As it stands, the Canthan events of the Birthday Celebration, Dragon Festival, Canthan New Year, and every other previous Gamer/Boardwalk weekend that I can remember have a very significant flaw.
That is, you are introducing two PvP formats which rely on fast and accurate reactions (Dragon Arena being the need to attack, cancel, dodge, and move smoothly; Rollerbeetle Racing being the need to not get bodyblocked by other beetles, watching out for distance to other beetles, rubberbanding around corners, etc.) at the same time as AFK events (Nine Rings, Rings of Fortune, etc.). What this has resulted in is a large number of players standing around and doing pretty much nothing, except sucking up game resources and giving a globally higher latency, as well as the occasional lag spike, and having this go on not only with the normal activities of actively playing users, but with these two festival arenas in which players become severely crippled to be having such time spikes.
The solution to this problem could go two ways, one of which would involve eliminating the Nine Rings and similar games, and one which wouldn't.
1. Shift the playing time of AFK games.
Very simply, don't have the Dragon Arena and Rollerbeetle Racing open on the same weekends as you have Nine Rings and other AFK games. This will allow players of those arenas to experience less strained sessions by not having a large amount of non-doers standing around and making the lag worse than it needs to be.
2. Remove Nine Rings and similar formats.
It is my hope that GW moves further away from a game that rewards players for simply doing nothing. While there is a degree of monetary value that one must put forward to use the Nine Rings and other games, the games themselves are played simply by being there. No participation past that is necessary, so many players can simply leave their computer and do other things. This indirectly affects players that actually want to do something with their time, and so it should be removed. But, since the AFK games currently seem to be the way to complete the Lucky/Unlucky titles in the most reasonable time span, gains in Lucky/Unlucky points need to be generated, or rewards towards said titles need to increase.
In addition to removing these AFK games, the amount of Lucky/Unlucky points dished out currently through things such as Lockpicks or Clovers should be increased. Other things could become available for rewarding Lucky/Unlucky points, ideas on which I have few of.
Adjusting the Lucky Titles (Removal of AFK games)
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Although I understand your point regarding the Lucky/Unlucky titles, the Boardwalk is very important to the economy. It functions as a gold sink for players to turn to when working towards titles.
Many players who are using Nine Rings this time around are planning to accumulate at least 1 hour over the duration of the celebration. That means about 73.5k will be removed from the game per person per day. That's a lot of money.
I do however, support moving the Ning Rings and Rings of Fortune to a separate time than the Dragon Arena and Rollerbeetle Racing.
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Originally Posted by http://guildwars.wikia.com/wiki/Nine_Rings
Nine Rings will cost approximately 204 tickets (~3k) per hour or 4,903 tickets (~73.5k) per 24 hours to play, regardless of which ring you stand in
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I do however, support moving the Ning Rings and Rings of Fortune to a separate time than the Dragon Arena and Rollerbeetle Racing.
shifting the rings to a different time would be nice i suppose. that way more people can focus on gamer title or farming. But like Ariena Najea said, these games function as the largest gold sink in the entire game. people throw 100's of platinum directly back into the game per account in a single weekend. it's extremely important to game economy and preventing inflation.
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=/ wish Dragon Arena and Rollerbeetle Racing'd stay permanently.....there just isn't enough time in a festival span of time to attempt to max the gamer title.....as much as I like the title i like those 2 games, as well as costume brawl and snowball arena quite a bit. *sigh* .... December is soooo far away lol.
And agree on a seperate weekend for afk games.
And agree on a seperate weekend for afk games.
E
to OP, having much more pple online afking is making less lag than more player really playing arenas and else.
I doubt afk games is creating more lags than only non-afk games that involves more dataflows.
Moreover its paradoxally incite players to profite of IRL by letting their char still evolving but without having to spend time online for it.
My 2 cents.
I doubt afk games is creating more lags than only non-afk games that involves more dataflows.
Moreover its paradoxally incite players to profite of IRL by letting their char still evolving but without having to spend time online for it.
My 2 cents.
I
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=/ wish Dragon Arena and Rollerbeetle Racing'd stay permanently.....there just isn't enough time in a festival span of time to attempt to max the gamer title.....as much as I like the title i like those 2 games, as well as costume brawl and snowball arena quite a bit. *sigh* .... December is soooo far away lol.
And agree on a seperate weekend for afk games. |
^ Initially I thought that would "devalue" the skillz title, but then reality hit me. Still, it may make it less of a special thing.
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As for the clash; AFK overnight/when...AFK, and play DA etc otherwise. What's the problem? The time spent playing DA is going to be a small %age of the time on the rings, so it's best of both worlds.
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As for the clash; AFK overnight/when...AFK, and play DA etc otherwise. What's the problem? The time spent playing DA is going to be a small %age of the time on the rings, so it's best of both worlds.
/signed for removal.
I'm against all the AFK 'gameplay' replacing real playable content, and sadly there's a lot of it in GW.
The lucky afk ring games are the most obv example but there are more
- leeching in FA/JQ is encouraged because of crappy /report and dishonor.
- Legendary Defender of Ascalon got no alternative ways to obtain without having to AFK for many hundreds of hours - what a waste of electricity
- imba skills/builds like perma sf and 600hp make completing hm dungeons all about paying the runner and staying afk
- Dragon Festival presents drops were a great fun event in it's original form but got nerfed to 100% afk'able nonsense.
I'm against all the AFK 'gameplay' replacing real playable content, and sadly there's a lot of it in GW.
The lucky afk ring games are the most obv example but there are more
- leeching in FA/JQ is encouraged because of crappy /report and dishonor.
- Legendary Defender of Ascalon got no alternative ways to obtain without having to AFK for many hundreds of hours - what a waste of electricity
- imba skills/builds like perma sf and 600hp make completing hm dungeons all about paying the runner and staying afk
- Dragon Festival presents drops were a great fun event in it's original form but got nerfed to 100% afk'able nonsense.




keeping the pc on all those hours afk is not very green to say the least...