New player getting frustrated with not getting this game: Need Advice
Hudson
I am still trying to wrap my around this game and I love what I "SEE" but in practice it kinda falls apart for me.
I have had my account for 4 years and never topped level 8. I think at first I tried to approach it like World of Warcraft or Everquest 1 and I know that this game does not play like that. I try to tell my friends that also that scoff at me for playing Guild Wars.
I know the mechanics are totally different, and I know that grouping is not the same.
However, I just cannot fit into this game. I have tried everything and I guess I just dont get how to play it. I don't like my class and I guess what I am looking for is a beefy warrior type or some melee DPS.
However whenever I fight with my warrior who is level 5 it seems like I just spend a lot of time chasing mobs around that dont focus on me and attack everyone else.
What is the goal of this game? Do most people simply level fast to 20 and farm Eye of The North? Am I just too much of an MMO explorer to see that this game may not fit my style?
I have all 3 expansions and never finished any of them and it seems whenever I get back into it I putter out and cannot level fast enough.
I dont understand the roles of most the characters either. I have studied my butt off and I just dont get it.
For example my current level 8 is a Paragon. I have him spec'd what I think is DPS with spears. I go out and hire henchmen and use Koss to tank.
But Koss doesnt really tank. I try to send him in to attack and he takes a while to react and the mobs just run all over and attack my healer and all I do is chuck spears and occasionally buff with the fire anthem.
If a target gets on me I usually get owned.
So I try a melee character and still get killed as well.
I guess what I am saying is I just dont get grouping in this game and need some advice. Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me.
I can only get 4 total henchmen and my Paragon is ranged. So the attackers go in and I just chuck spears at whatever Koss is attacking.
However, I have trouble seeing what debuffs are on MOBS because all it has is a down arrow. There seems to be no agro control at all. I guess I am not really sure how to play this game
Is the goal to solo? I have never talked to another human being in this game so what is everyone doing? solo'ing to 20?
How do people do their quests? By this I mean as a new player should I ignore collectors? Should I blow through everything and only do Primary Story Line? When you go out questing how do you form your party?
How do you fight? By this I mean what is the basic sequence of attack? Also I do not understand Chants, Lyrics and other Songs because the descriptions are pretty vague. I can only have 8 skills, so if i DUAL CLASS I run out of skills really fast. What I wanted was a DPS spec'd Paragon. If I take my rez signet that leaves me with 7 abilities. Should I even bother playing support if I solo with henchmen all the time? I would find that boring.
How can I get Koss to attack FIRST without me attacking?
I have set my clicking to double click to attack and loot. At first the single click was killing me because I like to inspect my targets before combat.
Am I making this game harder than it should be? I seem to die a lot because my healer gets mobbed. What is my role as a paragon? Pretty much every battle I just sit in back and throw spears and do an occasional buff.
I think I am a little lost at the mechanics of this game and I am getting very frustrated. I like to explore and see all the areas but I know that this game right now is all about "cheating" and power leveling to 20 and ignoring everything
Maybe this just isnt the game for me?
I have had my account for 4 years and never topped level 8. I think at first I tried to approach it like World of Warcraft or Everquest 1 and I know that this game does not play like that. I try to tell my friends that also that scoff at me for playing Guild Wars.
I know the mechanics are totally different, and I know that grouping is not the same.
However, I just cannot fit into this game. I have tried everything and I guess I just dont get how to play it. I don't like my class and I guess what I am looking for is a beefy warrior type or some melee DPS.
However whenever I fight with my warrior who is level 5 it seems like I just spend a lot of time chasing mobs around that dont focus on me and attack everyone else.
What is the goal of this game? Do most people simply level fast to 20 and farm Eye of The North? Am I just too much of an MMO explorer to see that this game may not fit my style?
I have all 3 expansions and never finished any of them and it seems whenever I get back into it I putter out and cannot level fast enough.
I dont understand the roles of most the characters either. I have studied my butt off and I just dont get it.
For example my current level 8 is a Paragon. I have him spec'd what I think is DPS with spears. I go out and hire henchmen and use Koss to tank.
But Koss doesnt really tank. I try to send him in to attack and he takes a while to react and the mobs just run all over and attack my healer and all I do is chuck spears and occasionally buff with the fire anthem.
If a target gets on me I usually get owned.
So I try a melee character and still get killed as well.
I guess what I am saying is I just dont get grouping in this game and need some advice. Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me.
I can only get 4 total henchmen and my Paragon is ranged. So the attackers go in and I just chuck spears at whatever Koss is attacking.
However, I have trouble seeing what debuffs are on MOBS because all it has is a down arrow. There seems to be no agro control at all. I guess I am not really sure how to play this game
Is the goal to solo? I have never talked to another human being in this game so what is everyone doing? solo'ing to 20?
How do people do their quests? By this I mean as a new player should I ignore collectors? Should I blow through everything and only do Primary Story Line? When you go out questing how do you form your party?
How do you fight? By this I mean what is the basic sequence of attack? Also I do not understand Chants, Lyrics and other Songs because the descriptions are pretty vague. I can only have 8 skills, so if i DUAL CLASS I run out of skills really fast. What I wanted was a DPS spec'd Paragon. If I take my rez signet that leaves me with 7 abilities. Should I even bother playing support if I solo with henchmen all the time? I would find that boring.
How can I get Koss to attack FIRST without me attacking?
I have set my clicking to double click to attack and loot. At first the single click was killing me because I like to inspect my targets before combat.
Am I making this game harder than it should be? I seem to die a lot because my healer gets mobbed. What is my role as a paragon? Pretty much every battle I just sit in back and throw spears and do an occasional buff.
I think I am a little lost at the mechanics of this game and I am getting very frustrated. I like to explore and see all the areas but I know that this game right now is all about "cheating" and power leveling to 20 and ignoring everything
Maybe this just isnt the game for me?
zelgadissan
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Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me.
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As far as playing a Paragon and understanding what they do, I would like to refer you to Snow Bunny's amazing Paragon guide. It gives you a description of basically what you should be doing, how you should be doing it, and which skills are worth using.
Just for the record, Koss should not be tanking, he should be raping face with damage. The best form of aggro control in this game is death.
I'll be online in roughly two hours from this post; if you are feel free to drop me a line, my IGN is off to the left. I'll be glad to run around with you a while and try to explain some things.
Edit: I apologize for being a douche, but my guildies are needing me to do something else with them when I get on so I won't be free. My apologies.
Hudson
Ah got ya.
Will I ever be able to take more than 4 total out in a party?
Also Koss doesn't do much of anything but die a lot.
I have him with a sword I crafted and a shield and he has nothing but melee attacks and I ditched his defense buffs so that he should be doing nothing but crits, power attacks, bleeds and fury attacks.
Is my weapon choice for him wrong? I spec'd him in swords and strength. Should I give him a hammer? he also has a nice axe i could spec him in.
But as for the basics of combat I don't think I am getting it at all. Did I pick the wrong class?
What if I want to get in there and fight and do DPS? Do I NEED a secondary class? I don't have enough action bar slots to really take advantage of it
Will I ever be able to take more than 4 total out in a party?
Also Koss doesn't do much of anything but die a lot.
I have him with a sword I crafted and a shield and he has nothing but melee attacks and I ditched his defense buffs so that he should be doing nothing but crits, power attacks, bleeds and fury attacks.
Is my weapon choice for him wrong? I spec'd him in swords and strength. Should I give him a hammer? he also has a nice axe i could spec him in.
But as for the basics of combat I don't think I am getting it at all. Did I pick the wrong class?
What if I want to get in there and fight and do DPS? Do I NEED a secondary class? I don't have enough action bar slots to really take advantage of it
Ginger Hunter
This game is completly different to WoW and most other mmo's.
