As we all know, the elite skill 'Withdraw Hexes' is absolutely useless, made even more useless and pathetic by the recent buff to PnH. So, i have thought of a new use for Withdraw Hexes that would make it more usable and serve a more unique purpose and wanted someone's opinion.
Withdraw Hexes 10e, 12 recharge, 1 sec casting time
Skill definition: Remove (one... three) hexes from target ally and allies in the
area of that target. If a hex was removed from your target, he is also healed
for (10... 100) health
That would definitely make the skill extremely useful and also help to counter LC necros running rampant. Please post thoughts on whether this would be balanced, or if it would be overpowered.
Withdraw Hexes 10e, 12 recharge, 1 sec casting time
Skill definition: Remove (one... three) hexes from target ally and allies in the
area of that target. If a hex was removed from your target, he is also healed
for (10... 100) health
That would definitely make the skill extremely useful and also help to counter LC necros running rampant. Please post thoughts on whether this would be balanced, or if it would be overpowered.