Grasping sin build
Painbringer
Grasping sin build
[golden fox strike] [jungle strike][trampling ox][wild strike][blades of steel][Grenth's Grasp] [Whirling Charge] [natural healing]
I need some help developing a build what are your thoughts and if you have any suggestions to improve it. One thing I notice is some times (not always) I run into energy problems but I could off set that with runes. (Wild strike an blades of steel could be removed and others added) let me know your thoughts.
I am using a cold dagger +30 health. Also this would be for FA JQ or minor RA
[golden fox strike] [jungle strike][trampling ox][wild strike][blades of steel][Grenth's Grasp] [Whirling Charge] [natural healing]
I need some help developing a build what are your thoughts and if you have any suggestions to improve it. One thing I notice is some times (not always) I run into energy problems but I could off set that with runes. (Wild strike an blades of steel could be removed and others added) let me know your thoughts.
I am using a cold dagger +30 health. Also this would be for FA JQ or minor RA
Stealth Bomberman
[grenths grasp][whirling charge][jagged strike][golden fang strike][trampling ox][falling lotus strike][blades of steel][resurrection signet] OR [dash]
icy daggers of fortitude w/ 20% enchants
icy daggers of fortitude w/ 20% enchants
TheodenKing
[critical agility]+[critical eye] instead of [whirling charge]
You need a more efficient attack chain, like maybe:
[golden fox strike]+[wild strike]+[trampling ox] as the main attack chain, with [jungle strike] in the bar to be used when [wild strike] isn't needed.
@Stealth Bomberman... one block and you have epic fail.
You need a more efficient attack chain, like maybe:
[golden fox strike]+[wild strike]+[trampling ox] as the main attack chain, with [jungle strike] in the bar to be used when [wild strike] isn't needed.
@Stealth Bomberman... one block and you have epic fail.
Painbringer
[critical agility] will not work in FA / JQ or RA
Stealth Bomberman
Quote:
Originally Posted by TheodenKing

@Stealth Bomberman... one block and you have epic fail.
it happens QQ.
it happens QQ.
Super Igor
lolwut, sin spike build with no dw and a random off-hand in the middle wtf and grasp sins were around for ages not new.... o_o
Rhamia Darigaz
Hanging Man
i dont play sins, hate em infact
but i can offer advice.
you should have deep would and maybe another condition.
not only does it hurt the enemy, obviously, it causes monks to burn energy trying to remove the conditions.
Drop [skill]natural healing[/skill] sins have better healing skills than this.
but i can offer advice.
you should have deep would and maybe another condition.
not only does it hurt the enemy, obviously, it causes monks to burn energy trying to remove the conditions.
Drop [skill]natural healing[/skill] sins have better healing skills than this.
Picuso
Quote:
Originally Posted by Hanging Man

Drop [skill]natural healing[/skill] sins have better healing skills than this.
Using a 12/9/9 split, it's hard to use any assassin's healing skill :S
Bobby2
[golden lotus strike][golden fang strike][trampling ox][falling spider][blades of steel][grenth's grasp][whirling charge][death's charge]
Deep Wound or gtfo
Deep Wound or gtfo
_Nihilist_
Super Igor
Quote:
Originally Posted by Rhamia Darigaz

deep wound is a costly interrupt, i wouldn't recommend taking it.
LOL WUT? o_o
Stealth Bomberman
Quote:
Originally Posted by Tyrael_Eveningsong

How are you going to have both Fortitude and Enchant mods on a pair of Daggers again? Or did you mean swap the Fort for Enchant? Or a pair each, one Fort, one Enchant?
my bad, i meant icy daggers w/ dmg +15% while enchanted inscip and 20% enchanted handle.
my bad, i meant icy daggers w/ dmg +15% while enchanted inscip and 20% enchanted handle.
_Nihilist_
^_^
Was wondering how you were going to get 2 Handles on the Daggers!
Also, given that the 15^enchanted only affects the base (7-17) damage of the Daggers (+1-2.5 dmg [3 if rounded up]), would it be better off to have +5e Daggers rather than +15^enchanted? I've got a Sin, but he doesn't get much play, figured someone in here might be able to answer that question handily. ^_^
Was wondering how you were going to get 2 Handles on the Daggers!
Also, given that the 15^enchanted only affects the base (7-17) damage of the Daggers (+1-2.5 dmg [3 if rounded up]), would it be better off to have +5e Daggers rather than +15^enchanted? I've got a Sin, but he doesn't get much play, figured someone in here might be able to answer that question handily. ^_^
Bowstring Badass
I think +5e on daggers is more useful but yeah...
Bobby2
My Zealous daggers are +5e. It's a neglected pair... but there when I need it.
Super Igor
15^50% also effects dommage you get while using melee attacks and thats more than +3 dommages no? :O
Bobby2
X Cytherea X
X Cytherea X
well the tf version does
18 + 50 + 36 + 32 + 38 = 174 bonus damage + dw and bleed
the bos version does
18 + 0 + 36 + 32 + 120 = 206 bonus damage + dw (earlier) and is lighter on energy and recharge
18 + 50 + 36 + 32 + 38 = 174 bonus damage + dw and bleed
the bos version does
18 + 0 + 36 + 32 + 120 = 206 bonus damage + dw (earlier) and is lighter on energy and recharge
ac1inferno
Super Igor
Quote:
Originally Posted by Bobby2