Tank and Spank has to be one of the slowest method's to play the game and is deffinatly not the most efficient. What you want you koss to be doing is pumping out massive dps with an axe, if you have the skills available (also be warned melee heroes really arent that great, because they tend to get caught up on enemies)
You should really be taking a full team of hench, because the loot is really nothing at this point in the game. Your pretty much gimping yourself and for no real gain.
Paragons can be used for either DPS or party support. They can dish out a similar DPS as a warrior except its at range. Later on in the game as you start unlocking more skills you might find yourself needing to run party support more often, especially in HM as the enemies can start hitting fairly hard and running as an IMBAgon can pretty much nullify most damage (they can reduce partywide damage by about 87% or something like that).
Just remember you can change your build and setup in every outpost! Dont be afraid to mix skills up and find builds that work for you (theres no penalty for respec'ing unlike WoW!)
Hope this helps a little
Edit: just a quick note things might be a little difficult at this point in the game because of the limited amount of skills availble, what you should work on is getting better armour and unlocking all the skills availble using hero skill trainers and normal trainers. This way you can be prepared for most situations. PM me in game if you need any help. IGN Elayne Clayr
Tank and Spank has to be one of the slowest method's to play the game and is deffinatly not the most efficient. What you want you koss to be doing is pumping out massive dps with an axe, if you have the skills available (also be warned melee heroes really arent that great, because they tend to get caught up on enemies)
You should really be taking a full team of hench, because the loot is really nothing at this point in the game. Your pretty much gimping yourself and for no real gain.
Paragons can be used for either DPS or party support. They can dish out a similar DPS as a warrior except its at range. Later on in the game as you start unlocking more skills you might find yourself needing to run party support more often, especially in HM as the enemies can start hitting fairly hard and running as an IMBAgon can pretty much nullify most damage (they can reduce partywide damage by about 87% or something like that).
Just remember you can change your build and setup in every outpost! Dont be afraid to mix skills up and find builds that work for you (theres no penalty for respec'ing unlike WoW!)
Hope this helps a little
Edit: just a quick note things might be a little difficult at this point in the game because of the limited amount of skills availble, what you should work on is getting better armour and unlocking all the skills availble using hero skill trainers and normal trainers. This way you can be prepared for most situations. PM me in game if you need any help. IGN Elayne Clayr
Rhamia Darigaz
guild wars is a game with some pve to let you get nice weapon/armor skins and pvp to beat other people in fair, organized formats (gvg) while showing off your chaos gloves so everyone knows who the alpha male is.
if you're playing guild wars like WoW you're not going to appreciate it. you might think you only initially tried to play it like WoW and stopped doing so but your post indicates that you still treat guild wars like a pve-focused (mmo)rpg.
tl;dr: if you're not going to GvG you shouldn't play guild wars. the pve is pretty terrible for an online rpg.
if you're playing guild wars like WoW you're not going to appreciate it. you might think you only initially tried to play it like WoW and stopped doing so but your post indicates that you still treat guild wars like a pve-focused (mmo)rpg.
tl;dr: if you're not going to GvG you shouldn't play guild wars. the pve is pretty terrible for an online rpg.
MagmaRed
Few things you need to learn, and to learn them, you need to either read EXTENSIVELY, or learn from experience in the game.
1) how to make a good build - this is a combination of damage, self healing, utility (speed boost, snare, conditions, etc.), and synergy
2) how to take appropriate team members - do the heroes+hench you are using work well together? Do you have enough team healing, damage, etc.?
3) how aggro works - this is a hard one to learn fast, but PvE rarely changes, so once you learn, it is done. This is a matter of which enemy to attack first, which class to initiate the aggro, how to snare if snares are needed, how to kite, etc., etc.
4) hero+henchmen AI - the intelligence of the heroes and hench is not the best, and some classes/builds do extremely good, while some do extremely bad. Knowing which will work and which will fail makes life easier.
5) monster skills - knowing what the monsters you are fighting use makes it easier to counter them. If you go into a group of monsters that can spam blind and weakness and your team consists of warriors and paragons for damage, you need serious condition removal. If you know that you will face that, you can set your team and builds up to deal with it.
1) how to make a good build - this is a combination of damage, self healing, utility (speed boost, snare, conditions, etc.), and synergy
2) how to take appropriate team members - do the heroes+hench you are using work well together? Do you have enough team healing, damage, etc.?
3) how aggro works - this is a hard one to learn fast, but PvE rarely changes, so once you learn, it is done. This is a matter of which enemy to attack first, which class to initiate the aggro, how to snare if snares are needed, how to kite, etc., etc.
4) hero+henchmen AI - the intelligence of the heroes and hench is not the best, and some classes/builds do extremely good, while some do extremely bad. Knowing which will work and which will fail makes life easier.
5) monster skills - knowing what the monsters you are fighting use makes it easier to counter them. If you go into a group of monsters that can spam blind and weakness and your team consists of warriors and paragons for damage, you need serious condition removal. If you know that you will face that, you can set your team and builds up to deal with it.
Curseman
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However, I just cannot fit into this game. I have tried everything and I guess I just dont get how to play it. I don't like my class and I guess what I am looking for is a beefy warrior type or some melee DPS.
|
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However whenever I fight with my warrior who is level 5 it seems like I just spend a lot of time chasing mobs around that dont focus on me and attack everyone else.
|
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What is the goal of this game? Do most people simply level fast to 20 and farm Eye of The North? Am I just too much of an MMO explorer to see that this game may not fit my style?
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If you want some suggestions for a goal of the game, I think a good starting point would be to play through the story of one of the campaigns like you would in a single player rpg. After doing that you'll be level 20 and should have enough skills and equipment to take on everything else.
A lot of players make player versus player battles their endgame. Alliance battles and the random arenas are probably the least organized, and thus easiest to get into forms of pvp.
If you don't like pvp you can clear the other campaigns, you can max out your titles (which can be a significant time investment depending on how far you want to take it), you can try to get all the skills for your character, you can try to beat the elite pvp areas like the underworld.
Really there's a lot to do, and the game mostly leaves what to do up to you.
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I have all 3 expansions and never finished any of them and it seems whenever I get back into it I putter out and cannot level fast enough.
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I dont understand the roles of most the characters either. I have studied my butt off and I just dont get it.
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For example my current level 8 is a Paragon. I have him spec'd what I think is DPS with spears. I go out and hire henchmen and use Koss to tank.
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But Koss doesnt really tank. I try to send him in to attack and he takes a while to react and the mobs just run all over and attack my healer and all I do is chuck spears and occasionally buff with the fire anthem.
If a target gets on me I usually get owned. So I try a melee character and still get killed as well. |
Don't forget about attributes! Koss won't do any damage with his sword unless he has points in swordsmanship, and likewise your paragon won't hurt very much without spear mastery. You can hover the mouse over the name of any attribute to get a description of what benefit it provides. There's no worry about making the wrong choice because in town you can remove and replace any and all skills and all the attribute points you have as much as you like.
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I guess what I am saying is I just dont get grouping in this game and need some advice. Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me.
|
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However, I have trouble seeing what debuffs are on MOBS because all it has is a down arrow. There seems to be no agro control at all. I guess I am not really sure how to play this game
|
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Is the goal to solo? I have never talked to another human being in this game so what is everyone doing? solo'ing to 20?
|
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How do people do their quests? By this I mean as a new player should I ignore collectors? Should I blow through everything and only do Primary Story Line? When you go out questing how do you form your party?
|
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How do you fight? By this I mean what is the basic sequence of attack? Also I do not understand Chants, Lyrics and other Songs because the descriptions are pretty vague. I can only have 8 skills, so if i DUAL CLASS I run out of skills really fast. What I wanted was a DPS spec'd Paragon. If I take my rez signet that leaves me with 7 abilities. Should I even bother playing support if I solo with henchmen all the time? I would find that boring.
