SF Keg Farming- because its the only real way to keg farm. Budger is a fun idea but it's like he's only there for Sins to exploit.
SF Uw Speed Clear Teams
SF Dungeon Runs - multiple dungeons completed by 1 char in a party of 8. you pay to watch/complete the hand books
SF Chaos Planes - even after the nerf this is probably the best solo ecto farm by a Mile.
SF Feather farming - ff is cool but SF makes it a joke
I have a Sin. It's a Perma. I rarely ever play her. Why? because I dont find it much fun. I've tried Sin in pve questing and everything i did, felt like a chore. On the farming side, of course its fun to get loot which the Sin does well but the Sin does it So much better than every other class that it's ridiculous. There are entire outposts with almost nothing but Perma Sins
I enjoy farming for a month or two then doing some title stuff then some dungeon/elite content then back to farming. So, I'm not saying nerf the Sin's skills completely or they're a horrible class but they are too effective at farming and not effective enough at normal grouping/questing. In pvp they feel just about right.


Idk what to do with SF but I'm not a developer.


Sorry for the QQ. Does anyone agree? or have ideas on how to reign the Perma Sin in just a little in the farming department? Maybe so they're as viable as a monks in farming. Or are Sins justified in being super great farmers since they blow at normal pve? Or are they fine the way they are?
Help me deal with my rage, lol
