Why doesn't anet fix armour clippings etc.?
Xsiriss
I mean sure, having a mini zoo and unlockable pets for pvp will be cool and i'm sure the update won't disappoint on thursday, however I would much rather they went back and fixed alot of the clipping issues with many armour sets, including shields, hair etc. clipping with it, especially things like hair.
As a side note I'd also like it if they did this fo common armour, the gloves affecting more of the arm (except chaos), and make it so that bandanna's show hair, i'm sorry but at the moment my ele looks like a cancer patient...
Thoughts?
As a side note I'd also like it if they did this fo common armour, the gloves affecting more of the arm (except chaos), and make it so that bandanna's show hair, i'm sorry but at the moment my ele looks like a cancer patient...
Thoughts?
AngelWJedi
/signed
sounds like a nice idea. i bought glasses for my necro only to see afterwards it clipped. but i dont see anet doing anything for it.
sounds like a nice idea. i bought glasses for my necro only to see afterwards it clipped. but i dont see anet doing anything for it.
skinnydarn
Id love to see them sort out clipping issues as well, but its just something thats not going to happen
Empress Amarox
Because they have to hire artists to do that, and then the changes have to be tested.
To be honest, I'd love to see a small texture fix for the female nec obsidian, which I could do myself, but they won't let me do it for them, and I don't expect them to pay an artist to fix it any time soon.
To be honest, I'd love to see a small texture fix for the female nec obsidian, which I could do myself, but they won't let me do it for them, and I don't expect them to pay an artist to fix it any time soon.
slowerpoke
clipping is near the bottom of the priority list of potential updates
Orange Milk
They are too busy with the skill update for April to work on clipping issues for armor.
Wait, no thats not right......
Wait, no thats not right......
Eragon Zarroc
meh, too lazy. shoulda been fixed soon as they were found. are annoying =(
s t e e
I think they should fix the extremely obvious ones but otherwise I could currently care less.
lewis91
Xsiriss
I know it would require resources and such, but in basically every other game graphics issues are fixed upon knowing them...things like no hair for the bandanna and hair clipping throguh stuff pisses me off so much I don't use the armour. it just seems like a standard thing to fix, just like exploits.
ightgg
/notsigned
would much rather that time and effort be put to something more important such as skill balancing and nerfing something like perma shadow form. bring skill back to gw maybe?
-Rit <3
would much rather that time and effort be put to something more important such as skill balancing and nerfing something like perma shadow form. bring skill back to gw maybe?
-Rit <3
Coraline Jones
In all truthfulness, Guild Wars has had graphical clipping since forever. When Nightfall was brand-new, I created a necromancer PvP character within a week after I got it. I noticed right away that some armor would clip right into her hair.
I mean, how many armor options do you get with default PvP characters, and Nightfall has the fewest hairstyle choices, but I was easily able to create a character with blatantly obvious clipping.
The point is, they are never going to fix stuff like this. Even if they did, people would then complain that they wasted their time and they should have fixed (x) problem instead.
I mean, how many armor options do you get with default PvP characters, and Nightfall has the fewest hairstyle choices, but I was easily able to create a character with blatantly obvious clipping.
The point is, they are never going to fix stuff like this. Even if they did, people would then complain that they wasted their time and they should have fixed (x) problem instead.
HawkofStorms
sosycpsycho
A-net has no time for your real problems when there is Bobblehead Gwen costumes, french animal gardens,and the final destruction of zaishen keys value to be made.
You should train to be a ninja, and sneak your idea onto the dart board they have monkeys throw darts at for new ideas.
Honestly I dont expect much so I am never let down, this game has improved vastly over the years but never as much as anyone would like. I think this ideal is based on pay to play mmo's where they give you some new item or zone every 2 months as a last ditch effort to keep you paying. Anet don't care if you come or go they got your money.
Mike O'Brien doesn't need your 13.99 a month the Ferrari is paid for thank you, but the color is a bit last year... Development crew make me storage panes!
You should train to be a ninja, and sneak your idea onto the dart board they have monkeys throw darts at for new ideas.
Honestly I dont expect much so I am never let down, this game has improved vastly over the years but never as much as anyone would like. I think this ideal is based on pay to play mmo's where they give you some new item or zone every 2 months as a last ditch effort to keep you paying. Anet don't care if you come or go they got your money.
