Locust's fury sin idea, the imbasin
riktw
400K in 2 hours is a lot, even with DTSC
anyway, how about 8 locust sins with barbs, assassin support and that celestial skill to kill shire extremely fast lol.
anyway, how about 8 locust sins with barbs, assassin support and that celestial skill to kill shire extremely fast lol.
Super Igor
how about 8 ms/db sins with barbs, assassin support and that celestial skill to kill shire extremely fast lol.
oh yes that would be fail since you forgot to take [pain inverter]...
Also, double faction weekends are ftw. ._.
oh yes that would be fail since you forgot to take [pain inverter]...
Also, double faction weekends are ftw. ._.
Paul Dawg
Ummm, no it's not, unless you don't ever want a weapon skill cast on you--like [splinter weapon], which of course would be killer on this build.
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Originally Posted by Bill Clinton
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If only other means of getting extra damage and unblockability weren't far superior. The main selling point, I believe, was:
Originally Posted by Paul Dawg
Sloppy KD isn't as good as focused KD.
Amen.
Bobby2
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Originally Posted by Tyrael_Eveningsong
![]() Tyla
As far as I know Death Blossom also triggers the "physical" bonus too.
Super Igor
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Originally Posted by Tyla
![]() As far as I know Death Blossom also triggers the "physical" bonus too.
only the two hits on your target, aoe damage doesnt.
RadaArashi
With [[Locust's Fury] and [[For great justice] using [[Critical Agility], [[Dodge This] and [[Asuran Scan] as my 3 PvE-only skills I was dealing pretty much the similar but more inconsistent DPS that I'd do with the usual MS/DB cycle.
But thats MS/DB without Asuran Scan and without AoE damage. MS/DB with Asuran Scan deals +200ish damage every Death Blossom. So I thing the only thing the Locust Fury build has over your trusty MS/DB build is that it can gain adrenaline easier, and spam adrenal skills with more frequency. Unreal Havoc
I'm struggling to see why you are running For Great Justice if you're using Locusts Fury. I also really don't see the point of using Dodge This when you can run Rigor Mortis on a Necro in your party and have him call, or micro it yourself if it's a hero.
If you want more damage why not just run Asuran Scan, and/or bring You Move Like A Dwarf to snare, kd, and interrupt targets. Bobby2
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Originally Posted by Axel Zinfandel
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No you cant do all that 'voodoo' on an MS/DB sin because if you substitute [Locusts fury] + ["dodge this!"] for [Moebius strike] + [death blossom] you're not going to have a shout that ends on you almost twice a second. So you're not going to be getting all the finale buffs.
It wouldnt even work on the one sin that was spamming SY, because SY wouldnt END and trigger the finales, it would simply be renewed doing nothing. Motivation healing.
It wouldnt even work on the one sin that was spamming SY, because SY wouldnt END and trigger the finales, it would simply be renewed doing nothing. Motivation healing.

Paul Dawg
That's like...the whole point. (Kinda like saying: "After intense analysis, my conclusion is that the only reason why you'd ever want to eat ice cream is that it tastes yummy.")
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Originally Posted by RadaArashi
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So I thing the only thing the Locust Fury build has over your trusty MS/DB build is that it can gain adrenaline easier, and spam adrenal skills with more frequency.
Unreal Havoc
Bill Clinton
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Originally Posted by Paul Dawg

The other advantage of [brawling headbutt] over [great dwarf weapon] is the timing: You can slap it on exactly when you want, and disrupt casters with vicious effectiveness. With [great dwarf weapon], you don't know exactly when you're going to do the KD; it just happens whenever the computer decides it should. Sloppy KD isn't as good as focused KD.
As for your second point, The KD isnt sloppy. It takes three quaters of a second to get off a headbutt, in which time you could have struck then twice. In which time you would have nocked them down anyway. Yes, there are ocasions where the enemy has enough time to get off a spell between knockdowns but honestly they are far and few between.
Quote: Originally Posted by Shadowmere

