Quote:
Originally Posted by Konig Des Todes
Interesting avatar for that comment, gave me a chuckle. Anyways, Guild Wars is free to play. You don't need the storage, unlock packs, or name/look changes to play the game.
If anything should change regarding the online store - storage panels should be reduced a little. If that.
If anything should be changed with the character looks (creation and stylist) it is that the creation options (hair, color, etc.) shouldn't be limited to location.
Also, if I remember correctly, for the Nightfall beta, Ritualists and Assassins had Elonian faces and hair. If I am remembering correctly, those should be re-added to at least the stylist (overall options if they do the directly above).
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It's
buy to play and the ones who were buying all campaigns and add-ons when they were released paid good money for that, unlike 50% off promotions like now. Stop applying f2p + item shop logic to b2p games. Google Diablo 2 and stop talking bullshit.
EDIT: I didn't mean to insult you in any way or people who share your view, but think more of this. What Anet is doing is basically a PRECEDENT because people pay not small money for full access to game contents with all additional campaigns and then they are told they can get an advantage (unlock packs) or cosmetic change for real money.
No offense but it's not actual content, like BMP. I can't believe people were so successfully BRAINWASHED into thinking that instead of paying for the game they have the right to expect continuous support and content they SHOULD BE GRATEFUL that game servers are working at all, that bugs are fixed and content added.
Now, they just pushed the line further with this 'aesthetics' pack, where new Zaishen Island was basically a pretext to push microtransactions further and call it a 'big content update promised to players based on their needs and expectations'. People, don't buy that cheap lie! Game is over now, they did it, but it's up to you if they think of another such stupid or even more idiotic idea in the future. You have to draw a line somewhere, you know?
All traditional b2p games, be it singleplayer or multiplayer on dedicated servers didn't resort to such cheap tactic of getting money. They were improving the title all the time to get more sales as well as keeping online servers working to eventually release a sequel later but even then they didn't scrap previous title. Say what you want, but server technology is getting cheaper and cheaper, so don't get fooled to thinking game won't be operational without these transactions. Bullshit, when you make a game businessplan such as GW you acknowledge you pass X number of sales and will have the money for continuous support at least for 10 next years, as well money to make a new title or paid content. It's an investment, not a ****ing charity and it's planned very well. Learn to distinguish greed from real needs of the game.
Btw, since past 2 years I encounter lags in the servers unlike during the launch so I presume money gained from those kits wasn't spend on improving quality service of original game but something else, like premium pay for the boss or development of new title. I'd like an explanation on that, situation didn't improve at all since microtransactions for me. Thus, spare me explanations that additional money will increase quality of service. If anything, it will make content avaible through b2p model even less attractive in the future.