Mike O'Brien doesn't need your 13.99 a month the Ferrari is paid for thank you, but the color is a bit last year... Development crew make me storage panes!
Nodakim
Quote:
I mean sure, having a mini zoo and unlockable pets for pvp will be cool and i'm sure the update won't disappoint on thursday, however I would much rather they went back and fixed alot of the clipping issues with many armour sets, including shields, hair etc. clipping with it, especially things like hair.
As a side note I'd also like it if they did this fo common armour, the gloves affecting more of the arm (except chaos), and make it so that bandanna's show hair, i'm sorry but at the moment my ele looks like a cancer patient... Thoughts? |
We dont pay enough.
Karate Jesus
I wish they would (my Asuran shields clip everything), but it'll never happen.
They don't give a rat's ass. So.....yea.
They don't give a rat's ass. So.....yea.
Kinetic Trilogy
Yeah, I made a Necro last night and I equipped one of the bonus items from the collector's edition (Insightful Soul Shrieker) and it clips right through my guild cape. :| Although I'm not too worried about that kind of clipping, stuff such as Glasses and such that costs a bit of money is a different story.
BenjZee
i can't say i've ever got too fussed about armor, it would take too long
Vilaptca
Because almost every game has clipping issues.
If you can find a way to completely get rid of this problem, you'd be a millionaire.
If you can find a way to completely get rid of this problem, you'd be a millionaire.
RupDur78
yes but armor shouldn't have cliping issues. i am still waiting for the fix to my eotn armor sets that removes the little red bloches on it.
Painbringer
I love my horns that stick out of my cape on my Canthan armor for my necro- Gives that don't touch me feeling.
Honestly the seamstresses and tailors moved to GW 2 and are currently setting up shop. Unless you have a Miss Jackson equipment failure and a boob pops out nothing will be fixed.
Honestly the seamstresses and tailors moved to GW 2 and are currently setting up shop. Unless you have a Miss Jackson equipment failure and a boob pops out nothing will be fixed.
footballfan159
i agree with the fact that these things should have been fixed but i also know they won't be... as for the hair and bandanna that cannot be fixed because they essentially replace your char's hair with a bandanna. if you want hair every1 would have to have the same hair.. like the ice crown
Sage Tylos
My main (ele) has:
1: hair clips cape
2: cape clips robes
3: staff clips cape
It never bothered me, just made me laugh. Then I got used to it, and now I never even stop to think about it anymore. It's right there in my face the whole time I'm playing, but at the same time, its like the problem isn't there at all. I no longer pay attention to it.
It would be niced if they fixed armor/weapon/cape/hair clips. But at the same time, as others have already said, there are other things that are higher on the priority list than these minor graphics isues.
1: hair clips cape
2: cape clips robes
3: staff clips cape
It never bothered me, just made me laugh. Then I got used to it, and now I never even stop to think about it anymore. It's right there in my face the whole time I'm playing, but at the same time, its like the problem isn't there at all. I no longer pay attention to it.
It would be niced if they fixed armor/weapon/cape/hair clips. But at the same time, as others have already said, there are other things that are higher on the priority list than these minor graphics isues.
Sniper22
I think that would take up way too much time and effort to do. Ya it happens, but maybe its just the graphics engine. Something to prevent in GW2, but not a realistic or really important thing in GW1. Cmon, imagine trying to fix the cape clipping when the armor has spikes in the back... I'm no programmer but I dont think its that easy.
pamelf
Even if they just made it so we could actually TRY the armour on our characters so we could see for ourselves the clipping issues before we made the decision to purchase. I'd be happy with that.
Winterclaw
Two reasons:
1. Anet are a bunch of cheap b******s. That means they aren't going to spend any more money on something they've released than they absolutely have to. When they realized the fans would keep buying games that have clipping issues, they knew they wouldn't have to spend a dime to fix them.
2. Creating new content generates more interest than fixing something that is broken. So unless something is so broken it has to be fixed and cheap as well (look how long it took them to fix that abbadon's mouth NPC) making new things takes priorities.
BONUS POINT: Has good, quality customer service ever been a major point of ANet's business? I think not. Plus fixing a bug would require them to admit they've made a mistake so you can't consider it likely for them to ever fix a bug instead of adding new content that'll probably be broken and they'll never fix that either.
