Locust's fury sin idea, the imbasin

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

All those people suggesting buffs: figure they'd go well on a Blossom spammer, too?

@ Igor: Morgahn spreads the love. Mainly for Hayda and for any adren junkie brave enough to join my team. FGJ! = selfish.

awry

Krytan Explorer

Join Date: Dec 2008

I use a variant of that build and essentially came up with it because I felt lazy and didn't care about spamming attacks. 1-2-3 is too much work so i just c space, spam sy and maintain enchants. Lets me do other things while i go into automode with gw.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

...did you just say that 1-2-3 is too much work?

...This, people, is why GW has gotten stupidly easy

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

If I'm hero-henching, I can't give [pain inverter] to anyone else.

Wow, people really don't read very carefully.

Quote:
Originally Posted by Xenomortis View Post
On builds like this, reactive crap such as [Pain Inverter] is wasteful. If you really want it, give it to someone else.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by bobby2
All those people suggesting buffs: figure they'd go well on a Blossom spammer, too? sure, but [[locust's fury] will trigger them faster/more often.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

you attack every 0.59 seconds
crit strikes are no problem you will get them often.
blocking is annoing, but wild blow helps a lot, and with dark fury you will have your adrenaline back in about 2 sec.
blindness is really anoing to, but dismiss condition or other anti condition skills on your orders hero help a lot.
and well, after finishing proph with moebius it became a bit boring and i want something else.

Hatchet Child

Hatchet Child

Frost Gate Guardian

Join Date: Mar 2007

Wales

No longer actively playing.

N/

[Whirlwind attack]>[Pain inverter]

if you have groups around you whirlwind is a winner with Vamp Daggers and OoV

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by now diabolical
That's not really the Point.

The Point is, that you don't suffer from any Block. in ms/db, your most important skill, [[death blossom] can be blocked.

don't forget that [dodge this] can be activated with every attack, once you get 1-hit in.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

^
Such a wonderful skill for any Physical in PvE. Am I correct in saying that the bonus damage would only apply to the target, not to the AoE splash? If not, imba!

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Paul Dawg View Post
If I'm hero-henching, I can't give [pain inverter] to anyone else.

Wow, people really don't read very carefully.
Then don't take it.


Quote: Didn't try it like that, but I would assume so seems it's attacks not attack skills.

Quote:
Originally Posted by Now Diabolical View Post
That's not really the Point.

The Point is, that you don't suffer from any Block. Death Blossom can be blocked. Moebius Strike can be blocked.
[Rigor Mortis] is a life saver against blocking enemies (give it to a hero). Or, take a stance removal, as a lot of blocking comes in the form of stances.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Axel Zinfandel View Post
Since double strikes are technically two different attacks, couldn't you activate it before the second hit in the double strike lands?
@Xenomortis Yeah, you're already /W so take Wild Blow. it's an awesome skill! I'd go with Wild Blow. If your team is so bad they cant manage without Save Yourselves for all of 3-4 seconds while you rebuild adrenaline they should uninstall.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead.

Adorable that people are sleeping on [pain inverter]. Next to ["save yourselves!" (luxon)], it's probably the single best hero-henching skill in the whole game.

And anyway...the whole question is completely irrelevant to the thread. If you don't like [pain inverter], don't bring it. End of story.

Quote:
Originally Posted by Hatchet Child View Post
[Whirlwind attack]>[Pain inverter]

if you have groups around you whirlwind is a winner with Vamp Daggers and OoV

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Argh, stop arguing about it, their both good in their own respect. Physical characters typically don't and shouldn't use Pain inverter in general PvE use. Sure, Pain inverter = certain death, but stuff blows up far too often, not to mention 10 energy is a lot for most physicals to be dealing with.

It also generally works against the goal and 'feel' (so to say)l of whatever a physical may be running, whereas Whirlwind works WITH physical builds.

It is an undeniably good skill though, especially with Assassin's Promise, and you should definitely bring it when dealing with any bosses that deal AoE

Now Diabolical

Now Diabolical

Frost Gate Guardian

Join Date: May 2008

Team Everfrost [eF]

A/

Well, I never sad that DB/MS can't be blocked.

With Locust's you don't really suffer, because there is no recharge for your attacks. That's qwhat i meant to say.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

pain inverter is good stuff yeah, and the 10 energy is not a big problem for an locust sin.
you dont have attack skills you need to pay for.
but asuran scan is nice to, just tried it.
only downside is that in HM armor can be an problem.
the +** damage from attack skills is armor ignoring but your O_O fast attacks are not.
i use vampiric daggers for this build now, dont need zealous for energy, and vampiric adds an nice +3 damage cloud.

Hatchet Child

Hatchet Child

Frost Gate Guardian

Join Date: Mar 2007

Wales

No longer actively playing.

N/

Quote:
Originally Posted by Paul Dawg View Post
OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead.

Adorable that people are sleeping on [pain inverter]. Next to ["save yourselves!" (luxon)], it's probably the single best hero-henching skill in the whole game.

And anyway...the whole question is completely irrelevant to the thread. If you don't like [pain inverter], don't bring it. End of story.
Reactive hexing sucks.

The only way your gonna get fried is if you stand there [Whirlwind attack] is a better option for you if your melee.

Quote: Originally Posted by riktw View Post
only downside is that in HM armor can be an problem. You don't need to worry about it that much if your running [Order of the [email protected]] and Using Vamp daggers Should be stealing 20hp .66 of a second.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Paul Dawg
View Post
OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead. You're talking to a Legendary Vanquisher, newbie.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Moloch Vein
View Post
You're talking to a Legendary Vanquisher, newbie. LMAO!

lgndry vnqvshr is srs bznz.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
View Post
All those people suggesting buffs: figure they'd go well on a Blossom spammer, too?

