Are Traps Physcial Damage?

ShootEm

Ascalonian Squire

Join Date: Apr 2009

Ontario, Canada

R/

The traps set by rangers, are they physical damage? Would a preparation such as Apply Poison or a spirit such as Winnowing effect traps?

scythefromunder

scythefromunder

Desert Nomad

Join Date: Apr 2008

CA

Tears Of The Ascended [ToA]

I think there are different damage types...

Piercing Damage
[barbed trap][piercing trap][spike trap][viper's nest][tripwire]

Elemental Damage
[dust trap][flame trap][weakness trap]

Regular Damage?
[black powder mine][smoke trap][snare]

No Damage
[Healing Spring]

I think that's all the traps

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Varies by trap. It says right on the description of the trap.

For example, Spike Trap says right in the description that it deals "x amount of Piercing damage," which is a type of physical damage.

LicensedLuny

Badly Influenced

Join Date: Dec 2005

Buying Humps! (No kidding! Check my buy thread)

Hello Kitty Krewe [HKK] Forever!-ish

Some ranger traps are physical, some are elemental. Barbed trap, for example, does piercing damage (a type of physical.) Flame trap, on the other hand, does fire damage (a type of elemental.) Some traps do no damage but just inflict conditions.

Apply Poison won't affect traps - that works on weapon (any martial weapon, not just bows) attacks.

Winnowing's damage bonuses should trigger on trap damage, again as long as the trap is doing some type of physical damage.

Here are some links that might be of interest
http://wiki.guildwars.com/wiki/Trap
http://wiki.guildwars.com/wiki/Physical_damage
http://wiki.guildwars.com/wiki/Apply_Poison
http://wiki.guildwars.com/wiki/Winnowing

Cheers,
Luny

ShootEm

Ascalonian Squire

Join Date: Apr 2009

Ontario, Canada

R/

cool, thx guys

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Note that, while skills like Apply Poison won't affect your traps, wielding an appropriately modded bow (Crippling, Barbed, etc) will affect the duration of the conditions you inflict with your traps.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by scythefromunder View Post
I think there are different damage types...

Piercing Damage
[barbed trap][piercing trap][spike trap][viper's nest][tripwire]

Elemental Damage
[flame trap][weakness trap]

Armor-Ignoring Damage
[black powder mine][dust trap]

No Damage
[Healing Spring][smoke trap][snare]

I think that's all the traps
Fixed. [[Dust trap] was either changed from earth damage to armor-ignoring, or else they corrected the description. I don't know which, nor do I know off-hand when. [[Smoke Trap] and [[Snare] inflict conditions, but have no damage.

The bonus damage from [[Piercing Trap] is also physical damage, last time I tested. Description does not specify type, but it's probably piercing as well.

You can increase damage from the physical traps with [[Winnowing], [[Mark of Pain], [[Barbs](eh, why bother?), etc. [[Brambles] will add damage to [[Spike Trap] or [[Tripwire] whenever they're knocked down. [[Ebon Battle Standard of Honor] will add bonus damage from the physical or elemental traps if you are standing inside the ward when the traps activate. [[By Ural's Hammer] will multiply damage from all the traps if it's in effect when the traps activate.