Doesn't increase bonus damage if that's what you mean...
not bonus dommage
Bobby2
Quote:
Originally Posted by Super Igor

Quote: Originally Posted by Super Igor
15^50% also effects dommage you get while using melee attacks and thats more than +3 dommages no? :O
Did you mean auto attacks, then? Who uses those?
(and no, it's still =<3 damage/attack)

Quote:
Originally Posted by ac1inferno
Yes, theory crafting is great. But a faster offhand attack would mean knocking the foe down faster. Which means less of a chance to react. And then also, a deep wound earlier in a chain means a deep wound with more time to be removed.
To me, the biggest reason to play the Fang-BoS variant is the 10s recharge. But there's also the tiny detail of the Deep Wound being out of MendTouch range once the spike has finished, being covered by both Poison and Cripple.
Unreal Havoc
[Grenths Grasp][Whirling Charge][Golden Phoenix Strike][Trampling Ox][Falling Lotus Strike][Twisting Fangs][Optional][Optional]
[Grenths Grasp][Golden Fox Strike][Wild Strike][Death Blossom][Twisting Fangs][Critical Eye][Dash][Optional] Icy & Zealous Daggers of Fortitude with +5 Energy Unreal Havoc
The second is quite decieving as it is pretty good in low level PvP like AB etc. It's less spike, less reliant on its enchantment, and more a quick recharging pressure chain (GFS-WS-TF-GFS-WS-DB-that allows the Assassin to deal with more troublesome players with popular blocking stances, etc, rather than a blockable spike leaving the Assassin autoattacking or retreating back looking for a new target or chance to strike.
I actually prefer running it over the spike chain due to it's universatility, it's probably my most played PvP build in AB at the moment. I generally throw in Death's Charge aswell for a minor heal and/or shadowstep for manouverability, or if I have a good Monk I'll take Rending Touch as a well timed use of that can be devastating to a target that relies on enchantments with minimal impact on yourself due to Grenths Grasps quick recharge and long duration. I've even thrown in Blinding Powder as a counter measure against melee and for more condition stacking against Rangers a few times which has worked well for me aswell. iVendetta
Quote:
Originally Posted by Rhamia Darigaz
![]() Deep Wound is perhaps one of the most lethal conditions applicable (besides Dazed). DW helps you kill much faster; think about it this way- 100HP you don't need to worry about and they receive less benefit from heals. And how do you reason for calling DW a "costly interrupt"? First of, [[Twisting Fangs] has no casting time, and is 10 energy, which shouldn't concern the Assassin if they've got high a high critical strike rate, and a Zealous mod wouldn't hurt either. Now if you give me one good reason why he should not pack DW, I'll wear a chastity belt for the rest of my life. Shadow Slave
AB Variant ~
[Grenth's Grasp][whirling charge][unsuspecting strike][jungle strike][trampling ox][falling lotus][twisting fangs][attacker's insight] (Can still just afford the chain with Zealous Daggers if AI gets stripped) Unreal Havoc
Quote:
Originally Posted by Shadow Slave
![]() AB Variant ~
[Grenth's Grasp][whirling charge][unsuspecting strike][jungle strike][trampling ox][falling lotus][twisting fangs][attacker's insight] (Can still just afford the chain with Zealous Daggers if AI gets stripped) Don't you need Icy Daggers to use Grenths Grasp? Now Diabolical
Well, maybe you should
![]() This Combo costs a bit. Shadow Slave
Yeh, sorry - switch to zealous once the Crippled has been applied of course
![]() That being said, the combo is also managable in a Vamp set (Good ol' Crit Strikes) - Just with the odd Auto-attack here or there |