Hey guys,
as I am getting exceedingly bored with GW yet again (its only been 2-3 weeks ), I am thinking about giving Texmodding a shot. I am still only going thru the information regarding that, but was curious, is it possible to switch the 3D model data as well? The idea is that one might be able to create a brand new model for a certain item/creature and use a mod to load the new model instead of the "stock' one.
My guess would be that noone has an idea how to do that, as Anet is probably tight-lipped about such details around their graphics engine, but thought it cant hurt to ask . Any ideas?
How far does moddability of GW graphics go?
fb2000
Covah
texmod = mod textures. You can only modify in game textures that only you will see. You can't change models since that would change what people would see. Only textures.
ashes
I dont think u can change the model with texmod - texmod only changes the texture.
afaik
afaik
fb2000
Quote:
texmod = mod textures. You can only modify in game textures that only you will see. You can't change models since that would change what people would see. Only textures.
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PS Yes, Texmod is only for textures obviously, I was just curious if anyone has an idea how to make a similar thing for the models
Rhiana Reborn
Not sure you can change the meshes, since that's what you apparently need.
Changing the mesh involves changing impact data (it's why characters walk on their feet, instead of down to their knees in the ground), and you can't do that AND make it affect only your computer.
Changing the mesh involves changing impact data (it's why characters walk on their feet, instead of down to their knees in the ground), and you can't do that AND make it affect only your computer.
fb2000
I really doubt GW's engine uses the same models for collision detection . Fine, how about just weapons then
own age myname
You can change the colors and animations I believe on weapons...
moriz
you can't modify animations on weapons. you can, of course, modify spell casting animation to a certain degree.
it's currently impossible to mod meshes in GW. primarily because, there's no way to extract them from GW.dat, which means there's no way you can attempt to intercept calls to them and replace them with one of your own.
not to mention, modifying meshes, even if you manage to do it, is probably an excellent way of getting yourself banned.
it's currently impossible to mod meshes in GW. primarily because, there's no way to extract them from GW.dat, which means there's no way you can attempt to intercept calls to them and replace them with one of your own.
not to mention, modifying meshes, even if you manage to do it, is probably an excellent way of getting yourself banned.
fb2000
Quote:
you can't modify animations on weapons. you can, of course, modify spell casting animation to a certain degree.
it's currently impossible to mod meshes in GW. primarily because, there's no way to extract them from GW.dat, which means there's no way you can attempt to intercept calls to them and replace them with one of your own. not to mention, modifying meshes, even if you manage to do it, is probably an excellent way of getting yourself banned. |
Case closed for now
Hollygen
ANet's terms of service specifically state that modifying the gw.dat is a bannable offence
They turn a blind eye to TexModding, since it only gives a graphical benefit to the single user. However modding the gw.dat file can potentially affect how youre character interacts witht their game servers
The gw.dat can be decodes/dearchived, and there a few threads about it about a year back, includiong leaking of potential up and coming changes ingame
They turn a blind eye to TexModding, since it only gives a graphical benefit to the single user. However modding the gw.dat file can potentially affect how youre character interacts witht their game servers
The gw.dat can be decodes/dearchived, and there a few threads about it about a year back, includiong leaking of potential up and coming changes ingame