Hello, doing a bit of a cleanout, wondering if anything is of value. Mods can be changed if theyd add substantial value to it quite easily. Suggestions are welcome!
Swift Winged Staff R9 Smiting Prayers 11-22
20% half skill recharge, +10 energy inscribable, half casting time 10%
Ebon Dadao Sword of Fortitude R12 Swordsmanship 15-22
Earth, 30 fortitude and Vengeance is mine 19% inscr
Silencing Shadow Bow R9 Marksmanship 15-28
Inherit 15% damage while in stance, 33% dazed duration (hornbow)
Barbed Shadow Bow of Shelter R9 Marksmanship 15-28
Inherit 20% damage while hexed, 33% bleed duration, 7 armour vs physical
Hammer Grip of Enchanting 20%
Heavy Dragoncrest Axe of Shelter R10 Axe 6-28
Inherit Damage 15% while enchanted, 33% weakness duration, 7 armour vs physical
Skull Shield of Endurance R9 Command 16 armour
44 health in a stance, inscr leaf on the wind 10 vs cold
Barbed Shadow Bow of Fortitude 15-28 R10 Marksmanship
Inherit +5 energy, 33% bleed duration, 29 health
Shocking Sephis Sword 15-22 R13 swordsmanship
Lightning damage, inscr dont fear the reaper 19% while hexed
Platinum Longbow 15-28 R10 Marksmanship Clean and Inscribable
Darkhorn Rod of Quickening 11-22 R13 Energy Storage
Half skill recharge of spells 10%, Inscr +7 energy while hexed
Defensive Air Staff of Devotion 11-22 R13 Air
20% half skill recharge, +10 energy, +5 armour, +44 health while enchanted, 19% aptitude not attitude inscr
Swift Earth Staff of Endurance 11-22 R13 Earth
20% half skill recharge, +10 energy, Half casting time 10%, 44 health in stance, inscr measure for measure
Chimeric Eye +12 energy R11 Illusion Magic
Inscription 10 armour while hexed
Ebon Lesser Highlander Blade of Enchanting 15-22 R11 Swordsmanship
Earth damage, 19% enchanting, inscr 9% half cast time
Fiery Half Moon of Fortitude 15-28 R9 Marksmanship
29 health, Inscr 15% damage while health above 50%
Crippling Sephis Sword of Swordsmanship 15-22 R13 Swordsmanship
33% cripple duration, swordsmanship +1/19%, inscr 14% damage vs hexed
Adept Dark Tendril Staff of Devotion 11-22 R13 Blood
20% half skill recharge, 10 energy, half casting time of blood magic spells 20%, health 43 while enchanted, inscr dont fear the reaper 20% damage while hexed
Shocking Bronze Scythe of Enchanting 9-41 R12 Scythe
Lightning damage, 19% enchanting, inscribable
Icy Blade Axe of Axe Mastery 6-28 R9 Axe
Cold damage, Axe Mastery +1/19%, inscr 14% damage while enchanted
Gilded Artifact of Endurance +12 energy R10 Fast Casting
43 health while in a stance, inscr 9 armour vs fire
Silver Boar Scepter of Quickening 11-22 R10 Divine Favor
Half skill recharge 10%, inscr +5 energy while health above 50%
Tower Shield 16 R9 Strength Clean and Inscribable
Defensive Air Staff of Endurance 11-22 R11 Air
Half skill recharge 20%, +10 energy, 5 armour, 45 health in stance, inscribable
Zodiac Scepter 11-22 R13 Domination
Inherit energy +4 while enchanted
Defensive Dragon Spire Staff of Valor 11-22 R13 Inspiration
Half skill recharge 20%, +10 energy, 5 armour, 58 health while hexed, inscr 19% while health below 50%
Fiery Dragon Sword 15-22 R9 Swordsmanship
Fire damage, inherit 15% damage while health below 50%
Reinforced Defender 16 R9 Motivation
Inscr poison reduce 20%
Smiting Rod of Quickening 11-22 R13 Smiting Prayers
Half skill recharge 10%, inscr 15% damage while in a stance
Might makes Right inscr +5 armour while attacking (focus item)
Cane 11-22 R9 Domination
Half casting time of spells 10%, half skill recharge 9%
Healing Ankh of Fortitude +12 energy R9 Healing Prayers
Health +24, Inscr +5 armour vs physical
Jeweled Chakram +12 energy R10 Illusion
Inherit +5 armour while health above 50%
Vengeance is Mine inscr 20% while health below 50%
Wayward Wand 11-22 R12 Fire Magic
Inherit +5 energy while hexed
Icy Wingblade Sword of Defense 15-22 R9 Swordsmanship
Cold damage, +5 armour, inscr measure for measure
Ceremonial Daggers of Defense 7-17 R9 Dagger
+5 armour
Adept Water Staff 11-22 R9 Water
Half skill recharge 19%, 10 energy, half casting time water 19%, inscr 19% health below 50%
Magmas Arm of Warding 19-35 R10 Hammer
Armour 7 vs elemental, inscr Vengeance is mine 20% while health below 50%
Axe Grip of Enchanting 20%
Sundering Sword Hilt 20% chance 20%
Furious Axe Haft 10%
Shield Handle of Fortitude 29
Caged Shortbow of Fortitude 15-28 R13 Marksmanship
29 health, inscr vengeance is mine 19% while below 50%
Writhing Focus of Fortitude 12 energy R13 Restoration
Health 28, inscr +9 armour vs fire
Shreader's Talons 7-17 R9 dagger (green)
15% vs hexed foes, 33% bleed, 30 fort
Mallyx's Whim 11-22 R9 Inspration (green)
Half skill recharge 10%, +5 energy while health above 50%
Zoldark's Focus 12 energy R9 Soul Reaping (green)
Half skill recharge 10%, +15 energy/-1 energy regeneration
There are alot of things here, so thank you in advance for going through them!
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