Hi Everyone!
I have been running Foundry in 600/smite/famine-way recently, and i must admit i am farly new at it. Anyway, i have recently trying to search in guru some topics about the subject i'm about to expose to you all, but i only have find some stuff about someone who can complete Foundry+city in 1 hour or somethign like that...
I always play the 600 role and i can kill every thing in Foundry fairly well except the Fury group, witch give me loads of trouble
I know that if I stay behind a wall or behind a pillar, Fury wont use Fingers of Chaos. However i'm having trouble in maitaing Fury behind the pillar and all other elements of that group hitting me. I have managed to kill Fury every time i get close to him (about 4 or 5 times now), but i would like to know if the more experient runners have any type of well delinied strategy to kill Fury. I must say that i complete Foundry in about 2h 30m min like this (yeah i die alot in that last group) wich comparing with that dude who makes Foundry+City in 1h, makes my runs seem a nightmare :s
So, if your a experienced runner and have a good ideia of what should be done in The Fury group, could you pls explain it to me (and to all who dont know and come read this topic, for that matter)?
I aprettiate any explanations, in advance, and i apologise if there is any other topic about this in this forum (and again, i searched but didnt found any). I apologise also for my english....
Flame away
Help in Killing The Fury | 600/smiter/famine-way
Xeng Suey
cognophile
The Fury may be easier to kill if you bring 1-2 speed trappers (echo dust trap, etc.) with you. I remember finishing foundry that way once, long ago.
Just have the trappers set multiple traps in one spot, then pull the entire Fury group through the traps, and if you're lucky, the Fury and his entire group will die.
Just have the trappers set multiple traps in one spot, then pull the entire Fury group through the traps, and if you're lucky, the Fury and his entire group will die.
makosi
It's all about the way you lure the whole mob. Your eyes will be on The Fury all of the time during the lure because you're constantly wary of Fingers of Chaos.
If you lure in a large curved motion around the pillar then the mobs will be less likely to 'clump' meaning that you are more able to strafe to manoeuvre who takes damage and who doesn't. If The Fury takes damage, you have to be quick to move back a bit because, i'm sure you've discovered, he'll strip your enchants. Tell your smiter and ranger to help you find which Komalies/Margonites aren't taking damage so that you can move around a bit because it's hard tabbing foes and watching The Fury at the same time. It's easier to alternate between a called target (by pressing T) and clicking The Fury instead of doing all of the searching yourself.
Don't be afraid to pull backwards from the pillar, too. Sometimes it helps to mix the mobs up a bit.
Hope some of that made sense.
Added: Some people frown upon this, but I like to use Spirit Shackles on a Margonite Anur Ki if I'm having no energy issues. It is stripped with Hex Eater Vortex usually almost instantaneously but sometimes it isn't and the constant heal-spamming plus the occasional -5 from Shackles helps to speed up the lengthy process of killing that mob. It also means that the drained Ki will begin wanding you and die sooner leaving just one Ki to drain. That's much easier than trying to hex two at once.
All of that while maintaing all of your Prot Spirits, Spirit Bonds, Shields of Absorption and Spell Breakers is a real brain drain. Makes you wonder why they say in Gate of Anguish, "pro smiter lfg."
If you lure in a large curved motion around the pillar then the mobs will be less likely to 'clump' meaning that you are more able to strafe to manoeuvre who takes damage and who doesn't. If The Fury takes damage, you have to be quick to move back a bit because, i'm sure you've discovered, he'll strip your enchants. Tell your smiter and ranger to help you find which Komalies/Margonites aren't taking damage so that you can move around a bit because it's hard tabbing foes and watching The Fury at the same time. It's easier to alternate between a called target (by pressing T) and clicking The Fury instead of doing all of the searching yourself.
Don't be afraid to pull backwards from the pillar, too. Sometimes it helps to mix the mobs up a bit.
Hope some of that made sense.
