions. Now when those same players attempt to get into a PUG, they either want a certain build from others before they'll team up or don't know how to adapt to others playing style.
My OP....I could be wrong.
My OP....I could be wrong.
MithranArkanere
Lately I only see action in American English 1 districts.
Yep, you can see people on those districts even in Maguuma. And 7 players in one district in Maguuma is a LOT of people.
Yep, you can see people on those districts even in Maguuma. And 7 players in one district in Maguuma is a LOT of people.
Talic
This is what I usually do, or just full heroes / hench. As many others have said, the convenience of h/h surpasses most desire to play with other players, along with heroes generally being superior.
DarkGanni
I only do dungeon runs in guild, with pugs its a big no no.
Chokey
I could count the times I've actually pugged a dungeon on a hand thats missing 4 digits.
Seriously,I have a very short temper, and when it comes to the naivety of most pugs these days, I often find I'd be better off with H/H than anything else. Plus,I have a short tolerance for failure and the like, which I'm less prone to when I play with H/H.
Seriously,I have a very short temper, and when it comes to the naivety of most pugs these days, I often find I'd be better off with H/H than anything else. Plus,I have a short tolerance for failure and the like, which I'm less prone to when I play with H/H.