Dealing with hex-heavy areas as a melee using h/h.
Forgotton200
How do you deal with heavy-hex area as a melee (such as [faintheartedness], [reckless haste], [blurred vision], [shadow of fear], [meekness], etc.? I'm using the sabway heroes and henchman and just having one hex removal doesn't cut it.
I was thinking of replacing the restoration necro with this:
[Divert Hex Monk;OwYT0yHDTiTrlAZIMKH8uKgQmA] (minus the pve skill, took this from the Doa Hero way thread)
and bring two other monk henchmans instead but I think it's better to receive a suggestion instead. What do you guys do for these areas?
I was thinking of replacing the restoration necro with this:
[Divert Hex Monk;OwYT0yHDTiTrlAZIMKH8uKgQmA] (minus the pve skill, took this from the Doa Hero way thread)
and bring two other monk henchmans instead but I think it's better to receive a suggestion instead. What do you guys do for these areas?
Axel Zinfandel
[Peace and Harmony]?
riceangel
Think N/Mo is a viable idea instead of a monk, move all of ur monk prots on the mm onto it and then boost ur mm's healing preayers
Personally the only hex removal i bring is convert hexes on my mm. Though it is frustrating to try and wack away with so many hexes, there is never enough to keep your party clean from hexes,so i forgo having heavy hex removal. Battles dont last long anyway
Personally the only hex removal i bring is convert hexes on my mm. Though it is frustrating to try and wack away with so many hexes, there is never enough to keep your party clean from hexes,so i forgo having heavy hex removal. Battles dont last long anyway
zelgadissan
PnH is good but if I'm taking a monk I want his elite to be either Word of Healing or Ray of Judgment; personally I like slapping [Empathic Removal] on non-monk characters for support along with the monks doing normal monk stuff like Cure Hex.
Forgotton200
PnH looks great for heavy hex/condition area but one thing I'm worried about is energy management. I'm planning on replacing the restoration necro for this monk but I hear monks aren't ideal as proters and energy management is hard for a monk hero.
Found this build earlier, how would a monk hero do with this?
[Mo/E;OwYT0wHDVShQLSg4BMMaiAZIgA]
Found this build earlier, how would a monk hero do with this?
[Mo/E;OwYT0wHDVShQLSg4BMMaiAZIgA]
zelgadissan
[[Dismiss Condition] > [[Mend Condition] - otherwise the PnH will probably just end up over and over on himself since Mend can't self-target. Also, from an OCD standpoint, Mend's description isn't right so it bothers me to read (doesn't mention that it can pull Cracked Armor - and yes I know Cracked Armor didn't exist at the time the skill was made >.<)
Aura of Stability is mostly a waste in PvE for the reason you mentioned, heroes don't really pre-prot well unless you micro it yourself. I'd put something simple like a RoF in there to catch damage. Also, from a personal standpoint, I prefer Prot Spirit to Spirit Bond since some enemies, particularly HM bosses, can hit consistently for 300+ damage, and Spirit Bond just doesn't really take the edge off.
Aura of Stability is mostly a waste in PvE for the reason you mentioned, heroes don't really pre-prot well unless you micro it yourself. I'd put something simple like a RoF in there to catch damage. Also, from a personal standpoint, I prefer Prot Spirit to Spirit Bond since some enemies, particularly HM bosses, can hit consistently for 300+ damage, and Spirit Bond just doesn't really take the edge off.
Omgopolis
Depends on the team build. If I'm using a melee heavy team with paragon heroes then a couple copies of empathic removal is nice. Otherwise if I'm rolling with necro heroes taking convert hex and disabling it works well enough to keep me clean, or at least remove nasty stuff like vocal minority when I need to do SY/TntF.
Cherng Butter
Just use survivors, radiant doesn't really help with energy management. 40 ish energy should be fine, really. Aegis won't be spammed.
Dawn Angelheart
i would just run a heal bar +
[Peace and Harmony] [Cure Hex] [Protective Spirit]
works in most area's.
[Peace and Harmony] [Cure Hex] [Protective Spirit]
works in most area's.
legacyofkain85
from my experience with this game(vanquished everything twice) one of the best ways to counter hex heavy areas in pve is to have 1 or 2 hex removal spells,and just ignore the rest of them and focus on killing the mobs.Also a monk primary with[divert hexes],will burn their mana bar fast,and its also inefficient because u waste your elite and a hero slot for a monk instead of bringing more dmg,so focus on killing the mobs instead of removing hexes.I would advice to only bring a dedicated hex remover when doing an elite area like fow or doa with heroes ,than yes either bring a [peace and harmony] monk hybrid or a[divert hexes] necro(imo better than monk).For most areas[cure hex],[remove hex] would suffice,or u could also try[spotless mind].