How can I get Koss to attack FIRST without me attacking? |
I would probably not dual class too much to start out. You won't have enough attribute points to spend on both classes, so just save it for later, and use your second class to provide a little utility or something instead (like a resurrect spell or a condition cure as a warrior/monk, for example).
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I have set my clicking to double click to attack and loot. At first the single click was killing me because I like to inspect my targets before combat.
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Am I making this game harder than it should be? I seem to die a lot because my healer gets mobbed. What is my role as a paragon? Pretty much every battle I just sit in back and throw spears and do an occasional buff.
|
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I think I am a little lost at the mechanics of this game and I am getting very frustrated. I like to explore and see all the areas but I know that this game right now is all about "cheating" and power leveling to 20 and ignoring everything
Maybe this just isnt the game for me? |
If exploration is what you want to do, Guild Wars is a great game for it. You just need to get the play and party mechanics down first so you don't wipe.
If you'd like, I could join you as a monk I've been levelling in Nightfall and help you out sometime.
Raven Wing
As for making Koss attack first you will need to flag him. Below your Compass you will see up to 4 small flags. By hovering mouse over them you can see the description of what they do. Click the one that says "Order Koss" , your cursor turns into a flag. Place the flag near the enemies and Koss will go there and start fighting. With some training you can learn to place it so that he isnt out of range of your monk's healing and your own spear.
For leveling I strongly advice to take all kinds of quests, in Nightfall and Factions you get good xp for reward, ie helps you leveling fast. Some are real easy, some are harder, and unless it is a Primary Quest you can just skip it if you fail hard.
For leveling I strongly advice to take all kinds of quests, in Nightfall and Factions you get good xp for reward, ie helps you leveling fast. Some are real easy, some are harder, and unless it is a Primary Quest you can just skip it if you fail hard.
Hudson
Many great responses thanks!
Yeah I have Koss equipped as a DPS build. He has an axe, nothing but Axe and attack abilities, the FRENZY shout, and a rez and heal signet. I have spent his points in Axe and Strength.
I try to order Koss via the flags but I think I was trying to get him to click ON a certain target (usually caster mobs) instead of sending him in.
I will take this advice and run with it.
Also would people recommend traveling between expansions at level 10?
I always wanted a Warrior/Assassin but wasnt sure if I had to use daggers for the secondary
Yeah I have Koss equipped as a DPS build. He has an axe, nothing but Axe and attack abilities, the FRENZY shout, and a rez and heal signet. I have spent his points in Axe and Strength.
I try to order Koss via the flags but I think I was trying to get him to click ON a certain target (usually caster mobs) instead of sending him in.
I will take this advice and run with it.
Also would people recommend traveling between expansions at level 10?
I always wanted a Warrior/Assassin but wasnt sure if I had to use daggers for the secondary
Spirit House
Yes, in later stages of the game you will have max groups of 6 and 8
Try using flags to control him and place him where you want him. Also you can change him from attack mode to guard mode to peace mode. Guard mode works the best.
There is no such thing as a wrong class. You just need to know what each class is about and the best uses for them. Tactics will be one of the main things you should concentrate on.
Warriors are good for aggroing and holding the enemy. Defense buffs are needed to reduce damage to you and your party. Once the warrior has hold of the group your ranged professions can finish them off with a minimal amount of damage.
Paragaons can be used this way but there are a lot of shouts that buff the parties defenses and attacks that will help you and your party win through.
Monks are best for healing or increasing defenses. Many of the enchants can be applied to a warrior before running into the group. Smiting has become popular now with changes for Ray of judgment. Though that is elite and only available later in the game.
Ritualists can heal add some party buffs and do some large damage. A combination of these can be used effectively in your skill bar.
Assassins used properly are a great combat character. One should look for the weak targets strike quickly and run away
Necros can cause lots of damage controlling minions and useing curses to effect a group of enemies. Also a necro can support casters and healers my providing energy to them.
Mesmers are harder to use than most characters but it is effective for energy drain interrupts and combined with ele as a secondary they can cast the slowest spell in less than half the speed.
Rangers are great for pulling groups away from a large horde of groups allowing you to fight smaller numbers. Interupts are good and spirits give enviroment bonuses.
Elementalist provide massive damage and can help slow down a mob when you need a tacticle retreat.
Dervishs have both nice close combat and aoe skills that can be used effectivly.
For know I would concentrate on one character. Also try to do all the quests in between missions rather than going form one mission to the other. This will help you level and enjoy the PVE aspect of the game. Don't let people foll you into thinking GVG is the only good thing about GW. PVE is good and is even better if you have a group of real players to help you. Joining a good guild can do wonders for your playing experience.
Oh pick up all the skills you can. This will help you alot
Try using flags to control him and place him where you want him. Also you can change him from attack mode to guard mode to peace mode. Guard mode works the best.
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But as for the basics of combat I don't think I am getting it at all. Did I pick the wrong class?
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Warriors are good for aggroing and holding the enemy. Defense buffs are needed to reduce damage to you and your party. Once the warrior has hold of the group your ranged professions can finish them off with a minimal amount of damage.
Paragaons can be used this way but there are a lot of shouts that buff the parties defenses and attacks that will help you and your party win through.
Monks are best for healing or increasing defenses. Many of the enchants can be applied to a warrior before running into the group. Smiting has become popular now with changes for Ray of judgment. Though that is elite and only available later in the game.
Ritualists can heal add some party buffs and do some large damage. A combination of these can be used effectively in your skill bar.
Assassins used properly are a great combat character. One should look for the weak targets strike quickly and run away
Necros can cause lots of damage controlling minions and useing curses to effect a group of enemies. Also a necro can support casters and healers my providing energy to them.
Mesmers are harder to use than most characters but it is effective for energy drain interrupts and combined with ele as a secondary they can cast the slowest spell in less than half the speed.
Rangers are great for pulling groups away from a large horde of groups allowing you to fight smaller numbers. Interupts are good and spirits give enviroment bonuses.
Elementalist provide massive damage and can help slow down a mob when you need a tacticle retreat.
Dervishs have both nice close combat and aoe skills that can be used effectivly.
For know I would concentrate on one character. Also try to do all the quests in between missions rather than going form one mission to the other. This will help you level and enjoy the PVE aspect of the game. Don't let people foll you into thinking GVG is the only good thing about GW. PVE is good and is even better if you have a group of real players to help you. Joining a good guild can do wonders for your playing experience.
Oh pick up all the skills you can. This will help you alot
boarderx
well not getting past level 8 was your problem, the game REALLY shines after you hit maz level and get to go do some real exploring and get some real fun build together.
gl and hf
gl and hf
Eragon Zarroc
What you should do is attempt to join an understanding and very social guild. it will make the game experience much more fun, and they will be able to help u out whenever u get into a tight spot. Best way to learn is to learn with others ;-)
aldaron
Hudson;
The game is called GUILD WARS. Join a guild, any decent guild will be able to help you on your way. It sounds like you are not following the quests or missions. One of the things I have found in this game is how helpful people are. I hope you try and continue on your path, and get above level 8, and reach the more interesting areas of quests and missions.
The game is called GUILD WARS. Join a guild, any decent guild will be able to help you on your way. It sounds like you are not following the quests or missions. One of the things I have found in this game is how helpful people are. I hope you try and continue on your path, and get above level 8, and reach the more interesting areas of quests and missions.
Junato
HEY HUDSON LISTEN TO ME
This is the run down of the game:
Pick a class any class then do quests. It only takes me around 4 hours to get to level 12 if I were to pick a new class. The pattern of the game is too hench until your level 20 and have good skills to not have so much henchmen to get more loot.
