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Originally Posted by Anon-e-mouse
Perhaps, just perhaps A-net realised a while back that the player base *IS* split amongst those who PvE and those who PvP. Skills that are over-powered in one enviroment are not necessarily over-powered in the other.
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I'll give you this, there are more overpowered skills in PvE that aren't overpowered in PvP because they are PvE-only, otherwise the other skills are still overpowered because they either restrict skill choice, outperform other skills, or are in general imbalanced. No matter which way you slice it, lingering curse is still very cheap degeneration that outdoes any other degen skill in the game in degen per cost + the benefit of a long range hex deep wound effect.
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Perhaps even, A-net realised that there are more PvE'rs than PvP'rs and tailored the game to suit them.
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A lot of good that did them considering tons of PvP players quit the game entirely. PvP has the one benefit of being infinite content generation, so in the long run it is actually cheaper for arenanet to geT MORE people playing PvP.
Also just because there is more of something doing X doesn't mean you should suit them. Suiting the majority is usually bad, if we suited the majority of the world (stupid people), the world would be worse. Likewise, suiting one game type because it is the majority is incredibly dumb. Suit both, give PvE content and give PvP skill balances, huzzah!
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But one thing that should never EVER happen is a skill gets nerfed in one enviroment PURELY because the OTHER enviroments players 'say' it's overpowered. There is a reason the skills were split.
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Yeah the reason the skills were split is so nothing ever needs to be balanced in PvE ever again. They've made exactly 2 nerfs to PvE: Ursan and Shadow Form. If you think those are the only issues in PvE then idk what to tell you. They won't ever balance the overpowered stuff in PvE because every time they did that before, people complained endlessly. Every PvE version of every skill that is split is stronger, and that will always be the case. They are there so nothing gets nerfed in PvE, and thus it can never be balanced (which is a shame).
Secondly, nothing in this game has ever been nerfed because a player "says" it is overpowered, and if you (or anyone else) honestly thinks this, then idk what to tell you. They might check out skill power based on player input, but they aren't going to nerf anything because "well jeez, Polly from rebel rising says Blinding surge owns him too hard, we better nerf it RIGHT NOW", they check into it, discuss it, etc. If they do nerf it, guess what, it was probably
overpowered. There is tons of people telling them about overpowered shit often and they haven't done anything about it because they don't agree or are still discussing it or whatever, thinking they change stuff because some fans "QQ" is one of the dumbest things ever because no serious company would ever do this without a long dicussion or evaluation.
Surprise, people have opinions on what is overpowered! Surprise, players are generally right and the company agrees! If you didn't expect your skills to change, don't play an online game where le gasp, skill balances are bound to happen.
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A lot of PvP'rs complain that PvE is 'too easy'. And do you know WHY it's so 'easy'?
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Heroes with broken AI that can outperform players, consumables that give you tons of buffs, PvE skills that can give your whole party 98% damage reduction ["save yourselves!"]["there's nothing to fear!"], insane AOE damage output [cry of pain][hundred blades][whirlwind attack][mark of pain], PvE-only skills that let you throw out free 250 hp instant cast instant recharge heals on the whole party alongside infinite prots to guarantee God Mode [ether renewal], provide amazingly strong smiting power + healing [smiter's boon], exploitable AI that gets wrecked by a few skills in HM....
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It's precisely for this reason that some skills got split into PvE/PvP versions, and long may it continue.
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Yes, long may PvE never actually get any balance, good thing they put in that skill split system so that our skills never actually get balanced and will continue to never get nerfed. Thank you Anet, btw, could you please buff Signet of Ghostly Might, I don't quite like the nerf you did to it because it ruined the Guild Ladder and some people said it might be overpowered, it's just instant death, so who cares..
Instead of blaming one side of the community for everything, realize there's more to it than just some people QQing and ArenaNet giving in, and realize that there's problems on both sides and ostricizing one part of the community doesn't help either community.