Locust's fury sin idea, the imbasin

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Xenomortis
Xenomortis
Tea Powered
#64
Quote: Originally Posted by Paul Dawg View Post OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead. If you are incapable of surviving a nuke, Pain Inverter won't help that.
If you are incapable of stopping a nuker ripping your team apart, perhaps you should examine what you are doing, instead of taking the crutch that is Pain Inverter.


Quote:
Originally Posted by riktw View Post
only downside is that in HM armor can be an problem. The majority (if not all) of your buffs will be armour ignoring. [Order of the Vampire] is Lifesteal, [Strength of Honor] and [Order of Pain] are armour ignoring. If you have Vampiric Daggers, that's also armour ignoring.
Armour is of little concern.
S
Super Igor
Banned
#65
I used this for the lulz, must say its pretty funny.

[build prof=a/w box dagger=14 crit=13][locusts fury][critical agility][critical eye][for great justice!][save yourselves!][ebon battle standard of honor][air of superiority][distracting strike][/build]
[build prof=n/a box curse=14 dead=10 soul=9][assassin's promise][rigor mortis][ mark of pain][barbs][enfeebling blood][weaken armor][rend enchantments][signet of lost souls][/build]
Moloch Vein
Moloch Vein
Forge Runner
#70
The effective attack speed is lower, true, but I am uncertain what the damage break point is, in other words, exactly how many damage increasing effects would you need in order to make Locust's DPS higher than what is achieved by the traditional DB/MS. It's hard to calculate this and it must be done on a case-by-case basis, but my feeling is you'd need to pump the party effects pretty damn high to do this.
Xenomortis
Xenomortis
Tea Powered
#76
Quote: Originally Posted by Unreal Havoc View Post
How is it insignificant when MS/DB des AoE damage aswell? You're effectively putting out more AoE damage alongside more single target damage.

Unless it's for severe bar compression there's just no valid reason that I see to take Locusts Fury over MS/DB. The attack speed doesn't mean anything when the damage from Locusts Fury is negated by armour with no armour ignoring damage.

What you're effectively saying is that because the rest of the team is ridiculously overpowered it's a good excuse to take a bad elite over a good one. I'll take MS/DB, which is double strike spamming anyway, over Locusts Fury anyday. Sorry, I understated DB, I forgot it's numbers match (and exceed at times) Mark of Pain (but it triggers nowhere near as often).
The real problem, I find, is the lead up to it. Quite often, you'll only end up using it once or twice on a target before he drops dead.
If you're using Mark of Pain, your attack rate will be higher with Locust's and will therefore, trigger Mark of Pain more often, perhaps compensating for the lack of your AoE damage.
Death Blossom doesn't really depend on allies for damage though, but is still augmented by buffs.

Another consideration, is that with locust's (and someone with suitable buffs and/or Mark of Pain), you'll be able to take and fuel Save Yourselves and perhaps take some more PvE skills to augment the damage output of you and your allies (EBSoH). Locust's gives much better bar compression and with a suitable team, only a small (if any, depending on situations) reduction in damage.

If I was running on my own or with a bunch of idiots, I'd run Death Blossom every time. However if I was in a group of competent people and we had a plan, I'd consider switching to Locust's if it would benefit us.

As for heroes, I would only every take Locust's to power Mark of Pain, but I don't think I'll ever bother with an Assassin hero.
U
Unreal Havoc
Guest
#78
Quote: Originally Posted by Xenomortis View Post
Sorry, I understated DB, I forgot it's numbers match (and exceed at times) Mark of Pain (but it triggers nowhere near as often).
The real problem, I find, is the lead up to it. Quite often, you'll only end up using it once or twice on a target before he drops dead.
If you're using Mark of Pain, your attack rate will be higher with Locust's and will therefore, trigger Mark of Pain more often, perhaps compensating for the lack of your AoE damage.
Death Blossom doesn't really depend on allies for damage though, but is still augmented by buffs.

Another consideration, is that with locust's (and someone with suitable buffs and/or Mark of Pain), you'll be able to take and fuel Save Yourselves and perhaps take some more PvE skills to augment the damage output of you and your allies (EBSoH). Locust's gives much better bar compression and with a suitable team, only a small (if any, depending on situations) reduction in damage.

If I was running on my own or with a bunch of idiots, I'd run Death Blossom every time. However if I was in a group of competent people and we had a plan, I'd consider switching to Locust's if it would benefit us.

As for heroes, I would only every take Locust's to power Mark of Pain, but I don't think I'll ever bother with an Assassin hero. There is no problem with the lead up. You're still landing effective armour ignoring damage on the target until you get into MS/DB. It takes all of two seconds to do under an IAS.

I find I can fuel Save Yourselves more than adequately with MS/DB, I really struggle to see the big deal here. If you want to be pro about maintaining uber damage negation buffs then run an Imbagon.

If you're killing stuff that quickly I'd take an Assassins Promise Sin with Ebon Vanguard Assassin Support over Locusts Fury to be honest. Go Ritualist secondary and you can throw Splinter Weapon and Ancestors Rage on it for even more AoE damage while sitting back out of the way abusing ridiculously overpowered PvE skills.
F
FoxBat
Furnace Stoker
#79
MS-DB averages out to 44% "chance" to double strike. LFury averages out to 80%, so basically double the double-strike chance.

MS-DB cycle- 3 attacks under IAS, 2.63 seconds - average 4.3 attacks with doublestrike, add 130 damage from skills.

Same 2.63 seconds for fury- 5.4 attacks, no additional damage.

5.4 - 4.3 = average 1.1 more attacks under fury, 130/1.1 = 118. So you need to cram over 118 external damage bonus on your character for fury to beat DB... good luck.

As the OP mentioned the main advantage here is slightly better SY maintenence... but it's really slight once you do the numbers. In theory there could be some skill slot/utility advantage but I've yet to see some good things stuck in the empty slots, and these have to be skills you can use while attacking.