Most effective class in serious pve

quanta_nomad

quanta_nomad

Ascalonian Squire

Join Date: Nov 2008

ok, i know i might get a lot of heat for this...but after playing GW for more than four months(serious playing mind you ) I gotta know what most people think.

So what is the MOST EFFECTIVE class/hero combo in your opinion? I'm talking about serious VQ/HM Dungeon and missions. Forget about farming or pvp. Also pretend you can't hitch a ride from a perma sin or 600/smite to complete your HM dungeon book.

from what little info I could gather, my opinion is AP/MoP Necro with Discordway.

eagerly waiting for what others think.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Definitely Necro. However much I <3 my Ele, Necros who gain 30+ energy every 15s cannot be beaten by anything.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Necros and any class that can keep SY! 24/7.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Obviously the Imbagon. SY and TNtF makes any h/h party incredibly hard to kill. I completed about 90% of HM missions, 95% of HM explorables in GW, and about 75% of the EoTN HM dungeons on my Paragon with h/h setup.

Bob Slydell

Forge Runner

Join Date: Jan 2007

This will get me yelled at too but.. i think any class is effective. (It's player skill mind you, it really is)

Giulz

Giulz

Lion's Arch Merchant

Join Date: Dec 2007

Mo/

Chris is correct. Just be immaginative..

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

What's most effective depends on the specific circumstances. In some cases, brute force works well; in others, interrupts, knockdown, or [[Pain Inverter] may be the better option.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Giulz View Post
Chris is correct. Just be immaginative..
QFT.

Quote:
Originally Posted by cognophile View Post
What's most effective depends on the specific circumstances. In some cases, brute force works well; in others, interrupts, knockdown, or [[Pain Inverter] may be the better option. Also good.

Yup, just have to mix professions and skills that work good together (plus what works for a specific area based on past experiences), or what YOU think is good,not the popular cookie cutter s*it that people demand you use or uninstall..find something you like and play + enjoy. This is what me and a friend do all the time. Just me, him and henchmen and we do really well making up our own build and profession combos. We never jump on any cookie cutter builds or popular stuff, its just plain silly.

offtopic:

And old friend of mine that really dosent play gw much anymore logged on and was b*tching at me that i still play the "old unpopular" game and telling me where its good at to play. Honestly i had to ignore him because he was throwing the "popular" silly bandwagon stuff at me and I didn't wanna hear it because I like the game thats all that matters, if i like the game (or a build), then noone i gonna tell me to go do something else.

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

Any class really,heroes are an extension of your character and skills so you can just adapt ur hero setup for diferents builds u're running on ur character.
My least favorite is monk tho,too slow paced for H/H imo

TalanRoarer

TalanRoarer

Krytan Explorer

Join Date: Apr 2007

Manchester, England

Gil Worz Is Srs [Bsns]

N/A

Necro and Paragon > Everything else.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Farming - Assassin
PvE Godmode - Paragon
Heroes - Necro

Of course every class can be good. CoP Mesmer ect.

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

Necro and Paragon groups, hands down. (since they require the least amount of player effort)

but really anything can be great, it's all up to the build and the area you are trying to complete.

quanta_nomad

quanta_nomad

Ascalonian Squire

Join Date: Nov 2008

it's just that I was VQing some areas with my Spirit Spamming Rit with [pain] [bloodsong] [vampirism] [signet of ghostly might] [painful bond] and it seemed that same area was much easier to VQ with my SS Necro who actually got a lot worse heroes.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Necromancer, Monk and Paragon.
Those three can find a place in the majority of teams, particularly the first two and the third has some very lovely abilities.

Chthon

Grotto Attendant

Join Date: Apr 2007

There's more than one "most effective class" since there's more than one thing your party needs someone to be effective at.

A quick overview:

Damage:

For a totally structured team, an AP-MoP Necro paired with a OoU MM Necro and a HB-WW Warrior and supported by a Necro buff-bitch and other physicals plus casters with spears is about as good as it gets.