And like Alaron said its called guild wars for a reason. Oh yeah, it sounds to me that you read too much into the game information which would mean that your assuming that the information that is presented to you means its reliable in your case. That is not the case
This is the run down of the game:
Pick a class any class then do quests. It only takes me around 4 hours to get to level 12 if I were to pick a new class. The pattern of the game is too hench until your level 20 and have good skills to not have so much henchmen to get more loot.
And like Alaron said its called guild wars for a reason. Oh yeah, it sounds to me that you read too much into the game information which would mean that your assuming that the information that is presented to you means its reliable in your case. That is not the case
ser
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Yeah I have Koss equipped as a DPS build. He has an axe, nothing but Axe and attack abilities, the FRENZY shout, and a rez and heal signet. I have spent his points in Axe and Strength.
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I think for now just removing Heal Signet and Frenzy from Koss' bar will give you a very large improvement in his survivability.
Hudson
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unfortunately the Hero AI tends to spam Frenzy. Also, Heal Signet gives Koss -40 armor while using it, which is equivalent to taking double damage. And even worse is when he uses both of them together while being attacked, which may as well be a death wish.
I think for now just removing Heal Signet and Frenzy from Koss' bar will give you a very large improvement in his survivability. |
I think after looking over some Paragon builds and understanding the system better I have a build I want to try and will focus on DPS. Right now I use Anthem of Flame to get a chant up and buff the party with Burning then throw on my Signet of Aggression (and requires a chant) which gives me endurance and I start to throw spears.
I need to buy more skills methinks.
My Paragon's name is Gallus Largo. I added my info to the left, thanks all
Junato
Hey Hudson right on the top of the page you will see a tab called skills. Go in it and it has great filters to what type of skills you are looking into.
Helene Rosco
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However whenever I fight with my warrior who is level 5 it seems like I just spend a lot of time chasing mobs around that dont focus on me and attack everyone else.
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What is the goal of this game? Do most people simply level fast to 20 and farm Eye of The North? Am I just too much of an MMO explorer to see that this game may not fit my style? |
Right now I would recommend just running the campaign your character originated in, doing all the quests, getting your character past level eight. Once you've done that you can do the other campaigns, or give PvP a try.
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I have all 3 expansions and never finished any of them and it seems whenever I get back into it I putter out and cannot level fast enough. |
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But Koss doesnt really tank. I try to send him in to attack and he takes a while to react and the mobs just run all over and attack my healer and all I do is chuck spears and occasionally buff with the fire anthem. |
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I guess what I am saying is I just dont get grouping in this game and need some advice. Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me. |
Also, I've never had to worry about money for armor or weapons at lower lvls. When I get to an outpost with higher AC and armor I've always got enough money, and usually enough mats to get it. That's another area where GW is different from WoW, max armor and weapons are easy to get at lvl 20 (or even before), and they don't cost a lot. Most elite armor sets aren't even that difficult to get.
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I can only get 4 total henchmen and my Paragon is ranged. So the attackers go in and I just chuck spears at whatever Koss is attacking. However, I have trouble seeing what debuffs are on MOBS because all it has is a down arrow. There seems to be no agro control at all. I guess I am not really sure how to play this game |
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Is the goal to solo? I have never talked to another human being in this game so what is everyone doing? solo'ing to 20? |
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How do people do their quests? By this I mean as a new player should I ignore collectors? Should I blow through everything and only do Primary Story Line? When you go out questing how do you form your party? |
As for forming a party, unless I'm doing a mish where I might need a specialized party (lots of interrupts, etc), I usually have a standard build that consists of a hero warrior, a hero prot. monk, and a minion master. Then I take a hench ele, hench warrior, hench healer, and whoever else I feel like dragging along at the time. In some areas, however, a MM is useless, in that case I either spec my necro to do something else, or I take along one of my Ele hero's.
That gets me through most areas, however, if you keep getting your ass handed to you, it's best to know why so you can change up your skills, heros skills, and take different hench to better deal with it.
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Am I making this game harder than it should be? I seem to die a lot because my healer gets mobbed. What is my role as a paragon? Pretty much every battle I just sit in back and throw spears and do an occasional buff. |
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I think I am a little lost at the mechanics of this game and I am getting very frustrated. I like to explore and see all the areas but I know that this game right now is all about "cheating" and power leveling to 20 and ignoring everything Maybe this just isnt the game for me? |
Multi quote didn't work for me, for some reason, but you'd asked in a later post if you need a secondary profession and if it's worth going continent hopping at lvl 10 because you were interested in playing a warrior/assassin...
You don't need to use your secondary profession, but you need to have one. I'm not quite sure how it works in Factions and Nightfall, but in Proph. you can't even take your characters over the wall unless you have a secondary profession.
I don't really think that it's worth using at lower levels because you don't have the ability points to go around, or a lot of skill points to be going out and buying a lot of skills.
At first you can only take a secondary campaign from the professions available in the campaign you're playing in. However, later on you'll be able to switch your secondary profession to anything you like, and then you can change to W/A. In nightfall you can do this after completing the "Hunted" primary quest (the one you get right after completing the Consulate Docks mission), in Factions it's after doing the Nahpui Quarter mission, and in Prophecies it's after completing the Arguary Rock mission. It costs 500 gold to unlock a profession at the profession changer, and once it's unlocked you can change it to your secondary profession in a town or outpost by opening the skill box and selecting your secondary from the drop-down menu.
Hope that helps a little.
iVendetta
If you approach Guild Wars in the same manner as World of Warcraft, you are not going to like it.
Minako Sawai
One other thing to keep in mind, you should be using both runes and insignia on your armor AND that of your heroes, if you aren't doing that already! As well as getting better armor when available for your character. This is, IMO, the main thing to use your money on as you level up. It is surprising how many players completely ignore this.
Go with minor runes (major and superior take away too much health for too little gain except with special skill builds) to boost two of your attributes, usually one matching the +1 you get with your headgear and another you have a lot of points in. And the same with your heroes (their headgear will give another +1 to whatever attribute rune you put on it). The quest from the Rune Trader in Kamadan gives you a Rune of Minor Vigor (+30 Health), leaving two more available spots; two Rune of Vitae (+10 Health each) give a nice increase in helping keep you and your heroes alive and fighting longer. So that can net you +50 Health with just 3 runes!
For insignia, depending on how much gold you have, you might want something to raise your total energy such as Radiant on chest and legs, or Survivor insignia to take more damage. Paragons have a nice +10 Armor Centurion's insignia, but Survivor or Radiant might be more useful early on, depending on your play style. Last I checked they were a bit cheaper than the Centurion's as well.
Go with minor runes (major and superior take away too much health for too little gain except with special skill builds) to boost two of your attributes, usually one matching the +1 you get with your headgear and another you have a lot of points in. And the same with your heroes (their headgear will give another +1 to whatever attribute rune you put on it). The quest from the Rune Trader in Kamadan gives you a Rune of Minor Vigor (+30 Health), leaving two more available spots; two Rune of Vitae (+10 Health each) give a nice increase in helping keep you and your heroes alive and fighting longer. So that can net you +50 Health with just 3 runes!
For insignia, depending on how much gold you have, you might want something to raise your total energy such as Radiant on chest and legs, or Survivor insignia to take more damage. Paragons have a nice +10 Armor Centurion's insignia, but Survivor or Radiant might be more useful early on, depending on your play style. Last I checked they were a bit cheaper than the Centurion's as well.
Verene
However, I really wouldn't spend the money on runes and insignias until you have max armor. You generally don't need the boosts from them much early on. Upgrading armor ASAP is definitely a good idea, though.
Have you checked out the GW wikis? There's two of them - http://wiki.guildwars.com/ and http://guildwars.wikia.com/ Also, if you hit F10 while playing, it brings up a screen that has wiki links for all sorts of various things - all of your currently equipped skills and active quests, for starters. The wikis are awesome and incredibly useful. I would advise taking a look at them, as well as the various guides around GWG.
