A few months ago my brother and I decided we wanted to try playing a more unique build than what we had constantly been running over the past year.
So in about an hour we threw together a quick team that consisted of every player having their own pet (bears, to be specific). I know its not exactly a new concept, but I actually found it was really successfull. We stormed through the entire factions campaign in a day with about four deaths throughout the entire thing.
However, a lot in the build is well, crap. But since its worked so well I was hoping you guys could offer me some advice on how to improve it! Bear in mind that i'm not aiming for a complete rebuild and add in three discord necroes or turn it into sabway. The whole point is that this build has turned out to be a fun alternative to the rest of the constantly played meta builds in PvE nowadays. So please dont just comment telling me to drop the pets because 'pets suck and waste a slot on your monks bar'.
Okay so here we go. Because of al lthe pets we have found that we're often splitting up when in explorable areas and functioning as effeciant teams on our own, so I'll list the builds by team.
My team:
Me, mesmer.
Skills: [Visions of regret], [Auspicious Incantation], [Empathy], [Cry of Pain], [Backfire], [Ebon vanguard Assassin support], [Summon Ruby Djin], [Charm animal].
Attributes: Fast fasting 9, Domination 12, Inspiration 5, Beast Mastery 8.
Olias, necromancer.
Skills: [Spoil victor], [Blood of the Master], [Death Nova], [Signet of Lost Souls], [Animate bone Minions], [charm animal], [Resurrection signet], [Comfort animal].
Attributes: Blood Magic 9, Death magic 12, Soul reaping 5, Beast mastery 8.
Kahmu, Dervish.
Skills: [Mystic Sweep], [Eremites attack], [Heart of Fury], [Zealous Renewal], [Avatar of Lyssa], [Comfort Animal], [Resurrection signet],[Charm animal].
Attributes: Beast Mastery 6, Scythe Mastery 12, Mysticism 11.
Dunkoro, Monk.
Skills: [Light of deliverance], [Signet of rejuvenation], [Dwaynas Kiss], [Dismiss condition], [Shield of absorption], [protective spirit], [Resurrection chant], [charm animal].
Attributes: Healing prayers 11, Protection prayers 13, Divine favor 9, Beast mastery 4.
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Brothers team:
Him, warrior.
Skills: [Eviscerate], [Disrupting chop], [Dismember], [revive animal], [Sprint], [Healing signet], [bonetti's Defense], [Charm animal]. (Yes there are no pve skills here, what would you suggest?)
Attributes: Strength 4, Axe mastery 12, Tactics 10.
Pyre Fierceshot, ranger.
Skills: [Barrage], [Dual shot], [determined shot], [Splinter weapon], [ancestors rage], [fertile season], [poison Tip signet], [Charm animal].
Attributes: Beast mastery 8, Marksmanship 10, Channeling magic 12.
Vekk, Elementalist.
Skills: [Star burst], [Fireball], [Meteor shower], [Rodgorts Invocation], [Searing heat], [Fire attunement], [resurrection signet], [Charm animal].
Attributes: Fire magic 11, energy storage 11, beast mastery 8.
Ogden Stonehealer, Monk.
Skills: [Word of healing], [blessed signet], [healing breeze], [Healing seed], [protective spirit], [orison of healing],[resurrection chant], [charm animal].
Attributes: Healing prayers 12, divine favor 10, beast mastery 8.
And that is that. So what advice would you give to help improve the efficiancy of our team?
I tend to find that in play it is my brothers team which could use the most work on it, though perhaps this is due to the lack of a minion master?
What skills could be switched in to imrpove the monks healing, the elementalists DPS?
I'd like to get this petway as good as it can be without having to drop the pets or its ability to split into two seperate teams. are there any skills that would encourage this?
Thanks very much.
B