Also imo one of the most annoying hexes that u can find is[suffering],because it can cover all the team,lots of necro mobs have it and heroes/hench waste their energy removing a -3 degen hex from u.
Also imo one of the most annoying hexes that u can find is[suffering],because it can cover all the team,lots of necro mobs have it and heroes/hench waste their energy removing a -3 degen hex from u.
Archress Shayleigh
Lol. [peace and harmony] FTW. Drop the SS hero and get a monk with PnH.
Cebe
Whilst I think Peace and Harmony is possibly the way forward, I just wanted to throw another suggestion out there, since everyone in here is throwing around Monk builds. Forgotton200 says he uses Necromancer teams a lot, so how about integrating more Hex Removal into the 3-necro setup?
[build prof=N/Me name="Necro/Mesmer" box Curses=12+1+1 Soul=10+1 Inspiration=8][Expel Hexes][Hex Eater Signet][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build]
[build prof=N/Mo name="Necro/Monk" box Curses=12+1+1 Soul=8+1 Protection=10][Divert Hexes][Convert Hexes][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Chant][/build]
[build prof=N/Me name="Necro/Mesmer" box Curses=12+1+1 Soul=10+1 Inspiration=8][Expel Hexes][Hex Eater Signet][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build]
[build prof=N/Mo name="Necro/Monk" box Curses=12+1+1 Soul=8+1 Protection=10][Divert Hexes][Convert Hexes][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Chant][/build]
ajc2123
Quote:
Originally Posted by Cebe
Whilst I think Peace and Harmony is possibly the way forward, I just wanted to throw another suggestion out there, since everyone in here is throwing around Monk builds. Forgotton200 says he uses Necromancer teams a lot, so how about integrating more Hex Removal into the 3-necro setup?
[build prof=N/Me name="Necro/Mesmer" box Curses=12+1+1 Soul Reaping=10+1 Inspiration=8][Expel Hexes][Hex Eater Signet][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build]
[build prof=N/Mo name="Necro/Monk" box Curses=12+1+1 Soul Reaping=8+1 Protection=10][Divert Hexes][Convert Hexes][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build] ^ great idea ^
You get good hex removal without sacrificing ALL damage
[build prof=N/Mo name="Necro/Monk" box Curses=12+1+1 Soul Reaping=8+1 Protection=10][Divert Hexes][Convert Hexes][Insidious Parasite][Mark of Pain][Enfeebling Blood][No Skill][Signet of Lost Souls][Resurrection Signet][/build] ^ great idea ^
You get good hex removal without sacrificing ALL damage
Improvavel
Situations like these is why I love to have ability to get hand on the extra 3 heroes by a second account or why I would love to get all the 8 heroes.
Having the chance to get paras and bring [[expel hexes], [[empathic removal] and stuff like that is invaluable.
Having the chance to get paras and bring [[expel hexes], [[empathic removal] and stuff like that is invaluable.
Trader of Secrets
Necros are very versatile. A variant I use for my 3-necro discord team is a n/mo prot. In hex heavy i carry usually 2 hex removal on this guy, (my bomber also carries one)
AtomicMew
If you can get a partner and do 2-man discordway, this area is a breeze. You wouldn't actually need to do anything, except for the griffins with SB. Killing fast = less hexes > more hex removal.
Btw, if you're an assassin, it's actually faster to farm books. You can get 3.5k in ~10 minutes, which is better than Varajar in the best case scenario.
Btw, if you're an assassin, it's actually faster to farm books. You can get 3.5k in ~10 minutes, which is better than Varajar in the best case scenario.
Paul Dawg
People are right that there's no better hex-removal skill than [peace and harmony]. The problem is that you're sacrificing your elite for something that really doesn't do much EXCEPT for removing hexes. So that means you must have a damned good reason to use it. Now there are a few such zones, but ... frankly, the hexes that the OP listed aren't really devastating enough for me to want to gimp a monk with [peace and harmony]. The hexes I really fear as a melee are [soothing images], [spiteful spirit], and sometimes [empathy]. Those are the ones that threaten your life and/or totally shut you down. To a lesser extent, I also fear [binding chains], [pacifism], and [amity].
