Need help finishing a general PvE build

SarothinForums

Ascalonian Squire

Join Date: Oct 2006

The South Side of Tyria

A/

1.
2.
3.
4.
5. Great Dwarf Armor
6. Dwarven Stability
7. Drunken Master
8. Rebirth

I do intend to be drunk while using this so I will have both the anti knockdown and IAS and IMS from the dwarven/drunken skills. Great Dwarf armor is just for added protection. When traveling with my heroes I generally don't take a self heal, that's why there's none on there. Basically I'm looking for an elite and some attacks to go with it that compliment the build. I hate huge preparation before going into battle, so no casting 3 enchantments then spamming 1 attack please. I've looked into palm strike and it seems decent, I used repeating strike with it along with death blossom and twisting fangs. That worked, but I ran out of energy very fast. I switched out Twisting for Critical strike and that seemed to work, but I would like to see what else there is. Also if there's a simple way that does not require a lot of preparation to make sure repeating strike won't get blocked or miss, that would be appreciated too. Right now my attributes are 14 dagger and 13 critical with 3 in protection (for the critical strike one).

Also, I am aware there are probably better options such as removing drunken master+GDA and putting in critical agility. I already have a build like that though and I want a drunkard build. Thanks

Not surprised no, just letting you all know the problem. And I have my reasons for using rebirth as opposed to another rez, if I want to change it, it's not that hard.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

why does it have to be those pve skills?

[critical agility] > [great dwarf armor] + [drunken master] combined

as for your attack chain...
[golden fox strike][golden fang strike][death blossom][moebius strike]
or
[golden fox strike][wild strike][death blossom][moebius strike]

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

A/W crit axe/hammer build around [Drunken Blow]+[Desperation Blow] and maybe take [Earth shaker] and ["For Great Justice!"]

riceangel

riceangel

Frost Gate Guardian

Join Date: Oct 2008

Floirda

[ASH]IGN: Tokyo Hina

W/E

[wounding strike][eremites attack][mystic sweep] is a good choice for your current skills

But, if u want to keep normal dagger skills moebius+death blossom is good, also for your palm strike+repeating strike spam(which is less damage then moebius chain) critical eye can help with energy and the problem of missing and blocking of course is never solved with preparations. Use of condition/hex removal prevents missing. For anti blocking use rigor mortis

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Perfect answer. And to the OP: following this advice will give you an open slot which you can use for goodies like ["save yourselves!" (luxon)], [asuran scan], [pain inverter], [ebon battle standard of honor], etc.

Quote:
Originally Posted by snaek View Post
why does it have to be those pve skills?

[critical agility] > [great dwarf armor] + [drunken master] combined

as for your attack chain...
[golden fox strike][golden fang strike][death blossom][moebius strike]
or
[golden fox strike][wild strike][death blossom][moebius strike]

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

[critical agility]the defensive skill i can't remember which... 75% block and refreshes every crit[golden phoenix strike][critical strike][moebius strike][death blossom] Try that. Go 1>2>3>4>3>4>3>4>3>4>3>4 until target is dead.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Pretty much what snaek said. Standard Moebius Blossom with [drunken master] instead of [critical agility] would produce best results.

The other Deldrimor skills are
A: highly situational
B: severely underpowered

so don't bother with them. Notable exception is [brawling headbutt], but running that alongside [save yourselves] is questionable.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

[earth shaker][crude swing][whirlwind attack][for great justice][flail][watch yourself]

Seriousl ownage. Also there have been times where my party has instantly almost all died , then I realized that I'd forgotten watch yourself. +20armor for everyone FTW.
lol

Quote: Originally Posted by SarothinForums View Post
I used repeating strike with it along with death blossom and twisting fangs. That worked, but I ran out of energy very fast. surprised?

Quote:
Originally Posted by SarothinForums View Post
Also, I am aware there are probably better options such as removing drunken master+GDA and putting in critical agility. I already have a build like that though and I want a drunkard build. Thanks [critical agility] wins though.

siominos

Ascalonian Squire

Join Date: Apr 2009

You can use this: [critical agility][enduring toxin][black mantis thrust][jungle strike][death blossom][moebius strike]. if you want, you can sacrifice one more skill and put[way of the lotus]. these plus shadow refuge works for me but then your point goes.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

I don't see the need of using [[Black Mantis Thrust] in PvE, I mean the monsters are not gonna kite you, they'll do so from AoE but thats it. You could deal more damage with the same amount of energy using [[Unsuspecting Strike] and [[Golden Fang Strike] and you don't have to precast the hex either.

I dunno if its just me but I hate pre-casting stuff unless it's something like [[Assassin's Promise] which has a great return.

siominos

Ascalonian Squire

Join Date: Apr 2009

I use [black mantis thrust] because I want the foe crippled and with jungle strike take about double damage.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

IIRC [[Jungle Strike] doesnt do more damaging than a deep wound so, thats why I suggested [[Golden Fang Strike]

siominos

Ascalonian Squire

Join Date: Apr 2009

kk then. now i know.