Have you checked out the GW wikis? There's two of them - http://wiki.guildwars.com/ and http://guildwars.wikia.com/ Also, if you hit F10 while playing, it brings up a screen that has wiki links for all sorts of various things - all of your currently equipped skills and active quests, for starters. The wikis are awesome and incredibly useful. I would advise taking a look at them, as well as the various guides around GWG.
Minako Sawai
Verene,
Considering the OP is dying all the time on the starter island, I think he/she might need at least the +50 Health sooner then later; the +30 is even free, the other two usually are under 300 gold each. Not to mention the MAX armor isn't cheap for low levels and degen attacks ignore armor, so some extra HP is always a good idea.
Nice thing about GW, there are lots of different ways to play it, so people can do what works best for them. Of course playing with some good players would solve some the problem of dying so much, but then it really helps to know how to use the game systems and heroes/henchies for those times when humans aren't available.
Considering the OP is dying all the time on the starter island, I think he/she might need at least the +50 Health sooner then later; the +30 is even free, the other two usually are under 300 gold each. Not to mention the MAX armor isn't cheap for low levels and degen attacks ignore armor, so some extra HP is always a good idea.
Nice thing about GW, there are lots of different ways to play it, so people can do what works best for them. Of course playing with some good players would solve some the problem of dying so much, but then it really helps to know how to use the game systems and heroes/henchies for those times when humans aren't available.
Aussie Boy
Yeah allways put runes and siggys on your heros maybe thats why Koss is dyeing faster?
All good info in above posts hope you do get the hang of GW it is a great Game
All good info in above posts hope you do get the hang of GW it is a great Game
Lasai
Im a "new" player, 9 months off and on. I am also a 5 year veteran of EQ2, I have played SWG since launch, and spend some time in WoW.
This is not the hackneyed old formulaic DnD tank/healer/cc/nuke junk, and thank god. You won't get far thinking of "roles" in the sense of those games.
As others have stated the AI is programmed, as much as it can be, to go after the very same targets you would. Lowest level, health, ap, it even considers weapons equipped. I would bet my bottom dollar your last surviving hench on wipes is the ranger...bottom priority generally.
You have to play aware. You aren't going to "snap" aggro off your healer, you are going to burn down whatever is attacking it. You are going to prevent damage to your party by burning down and or interrupting the dangerous foes, you learn to identify those and take them out. THINK! All the dps in the world is gonna fail if you are flailing away at the warrior mob while two unmolested mesmers are stacking empathy on you, for one example. Know your enemies.
At times simply knowing when to run away will change a potential mission fail to a success.
There is no canned group makeup here. You will change your skills and group to face each challenge. A bleed/deepwound war that is fine on fleshies will get nowhere on non-flesh creatures, for instance.
You have to learn to play group centric. Heroes/hench/players, doesn't matter, you set up to live or die as a group. Think about the skills you need to support and or tie in with your group. If you are a war doing bleeds you might want to think about giving your hero epidemic to spread them. If you are fighting disease spammers think about giving yourself and your heroes condition removes to take a load off your monks. Take a look on Wiki and find out what henchman skills are and choose the right ones as much as you can. Running with less than a full group while leveling is just asking for defeat.
Get heroes, and let them do what they do best. Olias is a great MM, the AI does that pretty well. AI does interrupts well, and faster than you can. Don't give your AI dumb skills, it may seem smart to give all your heroes a rez, till you find them all stopping to rez one downed party member. Same with touch heals (poor alisia). Remember, they don't "think", and just like with Frenzy will spam poor skills at the worst of times. Lol, don't know how many times Ive seen a Kournan bowman cast a useless nature spirit with his last dying breath.
Two professions does not mean a split bar. Sometimes its just ONE skill that fits the situation. My Paragon runs with full paragon skills. My ranger template to beat Shiro in NF had only two non-ranger skills. If it is the right skill, a single skill will be more effective than a half a bar full of junk.
Decide what you want. My Wars are all Str and Weapon with whatever left stuck in tactics or secondary. Don't muck about with attribute points stuck in 4-5 areas. Pick, concentrate, use the skills to their max potential.
My advice would be to start again in NF. Heroes, simple acquisition of bonus attribute points, a cheap 4-500 g ferry to max armor, and a pretty even curve of progression. Campaign travel from NF to the other campaigns is "no fight" and much easier, and getting the ability to change secondary prof is far easier and faster in NF.
Yes, Factions leveling may be faster, but then you get thrown off easy Island and are faced with a confusing warren full of enemies that are a LOT harder than anything you saw on Shing Jea.. Nothing on SJI prepares you for Kanieng City.
Finally, if you have all three campaigns hit /bonus and get your fire imp, invaluable for newb areas with limited party size. It is an idiot, but a useful one.
Oh, and ignore the laughing jerks... odds are they would get /kicked out of a raid encounter on the first mob, playing a game THEY don't get the hang of.
This is not the hackneyed old formulaic DnD tank/healer/cc/nuke junk, and thank god. You won't get far thinking of "roles" in the sense of those games.
As others have stated the AI is programmed, as much as it can be, to go after the very same targets you would. Lowest level, health, ap, it even considers weapons equipped. I would bet my bottom dollar your last surviving hench on wipes is the ranger...bottom priority generally.
You have to play aware. You aren't going to "snap" aggro off your healer, you are going to burn down whatever is attacking it. You are going to prevent damage to your party by burning down and or interrupting the dangerous foes, you learn to identify those and take them out. THINK! All the dps in the world is gonna fail if you are flailing away at the warrior mob while two unmolested mesmers are stacking empathy on you, for one example. Know your enemies.
At times simply knowing when to run away will change a potential mission fail to a success.
There is no canned group makeup here. You will change your skills and group to face each challenge. A bleed/deepwound war that is fine on fleshies will get nowhere on non-flesh creatures, for instance.
You have to learn to play group centric. Heroes/hench/players, doesn't matter, you set up to live or die as a group. Think about the skills you need to support and or tie in with your group. If you are a war doing bleeds you might want to think about giving your hero epidemic to spread them. If you are fighting disease spammers think about giving yourself and your heroes condition removes to take a load off your monks. Take a look on Wiki and find out what henchman skills are and choose the right ones as much as you can. Running with less than a full group while leveling is just asking for defeat.
Get heroes, and let them do what they do best. Olias is a great MM, the AI does that pretty well. AI does interrupts well, and faster than you can. Don't give your AI dumb skills, it may seem smart to give all your heroes a rez, till you find them all stopping to rez one downed party member. Same with touch heals (poor alisia). Remember, they don't "think", and just like with Frenzy will spam poor skills at the worst of times. Lol, don't know how many times Ive seen a Kournan bowman cast a useless nature spirit with his last dying breath.
Two professions does not mean a split bar. Sometimes its just ONE skill that fits the situation. My Paragon runs with full paragon skills. My ranger template to beat Shiro in NF had only two non-ranger skills. If it is the right skill, a single skill will be more effective than a half a bar full of junk.
Decide what you want. My Wars are all Str and Weapon with whatever left stuck in tactics or secondary. Don't muck about with attribute points stuck in 4-5 areas. Pick, concentrate, use the skills to their max potential.
My advice would be to start again in NF. Heroes, simple acquisition of bonus attribute points, a cheap 4-500 g ferry to max armor, and a pretty even curve of progression. Campaign travel from NF to the other campaigns is "no fight" and much easier, and getting the ability to change secondary prof is far easier and faster in NF.
Yes, Factions leveling may be faster, but then you get thrown off easy Island and are faced with a confusing warren full of enemies that are a LOT harder than anything you saw on Shing Jea.. Nothing on SJI prepares you for Kanieng City.
Finally, if you have all three campaigns hit /bonus and get your fire imp, invaluable for newb areas with limited party size. It is an idiot, but a useful one.
