Rit Build for PvE Heroway

Illoyon

Ascalonian Squire

Join Date: Jan 2008

[VETO]

A/

i know rits are meant to be supporters...and it is fun to be a supporter in pug teams or guild teams but...with a full hero/henschmen party it just sucks. to support the team i have to switch between team mates, its not possible to concentrate on killing stuff...so my heros/henschmen begin to do stupid things like running around and doing nothing. well i can call target on every damned foe but thats annoying too.
[Barrage] + [Splinter Weapon] is fun in certain areas (or with a tank to ball up the enemys), but in most pve situations its not usefull.
right, i can take some random channeling spells...could be more fun...but...

So is there any effective rit build for heroway? sry for bad english btw

Ratman

Ratman

Frost Gate Guardian

Join Date: Apr 2008

The Netherlands

TLP/MU

R/

I find a rt/n minion master to be pretty fun.
Never tried it in HM though.

And maby if enchantment removal isn't a problem, you could go rt/a with spirit strenght.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

What are your heroes' builds?

Try Sabway or Discordway. Very easy to fix and can trample most of PvE.

Just use Assassin's Promise + some OP PvE skills and long recharging support skills.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by MasterSasori View Post
What are your heroes' builds?

Try Sabway or Discordway. Very easy to fix and can trample most of PvE.

Just use Assassin's Promise + some OP PvE skills and long recharging support skills. Discordway really shines with casters. That's why I vanquished my way to getting the Legendary Vanquisher title using (most of the time) AP, "You Move Like a Dwarf!", Summon Ebon Assassin and "Finish Him!" + 4 rit and/or sin skills. I generally use bloodsong, essence strike, lamentation (or another sin hex in case AP doesn't trigger) and a res. 12 in channeling, 3 in resto.

Illoyon

Ascalonian Squire

Join Date: Jan 2008

[VETO]

A/

right discordway is an option, but this sometimes gets boring...
any suggestions for running sabway?

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

http://pvx.wikia.com/wiki/Sabway

Maybe a ROJ/Rt hybrid with Sabway would be nice.

http://pvx.wikia.com/wiki/Build:Rt/Mo_RoJ_Rit

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Rit/N Minion Bomber + Sabway = The most fun I had through all the campaigns. (Except for Domain of Anguish, go figure.)

Complete Guide here: http://www.guildwarsguru.com/forum/s....php?t=3039479

Illoyon

Ascalonian Squire

Join Date: Jan 2008

[VETO]

A/

k thx i will test the minion bomber...after i captured AotL and flesh golem with my rit

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Yeah, those are good optional skills, but not really crucial. Jagged Bones, even post-nerf, is pretty darn good if you want to run an elite.

With that said, AotL is great for starting up a minion army, or as an alternate to Signet of Creation for blowing up a bunch of minions at the same time, due to the minion cap.

Flesh Golem is good times, due to the long and windy alleys in Factions, and can always be blown up to get two minions, or a fresh golem. Make sure that he dies one way or another BEFORE you cast Flesh Golem, or he will NOT leave an exploitable corpse! Fortunately, Taste of Death is perfect for this.

Keep in mind, you can run any of the recommended skillbars in whatever Campaign you want. In fact, if you already have access to EotN and Heroes, go ahead and run the EoTN/GWEN build in Factions. I wrote those skillbars in chronological order, but someone who wants some variety can run any build they want. (Lemme do some guide tweaking...)

If you have any Heroes that have yet to get to level 20, run through Vizunah Square a few times to get them the levels they need. On average, they should all gain a level per run, with the exception of level 20, which might require two runs.

Illoyon

Ascalonian Squire

Join Date: Jan 2008

[VETO]

A/

I agree [Jagged Bones] is a powerfull skill but...to enchant every minion is really hard especially in battle and i dont like that kind play style (same goes for [Death Nova]).

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

The great thing about Jagged Bones is, it doesn't NEED to be targetted. Cast it when you have an enemy selected, and it will auto-enchant the nearest minion that doesn't have Jagged Bones on it. Or give JB and DN to the Necro Hero, and make him do all the work.