Guildwars WoW effect
Halo572
I've only been playing 2 weeks and I have to question if GW has potential similar although less extreme health affects that I have read WoW players get.
I'm finding it is a mistake to sit down to play for an hour as you usually end up playing for 3-4 as the time passes so quickly and I have decided to 'just map this area completely' before I finish playing or 'just find the next outpost so I don't have to redo all the monsters again'.
Even looking to complete a quest and finish can lead to another, as with the Ironhorse mine ones. Having completed one and going to finish I went back, got my reward and then there was another to do. Rather than leave it and fight back to that point in another session I did it, but it took another 15-20 minutes past what I wanted to play.
I know there are the warnings every hour, but when you have a target these don't have much sway.
I now have to have days off to avoid staying up too late, etc. when playing past what I should. I suppose this reflects how good the game is, but the respawning monsters and lack of outposts can be a real arse pain when you want to finish playing but carry on to avoid repeating areas.
I'm finding it is a mistake to sit down to play for an hour as you usually end up playing for 3-4 as the time passes so quickly and I have decided to 'just map this area completely' before I finish playing or 'just find the next outpost so I don't have to redo all the monsters again'.
Even looking to complete a quest and finish can lead to another, as with the Ironhorse mine ones. Having completed one and going to finish I went back, got my reward and then there was another to do. Rather than leave it and fight back to that point in another session I did it, but it took another 15-20 minutes past what I wanted to play.
I know there are the warnings every hour, but when you have a target these don't have much sway.
I now have to have days off to avoid staying up too late, etc. when playing past what I should. I suppose this reflects how good the game is, but the respawning monsters and lack of outposts can be a real arse pain when you want to finish playing but carry on to avoid repeating areas.
Eragon Zarroc
lol, there are quite a few outposts in which u can take a break. a majority of the quests begin or end in towns. if u have to, u can just leave ur character outside with ur comp on to take small breaks since every area is instanced. just make sure to be out of the way of mobs ;-)
glacialphoenix
Quote:
I'm finding it is a mistake to sit down to play for an hour as you usually end up playing for 3-4 as the time passes so quickly and I have decided to 'just map this area completely' before I finish playing or 'just find the next outpost so I don't have to redo all the monsters again'. |
Longasc
I almost envy you that you can still get this feeling.
immortius
Quote:
Honestly, the equivalent can happen with anything. I know I've done it with books - "just another chapter, I'm only 100 pages away from finishing it...."
|
I'ld recommend getting a clock in place so you can tell what time it is as a start. Have a glass of water, drink from it regularly and take a break to refill it when it is empty. This will also ensure they you feel the need to stop down the track as well...
Rhamia Darigaz
problems with self-control = problems with guild wars?
therangereminem
well one wow doesnt give me the effect got bring after 30 min but guildwars and aion justr time flys so sad open beta aion ends today
Shursh
first off, yes guild wars has that effect. i used to feel just like that all the time, where i "just have one more quest". i still get that feeling every now and then.
also, in regards to the "i hate fighting the same monsters over again" thing, i'm sure you already know this, but you do have the ability to map travel. also, if it is a particularly long quest, just leave your computer running (if it's an option) and come back later if you need a break.
don't end up like that dude in korea or japan (forget where it was) who played starcraft for 52 hours straight and died at his computer from stress lol.
also, in regards to the "i hate fighting the same monsters over again" thing, i'm sure you already know this, but you do have the ability to map travel. also, if it is a particularly long quest, just leave your computer running (if it's an option) and come back later if you need a break.
don't end up like that dude in korea or japan (forget where it was) who played starcraft for 52 hours straight and died at his computer from stress lol.
Falling Petal
That guy was a faker, I don't think he was Korean at all. Real Koreans play 24/7, 365 days a year, no breaks. He was a wannabe.
polishrocker
Lux Aeterna
Ever since the betas I've been known to play GW for 8-12 hours straight.
Martin Firestorm
Quote:
I now have to have days off to avoid staying up too late, etc. when playing past what I should. I suppose this reflects how good the game is, but the respawning monsters and lack of outposts can be a real arse pain when you want to finish playing but carry on to avoid repeating areas.
|
Empress Amarox
Well, first of all: Every single quest in GW is not required, you don't have to do all of them, in fact, most are worthless and are not done.
Secondly: I really do hope you aren't manually fighting to each outpost every single time you want to visit it... If you hit M you can click the outpost and fast travel there, so you can omit fighting/manually traveling. Speeds up gameplay a lot.
Secondly: I really do hope you aren't manually fighting to each outpost every single time you want to visit it... If you hit M you can click the outpost and fast travel there, so you can omit fighting/manually traveling. Speeds up gameplay a lot.
maraxusofk
Yes because playing too much is the designer's fault. Not the players themselves.
Kumu Honua
Every game has the potential to steal time. But you yourself are the one in control of that.
If another quest pops up and your time is up, do it tomorrow. It's not going anywhere. Sure you might have to fight your way back through some enemies to get there tomorrow, but you won't be kicking yourself for staying up later than you intended...
You are in control of your life. Not the game.
