Original rits

chloe laurent

chloe laurent

Ascalonian Squire

Join Date: Jan 2008

australia

Rt/

Hi can someone plz tell me what the big nerf to rit spirits was because I can seem to fin any info on this.

Also I’m interested to know what rits where like at the start of GW so if someone knows a site that shows the original skills can u please share it with me.

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

http://gw.gamependium.com/tools/skills/history/100

^ that site shows all the skills old descriptions and should help a bit.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

To view older skill descriptions, you can also go to http://guildwars.wikia.com/wiki/Cate...ills_(Factions), click on a skill like shelter and click on the history link on the top, right part of the page. This will list every change to the skill description page. They might not all be a change to the skill itself but should give you a good idea.

Example: http://guildwars.wikia.com/index.php...er&oldid=70701 (Shelter's orig. description)

http://guildwars.wikia.com/wiki/Shelter (and it's current description).

Also, the big nerf was to lowering spirit's max health and increasing the health sacrifice on most spirits, especially the defensive ones that were part of the Ritual Lord build from early factions.

http://pvx.wikia.com/wiki/Build:Rt/any_Ritual_Lord

Just to add, originally ritualists ran alongside monks as secondary healers and protters with the Ritual Lord build that I posted above. Months later, they nerfed the Rit Lord build and spirits in general. Since then, we've moved on to being hybrid, secondary healers and primary buffers (splinter, ARage, etc).

yommi

Ascalonian Squire

Join Date: Jul 2006

Notethat you also used to be able to have multiple spirits of the same name...

The arenas were a ridiculous place.

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Well sheesh, if Heroes always do it better, all the time, why don't we replace all the players with AI, and watch them play the game for us for hours on end?

Oh right, those are called action movies. And well, there hasn't been a good one in a while. Guess I'll go back to playing MY game the way I want to, HAHA.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Original rits focused around [ritual lord], which was nerfed into the shitter.



Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Snow Bunny View Post
Original rits focused around [ritual lord], which was nerfed into the shitter. The skill it self is fine, they just need to bring back the rest of the build to how it was before the nerf.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Nightow View Post
The skill it self is fine, they just need to bring back the rest of the build to how it was before the nerf. Shelter, primarily. Union wasn't nerfed too much, and the change to Displacement is a kind of double-edged sword (less powerful while it's up, but it stays up for longer...) but Shelter is pretty much useless nowadays.

infamous16

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by draxynnic View Post
Shelter, primarily. Union wasn't nerfed too much, and the change to Displacement is a kind of double-edged sword (less powerful while it's up, but it stays up for longer...) but Shelter is pretty much useless nowadays. its so funny trying to put up shelter or union in HM.

they are seriously dead in 2 seconds

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

It's going off-topic, but I'm told the Order of Undeath build is one that can be run better by a competant player than a hero... and which can also be more effective than the builds heros use.

And to be frank, I must admit that with hero mesmers and rangers around, I've developed a tendency to let them handle the reactive interrupts and bringing more proactive disruption myself (although typically with at least one reactive interrupt on my own bar for when there's a Meteor Shower or something being cast and the AI has apparently already blown its interrupt stack).