The New"ursan" Way
Missmelady
First off Ursan is not used in this because well its not that good. But the new "ursan" way breaks pve even more so then it has been broken already.
Doa Hm in 47 minutes. Urgoz hm in 18.
This requires all human players to be able to do it. Any blend of players is ok, no monks required. If no monks are use i highly suggest a perma just for aggro control.
So team has 1 perma 7 what ever. All 7 need to have a high asuran rank and have summon ice imp.
How to play the build. Cast ice imp go afk for a minute come back cast ice imp go afk for a minute. Ice imps dmg is between 95-130 aoe dmg. You have zones with 8 people 7 ice imps casting there spell every 4 seconds is about 900 dmg aoe every 4 seconds. As long as perma has aggro you ok. Want to go even faster like the doa and urgoz times posted. Run cop with summon ice imp.
Urgoz cop + ice imps= 230 dmg from each person aoe * 11= 2530 every 4 seconds aoe. But as we all know cop builds can get 2-3 cop's out with each "mob" Putting the dmg up to by the time all 3 cops are cast 130+100+100+100 every 4 seconds= 430*11 every 4 seconds aoe= 4730 dmg aoe every 4 seconds. Regaurdless of anything ill post a ss of beating urgoz with no monk and only a ele/mo as part mo for healing for the sin. Other then that its just gg.
Ill post a ss of the urgoz run when i get home as well as the doa. Btw in doa gloom cave u only need 3 cop's and there ice imps + the perma the other 4 people can go off some where else.
Doa Hm in 47 minutes. Urgoz hm in 18.
This requires all human players to be able to do it. Any blend of players is ok, no monks required. If no monks are use i highly suggest a perma just for aggro control.
So team has 1 perma 7 what ever. All 7 need to have a high asuran rank and have summon ice imp.
How to play the build. Cast ice imp go afk for a minute come back cast ice imp go afk for a minute. Ice imps dmg is between 95-130 aoe dmg. You have zones with 8 people 7 ice imps casting there spell every 4 seconds is about 900 dmg aoe every 4 seconds. As long as perma has aggro you ok. Want to go even faster like the doa and urgoz times posted. Run cop with summon ice imp.
Urgoz cop + ice imps= 230 dmg from each person aoe * 11= 2530 every 4 seconds aoe. But as we all know cop builds can get 2-3 cop's out with each "mob" Putting the dmg up to by the time all 3 cops are cast 130+100+100+100 every 4 seconds= 430*11 every 4 seconds aoe= 4730 dmg aoe every 4 seconds. Regaurdless of anything ill post a ss of beating urgoz with no monk and only a ele/mo as part mo for healing for the sin. Other then that its just gg.
Ill post a ss of the urgoz run when i get home as well as the doa. Btw in doa gloom cave u only need 3 cop's and there ice imps + the perma the other 4 people can go off some where else.
distilledwill
Might wanna avoid calling it ursan if its not got ursan in it.
More to the point, you'd not want to call anything ursan way, even if it DID have ursan in it due to the bad connotations.
Anyway, sounds pretty tasty. Maybe I'll try it.
More to the point, you'd not want to call anything ursan way, even if it DID have ursan in it due to the bad connotations.
Anyway, sounds pretty tasty. Maybe I'll try it.
Missmelady
Ya i know Distilledwill but ursan way catches peoples attention. Especially on guru forums
lewis91
Hmmm it does sound interesting but does it really do more damage and take less time than a CoP/RoJ team?
TheOrangeFalcon
Why not just bring 7 water eles? Or 7 Water eles with imp? Or 7 water eles with imp and CoP?
Missmelady
Quote:
Originally Posted by lewis91
Hmmm it does sound interesting but does it really do more damage and take less time than a CoP/RoJ team?
Yes because u have another 800+ dmg aoe going off with ur cops and roj's
Actually for the urgoz we used 11 water ele's and 1 sin You would be amazed at what 11 deep freezes and 11 maelstroms do
Yes because u have another 800+ dmg aoe going off with ur cops and roj's
Actually for the urgoz we used 11 water ele's and 1 sin You would be amazed at what 11 deep freezes and 11 maelstroms do
lewis91
Shayne Hawke
So it's pretty much Cryway with Ice Imps.
enter_the_zone
Quote:
Originally Posted by Shayne Hawke
So it's pretty much Cryway with Ice Imps.
Yeah, so basically cryway or RoJ way with perma snare. Or both + perma snare. Would work best for mo/me, I imagine.
byteme!
If this becomes mainstream where everyone incorporates Imps into their builds expect people to QQ about it. Let it be known not a single thread has been created on behalf of Imps. You heard it here first. Nothing is considered overpowered until every pug and their pet dog uses said skill/build with little to no effort.
