best inscription for daggers
tom999
which is the best inscription for daggers seeing as an extra 15% dmg only takes base dmg up to 8-19.
HawkofStorms
Well, 15% or 20% damage modifiers are the ONLY type of inscriptions for weapons besides +energy ones.
Some people claim that using +energy daggers are better so you can get your chain off. They are definitely useful after getting death penalty.
But really, if you have good energy management, use zealous, and don't die a lot, you might as well use some sort of 15%. Every little bit helps.
Some people claim that using +energy daggers are better so you can get your chain off. They are definitely useful after getting death penalty.
But really, if you have good energy management, use zealous, and don't die a lot, you might as well use some sort of 15%. Every little bit helps.
Skyy High
Do +% damage modifiers (either inscription or suffix) apply to base damage alone, or the total damage including +damage from attack skills?
Darcy
use +5 energy (I Have the Power)
Dagger damage is small and the damage buffs do not make much difference. But an extra 5 energy can mean getting another skill off.
Dagger damage is small and the damage buffs do not make much difference. But an extra 5 energy can mean getting another skill off.
makosi
Use "Strength and Honor" in PvP because you're a damage dealer and you need all of the damage you can get. If you need the +5 energy for your chain then:
- there's something wrong with your skills,
- you're DP'd out,
- you need more Critical Strikes
- or you need Zealous Daggers.
In most situations high Critical Strikes and Vampiric daggers tend to work best in terms of energy management and DPS. There are loads of daggers attack skills that provide (lots of) energy.
[critical strike][falling lotus strike][golden lotus strike][lotus strike][black lotus strike]
- there's something wrong with your skills,
- you're DP'd out,
- you need more Critical Strikes
- or you need Zealous Daggers.
In most situations high Critical Strikes and Vampiric daggers tend to work best in terms of energy management and DPS. There are loads of daggers attack skills that provide (lots of) energy.
[critical strike][falling lotus strike][golden lotus strike][lotus strike][black lotus strike]
zelgadissan
Quote:
Do +% damage modifiers (either inscription or suffix) apply to base damage alone, or the total damage including +damage from attack skills?
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OP - test around, see what you're most comfortable with. Personally I'm with Hawk; use 15^50 unless you've got DP, then +5e can mean the difference in your chain.
Tom Swift
I think the last argument over this took several pages of posts. I suppose there is a "best" inscription for daggers (probably different for each individual). But, frankly, none of the inscription matter a diddly when it it comes to daggers. zealous + the fast attack rate of sins makes the + energy ones fairly inconsequential and the low damage of daggers makes the + dmg ones pretty irrelevant.
snaek
15>50 is the best
crit hits are good...and i hear sins get them lots
+5 energy is viable and may be required in some situations, but not the best overall
crit hits are good...and i hear sins get them lots
+5 energy is viable and may be required in some situations, but not the best overall
Rhamia Darigaz
there's no reason you can't have both...
use the 15>50 unless you need an extra 5 energy to use a skill, in which case you can swap to +5e, use the skill, and swap back to 15>50.
use the 15>50 unless you need an extra 5 energy to use a skill, in which case you can swap to +5e, use the skill, and swap back to 15>50.
FengShuiDove
Boneyard Spleeneater
True. Also, if you customize, you get +35% or somewhere thereabouts. It might be closer to 33%, depending on how the bonuses stack. 33% can add up quckly.
Even if it doesn't apply to the +dmg from your skills (which I don't think it does), you still have IAS and chance of dual strike as a sin. so if you can hit for an extra 2-5 pts each strike, that adds up pretty quickly. Over the course of a chain, that can be up to 20-30 pts, which is an extra hit or two.
Even if it doesn't apply to the +dmg from your skills (which I don't think it does), you still have IAS and chance of dual strike as a sin. so if you can hit for an extra 2-5 pts each strike, that adds up pretty quickly. Over the course of a chain, that can be up to 20-30 pts, which is an extra hit or two.