Oh, and ignore the laughing jerks... odds are they would get /kicked out of a raid encounter on the first mob, playing a game THEY don't get the hang of.
refer
Oh wow, this sounds even worse than me (started the game 3 months ago as a Mesmer, currently am tanking, you can thank my keyboard "skills" and my general clumsiness for that).
Anyways some advice.
Just tell them that you'll have $15 a month extra in your pocket, are not open to random kills or chest stealing, and that there's no penalty when you change skills. Plus the amount of grind is like a grain of sand compared to WoW's desert. Oh and dual professions.
Then you should make a Warrior or a Dervish. I kinda hate my class too, but it's more a love/hate thing (ie when I can pull it off it's fun, but when I can't it's really frustrating, but it's pretty tough in general).
That's because they're going to try to act smart. If you were on their side who would you want ot pay attention to? The warrior will take forever to kill or go straight for the weakling casters? They should pay attention to you more though as you hit them.
The goal - well for one finish each campaign. This will unlock hard mode as well as letting you experience the storylines. Along the way you will be unlocking a LOT of things - skills, heros, runes, etc. I suggest you get VERY friendly with Identification Kits. I ID everything, even white objects (the sale value to merchants increases this way). I would say farming is a very small portion of the game, most people farm for items that are pretty looking or "unique" (unique items are usually have special skins but that's all, besides the skin most weapons can be duplicated). People do a lot of titles after (though I think they're worthless). I'm not really sure what you mean by explorer but there is a Cartographer title which you get when you visit 100% of a game. PvP is what a lot of people do too, and all that unlocking in PvE REALLY pays off if you ever make a PvP character to PvP, which I suggest you do. If you really do care about looking a certain way (easier elite armor or fancy weapons) or character slots, then stick with your PvE character, but for PvP, I love PvP characters. You can create anything unlocked ON DEMAND other than paying for them with gold in PvE or with Balthazar Faction in PvP and you have access to all skills you've unlocked. Plus you start at level 20.
You are totally overthinking leveling! Getting to 20 should be a cakewalk. I would recommend doing everything in Kamadan. That will net you a bunch of XP to start. Also, when you get to a new outpost, just look around for NPCs and take every quest right immediately. You don't have to do them right then, no big deal (I have like over 40 quests on my main PvE character, so don't ever think it's hard to get XP). And every time you see a resurrection shrine in an explorable area, TALK TO NPC NEAR THEM. You get blessings that last basically forever and increase the amount of XP you earn from certain creatures. There are multiple ones available in an area and these can REALLY help. Usually there is a shrine near the entrance/exit of every area so pick them up there. If that isn't enough then get some XP scrolls. They will increase the amount of XP you get from every kill but come with conditions. If you can't afford one, find somebody who can and play with them (for most people they won't be that expensive and they affect the entire group).
I'm gonna try to keep this as basic as it gets.
Warrior - melee. just good at damage as well as knocking the opponent down and taking a beating.
Ranger - loner/versatile. doesn't really have a theme, it's more stick in the back and help the group in a variety of ways. they can be particularly nasty however when focusing on a single target.
Monk - heals and protects the group, pretty self explanitory. if you are in an area where there is a lot of undead creatures, their smiting prayers may come in handy, as it's holy damage based and does
double damage to undead creatures.
Elementalist - damage caster. they have Air Magic (single target), Fire Magic (AoE target), Earth Magic (varied mix of single and AoE as well as protection), and Water Magic (slowing, debuff).
Necromancer - degeneration, anti-melee, steals health, causes conditions, powerful skills that exploit corpses.
Mesmer - disruption. they try to make other people less effective by stalling them, int erupting them, slowing them down, disabling skills, etc. kinda like a Necro but more of counter.
Ritualist - Caster version of Ranger? Support or damage class, can do a lot of things, usually skills are 2-for-1 (like while holding this item, ___ happens, once you drop it, ___ happens).
Assassin - spiking. made to run in, attack, escape. lots of damage in a little time.
Dervish - melee/caster hybrid. Attack skills with many enchantments for protection.
Paragon - monk/ranger hybrid? I say these two since like a Monk they're good at buffing players, but they also have high armor, are long ranged, and are good at conditions like rangers.
When I think of Paragon I think "now I will die less" or "now I can put conditions on everybody with Fevered Dreams", so I would try to focus on helping your group and support rather than attacking with spears. Remember that Paragon's primary attribute takes advantage of shouts and chants too. If you really like long range DPS then get a ranger.
Uh sorry haven't really had this problem. Perhaps you are getting too close.
Learn to kite or run A LOT. But as a Paragon, you have some of the highest armor in the game so this won't be as necessary.
What kind of armor do you have? It's probably really low. You should get collector armor to start with. Can't get max collector armor for Dervishes or Paragons I believe though, sorry. You can get close though.
Uh, grouping? I usually take a mix of nearly profession, with ranger and necro last on the list. Think of balance when you make groups, such as "added a warrior, so will add a monk", or balance the party with armor ratings (I usually do a check before going everywhere to see if we are all 60's for example). That or try make a front/mid/backline. Add one for front, then for mid, then for back. As a Paragon you will be midline, since you want your shouts/chants/etc to affect everybody around you.
Purple down arrow = hex. Brown down arrow = any kind of condition. Most things you can see visually too. Burning = on fire. Crippled = walks with limp. Bleeding = red, looks to be bleeding. Hex = hex of profession at feet? Health bar explained more: general degeneration = brown health bar / hex degeneration = purple health bar / deep wound = grey block on health bar.
Not at all! You've just experienced the side effect of having AI help 24/7. It kills PUGs.
Look at what collectors have to offer and think "could I use that?"... it not, skip them. Personally yes, I would blow through most quests and do the the story line. I like the main story line most (EXCEPTION WITH NIGHTFALL, there are a ton of kickass side quests suck as A Perplexing Plague (best quest line in any of the games), Fury of a Forgiving Heart, Refuse The King, Melonni's Medications, The Cyclone Palace, First Born/Second Born/Third Born, etc). I would do quests when taking on big traveling or missions is not the mood you're in for.
Unless you are playing assassin it's probably not going to 12345678. Really it's about whatever you prioritize really. I can't really say any specifics since each situation will be different. But yes, I didn't' play Paragon (which would be ME, it like fit me so perfectly in description) since the idea of supporting henchmen seemed kinda lame.
Have you ever thought of a Water Magic based Ele? You could also try getting a minion master for a meat shield or picking up a interrupt based Mesmer for interrupting other casters and harassing enemy monks.
Support. If you noticed, the new professions usually come in pairs. The extra damage profession in Nightfall is Dervish, with Paragon as support. So I would focus on support. Plus it's main attribute is Leadership again, which is based off of Shouts and Chants... if you aren't utilizing the primary profession then maybe you should choose something else.
lol cheating? where did that come in? If you don't like the idea of cheating AI then PvE is maybe NOT the place for you. The AI will be routinely over 20, as in up to level 31 (26-28 is typical for normal mode). They'll also possess tons of energy and unreal response times. They have increased attacking/moving/casting speed in hard mode as well! I can tell you though that I've played through all 3 main storylines since January even with my crap skills, so it's not all that bad.
Anyways some advice.
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I have had my account for 4 years and never topped level 8. I think at first I tried to approach it like World of Warcraft or Everquest 1 and I know that this game does not play like that. I try to tell my friends that also that scoff at me for playing Guild Wars.
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However, I just cannot fit into this game. I have tried everything and I guess I just dont get how to play it. I don't like my class and I guess what I am looking for is a beefy warrior type or some melee DPS.
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However whenever I fight with my warrior who is level 5 it seems like I just spend a lot of time chasing mobs around that dont focus on me and attack everyone else.
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What is the goal of this game? Do most people simply level fast to 20 and farm Eye of The North? Am I just too much of an MMO explorer to see that this game may not fit my style?