@ Igor: Morgahn spreads the love. Mainly for Hayda and for any adren junkie brave enough to join my team. FGJ! = selfish. I'd rather have FGJ! on my bar than see Morgahn spread love tbh... >.>

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Paul Dawg View Post
OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead.
If you are incapable of surviving a nuke, Pain Inverter won't help that.
If you are incapable of stopping a nuker ripping your team apart, perhaps you should examine what you are doing, instead of taking the crutch that is Pain Inverter.


Quote:
Originally Posted by riktw View Post
only downside is that in HM armor can be an problem. The majority (if not all) of your buffs will be armour ignoring. [Order of the Vampire] is Lifesteal, [Strength of Honor] and [Order of Pain] are armour ignoring. If you have Vampiric Daggers, that's also armour ignoring.
Armour is of little concern.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

I used this for the lulz, must say its pretty funny.

[build prof=a/w box dagger=14 crit=13][locusts fury][critical agility][critical eye][for great justice!][save yourselves!][ebon battle standard of honor][air of superiority][distracting strike][/build]
[build prof=n/a box curse=14 dead=10 soul=9][assassin's promise][rigor mortis][ mark of pain][barbs][enfeebling blood][weaken armor][rend enchantments][signet of lost souls][/build]

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

The effective attack speed is lower, true, but I am uncertain what the damage break point is, in other words, exactly how many damage increasing effects would you need in order to make Locust's DPS higher than what is achieved by the traditional DB/MS. It's hard to calculate this and it must be done on a case-by-case basis, but my feeling is you'd need to pump the party effects pretty damn high to do this.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Unreal Havoc
View Post
How is it insignificant when MS/DB des AoE damage aswell? You're effectively putting out more AoE damage alongside more single target damage.

Unless it's for severe bar compression there's just no valid reason that I see to take Locusts Fury over MS/DB. The attack speed doesn't mean anything when the damage from Locusts Fury is negated by armour with no armour ignoring damage.

What you're effectively saying is that because the rest of the team is ridiculously overpowered it's a good excuse to take a bad elite over a good one. I'll take MS/DB, which is double strike spamming anyway, over Locusts Fury anyday. Sorry, I understated DB, I forgot it's numbers match (and exceed at times) Mark of Pain (but it triggers nowhere near as often).
The real problem, I find, is the lead up to it. Quite often, you'll only end up using it once or twice on a target before he drops dead.
If you're using Mark of Pain, your attack rate will be higher with Locust's and will therefore, trigger Mark of Pain more often, perhaps compensating for the lack of your AoE damage.
Death Blossom doesn't really depend on allies for damage though, but is still augmented by buffs.

Another consideration, is that with locust's (and someone with suitable buffs and/or Mark of Pain), you'll be able to take and fuel Save Yourselves and perhaps take some more PvE skills to augment the damage output of you and your allies (EBSoH). Locust's gives much better bar compression and with a suitable team, only a small (if any, depending on situations) reduction in damage.

If I was running on my own or with a bunch of idiots, I'd run Death Blossom every time. However if I was in a group of competent people and we had a plan, I'd consider switching to Locust's if it would benefit us.

As for heroes, I would only every take Locust's to power Mark of Pain, but I don't think I'll ever bother with an Assassin hero.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Xenomortis
View Post
Sorry, I understated DB, I forgot it's numbers match (and exceed at times) Mark of Pain (but it triggers nowhere near as often).
The real problem, I find, is the lead up to it. Quite often, you'll only end up using it once or twice on a target before he drops dead.
If you're using Mark of Pain, your attack rate will be higher with Locust's and will therefore, trigger Mark of Pain more often, perhaps compensating for the lack of your AoE damage.
Death Blossom doesn't really depend on allies for damage though, but is still augmented by buffs.

Another consideration, is that with locust's (and someone with suitable buffs and/or Mark of Pain), you'll be able to take and fuel Save Yourselves and perhaps take some more PvE skills to augment the damage output of you and your allies (EBSoH). Locust's gives much better bar compression and with a suitable team, only a small (if any, depending on situations) reduction in damage.

If I was running on my own or with a bunch of idiots, I'd run Death Blossom every time. However if I was in a group of competent people and we had a plan, I'd consider switching to Locust's if it would benefit us.

As for heroes, I would only every take Locust's to power Mark of Pain, but I don't think I'll ever bother with an Assassin hero. There is no problem with the lead up. You're still landing effective armour ignoring damage on the target until you get into MS/DB. It takes all of two seconds to do under an IAS.

I find I can fuel Save Yourselves more than adequately with MS/DB, I really struggle to see the big deal here. If you want to be pro about maintaining uber damage negation buffs then run an Imbagon.

If you're killing stuff that quickly I'd take an Assassins Promise Sin with Ebon Vanguard Assassin Support over Locusts Fury to be honest. Go Ritualist secondary and you can throw Splinter Weapon and Ancestors Rage on it for even more AoE damage while sitting back out of the way abusing ridiculously overpowered PvE skills.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

MS-DB averages out to 44% "chance" to double strike. LFury averages out to 80%, so basically double the double-strike chance.

MS-DB cycle- 3 attacks under IAS, 2.63 seconds - average 4.3 attacks with doublestrike, add 130 damage from skills.

Same 2.63 seconds for fury- 5.4 attacks, no additional damage.

5.4 - 4.3 = average 1.1 more attacks under fury, 130/1.1 = 118. So you need to cram over 118 external damage bonus on your character for fury to beat DB... good luck.

As the OP mentioned the main advantage here is slightly better SY maintenence... but it's really slight once you do the numbers. In theory there could be some skill slot/utility advantage but I've yet to see some good things stuck in the empty slots, and these have to be skills you can use while attacking.