Mark of Insecurity - 90% enchantment/stance increased expiration period. More like 500%. Never fixed. Didn't change bars to pink. Fixed. (December 2008) Recurring Insecurity - kept covering itself, even when removed. Fixed after one week. (December 2008) It's just a flesh wound - applied speed buff even if conditions weren't removed. (December 2008) Lingering Curse - didn't change bars to pink. Fixed. (December 2008) Weaken Knees - didn't change bars to pink. Fixed. (December 2008) Cultist's Fervor - worked with all spells, not just Necromancer spells. Fixed after 2 days. (December 2008) Signet of Ghostly Might - triggered twice on some spirits (December 2008) Weapon of Warding - ends after an ally lands a hit, not attacks as description states. Never fixed. (March 2008) |
40 (December 2008) + 19 (March 2009) = 59
Let's see how many skills had functionality changes:
37 (December 2008) + 4 (March 2009) = 41
Let's see how many bugs were the result of functionality changes? Oh wait, all of them.
8 skills.
8/41 is around 20% (19.51...%). Around 20% of their functionality skill changes are bugged.
So, I have two questions to ask:
1. Does ArenaNet actually test anything when they release a skill balance? Or, do they just release something to us and have us test it and find the bugs for them?
2. When they say "we don't have enough time to test", when all they need to do is change numbers around (which has a bug rate of, for the past two months, 0%, AND they are literally spoon-fed the exact updates they need to do), would you believe them?