FA and turtles and/or RoJ

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C
Catchphrase
Frost Gate Guardian
#21
^ No. RoJ is not fine at all. It's current state bypass the rule of AI scatter upon receiving pulses of AoE damage and its damage packets can seep through prots unless you are talking about Shielding Hands or Shield of Absorption. And even you do successfully healed a shrine NPC, I doubt his fellow buddy survived.

And the whole notion of interrupting an imba skill to make it be perceived as 'balanced' is silly. We could have a 3s spell: "Target foe and all nearby foes lose all enchantments and take 1000 damage." Guess what? Its balanced so long you interrupt it.
U
UnChosen
Wilds Pathfinder
#22
The turtle stripping is actually a legit concern. Certain characters just can't play well at all because they have to constantly worry about being caught on the outer edge of the blast. Eles that don't play nuker has alot of problems, because if the attunement goes down they can't use expensive utilities effectively. With the new higher recharge Aura of Restoration it becomes even harder to cover the attunes, I mostly have to bring along healing breeze and keep spamming it on myself whenever I am close to the turtles, draining my energy.
F
Fay Vert
Desert Nomad
#23
ANet simply didn't think of JQ when they buffed RoJ, it simply needs a rethink. When a monk spell out nukes a nuker class there is clearly something wrong. But now it's suffering from the same problem as perma-SF, so many poor players are so dependant on it that as soon as anyone calls for a nerf there is an outcry.

JQ is bust with RoJ as it is, so no, it's not fine, not unless you prefer to rely on zero (and I mean absolutely zero) skill builds.
T
Targren
Desert Nomad
#24
Quote:
Originally Posted by Fay Vert View Post
ANet simply didn't think of JQ when they buffed RoJ, it simply needs a rethink. When a monk spell out nukes a nuker class there is clearly something wrong. But now it's suffering from the same problem as perma-SF, so many poor players are so dependant on it that as soon as anyone calls for a nerf there is an outcry.
It's happened that way a lot. I don't think they thought of PvE missions either. I'm just glad I did Vizunah Square HM before the buff. All the afflicted monks hitting you with three SP20 Jesus Beams at once == ooooouch...
Painbringer
Painbringer
Furnace Stoker
#25
JQ / FA PVP wise – ROJ is one spell and it takes up the elite spot. It has a decent recharge so not too spamable. Yeah it kills the guards in FA / JQ but so does chaos storm, meteor shower, barrage primed with splinter etc… I guess if people are so single minded to run just a ROJ then it should be a mesmer’s paradise of power drain power spike etc… easily shut down and turned useless. There are counters for everything. (Except weapon spells)

And if you rely on monks to keep you alive in a random generated PVP squad then good luck to you. Good thing you get rezed in a few seconds. Monking a healing build in FA means monking a gate guard or a turtle. It is very tough to stay in spell range of everyone in FA.

Remember the goal is simple in FA is kill Gunther or keep him alive. And for JQ it is get your Jade hauler to the base and back as fast as possible.
Alleji
Alleji
Forge Runner
#26
Quote:
And the whole notion of interrupting an imba skill to make it be perceived as 'balanced' is silly. We could have a 3s spell: "Target foe and all nearby foes lose all enchantments and take 1000 damage." Guess what? Its balanced so long you interrupt it.
Except RoJ does not do that. It does roughly the same thing Savannah Heat does. What are the main counters to SH?

Oh right... interrupting it or stepping out of it!

So why do people QQ about RoJ and not about SH when it's practically the same bloody thing? Must be RoJ's cooler animation...
Painbringer
Painbringer
Furnace Stoker
#27
Quote:
Originally Posted by Alleji View Post
Must be RoJ's cooler animation...

Soo true Jesus Beam rules
Skyy High
Skyy High
Furnace Stoker
#28
Quote:
Originally Posted by thig View Post
If ROJ should cause scatter then wells, barrage, various mass hexes should also cause scatter.
Why, pray tell? RoJ is a pulse damage skill along the lines of Firestorm or any other elementalist DoT AoE.
ajc2123
ajc2123
Desert Nomad
#29
Quote:
Originally Posted by Alleji View Post

So why do people QQ about RoJ and not about SH when it's practically the same bloody thing? Must be RoJ's cooler animation...

Because SH causes enemies to scatter so one cast of it wont kill it.

