How far does moddability of GW graphics go?

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fb2000
Desert Nomad
#1
Hey guys,
as I am getting exceedingly bored with GW yet again (its only been 2-3 weeks ), I am thinking about giving Texmodding a shot. I am still only going thru the information regarding that, but was curious, is it possible to switch the 3D model data as well? The idea is that one might be able to create a brand new model for a certain item/creature and use a mod to load the new model instead of the "stock' one.

My guess would be that noone has an idea how to do that, as Anet is probably tight-lipped about such details around their graphics engine, but thought it cant hurt to ask . Any ideas?
C
Covah
Forge Runner
#2
texmod = mod textures. You can only modify in game textures that only you will see. You can't change models since that would change what people would see. Only textures.
a
ashes
Desert Nomad
#3
I dont think u can change the model with texmod - texmod only changes the texture.

afaik
f
fb2000
Desert Nomad
#4
Quote:
Originally Posted by Covah View Post
texmod = mod textures. You can only modify in game textures that only you will see. You can't change models since that would change what people would see. Only textures.
I dont see why there would be any difference.. All models are stored on your PC in the gw.dat file after all. And yes, I do realize the changes will only be visible on my PC .

PS Yes, Texmod is only for textures obviously, I was just curious if anyone has an idea how to make a similar thing for the models
Rhiana Reborn
Rhiana Reborn
Frost Gate Guardian
#5
Not sure you can change the meshes, since that's what you apparently need.

Changing the mesh involves changing impact data (it's why characters walk on their feet, instead of down to their knees in the ground), and you can't do that AND make it affect only your computer.
f
fb2000
Desert Nomad
#6
I really doubt GW's engine uses the same models for collision detection . Fine, how about just weapons then
own age myname
own age myname
Desert Nomad
#7
You can change the colors and animations I believe on weapons...
moriz
moriz
??ber t??k-n??sh'??n
#8
you can't modify animations on weapons. you can, of course, modify spell casting animation to a certain degree.

it's currently impossible to mod meshes in GW. primarily because, there's no way to extract them from GW.dat, which means there's no way you can attempt to intercept calls to them and replace them with one of your own.

not to mention, modifying meshes, even if you manage to do it, is probably an excellent way of getting yourself banned.
f
fb2000
Desert Nomad
#9
Quote:
Originally Posted by moriz View Post
you can't modify animations on weapons. you can, of course, modify spell casting animation to a certain degree.

it's currently impossible to mod meshes in GW. primarily because, there's no way to extract them from GW.dat, which means there's no way you can attempt to intercept calls to them and replace them with one of your own.

not to mention, modifying meshes, even if you manage to do it, is probably an excellent way of getting yourself banned.
Ok thats all I needed to hear, noone has come up with a way to decode/dearchive GW.dat . As for the banning, I really doubt anet has a magical way of checking gw.dat for item model data .. Doesnt make sense to either.. Not like it changes any mechanics

Case closed for now
Hollygen
Hollygen
Core Guru
#10
ANet's terms of service specifically state that modifying the gw.dat is a bannable offence

They turn a blind eye to TexModding, since it only gives a graphical benefit to the single user. However modding the gw.dat file can potentially affect how youre character interacts witht their game servers

The gw.dat can be decodes/dearchived, and there a few threads about it about a year back, includiong leaking of potential up and coming changes ingame