Hero/Henchmen DP
Dee Cazo
Does anyone else think this needs to be changed. I think at least they should max hero/henchmen DP at 30% because I can't give them CC's and rarely get a consumable that removes DP from the party. Its a disadvantage as it is not having human players to help.
I dont know I just think a change with them need to be done.
I dont know I just think a change with them need to be done.
Lord Of Blame
Yes this sucks. Will anything be done, no. Try to party wipe less or put some powerstones, clovers, rainbow cc, or honeycombs in your inventory.
lewis91
Quote:
Yes this sucks. Will anything be done, no. Try to party wipe less or put some powerstones, clovers, rainbow cc, or honeycombs in your inventory.
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DP is there for a reason, if you suck the first time, your gonna suck some more. What i mean by that, if you've died, and die a second time, either work out how not to aggro to many, or get a new team build. I know henchies carry crappy builds, but you get to make up for that by having 3 heroes that you'r responsible.
Personally id be annoyed if it was capped to -30DP becasue it adds to the evergrowing amount of easyness implicated into the game. We've got overpowered skills like all the EoTN PVE skills, we've got consumables to add bonus' to the party, is pve really that hard that we need to cap the henchies at -30%?
Dee Cazo
Frostmaw's Burrow is my reason for it other than that no its easy. It took me forever to deal with that with the DP stupid Wurm Bile just murdered my team.
Spike Stritter
i dont think the DP needs to be changed. i think the DP removers need to be changed. u should be allowed an option to where u can specify which ally u want to use the wintergreen CC on or w/e. im sick of having 1 henchmen die once and then watch all the enemies constantly go for him over and over.
but as for DP, keep it. this game is easy enough as it is.
but as for DP, keep it. this game is easy enough as it is.
snaek
last time i checked, heroes can't use pve skills either.
h/h should not be stronger than a full-human team.
h/h should not be stronger than a full-human team.
zwei2stein
Dungeons give you 10% morale boosts pretty often. You can wipe quite often and still maintain positive morale boost.
Rak Orgon of Beowulf
craft and bring powerstones. they'll work wonders if you get in a bind like this.
Shasgaliel
Indeed. But why the hell all monsters scatter when I cast the AOE spell and my heroes/henchmen stack in place when they are targeted? With heroes flagging helps a bit but 4 henchmen with one flag.... So at OP I think if they improve heroes and henchment AI there would be no need for any DP removals for them...
Lord Of Blame
The wurms aren't too bad, just put [pain inverter] on them when they use Worm Bile, and put [inspired hex] & [revealed hex] on a heroes bar then you are good to go.
MithranArkanere
There is an unlimited source of DP removal: Powerstones of Courage.
Now that we have that, consider having to pay for those one of the downsides of Heroes against Humans, like not being able to use PvE skills and (in a few cases) having less intelligence.
Anyways, in PvE party members do not die as frequently as the enemies do, so I don't see how can DP removal be so needed in PvE.
Now that we have that, consider having to pay for those one of the downsides of Heroes against Humans, like not being able to use PvE skills and (in a few cases) having less intelligence.
Anyways, in PvE party members do not die as frequently as the enemies do, so I don't see how can DP removal be so needed in PvE.
Eragon Zarroc
DP is fine the way it is. btw, we just had a clover farming weekend recently =P. the only thing that needs to be adjusted is the ability to see the henchmen's DP. otherwise, there are plenty ways of party wide DP removal; Especially the almighty Powerstone which you can make yourself at anytime. removes all DP AND gives morale boost. if u die so much that you can't craft enough powerstones to deal with it, then it's time to find a new build or find an easier game to play, lmao.
MagmaRed
Learn how to make builds and teams that work. DP is no longer a problem. Seriously, as many have stated, if you are having problems with hero+henchmen DP you are doing something wrong. Take different heros+henchmen and use different builds. If you get some DP, it doesn't take long, even in NM to get rid of it. But even if it does, there are tons of ways to remove it.
Powerstone of Courage
Honeycomb
Four Leaf Clover
Rainbow Candy Cane
Elixir of Valor
Pumpkin Cookie
Powerstone of Courage
Honeycomb
Four Leaf Clover
Rainbow Candy Cane
Elixir of Valor
Pumpkin Cookie
kazjun
/unsigned
As many have mentioned, there's plenty of party wide dp removal already. Though you'd need eotn for permanent access, since some are seasonal/event items.
As many have mentioned, there's plenty of party wide dp removal already. Though you'd need eotn for permanent access, since some are seasonal/event items.
draxynnic
Quote:
i dont think the DP needs to be changed. i think the DP removers need to be changed. u should be allowed an option to where u can specify which ally u want to use the wintergreen CC on or w/e. im sick of having 1 henchmen die once and then watch all the enemies constantly go for him over and over.
but as for DP, keep it. this game is easy enough as it is. |
Usually it was just a spot of bad luck or a silly mistake that causes them to get the initial DP, but you can quickly end up with a party where everyone else is in perfect fighting capability and you have one NPC who's impersonating a yo-yo - and in those situations it's generally not worth bringing partywide DP removers.
(Heck, it normally happens to me when I haven't brought any at all because I was expecting things to be easy and I just got careless once, but that's beside the point...)
Quote:
Originally Posted by Eragon Zarroc
the (thing) that needs to be adjusted is the ability to see the henchmen's DP.
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