I don't think anyone has suggested this, so here is a different way that they could code an armor storage solution by reusing the data stored in the HoM.
Put an NPC in you HoM that will craft you a replica of any armor piece that you have dedicated there. It would cost only a minimal amount of gold - comparable to creating a festival hat. The only difference is that the armor you get from this guy would not be sale-able (price = 0) and you cannot salvage it for ingredients. You could trash it, just like starter weapons. In all other aspects of appearance, armor rating and the ability to add/remove runes to it, it is the same as the original armor pieces. .
It would come bare of any runes or insignias.
This way, if you wanted, you could dedicate your obsidian armor, then salvage it for a chance to get a few ectos back when you're sick of it, and then a few months later when you feel nostalgic you can recraft it for cheap.
The main benefit of this approach would be ArenaNet could simply reuse the information stored in the character-based HoM datafile and not have to allocate server space for everything going into the storage bags.
The main drawback I see is that people might fill up their storage with additional runes and insignias that they want to hold on to to swap in and out of this craft armor.
This is mainly a solution for those that want to have multiple elite sets on multiple characters.
This idea just seemed like a more simple and less data intensive way to handle the armor issue than to add these storage packs that won't really help make it easier to have 3-4 elite armor sets for more than two characters without a TON of grinding Zquests.
M