Edited to add: For a much cheaper investment, throwing [spotless mind] onto your healer or hybrid bar can make a difference in moderately hex-heavy areas too. The annoying thing about that skill is that most ppl don't have more than 14 Healing Prayers on their heroes, and in order to eliminate a third hex, you need 15.
Edited to add: For a much cheaper investment, throwing [spotless mind] onto your healer or hybrid bar can make a difference in moderately hex-heavy areas too. The annoying thing about that skill is that most ppl don't have more than 14 Healing Prayers on their heroes, and in order to eliminate a third hex, you need 15.
Super Igor
Carboplatin
I run a para myself and have never found the need to waste an elite skill on Hex removal. I've vanquished every zone and every mission H/H.
For Hex heavy areas, I run 3 Offensive heros, usually 1 Mes, 1 Nec, 1 whatever i feel at the moment.
I would simply put 1 copy of removal hex on them and never had a problem. If 3 copies of remove hexes can't save you, chance are you are doing something else wrong. Try taking down the target faster so not all your bars are pink?
This is for PvE of course. Nothing in PvE really calls for PnH.
-I run an imba 95% of the time, so i know about the melee hate.
For Hex heavy areas, I run 3 Offensive heros, usually 1 Mes, 1 Nec, 1 whatever i feel at the moment.
I would simply put 1 copy of removal hex on them and never had a problem. If 3 copies of remove hexes can't save you, chance are you are doing something else wrong. Try taking down the target faster so not all your bars are pink?
This is for PvE of course. Nothing in PvE really calls for PnH.
-I run an imba 95% of the time, so i know about the melee hate.
superraptors
id just run 3 rojs with 3 smite hex, steamroll these areas
Quote:
most ppl don't have more than 14 Healing Prayers on their heroes, and in order to eliminate a third hex, you need 15
umm enchanting mod says hiQuote:
________
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Gigashadow
I have [Divert Hexes] on my curses/prot necro, and thought it was a worthwhile trade for what I previously had, [Spiteful Spirit]. It adds some decent red barring, which can be good depending on how much healing your setup has (I try to go with the minimum of healing possible, and prefer to split my healing/defense across multiple characters rather than having dedicated offense and defense characters). You're almost always getting rid of a condition or two as well when you take a hex off. Only a necro primary can afford to use this, however.
Hanging Man
For hex heavy areas I usually have my monk heroes run this
[peace and harmony][cure hex][spotless soul][spotless mind][patient spirit][ethereal light][remove hex][resurrection chant]
[peace and harmony][cure hex][spotless soul][spotless mind][patient spirit][ethereal light][remove hex][resurrection chant]
Carinae
This is a really good question, and I have spent some time developing a solution for it. However, the solution might not be to everyone's liking as it may require a change of play-style, particularly for Sabway/Discordway players.
I developed this build for Morostav Trail VQs, which is heavy on conditions and moderate on hexes. It seems to work just fine in other areas and kills at least as fast as Discordway with the same durability.
Hero 1: E/Mo - Ether-Prot
13 ES
10 Prot
10 Heal
Protective Spirit
Spirit Bond
Dwayna's Kiss
Infuse Health
Convert Hexes
Aegis
Ether Renewal
Aura of Restoration
Hero 2: N/Mo - Smiting Orders
13 Blood
11 SR
10 Smiting
Order of Pain
Dark Fury
Empathic Removal
Smite Hex
Smite Condition
Strip Enchantment
Masochism
Strength of Honor (disabled)
Hero 3: N/* - Jagged Bomber
16 Death
13 SR
4 Blood
Death Nova
Jagged Bones
Vampiric Minions
Fiends
Blood of the Master
Foul Feast
Dark Bond
Infuse Conditon
Henchmen:
Devona
Sword hench (favor Talon if available)
Archer (favor Zho if available)
Prot hench (if unavailable, healer hench, or rit is passable)
Since you are the melee, it's strongly advisable to be running SY anyway. This build doesn't require it, but adding insult-to-injury is a good way to win, so run it.
This has been tested with a Sin and War as the lead melee. Works equally well, you don't need to adapt the build at all between them. I would think a Para could run it just fine. Ranger? Dunno, I won't say no, but I'd expect it to be harder. Maybe, I'm wrong though.