["Dodge This!"] (+20)[Ebon Battle Standard of Honor](+15)[barbs](+14)[strength of honor](+12)[winnowing](+4) and [great dwarf weapon](+20) with vampiric weapons. These skills alone total up to about +80 damage for every attack, two hits a second jumps you up to +160 dps. Then the base damage acounts for an additional +41 dps, not acounting for critical hits which are at high chance.
Of these skills, only the [Ebon Battle Standard of Honor] is likely to suffer down time as people move away from it occasionaly (though attacking anyone already inside will ensure they do not leave because of KD's). The rest of the skills are long duration > fast recharge and easy to maintain.
It can be easily achieved with an R/Mo hero with [strength of honor] and [winnowing] (I put [infuriating heat] on this hero, too.) And another human for your [great dwarf weapon]. The rest of the damage skills [Mark of pain][Ebon Battle Standard of Honor] Can go onto yourself or other if you like, it doesnt matter.
I guess what i'm trying to say is.... dont worry about the damage. Even with the lowest of reputation title ranks, any locust in the team will still be hitting an unblockable150+ dps with fequent knockdowns to boot.
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Originally Posted by Unreal Havoc
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What? And maintain Save Yourseleves on the party aswell?
Yes, very easily even at lowest kurzick/luxon rank. In fact if you use [Infuriating heat] also, you can spam ["Dodge this!"] every attack, not just every double strike.
Also, the KD isnt sloppy. Two attacks a second at 40% chance each hit equals an 80% chance of knockdown each second. Its better than headbutt. Your only real argument for Headbutt being better than GDW is that is cant the knockdowns cant be triggered at will. I'll show you why that doesnt matter..
If you want to interupt a specific enemy skill using headbutt, the skill must have a longer cast time than one second. It takes three quaters of a second to get the headbutt off, and unless you have amazing refelxes or spend your energy counting recharge, you're not going it get the knockdown in time. If the skill you're trying to interupt takes longer than 1 second, then you may aswell be using great dwarf weapon anyway because you'll get 3/4+ attacks off on the enemy in that time, and be pretty much guarenteed a knockdown. Not only this, but great dwarf weapon allows for the possibility to interupt one second cast skills easily AND half-second cast skills (or lower) which is almost impossible with headbutt.
Of course, none of this really matters since whoever you're attacking should be so quick they cant get off any key skills in the first place.
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Apologies for my poor maths. Its still very high.Quote:
Wat? You'd rather take two hexes that will suffer downtime when the target dies (which is quickly) rather than AP which gives energy and recharge by taking advantage of that dying?Also, the KD isnt sloppy. Two attacks a second at 40% chance each hit equals an 80% chance of knockdown each second. Its better than headbutt. Your only real argument for Headbutt being better than GDW is that is cant the knockdowns cant be triggered at will. I'll show you why that doesnt matter..
If you want to interupt a specific enemy skill using headbutt, the skill must have a longer cast time than one second. It takes three quaters of a second to get the headbutt off, and unless you have amazing refelxes or spend your energy counting recharge, you're not going it get the knockdown in time. If the skill you're trying to interupt takes longer than 1 second, then you may aswell be using great dwarf weapon anyway because you'll get 3/4+ attacks off on the enemy in that time, and be pretty much guarenteed a knockdown. Not only this, but great dwarf weapon allows for the possibility to interupt one second cast skills easily AND half-second cast skills (or lower) which is almost impossible with headbutt.
Of course, none of this really matters since whoever you're attacking should be so quick they cant get off any key skills in the first place.
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We're starting to go around in circles a little bit, so let me try to summarize.
1. If you want to bring [mark of pain] on another character or hero, by all means do so; it has nothing to do with this build or the specific question of whether to use [great dwarf weapon].
2. I can see your point that [locust's fury] makes [great dwarf weapon] especially attractive in that you're frequently getting double strikes, therefore triggering the KD chance twice. But you've optimistically overstated the KD rate not just because you can't simply add 40% and 40%, as Bobby2 pointed out, but also because you're not ALWAYS going to get double strikes. It's going to be about 75% double strikes--so your overall KD rate is going to be just about 1/2. Yes, that's very nice, but don't forget the cost: no rit can ever cast a weapon spell on you, and several weapon spells are going to be especially effective with a fast-attacking build like this one. Compare that to [brawling headbutt], which this build is able to spam like crazy, and which does KD exactly 100% of the time. If you use [brawling headbutt] a lot and get accustomed to it, you'll find that the 3/4-second activation time isn't as much of a pain as it sounds. You raise some good points, but I find your point of weapon spells rather moot. Its just not ideal to have to spam weapon skills on recharge without even having them last as long as the recharge of the skill...
Particularly [splinter weapon] is only good for its limited AoE potential. It will only strike two adjacent enemies anyway and there are much better skills to do that job. ([mark of pain] hits ALL adjacents). Whats more, [splinter weapon] does not grant additional damage to the attacks themselves whereass [great dwarf weapon] does. This is very important on a locust because every point of additional damage-per-attack adds up fast.
Also people are still overlooking the massive damage loss that is a result of having to stop attacking to cast headbutt. Likewise people are overlooking the healing lost from shouts when stopping to use headbutt.
1. If you want to bring [mark of pain] on another character or hero, by all means do so; it has nothing to do with this build or the specific question of whether to use [great dwarf weapon].
2. I can see your point that [locust's fury] makes [great dwarf weapon] especially attractive in that you're frequently getting double strikes, therefore triggering the KD chance twice. But you've optimistically overstated the KD rate not just because you can't simply add 40% and 40%, as Bobby2 pointed out, but also because you're not ALWAYS going to get double strikes. It's going to be about 75% double strikes--so your overall KD rate is going to be just about 1/2. Yes, that's very nice, but don't forget the cost: no rit can ever cast a weapon spell on you, and several weapon spells are going to be especially effective with a fast-attacking build like this one. Compare that to [brawling headbutt], which this build is able to spam like crazy, and which does KD exactly 100% of the time. If you use [brawling headbutt] a lot and get accustomed to it, you'll find that the 3/4-second activation time isn't as much of a pain as it sounds. You raise some good points, but I find your point of weapon spells rather moot. Its just not ideal to have to spam weapon skills on recharge without even having them last as long as the recharge of the skill...
Particularly [splinter weapon] is only good for its limited AoE potential. It will only strike two adjacent enemies anyway and there are much better skills to do that job. ([mark of pain] hits ALL adjacents). Whats more, [splinter weapon] does not grant additional damage to the attacks themselves whereass [great dwarf weapon] does. This is very important on a locust because every point of additional damage-per-attack adds up fast.
Also people are still overlooking the massive damage loss that is a result of having to stop attacking to cast headbutt. Likewise people are overlooking the healing lost from shouts when stopping to use headbutt.
Paul Dawg
You can shout while you're using [brawling headbutt]. In fact, you can shout anytime:
http://wiki.guildwars.com/wiki/Shout
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Originally Posted by Bill Clinton
http://wiki.guildwars.com/wiki/Shout
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Likewise people are overlooking the healing lost from shouts when stopping to use headbutt.