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Originally Posted by Xenomortis

You can place the ward where the horrors are likely to stand, but yes, they're liable to move out of it.
However, I'm not sure how you intend to quickly raise and army of 10 Bone Fiends whilst spamming OoU, BotM and use the wards.
Note that at 13 SR, you can gain at most, 39 energy every 15 seconds. Add that onto the natural regeneration in 15 seconds (20) and you get 59 energy. Raising two bone fiends will cost you 50 energy.
If one is dealing with e-management issues, one does not add more skills that cost energy. An army of fiends is what is being strived for. What horrors do is take a skill slot that could be used for achieving the goal of a fiends-army and each time they are used they also steal the 10 energy that could be used to raise a fiend.
So I'd ask myself - if horrors are doable, do I really need fiends?
If the answer to that question is no - then I'd do something about the build to support the fiends army. Adding additional e-management is the first thing that pops to one's mind. With horrors and Heal Area gone - that opens two slots for e-management.
What horrors basically represent is comparatively being unable to spam SFlames and thus spamming Flare instead.
Now - if a build that just offers fiends isn't sufficient - you might want to ask yourself if dumping the mm completely might not even be preferable. (Which would kinda be my suggestion.)
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