First off Ursan is not used in this because well its not that good. But the new "ursan" way breaks pve even more so then it has been broken already.
Doa Hm in 47 minutes. Urgoz hm in 18.
This requires all human players to be able to do it. Any blend of players is ok, no monks required. If no monks are use i highly suggest a perma just for aggro control.
So team has 1 perma 7 what ever. All 7 need to have a high asuran rank and have summon ice imp.
How to play the build. Cast ice imp go afk for a minute come back cast ice imp go afk for a minute. Ice imps dmg is between 95-130 aoe dmg. You have zones with 8 people 7 ice imps casting there spell every 4 seconds is about 900 dmg aoe every 4 seconds. As long as perma has aggro you ok. Want to go even faster like the doa and urgoz times posted. Run cop with summon ice imp.
Urgoz cop + ice imps= 230 dmg from each person aoe * 11= 2530 every 4 seconds aoe. But as we all know cop builds can get 2-3 cop's out with each "mob" Putting the dmg up to by the time all 3 cops are cast 130+100+100+100 every 4 seconds= 430*11 every 4 seconds aoe= 4730 dmg aoe every 4 seconds. Regaurdless of anything ill post a ss of beating urgoz with no monk and only a ele/mo as part mo for healing for the sin. Other then that its just gg.
Ill post a ss of the urgoz run when i get home as well as the doa. Btw in doa gloom cave u only need 3 cop's and there ice imps + the perma the other 4 people can go off some where else.
The New"ursan" Way
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Quote:
Originally Posted by lewis91
Hmmm it does sound interesting but does it really do more damage and take less time than a CoP/RoJ team?
Yes because u have another 800+ dmg aoe going off with ur cops and roj's
Actually for the urgoz we used 11 water ele's and 1 sin
You would be amazed at what 11 deep freezes and 11 maelstroms do
Yes because u have another 800+ dmg aoe going off with ur cops and roj's
Actually for the urgoz we used 11 water ele's and 1 sin
You would be amazed at what 11 deep freezes and 11 maelstroms doe
Quote:
Originally Posted by Shayne Hawke
So it's pretty much Cryway with Ice Imps.
Yeah, so basically cryway or RoJ way with perma snare. Or both + perma snare. Would work best for mo/me, I imagine.
If this becomes mainstream where everyone incorporates Imps into their builds expect people to QQ about it. Let it be known not a single thread has been created on behalf of Imps. You heard it here first. Nothing is considered overpowered until every pug and their pet dog uses said skill/build with little to no effort.
I also expect many QQ'ers are gonna come up with unique and convincing (in their mind) arguments to justify a nerf to anything that becomes mainstream among pugs.
I would LOVE to be proven wrong.
I also expect many QQ'ers are gonna come up with unique and convincing (in their mind) arguments to justify a nerf to anything that becomes mainstream among pugs.
I would LOVE to be proven wrong.
Best part about this is that ice imp is a non class skill. So anyone can go x/me or x/mo and run either RoJ or cry of pain with it and hopefully get a group. So it'd be good for people who need to get monuments for harder areas.
I have a feeling most pugs if they are terrible will run RoJ but a decent pug could do better with cryway most likely.
I am tempted to see if I can actually finish doa in 1 run in a timely manner as a paragon.
I copyright/ vote for Freeze Ray/way (actually I prefer Freeze Ray to get out of the whole iway standard for names) for the team build so if you use it gimme props. =P
I have a feeling most pugs if they are terrible will run RoJ but a decent pug could do better with cryway most likely.
I am tempted to see if I can actually finish doa in 1 run in a timely manner as a paragon.
I copyright/ vote for Freeze Ray/way (actually I prefer Freeze Ray to get out of the whole iway standard for names) for the team build so if you use it gimme props. =P
Rofl I like freeze ray sounds like something a super villan would use lol. Well im still not at my apartment I spent the night at a friends so when I get home tonight ill post the screens. The slowing power of the 66% slower imp spell makes rayway even more over powered then it already was.....
Quote:
Originally Posted by Missmelady
The slowing power of the 66% slower imp spell makes rayway even more over powered then it already was.....
You said the magic word and broke the silence. Now all them sheep are gonna flock together and QQ. Ill grab some popcorn for the show. If you watched how certain people react to stuff like this you would think twice before releasing ideas. They call it overpowered, I call it smart thinking. Kudos to you.
Also the good thing about deep freeze is that even if you use cry of pain the scatter will still keep them in the general area from the slowing. So it won't be as big of a deal if you use a bunch of cry of pains. Only problem may be a noob pug thinking the deep freeze hex is a mesmer hex and then wasting it.
I just wish there was a non linked pve skill to copy RoJ so my p/mo could cast it twice =P.
I have a feeling if this catches on pugs for vsf may all start bringing ice imps now instead of ebon vanguard sins.
I just wish there was a non linked pve skill to copy RoJ so my p/mo could cast it twice =P.
I have a feeling if this catches on pugs for vsf may all start bringing ice imps now instead of ebon vanguard sins.