If another quest pops up and your time is up, do it tomorrow. It's not going anywhere. Sure you might have to fight your way back through some enemies to get there tomorrow, but you won't be kicking yourself for staying up later than you intended...
You are in control of your life. Not the game.
wilebill
It's the strawberries effect. The problem is, that if you have a gallon of strawberries they taste so good you eat them all right then and there and then you get a tummy ache.
Reverend Dr
Lonesamurai
He said in his post about getting there so he didn't have to fight all the way there again and could just go there
enter_the_zone
Quote:
I've only been playing 2 weeks and I have to question if GW has potential similar although less extreme health affects that I have read WoW players get.
I'm finding it is a mistake to sit down to play for an hour as you usually end up playing for 3-4 as the time passes so quickly and I have decided to 'just map this area completely' before I finish playing or 'just find the next outpost so I don't have to redo all the monsters again'. Even looking to complete a quest and finish can lead to another, as with the Ironhorse mine ones. Having completed one and going to finish I went back, got my reward and then there was another to do. Rather than leave it and fight back to that point in another session I did it, but it took another 15-20 minutes past what I wanted to play. I know there are the warnings every hour, but when you have a target these don't have much sway. I now have to have days off to avoid staying up too late, etc. when playing past what I should. I suppose this reflects how good the game is, but the respawning monsters and lack of outposts can be a real arse pain when you want to finish playing but carry on to avoid repeating areas. |
In three years, you'll wish you still felt this way. After completing every expansion multiple times and farming FoW/UW/Zaishen/JQ/FA etc. unto death and all that's left are freaking EotN dungeons, you'll long for the days gone by when the trip from Ascalon City to Ashford Abbey was one of the most beautiful VG experiences ever, and it was all new. In 3 years I clocked up 3000+ hours (while holding a fulltime job involving overnights which meant no GW), which is roughly equal to 125 days of work per year. Sad, but true, and nowhere near as much as some others. Enjoy it while you still can.
Pan Head
Brawn Over Brains
I waste most of my time in Kama really..
You'll wish the time would fly by when you're going for IAH (10000 minutes drunk)
You'll wish the time would fly by when you're going for IAH (10000 minutes drunk)
wtfisgoingon
Quote:
first off, yes guild wars has that effect. i used to feel just like that all the time, where i "just have one more quest". i still get that feeling every now and then.
also, in regards to the "i hate fighting the same monsters over again" thing, i'm sure you already know this, but you do have the ability to map travel. also, if it is a particularly long quest, just leave your computer running (if it's an option) and come back later if you need a break. don't end up like that dude in korea or japan (forget where it was) who played starcraft for 52 hours straight and died at his computer from stress lol. |
Cale Roughstar
LicensedLuny
Quote:
Even looking to complete a quest and finish can lead to another, as with the Ironhorse mine ones. Having completed one and going to finish I went back, got my reward and then there was another to do. Rather than leave it and fight back to that point in another session I did it, but it took another 15-20 minutes past what I wanted to play.
|
Most of the primary storyline quests and missions have more frequent "good stopping places." Some of the secondary quest lines will run really long though.
To me, Prophecies' felt like the map was designed first and they wrote some quests to fit in it later. The later campaigns felt the opposite, as if the maps were designed to fit the storyline. Of couse, of all the campaigns, I still love Prophecies the best - the feeling that a map was designed to fit a storyline tends to kill the fun of replays for me.
Most everyone has stayed up too late doing something they liked. Set an alarm clock to keep you in check if it becomes a problem. Your post reads like you enjoy the game so far (like most folks on this forum.) So, yes, it has the potential to absorb your attention for long periods of time. Now the question becomes when you let it do so.
Cheers
pumpkin pie
just remember one thing, the game isn't going anywhere, lol, coming from a game addict, but this is what I've been telling myself, the game isn't going anywhere and my health will.
Especially playing guild wars, since you will be return to the nearest outpost and not where your character park last, so I tend to want to complete everthing and not want to waste the time i'd already spend clearing the former half, thats why 007 and lag is so frustrating, also use the wiki if you must, plan before hand. or else you'll get to the end of a mission and find you can't complete it, waste of time, and repeats. and wrist pain...
Especially playing guild wars, since you will be return to the nearest outpost and not where your character park last, so I tend to want to complete everthing and not want to waste the time i'd already spend clearing the former half, thats why 007 and lag is so frustrating, also use the wiki if you must, plan before hand. or else you'll get to the end of a mission and find you can't complete it, waste of time, and repeats. and wrist pain...
Cursed One
I had that feeling to when I was in the southern Shiverpeaks, good times.
Anywho, like posted previously, keep an alarm clock near you, and watch the the hour timers that pop-up, if your timer runs out in the middle of a mission, just set it 5-10 mins further so that you dont forget to stop once you completed the mission.
Anywho, like posted previously, keep an alarm clock near you, and watch the the hour timers that pop-up, if your timer runs out in the middle of a mission, just set it 5-10 mins further so that you dont forget to stop once you completed the mission.
Empress Amarox
Wish Swiftdeath
Having problems too, i have my finals in 3 and a half weeks. I shouldn't be playing at all but i usually go on my comp and browse forums during lunch (spend like an hour eating >.<) and i usually go on from 9-11/12 for GvG's >.<...