The HOD items sword, axe and the 20% rockmolder have been removed from optaining but not from players inventories. reasons why they where nerfed:
five energy on sword with a 20% longer enchantments mod
for an Illusionary Weaponry mesmer useing Flurry [attack rate is increased by 33%] and, Distortion [evade attack lose 1energy]
necro useing Touch of Agony, Vampiric Touch, Demonic Flesh, Blood Renewal, Signet of Agony Plague Touch.[useing Illusionary Weaponry with this build is very effective]
monk useing Peace and Harmony gains +1 energy regeneration but will end if you attack.
for spikeing the extra 5 energy makes all the difference, extra Touch of Agony =61 damage
HOD sword is the best equipment for these specific types of builds
hod axe with +55hp with max fortitude grip
perfect item for runners
20% rockmolder
pre-October 20 2005 the rockmolder had an improves skill recharge of 20% on all skills
post-October 20 2005 stats have been changed to 10% recharge
Its a fact these items give a statistical advantage to a player with them [too overpowerd]. What NCsoft/arenanet has done is create a problem with a significant impact on this game. These limited editon items are now worth a great deal of money and it would take hundreds of hours to acquire the funds. Removing the way of optaining them but not removed from players inventories is unacceptable. Scavengers axe was removed right after people started to find out about them. why didint they just remove it as the quest reward and keep it in everyones inventories? got a small download next few days and that was it. Unlike most for you on these forums or on Guild Wars I have somthing called a Life in the real world. I dont have the time to play video games for hundreds of hours. I got guild wars because it's an CORPG rewards skill not time spent playing.I want to hear a comment from arenanet on this issue.
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true.