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Derv..or warrior?
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well, considering Dervish is perhaps the most underused class atm I'd say Warrior. the higher armor rating and the ability to use Scythes effectively on other melee chars(Sins, Rangers and Wars) makes the Dervish pretty pointless cause neither Mysticism nor the Avatars are good enough to justify an otherwise sub par class.
now, that's not to say Dervishes completely suck, not at all. infact they can do pretty well, [wounding strike] is still effective in PvP even though [warrior's endurance] pretty much out classes it. it can also farm pretty well with 130 Derv that can farm all places 55s and stuff can, as well as solo FoW and UW with either [vow of silence] or [avatar of balthazar]/[avatar of dwayna] builds.
but still, if you must choose 1 I'd say Warrior...
now, that's not to say Dervishes completely suck, not at all. infact they can do pretty well, [wounding strike] is still effective in PvP even though [warrior's endurance] pretty much out classes it. it can also farm pretty well with 130 Derv that can farm all places 55s and stuff can, as well as solo FoW and UW with either [vow of silence] or [avatar of balthazar]/[avatar of dwayna] builds.
but still, if you must choose 1 I'd say Warrior...
I use both. Choose what is more fun for you. I tend to find my warrior fairly boring, but the recent buff to [hundred blades] has made the warrior very capable for some farming that the scythe was once more suited for.
Armor is an issue for dervs, though windwalker insignias can make a big difference for those that aren't afraid to put away those survivor insignias.
Armor is an issue for dervs, though windwalker insignias can make a big difference for those that aren't afraid to put away those survivor insignias.
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PvE dervish has more options for builds that do running, with mysticism-based skills like [[Vow of Silence] and [[Avatar of Balthazar]. Dervish also has +4 energy regen., vs. +2 for warrior, so that opens up other farming options.
PvE warrior has [[Save Yourselves!], and strength-based skills like [[Enraging Charge], [[Flail], [[Warrior's Endurance], and [[Dolyak Signet].
PvE warrior has [[Save Yourselves!], and strength-based skills like [[Enraging Charge], [[Flail], [[Warrior's Endurance], and [[Dolyak Signet].
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warrior is better unless you want to use an avatar for some reason.
more armor, better at scythes with [[warrior's endurance], they can run [[earth shaker] without being some shitter derv-with-a-hammer, they can run [[dragon slash] and [[save yourselves] without being some shitter derv-with-a-sword.
and if you ever want to pvp with a pve character (chaos gloves to let everyone know who's the alpha male) you'll have a warrior instead of a shitty useless derv.
more armor, better at scythes with [[warrior's endurance], they can run [[earth shaker] without being some shitter derv-with-a-hammer, they can run [[dragon slash] and [[save yourselves] without being some shitter derv-with-a-sword.
and if you ever want to pvp with a pve character (chaos gloves to let everyone know who's the alpha male) you'll have a warrior instead of a shitty useless derv.
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i'm pretty sure warriors don't need to tank in this day and age. just go big domoge and punch things through.
to OP:
the dervish was made by taking a derivative warrior build (mending wammo) and then buffing its offensive and defensive power into the ionosphere. they are great for dealing consistent big (actually, huge) damage, and with the right setup, take a ton of damage. they are very good for general pve, because all the other important functions (healing, protting, disruption etc) can be easily handled by heroes/hench, leaving the player the easy task of running to a clump of monsters and blowing them up with an overpowered weapon.
warriors do not have the same damage output and defensive abilities as a properly built dervish, at least on paper. however, warriors have things that dervishes do not have, such as powerful disruption through interrupts and knockdowns, and the freedom to carry extra utility because they don't need to spend 3 slots on defensive buffs. for these reasons, warriors are the preferred frontline damage dealers in higher level pvp.
to OP:
the dervish was made by taking a derivative warrior build (mending wammo) and then buffing its offensive and defensive power into the ionosphere. they are great for dealing consistent big (actually, huge) damage, and with the right setup, take a ton of damage. they are very good for general pve, because all the other important functions (healing, protting, disruption etc) can be easily handled by heroes/hench, leaving the player the easy task of running to a clump of monsters and blowing them up with an overpowered weapon.
warriors do not have the same damage output and defensive abilities as a properly built dervish, at least on paper. however, warriors have things that dervishes do not have, such as powerful disruption through interrupts and knockdowns, and the freedom to carry extra utility because they don't need to spend 3 slots on defensive buffs. for these reasons, warriors are the preferred frontline damage dealers in higher level pvp.
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Originally Posted by Slasher of Darkness
hmmm...starting to think about playing my warrior again..i've done quite some stuff on my derv tho
..dnno, thanks anyway everyone..
Don't feel bad about it. I finished all campaigns, spent ~300k wich was all the money I had at the time on my derv's elite armor, weapons and every derv skill in the game. Less than a week after, I changed back to my warrior.
..dnno, thanks anyway everyone..
Don't feel bad about it. I finished all campaigns, spent ~300k wich was all the money I had at the time on my derv's elite armor, weapons and every derv skill in the game. Less than a week after, I changed back to my warrior.
[Protector's Strike][Mystic Sweep][Eremite's Attack][Whirling Charge][Aura of Holy Might][Zealous Vow][Dwarven Stability]["Save yourselves!"]
Oh no, i just justified dervishesssss. You can get constant 85 AR to say the least without enchantments from teammates and 600hp while potentially attacking 3 foes at once. make sure to wear vampiric for the lulz
Oh no, i just justified dervishesssss. You can get constant 85 AR to say the least without enchantments from teammates and 600hp while potentially attacking 3 foes at once. make sure to wear vampiric for the lulz