Fortunately GW2 will be out in two years, they'll close down GW the day before 2 releases, and sweep everything under the rug with their wow clone.
1. Anet are a bunch of cheap b******s. That means they aren't going to spend any more money on something they've released than they absolutely have to. When they realized the fans would keep buying games that have clipping issues, they knew they wouldn't have to spend a dime to fix them.
2. Creating new content generates more interest than fixing something that is broken. So unless something is so broken it has to be fixed and cheap as well (look how long it took them to fix that abbadon's mouth NPC) making new things takes priorities.
BONUS POINT: Has good, quality customer service ever been a major point of ANet's business? I think not. Plus fixing a bug would require them to admit they've made a mistake so you can't consider it likely for them to ever fix a bug instead of adding new content that'll probably be broken and they'll never fix that either.
Fortunately GW2 will be out in two years, they'll close down GW the day before 2 releases, and sweep everything under the rug with their wow clone.
Wish Swiftdeath
Yeah it's not going to happen sadly.
Though there is always textmod
Though there is always textmod
Sca2pula
From Linsey's FAQ:
My "insert armor piece here" clips with my "insert body part here", why has this not been fixed? Will you fix it?
A: General clipping issues are usually considered minor and don't often get fixed after release. Right now, all our artists are working on Guild Wars 2 and when we do get artist time, we'd generally like to use it for making cool new stuff.
http://wiki.guildwars.com/wiki/User:Linsey_Murdock/FAQ
My "insert armor piece here" clips with my "insert body part here", why has this not been fixed? Will you fix it?
A: General clipping issues are usually considered minor and don't often get fixed after release. Right now, all our artists are working on Guild Wars 2 and when we do get artist time, we'd generally like to use it for making cool new stuff.
http://wiki.guildwars.com/wiki/User:Linsey_Murdock/FAQ
Wish Swiftdeath
Quote:
From Linsey's FAQ:
My "insert armor piece here" clips with my "insert body part here", why has this not been fixed? Will you fix it? A: General clipping issues are usually considered minor and don't often get fixed after release. Right now, all our artists are working on Guild Wars 2 and when we do get artist time, we'd generally like to use it for making cool new stuff. http://wiki.guildwars.com/wiki/User:Linsey_Murdock/FAQ |
Winterclaw
Quote:
Because almost every game has clipping issues.
If you can find a way to completely get rid of this problem, you'd be a millionaire. |
You could also preplan your weapons, armors, hair, and animations from the beginning so that all the items have to fit within certain parameters and then set the parameters so that clipping won't happen, but that'd take a dedication to quality as well as good communication.
pumpkin pie
because they can't USD 9.90 clipping pack :P~ thats why.
Empress Amarox
By the way... From a modeling standpoint... Clipping isn't exactly as easy as you'd like to think it is to fix... It takes a lot of trial and error just for tiny little things, and even then when you fix it for one thing, it is messed up for another thing.
Basically, the whole thing revolves around a biped skeleton. Like, lets say...
......o
../--|--\
.x....|....x
......-
.....|.|
.....|.|
.....-.-
Something like that... Not very complex, just a couple bones, nowhere near a real human skeleton, but enough to give fairly good amount of motions.
The whole rigging process involves telling each tiny minute little section of every piece of armor and skin just how much exactly to stick to each bone.
Example: If you ever so slightly weight the breasts to the feet, they will jiggle when the character walks.
The problem with clipping is, it's near impossible to make a model work with everything out there. The goal is pretty much making it compatible with *most* of the other models as possible.
Even when you're getting into semantics with the thought that it's just one such and such that clips with YOUR armor, consider how many armors it does NOT clip with. Generally, it's a better trade off to work this way, than not clipping with your armor/hair/shield/whatever, but clipping with all the others.
Could keep going ad infinitum, but I think that's fairly clear enough. A lot of work, very tough to get good results and not likely to happen. Just about every game has clipping somewhere, it's just a cruel fact of current technology.
Basically, the whole thing revolves around a biped skeleton. Like, lets say...
......o
../--|--\
.x....|....x
......-
.....|.|
.....|.|
.....-.-
Something like that... Not very complex, just a couple bones, nowhere near a real human skeleton, but enough to give fairly good amount of motions.
