i know rits are meant to be supporters...and it is fun to be a supporter in pug teams or guild teams but...with a full hero/henschmen party it just sucks. to support the team i have to switch between team mates, its not possible to concentrate on killing stuff...so my heros/henschmen begin to do stupid things like running around and doing nothing. well i can call target on every damned foe but thats annoying too.
[Barrage] + [Splinter Weapon] is fun in certain areas (or with a tank to ball up the enemys), but in most pve situations its not usefull.
right, i can take some random channeling spells...could be more fun...but...
So is there any effective rit build for heroway? sry for bad english btw
Rit Build for PvE Heroway
Illoyon
Ratman
I find a rt/n minion master to be pretty fun.
Never tried it in HM though.
And maby if enchantment removal isn't a problem, you could go rt/a with spirit strenght.
Never tried it in HM though.
And maby if enchantment removal isn't a problem, you could go rt/a with spirit strenght.
MasterSasori
What are your heroes' builds?
Try Sabway or Discordway. Very easy to fix and can trample most of PvE.
Just use Assassin's Promise + some OP PvE skills and long recharging support skills.
Try Sabway or Discordway. Very easy to fix and can trample most of PvE.
Just use Assassin's Promise + some OP PvE skills and long recharging support skills.
Nightow
Quote:
Originally Posted by MasterSasori

What are your heroes' builds?
Try Sabway or Discordway. Very easy to fix and can trample most of PvE.
Just use Assassin's Promise + some OP PvE skills and long recharging support skills. Discordway really shines with casters. That's why I vanquished my way to getting the Legendary Vanquisher title using (most of the time) AP, "You Move Like a Dwarf!", Summon Ebon Assassin and "Finish Him!" + 4 rit and/or sin skills. I generally use bloodsong, essence strike, lamentation (or another sin hex in case AP doesn't trigger) and a res. 12 in channeling, 3 in resto.
Try Sabway or Discordway. Very easy to fix and can trample most of PvE.
Just use Assassin's Promise + some OP PvE skills and long recharging support skills. Discordway really shines with casters. That's why I vanquished my way to getting the Legendary Vanquisher title using (most of the time) AP, "You Move Like a Dwarf!", Summon Ebon Assassin and "Finish Him!" + 4 rit and/or sin skills. I generally use bloodsong, essence strike, lamentation (or another sin hex in case AP doesn't trigger) and a res. 12 in channeling, 3 in resto.
Illoyon
right discordway is an option, but this sometimes gets boring...
any suggestions for running sabway?
any suggestions for running sabway?
Lord Of Blame
http://pvx.wikia.com/wiki/Sabway
Maybe a ROJ/Rt hybrid with Sabway would be nice.
http://pvx.wikia.com/wiki/Build:Rt/Mo_RoJ_Rit
Maybe a ROJ/Rt hybrid with Sabway would be nice.
http://pvx.wikia.com/wiki/Build:Rt/Mo_RoJ_Rit
Bargamer
Rit/N Minion Bomber + Sabway = The most fun I had through all the campaigns. (Except for Domain of Anguish, go figure.)
Complete Guide here: http://www.guildwarsguru.com/forum/s....php?t=3039479
Complete Guide here: http://www.guildwarsguru.com/forum/s....php?t=3039479
Illoyon
k thx i will test the minion bomber...after i captured AotL and flesh golem with my rit
Bargamer
Yeah, those are good optional skills, but not really crucial. Jagged Bones, even post-nerf, is pretty darn good if you want to run an elite.
With that said, AotL is great for starting up a minion army, or as an alternate to Signet of Creation for blowing up a bunch of minions at the same time, due to the minion cap.
Flesh Golem is good times, due to the long and windy alleys in Factions, and can always be blown up to get two minions, or a fresh golem. Make sure that he dies one way or another BEFORE you cast Flesh Golem, or he will NOT leave an exploitable corpse! Fortunately, Taste of Death is perfect for this.
Keep in mind, you can run any of the recommended skillbars in whatever Campaign you want. In fact, if you already have access to EotN and Heroes, go ahead and run the EoTN/GWEN build in Factions. I wrote those skillbars in chronological order, but someone who wants some variety can run any build they want. (Lemme do some guide tweaking...)
If you have any Heroes that have yet to get to level 20, run through Vizunah Square a few times to get them the levels they need. On average, they should all gain a level per run, with the exception of level 20, which might require two runs.
With that said, AotL is great for starting up a minion army, or as an alternate to Signet of Creation for blowing up a bunch of minions at the same time, due to the minion cap.
Flesh Golem is good times, due to the long and windy alleys in Factions, and can always be blown up to get two minions, or a fresh golem. Make sure that he dies one way or another BEFORE you cast Flesh Golem, or he will NOT leave an exploitable corpse! Fortunately, Taste of Death is perfect for this.
Keep in mind, you can run any of the recommended skillbars in whatever Campaign you want. In fact, if you already have access to EotN and Heroes, go ahead and run the EoTN/GWEN build in Factions. I wrote those skillbars in chronological order, but someone who wants some variety can run any build they want. (Lemme do some guide tweaking...)
If you have any Heroes that have yet to get to level 20, run through Vizunah Square a few times to get them the levels they need. On average, they should all gain a level per run, with the exception of level 20, which might require two runs.
Illoyon
I agree [Jagged Bones] is a powerfull skill but...to enchant every minion is really hard especially in battle and i dont like that kind play style (same goes for [Death Nova]).
Bargamer
The great thing about Jagged Bones is, it doesn't NEED to be targetted. Cast it when you have an enemy selected, and it will auto-enchant the nearest minion that doesn't have Jagged Bones on it. Or give JB and DN to the Necro Hero, and make him do all the work.