UWSC failing?
Tito Bad Boy Ortiz
For some reason whenever I get a group for UWSC, there is always 1 or more Assassin who messes the run up in someway, either dying or aggroing badly. Anybody else having this same problem? I can never find a group that will just finish it first time fast, just wasting my gold on cons!!!
Who else is having the same problem?
Who else is having the same problem?
Hanging Man
well theres no reason behind it.
just human error most likely
or maybe they had a bad lag spike and rubber banded into a group?
not much you can do except go with people you trust.
just human error most likely
or maybe they had a bad lag spike and rubber banded into a group?
not much you can do except go with people you trust.
Tito Bad Boy Ortiz
Yeah people blame it on that, but I have in the last 10 UWSC groups iv'e joined, none of them have completed it due to sins dying.
Hanging Man
so get a group of guildies or alliance buddies who have completed it.
pugs are unreliable. make sure you go with people who are experienced and are reliable.
pugs are unreliable. make sure you go with people who are experienced and are reliable.
Eragon Zarroc
pugs without rank verification fail =)
Luminarus
Waldir
I think he means there is no way to verifie how well people can play (like you can some times do with rank) so everyone you pug with will be "Experienced" when they truly are not.
Rak Orgon of Beowulf
Quote:
Originally Posted by Eragon Zarroc
pugs without rank verification fail =)
GoGo elitism! /fail.
@OP:
if you dont like to pug go with guildies/alliance buddies
@OP:
if you dont like to pug go with guildies/alliance buddies
Siirius Black
we do it almost every night. Of course we have sins that fail. but our group always has a backup that completes the area where the sin failed.
Amnel Ithtirsol
pugs...
For new players that want to start doing speed clears I'd say get your monk or nec there and experience it first. It is easier to get into it that way and harder to fcuk up a run if you're the caster. Just be honest and tell your Vale Sin beforehand most sins will help you and tell you where to stay and when to cast. And dont feel pressured into trying to complete your area in a record time. Once you get the hang of it you can go for speed but before that please please just focus on the task and do it right.
In 90% of the pug runs I've been in the Mountains sin died. Of all the areas it is the most difficult one so I dont really complain too much when it happens.
The other areas are really easy once you've done it a few times.
I've done all areas and from what I've seen the level of difficulty looks something like this (easiest to hardest):
Wastes - such an easy run it's laughable. just MAKE SURE the area around the Ice King is clear please. That's it. You cannot fail. But some still do...
Plains - this is chaos plains farming, pure and simple. Nothing hard here except for the occasional bad Charged spawn on the way there. Plains seldom die though and when they do it's also not really such a big deal.
Pits - again, a farming level difficulty run... but amazing how often they fail. It seems they get too confident with terrorwebs and they dont always kill the group behind the monument. If they die before taking the quest it's ok. Farm time for someone else
Chamber - Boring. if they dont die before taking care of the first three Keepers and they dont get the reaper killed the run should be ok. It's not the easiest job but because you can practice this one on your own (with a small investment in celerities) chamber sins are mostly ok.
Pools - blacknesses tend to make it difficult sometimes. Time your IaU well so that you dont drop SF. Try not to aggro too many of them, even if it makes your run a little longer. With practice this one becomes easier but, again, you can never be sure how experienced a player is...
Vale Sin - They fail frequently. Then leave... Anyway, I dont get why this is so difficult? The pull in behind the rock is tricky to perfect and if you screw up here and pop the reaper you will most likely be kicked out. But the most difficult part here is just not to get the spirits killed! Oh, and Heal yourself dammit. And take res scrolls for your caster.
Mountains - I hate it. Yes, this one is tough and depends a lot on the spawns you get. Charged on the way there shouldn't be a huge problem, again, you just time IaU and SF and kill them. Finish Him on behemoths and that should be it... but mostly it's not that easy. Usually when mnts die nobody complains.
None of these areas are for beginners and the simple truth is there is just no way of knowing how experienced a person is when forming a group. Checking titles is not the solution because even with a high rank the sin could be completely new to speed clears. You just never know.
For new players that want to start doing speed clears I'd say get your monk or nec there and experience it first. It is easier to get into it that way and harder to fcuk up a run if you're the caster. Just be honest and tell your Vale Sin beforehand most sins will help you and tell you where to stay and when to cast. And dont feel pressured into trying to complete your area in a record time. Once you get the hang of it you can go for speed but before that please please just focus on the task and do it right.
In 90% of the pug runs I've been in the Mountains sin died. Of all the areas it is the most difficult one so I dont really complain too much when it happens.
The other areas are really easy once you've done it a few times.
I've done all areas and from what I've seen the level of difficulty looks something like this (easiest to hardest):
Wastes - such an easy run it's laughable. just MAKE SURE the area around the Ice King is clear please. That's it. You cannot fail. But some still do...
Plains - this is chaos plains farming, pure and simple. Nothing hard here except for the occasional bad Charged spawn on the way there. Plains seldom die though and when they do it's also not really such a big deal.
Pits - again, a farming level difficulty run... but amazing how often they fail. It seems they get too confident with terrorwebs and they dont always kill the group behind the monument. If they die before taking the quest it's ok. Farm time for someone else
Chamber - Boring. if they dont die before taking care of the first three Keepers and they dont get the reaper killed the run should be ok. It's not the easiest job but because you can practice this one on your own (with a small investment in celerities) chamber sins are mostly ok.
Pools - blacknesses tend to make it difficult sometimes. Time your IaU well so that you dont drop SF. Try not to aggro too many of them, even if it makes your run a little longer. With practice this one becomes easier but, again, you can never be sure how experienced a player is...
Vale Sin - They fail frequently. Then leave... Anyway, I dont get why this is so difficult? The pull in behind the rock is tricky to perfect and if you screw up here and pop the reaper you will most likely be kicked out. But the most difficult part here is just not to get the spirits killed! Oh, and Heal yourself dammit. And take res scrolls for your caster.
Mountains - I hate it. Yes, this one is tough and depends a lot on the spawns you get. Charged on the way there shouldn't be a huge problem, again, you just time IaU and SF and kill them. Finish Him on behemoths and that should be it... but mostly it's not that easy. Usually when mnts die nobody complains.
None of these areas are for beginners and the simple truth is there is just no way of knowing how experienced a person is when forming a group. Checking titles is not the solution because even with a high rank the sin could be completely new to speed clears. You just never know.