The whole rigging process involves telling each tiny minute little section of every piece of armor and skin just how much exactly to stick to each bone.
Example: If you ever so slightly weight the breasts to the feet, they will jiggle when the character walks.
The problem with clipping is, it's near impossible to make a model work with everything out there. The goal is pretty much making it compatible with *most* of the other models as possible.
Even when you're getting into semantics with the thought that it's just one such and such that clips with YOUR armor, consider how many armors it does NOT clip with. Generally, it's a better trade off to work this way, than not clipping with your armor/hair/shield/whatever, but clipping with all the others.
Could keep going ad infinitum, but I think that's fairly clear enough. A lot of work, very tough to get good results and not likely to happen. Just about every game has clipping somewhere, it's just a cruel fact of current technology.
Yawgmoth
While it was near impossible to test the gazillions of armor set combinations, they still did a terribaad job on that - there are plenty of issues with just 1 set of armor, and the worst of all and easiest to test issues come from the way characters hold various items. For example the infamous Pronged Fan...
xDusT II
Gameplay changes will always take priority over aesthetic changes and considering there are so many gameplay changes which need to be brought out ANET isn't going to waste time on cosmetics.
Empress Amarox
Quote:
While it was near impossible to test the gazillions of armor set combinations, they still did a terribaad job on that - there are plenty of issues with just 1 set of armor, and the worst of all and easiest to test issues come from the way characters hold various items. For example the infamous Pronged Fan...
|
So, they can get it done at 98% quality if they spend x time, or 90% quality if they spend y time. The powers that be always choose the 90%.
Why? Because if it takes hours longer to perfect something that most people won't notice or care about, they're still having to pay those artists, and they could be more productive money-wise by making them move on to other stuff.
The artists know this, and they're pretty much always rushed. Professional artist work is all about how good you can make something in the fastest foreseeable amount of time possible.
Trx
About the arguement that other games have clipping errors aswel; true but not nearly as many as I've seen in GW. Even some of the FoW sets have huge clipping errors. Though I understand that the artists are being rushed during creation, it doesn't really matter who is to blame internally. The fact is there are hundreds of clipping errors (some almost 4 years old) in a game that is for a large part about aesthetics, the PvE side at least (which is huge).
People pay large amounts of ingame money for armor/weapons that have the exact same stats as the cheapest parts, all for the better looks. In other games if I got armor that had a clipping error but the stats were better I would'nt care as much. I'm not saying that equal stats are a bad thing, just saying that when it's all about looks clipping errors become a bigger issue.
Then on the other hand I also understand that not paying a montly fee has to have some drawback, and the not fixing of graphical errors in existing content seems to be one of them.
People pay large amounts of ingame money for armor/weapons that have the exact same stats as the cheapest parts, all for the better looks. In other games if I got armor that had a clipping error but the stats were better I would'nt care as much. I'm not saying that equal stats are a bad thing, just saying that when it's all about looks clipping errors become a bigger issue.
Then on the other hand I also understand that not paying a montly fee has to have some drawback, and the not fixing of graphical errors in existing content seems to be one of them.
Shasgaliel
Since they are working with BLOBS this kind of issues are hard to fix and I think that it is also quite time consuming. I guess it will never happen since it is too little for too much cost and effort.
Anduin
Female mesmer Norn armor really needs a fix. She gets a hole in her butt when I zoom out. It's terrible.
They should up the textures on some armors as well. The aforementioned Norn armor's texture is a fuzzy, detail-less mess. This is only one example. For "elite" armor, this is unacceptable.
They should up the textures on some armors as well. The aforementioned Norn armor's texture is a fuzzy, detail-less mess. This is only one example. For "elite" armor, this is unacceptable.
slowerpoke
this issue is near the bottom of thousands of possible things that could be fixed
Longasc
It is just piss poor that the male 15K gladiator armor even got released with the infamous piss spot on the skirt in place.
And they also did not fix it years later.
This clipping issue is even visible if players are standing still.
Now someone tell me their testers only looked at the armor from the rear or nobody noticed it. That they missed something so obvious could be a hint that they are part of the skill balancing team. :>
And they also did not fix it years later.
This clipping issue is even visible if players are standing still.
Now someone tell me their testers only looked at the armor from the rear or nobody noticed it. That they missed something so obvious could be a hint that they are part of the skill balancing team. :>