For standalone damage output, AP-AE-CoP Mesmer is probably the strongest.

MS-DB sin falls in the middle with reasonably high damage on their own, plus the ability to work well with a AP-MoP.

Damage Prevention:

Anything that spams SY! is nice -- Imbagon, "Godmode" Dragonslasher, MS-DB Sin (again), HB-WW Warrior (again), Incendiary/SY! Ranger, etc.

The PS/SB spam limited only by cast/recharge time on a E.Renewal "healer" is unparalleled enchant-based damage prevention.

For condition-based shutdown, Mandragor-In-Can Me/E is the strongest.

Healing:

Infuse on an E.Renewal "healer" (again).

Interruption:

Daze. Often earns a spot on the team for a Ranger that they otherwise don't deserve.

Knockdown. Warriors win here: Stonefist insignia and Earthshaker for hammer builds and Brawling Headbutt for sword builds.

-------------------------------------------------------

Recap:

As you can see, most of the classes can do something worth doing and be "the best they are at what they do."

The classes that are left out are Monk (totally outclassed by ele), Ritualist (worthless caster primary), and Dervish (outclassed by Warrior and Sin, shut out from best intra-team damage synergies b/c of AoHM's most unfortunate damage-type conversion).

Also, some "most effective" classes have more room for flexibility than others. Necro and Warrior have at least 3 top-tier builds each, and those builds have room for flexibility within them; while Paragons are stuck with Imbagon, and Imbagon allows basically zero variants that aren't strictly inferior to the "classical" build. The others fall somewhere in the middle.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

I feel that which profession is best depends on your play style. Almost all professions are good at what they do IF you have right build. A few professions, like Necromancer, Ranger and Warrior can get by the entire game using a single build while Eles and the rest have to adapt thier build for almost each area. I would advise you take a look at how you play, read over everyone's comments then make decision.

Xhizors

Xhizors

Ascalonian Squire

Join Date: Jan 2009

Europe

Glob of Ectospasm [GoE]

Paragon,TNTF,SY...

quanta_nomad

quanta_nomad

Ascalonian Squire

Join Date: Nov 2008

It's kinda unfortunate that Ritualists are not one of the most effective classes. In fact, even though I'm sure a lot of Rits did finish a lot of leet areas and missions, I'm equally confident most of them would agree that other classes can do those areas far more easily. Spirits do decent damage, but it's so unpredictable (one dragon stomp is all it takes no matter how strategically you place those spirits). That's a shame considering how nice most Rit armors look.
Maybe that's why ANet made them inferior? Work hard if you wanna look good

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Rit MM says hi. [Explosive Growth] + [Aura of the Lich] = lulzwut?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

For players: anything. Classes with inherent energy management offer most versatility in this regard, classes without often have resort to gimmicks (yes I'm looking at you ER).

For general PvE Heroes: Para's and Necro's.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Most effective in my opinion? Assassin...but I'm biased because my Main is a Sin.

DB/MS spam with SY! or crit scythe with Wounding Strike make PvE easy mode imo.

Amnel Ithtirsol

Amnel Ithtirsol

Lion's Arch Merchant

Join Date: Feb 2008

AU

League Of The Fallen

Mo/

Dervish primaries are also quite effective and versatile. Big yellow numbers with MoP and Splinter... Reasonable tanking ability, good e-management and deep wound spam works really well with Discord heroes.
Not quite as effective as Necro, Assassin or Paragon for PvE, but fun.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Para for imbagon

ScryingWind

Ascalonian Squire

Join Date: Aug 2007

After Dark Club [REAL]

Mo/Me

If I start playing as a rit, what are my chances to get into end-game pugs for dungeons and whatnot?

and will people allow a rit cryer for like DoA?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Don't know about the DoA, but would you want to get into a PuG for end-game stuff like HM and dungeons?
If you're lucky, you'll find a competent group of player who should find a place for a Rit in there team. More than likely, you'll find a group of whiney idiots looking to try HM or dungeons and will insist you run cheap PvXwiki knockoffs.