Ele Nuker builds. = Casts a couple AoE's to kill. Takes up at LEAST 2 spells (one is elite)

Suicide necros = most of their bar is comprised of suicide

RoJ monk = ONE cast of RoJ completely wipes a shrine all by itself. One elite skill with good enough recharge (since smite monks bring 40/40 smiting prayers) Forget interrupting it via arrows, since they will hide behind shit. And mesmers cannot get close enough sometimes anyways. Thats figuring they DONT have the half casting chance which is pretty high.

One of these things is not like the other.

You have to remember, just because something is counterable, it doesn't make it unbalance. The key word is BALANCE. Monk, the supportive class overpowering the elementalist, the artillery of nuking, is just wrong.
upier
upier
Grotto Attendant
#30
On topic of Aspy:
The turtles modifications are the PnH approach to Aspy balance = A.Net didn't fix what was (/is) broken, but rather introduced new, even crazier shit to counter it.


On topic of RoJ:
Keep it for PvE.
It's insanely fun.
ajc2123
ajc2123
Desert Nomad
#31
Quote:
Originally Posted by upier View Post
On topic of Aspy:
The turtles modifications are the PnH approach to Aspy balance = A.Net didn't fix what was (/is) broken, but rather introduced new, even crazier shit to counter it.


On topic of RoJ:
Keep it for PvE.
It's insanely fun.
For the FA comment. I'm not sure its THAT extreme lol. But it seems kinda similar.

For RoJ Comment. YAY I agree ^_^
Kumu Honua
Kumu Honua
Jungle Guide
#32
Quote:
Originally Posted by Alleji View Post
Except RoJ does not do that. It does roughly the same thing Savannah Heat does. What are the main counters to SH?

Oh right... interrupting it or stepping out of it!

So why do people QQ about RoJ and not about SH when it's practically the same bloody thing? Must be RoJ's cooler animation...
They QQ about RoJ because RoJ does not follow the rules that all other Pulse AoE damage spells follow.

Scatter.

One cast of Savannah heat will not cap a shrine. One cast of RoJ will. The answer is obvious.
Gregslot
Gregslot
Wilds Pathfinder
#33
Does it removes one enchantment from the target or from every foe that takes the damage? (wiki doesnt make it clear if it is)
If its aoe enchantment removal, its ridiculously overpowered.
ajc2123
ajc2123
Desert Nomad
#34
Quote:
Originally Posted by Gregslot View Post
Does it removes one enchantment from the target or from every foe that takes the damage? (wiki doesnt make it clear if it is)
If its aoe enchantment removal, its ridiculously overpowered.
anything thats in the blast gets stripped. but its just one enchant at a time. But still, its massive.

It NEEDS to strip npcs of enchants so we cant bond them, but players is a bit too much,
Gregslot
Gregslot
Wilds Pathfinder
#35
How lovely, so we can say goodbye to prots at the kurzick side.
What are protectiing players there? SPIRITS?! Yea, you know they are awful and cant do that.

Instead of forcing players to bring enchantment removals at the luxon side, A.Net decided to give them a POWER BAZOOKA... AWSOME

Talking about balance huh.
HawkofStorms
HawkofStorms
Hall Hero
#36
Quote:
Originally Posted by Gregslot View Post
How lovely, so we can say goodbye to prots at the kurzick side.
What are protectiing players there? SPIRITS?! Yea, you know they are awful and cant do that.

Instead of forcing players to bring enchantment removals at the luxon side, A.Net decided to give them a POWER BAZOOKA... AWSOME

Talking about balance huh.
And yet, I've won 8 straight FA on the Kurzick side since yesterday.

FA is still easier for Kurzicks because to win, they have to just not be terrible and win by time.
For Luxons to win, they actually have to be good.
Alleji
Alleji
Forge Runner
#37
Quote:
Originally Posted by Kumu Honua View Post
One cast of Savannah heat will not cap a shrine. One cast of RoJ will. The answer is obvious.
One cast of RoJ does 298 damage if the target eats up all the burning and licks the plate afterwards.

Give NPCs vigor runes or something...?

Seriously, it's fine.
C
Catchphrase
Frost Gate Guardian
#38
^Oh really? Tell me that people can cap with just 1 cast Savannah's Heat then your statement would be valid.
X
Xanthe Dashka
Frost Gate Guardian
#39
Fix the goddamn juggernauts from getting stuck first.
X
Xanthe Dashka
Frost Gate Guardian
#40
And when they are at it, ban those leechers that act like they are there but then run towards the NPC that not everyone pays attention too in the own base.



And then...

Maybe look at RoJ as well.