I looked and didn't see anything on this, so feel free to point and laugh and/or close if this has already been suggested, or especially if it's possible in-game.
So I was looking last night at the Zaishen reward guys, and I realized that once I get Heavy Equipment Packs for my characters, the only thing I'll really have a use for are the sweets, alcohol, party points, etc. Then I also realized that my Zcoins that are currently Silver can't go back to being Copper.
My suggestion: under the Silver Rewards, there should be 50 Copper Zcoins for 1 Silver. Similarly, under the Gold Rewards, there should be 10 Silver Zcoins for 1 Gold. If this can't be done, aka if the merchant code won't allow multiple items to be given for one item, add an NPC trader/collector who can.
Zaishen Coins backwards compatibility
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I reckon that as you can only "upgrade" coins yourself, there should be a slight penalty for "downgrading", like 40 coppers for 1 silver? And maybe 8 silvers for 1 gold? (With some gp costs)
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At the same time though, if accepting a penalty would be the way that Anet would find a way to implement this, I would accept it.
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I reckon that as you can only "upgrade" coins yourself, there should be a slight penalty for "downgrading", like 40 coppers for 1 silver? And maybe 8 silvers for 1 gold? (With some gp costs)
I agree with Crimzon though. |
50 coppers and some gold is asked for 1 silver.
If you trade back the silver for 50 copper, your down some gold. Perhaps they even ask you some cash for it?
/signed
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Isn't the downside that you lost the money you paid to get to silver - gold?
50 coppers and some gold is asked for 1 silver. If you trade back the silver for 50 copper, your down some gold. Perhaps they even ask you some cash for it? /signed |
Think of it as a transaction fee: If you go to a bank, and want to convert some money into another currency, you lose a bit of that money, so that the company can make some money. The same would go here.
I admit it's a pain, but I would rather have some realism, and thought before using coins, rather than just randomly making lots of golds just because they look cooler, and then return to copper when needed. Would also help some people understand the value of money, before playing around with it. Some people should learn from this, seeing as how we (the world) is in a tougher economical situation.
But yeh, there should be a way to convert, somehow.
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Seriously? Who cares about that?
MMOs have economies to offer a diversity of meaningful rewards for grinding a variety of content. It has absolutely nothing to do with some marketing simulation. (unless you are playing EVE or something)
The only reason we have gold/copper/silver is because of 250 as a maximum stack size.... IE just copper at the current value would fill your inventory too fast, and increasing the value of copper limits the granularity with which they can reward points. For actual gold/plat, GW wisely avoided the entire mess of currency conversion because it does nothing but needlessly complicate gameplay, just like these coins are doing (albeit they had to use it as a workaround here to deal with an aging engine.)
Gold conversion is enough of a penalty and would be yet another prestige sink Anet seems to so eagerly want.
MMOs have economies to offer a diversity of meaningful rewards for grinding a variety of content. It has absolutely nothing to do with some marketing simulation. (unless you are playing EVE or something)
The only reason we have gold/copper/silver is because of 250 as a maximum stack size.... IE just copper at the current value would fill your inventory too fast, and increasing the value of copper limits the granularity with which they can reward points. For actual gold/plat, GW wisely avoided the entire mess of currency conversion because it does nothing but needlessly complicate gameplay, just like these coins are doing (albeit they had to use it as a workaround here to deal with an aging engine.)
Gold conversion is enough of a penalty and would be yet another prestige sink Anet seems to so eagerly want.
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who cares anyway? When you have the equipment pack - what do you need the coins for? Redo a whole mission to buy... a champagne popper?
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The basic point of this thread is that if there's a system in place, it shouldn't punish you for trying to get greater rewards, and it should be a complete workable system. When you buy something that costs $2.27 and you have $3.00, you don't get screwed out of 73¢. Similarly, if you want two Zaishen Keys and a Deep Scroll, and you only have 3 Gold Zcoins, you should be able to purchase them - under this system, you can't, even though you have more than the equivalent cost.
/signed
A bit of forethought and planning can make this unnecessary, but it does seem as something of a non-brainer that the coins should be able to be converted both ways.
Personally, I think it would have been better implemented as another kind of faction, but I guess that would have taken more time to set up.
A bit of forethought and planning can make this unnecessary, but it does seem as something of a non-brainer that the coins should be able to be converted both ways.
Personally, I think it would have been better implemented as another kind of faction, but I guess that would have taken more time to set up.