I also expect many QQ'ers are gonna come up with unique and convincing (in their mind) arguments to justify a nerf to anything that becomes mainstream among pugs.
I would LOVE to be proven wrong.
I also expect many QQ'ers are gonna come up with unique and convincing (in their mind) arguments to justify a nerf to anything that becomes mainstream among pugs.
I would LOVE to be proven wrong.
Eragon Zarroc
hmmm, imps. very interesting.
Kerwyn Nasilan
At first, I thought you where kidding, now hmmmm
acastillo666
well i do doa every time i get a chance and if this build were too come to be used more often i would enjoy it haveing iceimps blow the poop out of everything would be a nice and fun way to DoA. LETS SEE SOME SCREENS!!!!!!
MercenaryKnight
Best part about this is that ice imp is a non class skill. So anyone can go x/me or x/mo and run either RoJ or cry of pain with it and hopefully get a group. So it'd be good for people who need to get monuments for harder areas.
I have a feeling most pugs if they are terrible will run RoJ but a decent pug could do better with cryway most likely.
I am tempted to see if I can actually finish doa in 1 run in a timely manner as a paragon.
I copyright/ vote for Freeze Ray/way (actually I prefer Freeze Ray to get out of the whole iway standard for names) for the team build so if you use it gimme props. =P
I have a feeling most pugs if they are terrible will run RoJ but a decent pug could do better with cryway most likely.
I am tempted to see if I can actually finish doa in 1 run in a timely manner as a paragon.
I copyright/ vote for Freeze Ray/way (actually I prefer Freeze Ray to get out of the whole iway standard for names) for the team build so if you use it gimme props. =P
Missmelady
Rofl I like freeze ray sounds like something a super villan would use lol. Well im still not at my apartment I spent the night at a friends so when I get home tonight ill post the screens. The slowing power of the 66% slower imp spell makes rayway even more over powered then it already was.....
byteme!
Quote:
Originally Posted by Missmelady
The slowing power of the 66% slower imp spell makes rayway even more over powered then it already was.....
You said the magic word and broke the silence. Now all them sheep are gonna flock together and QQ. Ill grab some popcorn for the show. If you watched how certain people react to stuff like this you would think twice before releasing ideas. They call it overpowered, I call it smart thinking. Kudos to you.
MercenaryKnight
Also the good thing about deep freeze is that even if you use cry of pain the scatter will still keep them in the general area from the slowing. So it won't be as big of a deal if you use a bunch of cry of pains. Only problem may be a noob pug thinking the deep freeze hex is a mesmer hex and then wasting it.
I just wish there was a non linked pve skill to copy RoJ so my p/mo could cast it twice =P.
I have a feeling if this catches on pugs for vsf may all start bringing ice imps now instead of ebon vanguard sins.
I just wish there was a non linked pve skill to copy RoJ so my p/mo could cast it twice =P.
I have a feeling if this catches on pugs for vsf may all start bringing ice imps now instead of ebon vanguard sins.
acastillo666
u should post this up on pvx wiki so ppl could see how simple the team is and we could start making groups in DoA.
therangereminem
one questioni though you can ony have one summon out at one time
MercenaryKnight
Quote:
Originally Posted by therangereminem
one questioni though you can ony have one summon out at one time
Each person can use 1 summon pve skill. You can only have 1 summoning stone monster out at a time. So you couldn't have 8 siege turtles, raptors/ w/e summoning stone characters. But you can have 7 ice imps. flame djins, mursaat or naga shamans.
therangereminem
ithought it was the same for summon s too 1 out ata tiem for all if i remebered right havent tried guildwars ina week lol
Shursh
not to rain on your parade (because this sounds like it could be very fun and entertaining), but [summon ice imp] has a 3 second cast time - you might need to throw [mindbender] in there as any aggro break and you would surely get interrupted...plus 3-second cast is just too slow when you are racing against CoP.
it's funny someone brought this up, because a couple weeks ago i was in a fail DOA pug, and for some reason the tank couldn't keep aggro, so i brought along the ice imp for the snare and it worked decently.
EDIT: also, you might wanna go X/A for [assassin's promise] for quick recharge of the ice imp and any other long recharge skills.
it's funny someone brought this up, because a couple weeks ago i was in a fail DOA pug, and for some reason the tank couldn't keep aggro, so i brought along the ice imp for the snare and it worked decently.
EDIT: also, you might wanna go X/A for [assassin's promise] for quick recharge of the ice imp and any other long recharge skills.
