Is there any definitive research that weapons with max damage and lower than req9 do more damage? Is there any difference in damage if you meet the requirement for both a max damage req9 or req12 weapon? (I want screenshots, charts, etc. proving it if you say "yes").
Common sense tells me "no", but some players vehemently claim that lower req weapons do more damage or that "someone had a thread somewhere about it, but I can't find it".
Weapon Requirements and Damage
1 pages • Page 1
http://www.guildwarsguru.com/forum/s...php?t=10027353
http://wiki.guildwars.com/wiki/Weapon#Linked_attribute
http://wiki.guildwars.com/wiki/Requirement
http://wiki.guildwars.com/wiki/Damage_calculation
The thread at the top is the linked thread in the Q&A FAQ sticky at the top.
http://wiki.guildwars.com/wiki/Weapon#Linked_attribute
http://wiki.guildwars.com/wiki/Requirement
http://wiki.guildwars.com/wiki/Damage_calculation
The thread at the top is the linked thread in the Q&A FAQ sticky at the top.
weapon damage more or less depends on your overall weapon mastery attribute
like say you have a req9 sword and a req13 sword but you're running 14 sword -- they'll both do the same damage
but like ascending said you'll just be able to reap the max damage from the weapon with a lower attribute from a lower req weapon
like say you have a req9 sword and a req13 sword but you're running 14 sword -- they'll both do the same damage
but like ascending said you'll just be able to reap the max damage from the weapon with a lower attribute from a lower req weapon
A req. 9 sword with a req. 9 in your attributes will do LESS damage than the same sword with a req. 12 Swordsmanship but beyond that you won't gain much benefit. That's what I gatter from the wiki:
http://wiki.guildwars.com/wiki/Damage_calculation
http://wiki.guildwars.com/wiki/Damage_calculation
I
In conclusion lower req weapons are more expensive because of epenis status (they drop less often than higher req ones though) not efficiency.
The only thing to consider is the chance you might suffer from weakness. But req 11/12 weapons should be safe all time (and even req 13 should be adequate for general PvE and PvP).
The only thing to consider is the chance you might suffer from weakness. But req 11/12 weapons should be safe all time (and even req 13 should be adequate for general PvE and PvP).
The effect of Weakness should be taken into account when choosing your weapon. Other than that, the value of low-req weapons relates to rarity, not utility. I didn't take screenies, but I did spend some time with Master of Damage in our high-tech weapons lab.
Everything I stated is true (except for the weapons lab). :-P
Everything I stated is true (except for the weapons lab). :-P
R
Quote:
|
A req. 9 sword with a req. 9 in your attributes will do LESS damage than the same sword with a req. 12 Swordsmanship but beyond that you won't gain much benefit. That's what I gatter from the wiki:
http://wiki.guildwars.com/wiki/Damage_calculation |
as it is i can't tell what you're trying to say - particularly whether by "the same sword with a req. 12 swordsmanship" you mean the same req. 9 sword but with 12 in the attribute or the same sword other than that it requires 12 swordsmanship; the difference is pretty significant in determining whether you know what you're talking about or not.
assuming your post is correct and only poorly written, it still doesn't really answer OP's question. he asked if, for example, a req 9 sword would do more damage than a req 12 sword if a character has 14 swordsmanship. (the answer is no btw). you told him that a req 9 sword will do more damage with 12 swordsmanship than with 9 - not quite on topic.
to the OP, the link in kupp's post explains damage calculation very well; i suggest you read it if you have questions about damage calculation.
L
Quote:
|
if you had used the word "req." 2 times fewer your post would make sense and be correct.
as it is i can't tell what you're trying to say - particularly whether by "the same sword with a req. 12 swordsmanship" you mean the same req. 9 sword but with 12 in the attribute or the same sword other than that it requires 12 swordsmanship; the difference is pretty significant in determining whether you know what you're talking about or not. assuming your post is correct and only poorly written, it still doesn't really answer OP's question. he asked if, for example, a req 9 sword would do more damage than a req 12 sword if a character has 14 swordsmanship. (the answer is no btw). you told him that a req 9 sword will do more damage with 12 swordsmanship than with 9 - not quite on topic. to the OP, the link in kupp's post explains damage calculation very well; i suggest you read it if you have questions about damage calculation. |
What I meant is that a player with let's say, 12 swordsmanship, wielding a req. 12 sword will do less damage than if he'd be wielding another sword with req. 9.
In other words, after you've met the minimum requirement you'll increasingly be doing more damage, toping at 12, so swords with lower reqs will do more damage than swords with higher ones. Beyond 12 swordsmanship (with the exception for req.13 swords), the +dmg you'll gain is insignificant.
This is what I've understood by reading the wiki link (look at the math below the first table), I'm following this discussion as well trying to understand whose right and whose wrong, but for some reason I've always played GW with the notion that lower req = more damage.
R
Quote:
|
I'll give you that, reading it now even I can't tell what I'm trying to say.
What I meant is that a player with let's say, 12 swordsmanship, wielding a req. 12 sword will do less damage than if he'd be wielding another sword with req. 9. In other words, after you've met the minimum requirement you'll increasingly be doing more damage, toping at 12, so swords with lower reqs will do more damage than swords with higher ones. Beyond 12 swordsmanship (with the exception for req.13 swords), the +dmg you'll gain is insignificant. This is what I've understood by reading the wiki link (look at the math below the first table), I'm following this discussion as well trying to understand whose right and whose wrong, but for some reason I've always played GW with the notion that lower req = more damage. |
i'll try to explain it in my own words to see if that helps clear things up.
your weapon attribute is essentially a multiplier on your weapon's base damage. i believe there is a table on the damage calculation wiki page which displays the effective multiplier associated with each weapon attribute. 12 weapon mastery will act as a 1x multiplier on your weapon's base damage - higher attributes correspond with higher multipliers and lower attributes correspond with lower multipliers.
the weapon's requirement serves only to determine the weapons base damage at each attribute spec. for a weapon requiring x in an attribute the weapon's base damage will be the listed damage range for all attribute specs greater than or equal to x. for all attribute specs less than x the weapon's base damage will be the minimum damage range for its weapon type.
this means that any two weapons which differ only in attribute requirement will deal equal damage at any attribute spec greater than or equal to the higher requirement.



