The insulting yet positive comment. "Great tanking ele, the enemies were nicely balled in the backline for us." (Yes, it was actually a complement.)
So I wiki'ed PvE spiking... nothing that explained, when I searched the aggro section I found this:
Health : The lower your health, the fewer hits it takes a foe to kill you. Thus, your foes will favor anyone with low health. Conversely, more health means you are less likely to be targeted. Armor: How tough are you? The stronger your armor, the more work is involved in killing you. Health regeneration/degeneration : High health regeneration will reduce your chances of being the monsters target, while the opposite is true for degeneration. |
So what I want to add:
Damage Reduction: The less damage you take the more chance the foe isn't going to target you. |
And avoids the hundredth cheap death when most enemies randomly switches targets.