Quote:
Originally Posted by Spyder Shadowhunter
Actually there was a game that used this kind of approach...
Fury online.. even so it closed down because ppl actually had to use their brains to be useful (and effective considering it was a pvp only mmo).. so basically only problem with it was that most "8-14 year old stupid little wammos" phailed miseraby in it.. so they left to play brainless sh*t mmos (yes i'm talking about wow) where they dont need brains just have to sit there 24/7 and grind like a braindead chicken... all in all without enough players they had to shut down the servers.. this is probably one of the reasons why others don't try to use it.
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And that was devs fault. If you game has lowend tier where it does not that much to win, they will stick and learn to dominate it and move on. And as you said, without players, they had to shut down.
Besides, people who end up winning 8 player free for all match just by recreating "cripshot" would quit too.
To be honest, Fury had huge design problems that put off more serious people as well:
* Skill system was too weird, equip costs meant that you got your bang for buck by equipping three maxed skills to "spike" and ton and tons of weak utility (what was actuall limit, 64 skills?). Being able to get snare/sppedboost/ranged attack/selfheal/interrupt/shaddowsteps/every single counter/godknowswhatelse in each build was quite insane
* Resource system too alien to be comfortable. And since it was all basically adrenaline that rewarded button mashing with occasional 123 spike when you got stuff fully charged, you can imagine what matches were life "spam dart -> use heavies, repeat on next target"
* Equipment was strong. Soo strong so that anyone who spent equip point on maxing equip would win by default over someone who did not because of all the insane procs (fully equipped person could AFK and win. talk about imba)
* And not even mentioning "WTF is grind here".