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I have all 3 expansions and never finished any of them and it seems whenever I get back into it I putter out and cannot level fast enough.
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I dont understand the roles of most the characters either. I have studied my butt off and I just dont get it.
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Warrior - melee. just good at damage as well as knocking the opponent down and taking a beating.
Ranger - loner/versatile. doesn't really have a theme, it's more stick in the back and help the group in a variety of ways. they can be particularly nasty however when focusing on a single target.
Monk - heals and protects the group, pretty self explanitory. if you are in an area where there is a lot of undead creatures, their smiting prayers may come in handy, as it's holy damage based and does
double damage to undead creatures.
Elementalist - damage caster. they have Air Magic (single target), Fire Magic (AoE target), Earth Magic (varied mix of single and AoE as well as protection), and Water Magic (slowing, debuff).
Necromancer - degeneration, anti-melee, steals health, causes conditions, powerful skills that exploit corpses.
Mesmer - disruption. they try to make other people less effective by stalling them, int erupting them, slowing them down, disabling skills, etc. kinda like a Necro but more of counter.
Ritualist - Caster version of Ranger? Support or damage class, can do a lot of things, usually skills are 2-for-1 (like while holding this item, ___ happens, once you drop it, ___ happens).
Assassin - spiking. made to run in, attack, escape. lots of damage in a little time.
Dervish - melee/caster hybrid. Attack skills with many enchantments for protection.
Paragon - monk/ranger hybrid? I say these two since like a Monk they're good at buffing players, but they also have high armor, are long ranged, and are good at conditions like rangers.
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For example my current level 8 is a Paragon. I have him spec'd what I think is DPS with spears. I go out and hire henchmen and use Koss to tank.
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But Koss doesnt really tank. I try to send him in to attack and he takes a while to react and the mobs just run all over and attack my healer and all I do is chuck spears and occasionally buff with the fire anthem.
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Learn to kite or run A LOT. But as a Paragon, you have some of the highest armor in the game so this won't be as necessary.
What kind of armor do you have? It's probably really low. You should get collector armor to start with. Can't get max collector armor for Dervishes or Paragons I believe though, sorry. You can get close though.
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I guess what I am saying is I just dont get grouping in this game and need some advice. Usually I take a healer, Koss and some random DPS henchmen because I hear they take loot and I dont want too many with me.
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However, I have trouble seeing what debuffs are on MOBS because all it has is a down arrow. There seems to be no agro control at all. I guess I am not really sure how to play this game
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Is the goal to solo? I have never talked to another human being in this game so what is everyone doing? solo'ing to 20?
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How do people do their quests? By this I mean as a new player should I ignore collectors? Should I blow through everything and only do Primary Story Line? When you go out questing how do you form your party?
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How do you fight? By this I mean what is the basic sequence of attack? Also I do not understand Chants, Lyrics and other Songs because the descriptions are pretty vague. I can only have 8 skills, so if i DUAL CLASS I run out of skills really fast. What I wanted was a DPS spec'd Paragon. If I take my rez signet that leaves me with 7 abilities. Should I even bother playing support if I solo with henchmen all the time? I would find that boring.
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Am I making this game harder than it should be? I seem to die a lot because my healer gets mobbed.
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What is my role as a paragon? Pretty much every battle I just sit in back and throw spears and do an occasional buff.
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lol cheating? where did that come in? If you don't like the idea of cheating AI then PvE is maybe NOT the place for you. The AI will be routinely over 20, as in up to level 31 (26-28 is typical for normal mode). They'll also possess tons of energy and unreal response times. They have increased attacking/moving/casting speed in hard mode as well! I can tell you though that I've played through all 3 main storylines since January even with my crap skills, so it's not all that bad.
Hudson
Ok things went much better last night. With this thread I went in, fixed my Paragon armor (no runes or insignias yet since I dont really understand that) and fixed up Koss and my henchmen.
I also started a messmer/elementalist in Prophecies to go with my friends Necro/Monk and as a team we were pretty much unstoppable. My favorite skill with my my messmer has to be that elementalist ability that makes the next two spells I cast free of energy.
With that activated I am able to land my opening dots and get off to a good start on a fight.
I also like the way messmers force mobs to take damage when they attack, and have 4 pips of mana regen.
Good times so thanks everyone
I also started a messmer/elementalist in Prophecies to go with my friends Necro/Monk and as a team we were pretty much unstoppable. My favorite skill with my my messmer has to be that elementalist ability that makes the next two spells I cast free of energy.
With that activated I am able to land my opening dots and get off to a good start on a fight.
I also like the way messmers force mobs to take damage when they attack, and have 4 pips of mana regen.
Good times so thanks everyone
Zodiak
A few tips that were not touched upon
Stick to Minor Runes. The Cons of health reduction of Major(-50) and Superior(-75) runes outweigh the Benefits of having +2 or +3 Attributes.
For the moment, put a Minor Spear Mastery Rune on your headpiece as it will help you for damage at the moment and it is unexpensive.
It is likely best for you to wait to completely pimp out your entire armor at the moment as it is Disposable. Insignias and Runes typically do not transfer from armor to armor. Meaning that if you want to transfer all the pimped out Runes and Insignias from your starter armor to another set you will be getting in the future, you are likely looking at losing a few/many/most of them. This is because in order to transfer them from one armor to another you must use a Salvage Kit and salvage them off, which results in a great risk of destroying the piece of armor in order to remove the Rune/Insignia.
Once you do get max armor for your Paragon, the Idea choice would be to go with all Survivor Insignias, a Major or Superior Rune of Vigor (which the Vigor Runes doesnt have the negative effects talking earlier of -50/-75 health), a Minor Rune of Spear Mastery on your headpiece (Resulting in +2 in spear mastery as your ideal headpiece in the future will give you +1 Spear (headpiece +1 w/ +1 from Spear Mastery Rune)), A Minor Rune of Leadership (to achieve an optimum balance of 12 Leadership to get energy back) and possibly a Minor Rune of Command or Motivation. Then suppliment with Runes of Vitae for maximum health.
Stick to Minor Runes. The Cons of health reduction of Major(-50) and Superior(-75) runes outweigh the Benefits of having +2 or +3 Attributes.
For the moment, put a Minor Spear Mastery Rune on your headpiece as it will help you for damage at the moment and it is unexpensive.
It is likely best for you to wait to completely pimp out your entire armor at the moment as it is Disposable. Insignias and Runes typically do not transfer from armor to armor. Meaning that if you want to transfer all the pimped out Runes and Insignias from your starter armor to another set you will be getting in the future, you are likely looking at losing a few/many/most of them. This is because in order to transfer them from one armor to another you must use a Salvage Kit and salvage them off, which results in a great risk of destroying the piece of armor in order to remove the Rune/Insignia.
Once you do get max armor for your Paragon, the Idea choice would be to go with all Survivor Insignias, a Major or Superior Rune of Vigor (which the Vigor Runes doesnt have the negative effects talking earlier of -50/-75 health), a Minor Rune of Spear Mastery on your headpiece (Resulting in +2 in spear mastery as your ideal headpiece in the future will give you +1 Spear (headpiece +1 w/ +1 from Spear Mastery Rune)), A Minor Rune of Leadership (to achieve an optimum balance of 12 Leadership to get energy back) and possibly a Minor Rune of Command or Motivation. Then suppliment with Runes of Vitae for maximum health.
Zodiak
Another thing that is likely different then from WoW. Getting gold in this game is unrelated to killing foes and then dropping massive amount of direct cash. Getting gold in this game is related to killing things, picking up all the useless stuff they drop and then selling it to the merchant.
