And finally a shocking revelation, Guild Wars has been out for 4 years if there was such a major problem with an entire attribute and game mechanic it would have been addressed long ago. So you're wrong about pets the developers know what they're doing and what they want and if they agreed with you this topic wouldn't exist because pets would have been buffed to hell already.
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The devs make mistakes, shocker I know. The players really are the best at finding the most powerful combinations and builds in the game (since we sink so many more man-hours into it than them), and if beastmasters aren't part of the metagame, it's because they're simply a poor choice. Of course, I think the main issue with pets is their slow AI, but I don't think there's much you can do about that. Strike as One was changed to help compensate for that, but that's the best they can do, I feel.
Before the menagerie this would be very unfair for PvP players, but after its addition, and since they can be unlocked with balthazar and Zaishen coins, why not giving each one a little quirk of its own? |