Now that the eternal collector was added, these are few things left to add there:
- Level 2.5 (27AR for W, 12 for R and 7 for casters) headgear collector. The same armor as the other pieces that already exist in other collectors. There is no need to add another NPC, just add the headgear to the list of the most hidden and faraway collector from Ascalon City. Mindle or Rowan would be good choices.
- Quests for Earth, Water and other skills so all professions get the same number of skills there (8) (or added them as rewards to already existing quests), and at least one skill per attribute that has core skills.
- A group of level 10 vanguard soldiers in Piken square, guarding some supplies. A group of 8 level 5 charr spawns there and attacks them anytime you approach the place. If you beat the charr without any of the soldiers dying, the group of charr will no longer appear and they will offer you a deal.
Their names could be names of soldiers later seen in the North to connect more both plots.
The deal would be about armor. One of them will be a supplier for the plot, but a collector of higher level armor for you. He will exchange charr trophies for the 'last model of armor' that crafters created for the vanguard.
First you give them 250 Charr carvings to prove you can kill lots of charr, and then you can give 50 Charr hides for each piece of armor.
They would be level 10 armor pieces (50AL for W, 40 for R, 30 for casters), that's the higher rating you can get in Ascalon City(post-Searing Town), and it would be actually more expensive than getting it there, so there won't be an advantage you can have for staying in pre.
The skins would also be the new one available in pre-Searing:
> Charr Hide, Fur-Lined, Woven, Cabal, Rogue and Flameforged.
They make sense if the trophy is Charr Hides, and would be different to the other two skins available there, so they would have some prestige without being prestige sets.
- A real tutorial. Replace the PvP arena with real visit to the Academy like the Tutorials seen in Factions and Nightfall. You'll get to level 2 if you are under that level, the resurrection signet if you don't have it and can skip it and get those anyways. After the brief tutorial, the 'first mission' starts.
- Separate the arena from the main plot, and let anyone enter the Arena anytime. No points nor rewards are given at all there, and it's just for fun.
- Give some skills to the Skullreaver boss in the Catacombs (one of them Skull Crack to go with the name), increase its level to 10. Also increase the levels of the 4 skeletons nearby form 1 and 3 to 4 and 7, and make them a group so if you attack one of them all of them go get you.
Make a cheap chest (with the appearance of a HM Locked chest) appear when the boss is killed to fake a Dungeon Chest. The chest will spawn a drop for each party member. Among the normal useless drops of monsters of that area may drop, the chest may also drop 'toy' greens with req 4 and have a slight chance of dropping blue experience scrolls.
There would be one toy green for each profession: A sword, a short bow and 4 staves linked to the primary attribute. All with the 'Ascalon' skins: Rinblade, Ascalon bow, etc...
That's all that I see that can be added or changed to 'complete' pre-Searing.
Ah.. a man can dream...