MercenaryKnight
Um summon ice imp= cast outside of battle? No interrupt possibility if your out of aggro range when you summon it. Also, skip assassin's promise and use air of superiority. Use Ray of Judgement instead as elite if needed. Assassin's promise would seem a bit pointless for any non monk/ mesmer primaries to use it. Where as going x/mo or x/me for cry of pain or RoJ can be done by all.
CE Devilman
4730 dmg aoe every 4 seconds = 1182.5 Dmg/sec
( Cry of Pain..U need to be part Mesmer..)
[build][Raven Blessing][Summon Ice Imp][Snow Storm][Deep Freeze][Maelstrom][Glyph of Lesser Energy][Optional][Optional][/build]
6 non raven+ 6 raven and swap (Essence of Celerity)
all U need is max rank in Asura, Deldrimor, Norn..and selfheal or pop a stone
hard to see the aoe dmg in this HD video...but its HD...lol
http://www.youtube.com/watch?v=TvFtYFlqkBw&fmt=22
( Cry of Pain..U need to be part Mesmer..)
[build][Raven Blessing][Summon Ice Imp][Snow Storm][Deep Freeze][Maelstrom][Glyph of Lesser Energy][Optional][Optional][/build]
6 non raven+ 6 raven and swap (Essence of Celerity)
all U need is max rank in Asura, Deldrimor, Norn..and selfheal or pop a stone
hard to see the aoe dmg in this HD video...but its HD...lol
http://www.youtube.com/watch?v=TvFtYFlqkBw&fmt=22
MercenaryKnight
Problem is raven= adjacent only and even though snowstorm is decent I don't think it'll really compare to cop against high al targets.
I have a feeling x/me would be better with echo as the elite or maybe even raven form + arcane echo with cry of pain. Toss in auspicious incantation if you need extra energy.
I have a feeling x/me would be better with echo as the elite or maybe even raven form + arcane echo with cry of pain. Toss in auspicious incantation if you need extra energy.
CE Devilman
drop by Urgoz's Warren today...
oh hi mr.Hundred Blades meet dr.sin...
so 4 sec spike......
oh hi mr.Hundred Blades meet dr.sin...
so 4 sec spike......
MercenaryKnight
I was wondering, since we have so many deep freezes. Maybe just to add even more insane damage, you could throw in x/n or n/me with mark of pain then have everyone spam vanguard sin on the target. They will all be slowed anyway and the mark of pain damage will be massive.
Though that'd depend on if their even alive after all the RoJs and CoPs.
Though that'd depend on if their even alive after all the RoJs and CoPs.
Loot Junkie
Is the damage caused by the ice imp accentuated by the LB ranking of the person who cast the ice imp?
Betrayer of Wind
Quote:
Originally Posted by Missmelady
[ice spikes]
[summon ice imp]
Ice imp @ r10 has 15 ice magic which deals 80 cold dmg,which isnt even armor ignoring.
Recharge is 10seconds,with a 2sec casting time,so thats 1 spell every 12 seconds.
I'm interested in the screenshots with no monks.
MercenaryKnight
My guess is that it hits 95-130 damage depending on what monster you hit in doa with lightbringer title on.
Betrayer of Wind
Even with the +40%,which i think it doesnt affect the summons,it'd be a max of 112dmg,but the high armor'd reduce it below 90 easily
Loot Junkie
If the foes' high armor is an issue in HM, then perhaps an aoe cracked armor spell such as weaken armor(target foe and adjacent)?
Betrayer of Wind
Quote:
Originally Posted by Missmelady
Ill post a ss of the urgoz run when i get home as well as the doa. Btw in doa gloom cave u only need 3 cop's and there ice imps + the perma the other 4 people can go off some where else. Seeing that the OP has been over 10 days,hes prob on a long trip back home.
Also tell me your secret to recharge CoP in 4 seconds.
As for urgoz,i believe it can be done with just one healer,since the only thing able to hurt perma sins are conditions from the traps.
I'm also very confused why you need more than 3-4 cryers and 7+ imps to blow stuff up,since 3 cryers + aoe already kill stuff in less than 3 seconds,i wonder if the ice imp has time to cast anything at all.
Ursan has nothing to do with this either,its just a CoP/RoJ variant which,imo,isnt effective.
Looks like a joke thread to me.
MercenaryKnight
I think the point is that with cop/roj your getting additional damage from the aoe on imps. So even if you have 3 people recharging cop or whatever if the others have enough you can still kill the group?
I don't know for sure but it seems like ice imps would aid in a decent chunk of area damage. Seems like it could be useful for vsf and the like better than the summon vanguard sin anyway.
I don't know for sure but it seems like ice imps would aid in a decent chunk of area damage. Seems like it could be useful for vsf and the like better than the summon vanguard sin anyway.