Added: Some people frown upon this, but I like to use Spirit Shackles on a Margonite Anur Ki if I'm having no energy issues. It is stripped with Hex Eater Vortex usually almost instantaneously but sometimes it isn't and the constant heal-spamming plus the occasional -5 from Shackles helps to speed up the lengthy process of killing that mob. It also means that the drained Ki will begin wanding you and die sooner leaving just one Ki to drain. That's much easier than trying to hex two at once.
All of that while maintaing all of your Prot Spirits, Spirit Bonds, Shields of Absorption and Spell Breakers is a real brain drain. Makes you wonder why they say in Gate of Anguish, "pro smiter lfg."
Xeng Suey
Quote:
Originally Posted by makosi
It's all about the way you lure the whole mob. Your eyes will be on The Fury all of the time during the lure because you're constantly wary of Fingers of Chaos.
If you lure in a large curved motion around the pillar then the mobs will be less likely to 'clump' meaning that you are more able to strafe to manoeuvre who takes damage and who doesn't. If The Fury takes damage, you have to be quick to move back a bit because, i'm sure you've discovered, he'll strip your enchants. Tell your smiter and ranger to help you find which Komalies/Margonites aren't taking damage so that you can move around a bit because it's hard tabbing foes and watching The Fury at the same time. It's easier to alternate between a called target (by pressing T) and clicking The Fury instead of doing all of the searching yourself.
Don't be afraid to pull backwards from the pillar, too. Sometimes it helps to mix the mobs up a bit.
Hope some of that made sense.
Added: Some people frown upon this, but I like to use Spirit Shackles on a Margonite Anur Ki if I'm having no energy issues. It is stripped with Hex Eater Vortex usually almost instantaneously but sometimes it isn't and the constant heal-spamming plus the occasional -5 from Shackles helps to speed up the lengthy process of killing that mob. It also means that the drained Ki will begin wanding you and die sooner leaving just one Ki to drain. That's much easier than trying to hex two at once.
All of that while maintaing all of your Prot Spirits, Spirit Bonds, Shields of Absorption and Spell Breakers is a real brain drain. Makes you wonder why they say in Gate of Anguish, "pro smiter lfg."
Thats mostly what i have being doing...but the whole group takes more then 20 minutes to go down(i have to wait kis loose theyr energy, and i kill fury in last). So i must be doing something wrong because the time the grup need to go down its just absurd :|
If you lure in a large curved motion around the pillar then the mobs will be less likely to 'clump' meaning that you are more able to strafe to manoeuvre who takes damage and who doesn't. If The Fury takes damage, you have to be quick to move back a bit because, i'm sure you've discovered, he'll strip your enchants. Tell your smiter and ranger to help you find which Komalies/Margonites aren't taking damage so that you can move around a bit because it's hard tabbing foes and watching The Fury at the same time. It's easier to alternate between a called target (by pressing T) and clicking The Fury instead of doing all of the searching yourself.
Don't be afraid to pull backwards from the pillar, too. Sometimes it helps to mix the mobs up a bit.
Hope some of that made sense.
Added: Some people frown upon this, but I like to use Spirit Shackles on a Margonite Anur Ki if I'm having no energy issues. It is stripped with Hex Eater Vortex usually almost instantaneously but sometimes it isn't and the constant heal-spamming plus the occasional -5 from Shackles helps to speed up the lengthy process of killing that mob. It also means that the drained Ki will begin wanding you and die sooner leaving just one Ki to drain. That's much easier than trying to hex two at once.
All of that while maintaing all of your Prot Spirits, Spirit Bonds, Shields of Absorption and Spell Breakers is a real brain drain. Makes you wonder why they say in Gate of Anguish, "pro smiter lfg."
Thats mostly what i have being doing...but the whole group takes more then 20 minutes to go down(i have to wait kis loose theyr energy, and i kill fury in last). So i must be doing something wrong because the time the grup need to go down its just absurd :|