The answer to your question is here:
http://www.guildwarsguru.com/content...nics-id674.php
If you are attacking the target with a sword, axe, hammer, or bow, the amount of damage that you'll naturally deal depends on both the inherent damage of the weapon, and your level in the corresponding attribute. The relationship between your attribute level and damage is a simple exponential over a 0-12 attribute level range:
[Effective Damage] = [Weapon Damage] × 2((5 × [Attribute Level] - 60) / 40)
Effect of Attributes on Weapon Damage Attribute
Level Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
There's one more category of attacks to consider - attacking an enemy with a wand or staff. Wands and staves aren't weapons in the purest sense - a more apt description is 'skill on a stick', as
the damage they deal scales up with your character level, not your weapon attribute. In other respects, they act like all other weapons. Take a customized 6-10 wand, for example - when wielded by a level 10 character, each strike will deal:
6 × 1.20 × 2(( 3 × 10 - 60 ) / 40) = 4.28 minimum damage
10 × 1.20 × 2(( 3 × 10 - 60 ) / 40) = 7.14 maximum damage
So just use the best wand that your attribute setup will support - there's nothing else you can do to influence their damage.
So for your question about wands...NO