Quote:
Originally Posted by snaek
war: decent ias; has good variety between sword/hammer/axe builds; unless its axe, its mostly single-target dps only; generally relies on [dark fury] necro for best efficiency
|
Just want to point out that you don't have to rely on any orders to be efficient. Sure the extra adrenaline from [[dark fury] is a bonus but warriors can handle themselves on that page, and having an orders hero spamming won't usually cut it especially in HM to my experience. The constant self damage he's inflicting tends to be a liability for the whole party, and it's only justifiable to use if you're running a heavy physical team. If you just want an adrenaline boost, you can take the classic [for great justice] + [enduring harmony]. As for the single target dps, that's usually applied to swords, but every weapon has a few aoe options. Axe's and especially hammers imo are better aoe damage dealers.
As for the op's original question, general speaking I'd say any class properly played can dish out huge damage. But it's common agreament that melee classes tend to have the highest DPS, followed closely by the necro.
To that, I'd say warrior is the best. Assassins are okay but are outshined by warriors in versatility and adaptness. Dervishes are also okay, but the simple fact that an [warrior's endurance] scythe warrior can pull bigger numbers at their own game makes them kinda useless. Perma-avatars are fun though, but that alone doesn't justify choosing it over the warrior and both derv and assassin are still somewhat squishy.
For necro's, damage isn't a problem but keep in mind it's a support class. Watching [mark of pain] and [barbs] obliterating a mob in a couple of seconds is a thing of beauty, but you'll be dependant on the rest of the party's attacks for that. I have one but I'd rather be inflicting the damage directly instead of relying on others wich might not always go the way I want to.
Could be I'm just a melee sort of person. And sorry I didn't use the short description you asked
