Withdraw Hexes buff proposition

Xx Confuto Xx

Ascalonian Squire

Join Date: Feb 2009

GMT-5 (EST)

Mo/W

As we all know, the elite skill 'Withdraw Hexes' is absolutely useless, made even more useless and pathetic by the recent buff to PnH. So, i have thought of a new use for Withdraw Hexes that would make it more usable and serve a more unique purpose and wanted someone's opinion.

Withdraw Hexes 10e, 12 recharge, 1 sec casting time
Skill definition: Remove (one... three) hexes from target ally and allies in the
area of that target. If a hex was removed from your target, he is also healed
for (10... 100) health

That would definitely make the skill extremely useful and also help to counter LC necros running rampant. Please post thoughts on whether this would be balanced, or if it would be overpowered.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

I do think it should be buffed somehow, personally i think moving it to the protection prayers attribute would make it a lot more useful, that way you can use it on a utility on any/mo class rather than only a monk primary being as it's attributed to divine favor.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

[Divert Hexes] <--- Read the description... Duplicate skill pretty much except it removes hexes from balled up allies (which is your problem in the first place) instead of removing conditions

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Pretty sure the best counter to LC necros is nerfing the power creep that was put on it in the first place.

But since quality nerfs are nonexistent, and the main point is to compete with Peace and Harmony, how about an elite Holy Veil? Fight power creep with more power creep!

10e - 1c - 10r - Divine Favor
Elite Enchantment Spell - Remove (1...6) hexes from target ally. For each hex removed, hex spells take 100% longer to cast on target ally for (0...3) seconds.

GG hexway.

Oh, and to stay completely on topic to what OP has asked - yeah, Icy pretty much summed it up. The proposed change isn't really different enough from Divert Hexes to warrant being another monk elite.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Divert Hexes:
Remove all hexes from target ally, target ally and you gain 0...2 energy for each hex removed.

R-8
E-10
C-3/4

That is what I wanna see!

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Quote:
Originally Posted by Zodiac Meteor View Post
Divert Hexes:
Remove all hexes from target ally, target ally and you gain 0...2 energy for each hex removed.

R-8
E-10
C-3/4

That is what I wanna see!
That still doesn't fix Withdraw Hexes.

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

How about making it similar to Draw Condition?

5e, ½ cast, 2r

Spell. Transfer all hexes from target other ally to yourself. You are healed for 6..24..33 for each hex acquired.


Bye hexway.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Just don't use it. Use WoH or PnH. End of story. ^^ negativity ftw.