If you pickup armor pieces and such from ennemies and such, it is true that you cant equip them but if they are blue, purple or gold they can be identified with an identification kit. These colored armor pieces contain runs and insignias on them which can be worth big money! Always consult a Rune trader before selling a piece of armor. If a rune on the armor is worth 100g or so, it is not worth salvaging the rune as you are likely going to get 10g for it while the armor piece itself is likely worth more.
Pickup all those white items and useless drops and sell them all back to the merchant and you will collect gold as you go!
Materials are also another big commodity! Pick them up and store them in your storage! Not only will they help you to craft new armor but once you have enough, certain types of materials are always in demand by some people or you can sell back large amounts of less popular/more frequent materials to the Material dealer by bunches of 10.
Rule of thumb for selling materials. See what you can buy them for, then see what you can sell some of yours for at the Material trader and then simply follow (((what you can buy for - What you can sell for) /2) = What people will buy for) but there is always a little Haggling
If you pickup armor pieces and such from ennemies and such, it is true that you cant equip them but if they are blue, purple or gold they can be identified with an identification kit. These colored armor pieces contain runs and insignias on them which can be worth big money! Always consult a Rune trader before selling a piece of armor. If a rune on the armor is worth 100g or so, it is not worth salvaging the rune as you are likely going to get 10g for it while the armor piece itself is likely worth more.
Pickup all those white items and useless drops and sell them all back to the merchant and you will collect gold as you go!
Materials are also another big commodity! Pick them up and store them in your storage! Not only will they help you to craft new armor but once you have enough, certain types of materials are always in demand by some people or you can sell back large amounts of less popular/more frequent materials to the Material dealer by bunches of 10.
Rule of thumb for selling materials. See what you can buy them for, then see what you can sell some of yours for at the Material trader and then simply follow (((what you can buy for - What you can sell for) /2) = What people will buy for) but there is always a little Haggling
refer
Quote:
It is likely best for you to wait to completely pimp out your entire armor at the moment as it is Disposable. Insignias and Runes typically do not transfer from armor to armor. Meaning that if you want to transfer all the pimped out Runes and Insignias from your starter armor to another set you will be getting in the future, you are likely looking at losing a few/many/most of them. This is because in order to transfer them from one armor to another you must use a Salvage Kit and salvage them off, which results in a great risk of destroying the piece of armor in order to remove the Rune/Insignia.
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Archress Shayleigh
Forget EVERYTHING. Create a new character which is an easier profession. Ranger / Warrior / Elementalist. Ele is pretty much boom boom dead mob in NM PvE, and Ranger + Warrior are pretty stable and easy professions.
Verene
Quote:
Verene,
Considering the OP is dying all the time on the starter island, I think he/she might need at least the +50 Health sooner then later; the +30 is even free, the other two usually are under 300 gold each. Not to mention the MAX armor isn't cheap for low levels and degen attacks ignore armor, so some extra HP is always a good idea. Nice thing about GW, there are lots of different ways to play it, so people can do what works best for them. Of course playing with some good players would solve some the problem of dying so much, but then it really helps to know how to use the game systems and heroes/henchies for those times when humans aren't available. |
But yeah, the free minor vigor rune is a good one to use right away, at least. And if you break the armor salvaging it off later...no big deal. That particular rune's worth more than the armor piece nine times out of ten.
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I also started a messmer/elementalist in Prophecies to go with my friends Necro/Monk and as a team we were pretty much unstoppable. My favorite skill with my my messmer has to be that elementalist ability that makes the next two spells I cast free of energy. With that activated I am able to land my opening dots and get off to a good start on a fight. I also like the way messmers force mobs to take damage when they attack, and have 4 pips of mana regen. |
BTW, I'm still fairly new to GW, having been playing for just under six months. I was absolutely terrible when I started. Now...well, I'd like to think that I'm a bit better than I was :P Getting the grips of everything can be a bit overwhelming at first but isn't too bad.
sighjordis
Probably bumping this thread for no good reason. But since I actually stopped and read it I will add a few things.
Guild Wars is many games in one. Trying to tie it down to just one is impossible. Even PvE is multiple games. Pick one aspect that you like and go for it.
The main thing that you need to do is ignore most of the discussion going on. Most of what you are hearing is discussion of players who have been playing for a long time, are maxed out on things and looking to achieve more. Don't worry about that discussion until you get close to where they are.
As a new player, just play and enjoy. This game is meant to be played as a story. Do quests and missions and enjoy the story. After you have finished the story, then worry about all the little details in the discussions on the forums.
The game is meant to be played with a group of between 4 - 8 people (party size allowed in various areas). Because not everyone can get a group together, they have provided henchmen and then heroes for you to group with. So put together a decent group of heroes/henchmen and play. If you can find a guild of real humans all the better. The power leveling you are hearing about is from players who have played through the game once and are looking to move their character through quickly.
You will have low level armor and weapons until later in the game. Don't worry about this. You will equal out with other players later. Find out what items the collectors need to move up to the next level of armor and save those to trade up. Watch the weapons you find and trade up as something better comes along. Eventually you will have the chance to craft specific weapons to make them what you want. These will equal any of the unique greens that you will find. One of the goals of the designers of guild wars is to have armor and weapons that are equal across the board as far as stats go. This allows casual players to be competitive with hard core players.
For skills, remember it is like a collectable card game. It doesn't matter how many cool cards you have, only the ones in your hand are what matters. So once you have a large pool of skills you can then try different strategies with different builds. Some people go through the entire game with a simple build made up of skills they acquired in beginning areas. Just a matter of play style.
I love the PvE in this game. Have never really done much with PvP. In fact PvP IS another entire game within. It has it's own thinking and strategy. The great thing about this game is scenery. So put a group together, go kill things and don't forget to look around.
my 2 cents
Guild Wars is many games in one. Trying to tie it down to just one is impossible. Even PvE is multiple games. Pick one aspect that you like and go for it.
The main thing that you need to do is ignore most of the discussion going on. Most of what you are hearing is discussion of players who have been playing for a long time, are maxed out on things and looking to achieve more. Don't worry about that discussion until you get close to where they are.
As a new player, just play and enjoy. This game is meant to be played as a story. Do quests and missions and enjoy the story. After you have finished the story, then worry about all the little details in the discussions on the forums.
The game is meant to be played with a group of between 4 - 8 people (party size allowed in various areas). Because not everyone can get a group together, they have provided henchmen and then heroes for you to group with. So put together a decent group of heroes/henchmen and play. If you can find a guild of real humans all the better. The power leveling you are hearing about is from players who have played through the game once and are looking to move their character through quickly.
You will have low level armor and weapons until later in the game. Don't worry about this. You will equal out with other players later. Find out what items the collectors need to move up to the next level of armor and save those to trade up. Watch the weapons you find and trade up as something better comes along. Eventually you will have the chance to craft specific weapons to make them what you want. These will equal any of the unique greens that you will find. One of the goals of the designers of guild wars is to have armor and weapons that are equal across the board as far as stats go. This allows casual players to be competitive with hard core players.
For skills, remember it is like a collectable card game. It doesn't matter how many cool cards you have, only the ones in your hand are what matters. So once you have a large pool of skills you can then try different strategies with different builds. Some people go through the entire game with a simple build made up of skills they acquired in beginning areas. Just a matter of play style.
I love the PvE in this game. Have never really done much with PvP. In fact PvP IS another entire game within. It has it's own thinking and strategy. The great thing about this game is scenery. So put a group together, go kill things and don't forget to look around.
my 2 cents
Obrien Xp
I would suggest that you let this character wait for a bit.
You should consider making a warrior in prophicies, this is the slowest game and will teach you everything over time, thus allowing you to absorb the info. The game moves at a nice pace and difficulty ramps up very slowly.
You should consider making a warrior in prophicies, this is the slowest game and will teach you everything over time, thus allowing you to absorb the info. The game moves at a nice pace and difficulty ramps up very slowly.