Melee henchmen are selected for their synergy with Orders, and incidental skills. Devona's Charge! works on minions too, so it's a team-wide IMS. (For once this crappy hench skill helps)
The E/Mo Ether-Prot was build specifically to synergize with a prot-henchman. H/H won't recast a existing enchantment, so you'll get Aegis-chaining (yay), and proper PS+SB stacking. There are three party-wide enchants (Orders and Aegis), along with several point enchants, which make Dwayna's Kiss very effective. Infuse is used often and effectively. He will only use Convert when needed (not as a heal) and he self-maintains ER and AoR without microing. This bar is hero-proof. He CAN'T miscast. He CAN'T run out of energy.
Other Benefits:
Triple hex removal and triple cond-removal. (or 4x for both, depending on how you count Empathic)
Enchant removal
Automatic e-management AND self-heals for all heroes.
Order of Pain and SoH for melee buffing
Adrenaline boosting
Devona and the Archer usually have a few interrupts/KDs available, as well as a few extra conditions.
Try it out, feel free to leave feedback.
I developed this build for Morostav Trail VQs, which is heavy on conditions and moderate on hexes. It seems to work just fine in other areas and kills at least as fast as Discordway with the same durability.
Hero 1: E/Mo - Ether-Prot
13 ES
10 Prot
10 Heal
Protective Spirit
Spirit Bond
Dwayna's Kiss
Infuse Health
Convert Hexes
Aegis
Ether Renewal
Aura of Restoration
Hero 2: N/Mo - Smiting Orders
13 Blood
11 SR
10 Smiting
Order of Pain
Dark Fury
Empathic Removal
Smite Hex
Smite Condition
Strip Enchantment
Masochism
Strength of Honor (disabled)
Hero 3: N/* - Jagged Bomber
16 Death
13 SR
4 Blood
Death Nova
Jagged Bones
Vampiric Minions
Fiends
Blood of the Master
Foul Feast
Dark Bond
Infuse Conditon
Henchmen:
Devona
Sword hench (favor Talon if available)
Archer (favor Zho if available)
Prot hench (if unavailable, healer hench, or rit is passable)
Since you are the melee, it's strongly advisable to be running SY anyway. This build doesn't require it, but adding insult-to-injury is a good way to win, so run it.
This has been tested with a Sin and War as the lead melee. Works equally well, you don't need to adapt the build at all between them. I would think a Para could run it just fine. Ranger? Dunno, I won't say no, but I'd expect it to be harder. Maybe, I'm wrong though.
Melee henchmen are selected for their synergy with Orders, and incidental skills. Devona's Charge! works on minions too, so it's a team-wide IMS. (For once this crappy hench skill helps)
The E/Mo Ether-Prot was build specifically to synergize with a prot-henchman. H/H won't recast a existing enchantment, so you'll get Aegis-chaining (yay), and proper PS+SB stacking. There are three party-wide enchants (Orders and Aegis), along with several point enchants, which make Dwayna's Kiss very effective. Infuse is used often and effectively. He will only use Convert when needed (not as a heal) and he self-maintains ER and AoR without microing. This bar is hero-proof. He CAN'T miscast. He CAN'T run out of energy.
Other Benefits:
Triple hex removal and triple cond-removal. (or 4x for both, depending on how you count Empathic)
Enchant removal
Automatic e-management AND self-heals for all heroes.
Order of Pain and SoH for melee buffing
Adrenaline boosting
Devona and the Archer usually have a few interrupts/KDs available, as well as a few extra conditions.
Try it out, feel free to leave feedback.
AtomicMew
P&H used to be a good. I've used it with my para before. After the nerf, I'm not sure.
You can play generic sabway, but instead of jagged bones, take divert hexes or empathic removal.
You can play discordway with a melee. Search for daesu's build.. it's somewhere around here The very best way to avoid hexes is to have a huge minion army. Discordway, 2x MMs N/Mo's, both with hex removal discordway is very strong.
@Carinae:
The problem with ER hero is that heroes suck at it. If you care enough and manual everything, it's a decent option.
For hex heavy areas, orders aren't reliable enough IMO. You don't actually need it, at any rate, and I think another MM would help more.
You can play generic sabway, but instead of jagged bones, take divert hexes or empathic removal.
You can play discordway with a melee. Search for daesu's build.. it's somewhere around here The very best way to avoid hexes is to have a huge minion army. Discordway, 2x MMs N/Mo's, both with hex removal discordway is very strong.
@Carinae:
The problem with ER hero is that heroes suck at it. If you care enough and manual everything, it's a decent option.
For hex heavy areas, orders aren't reliable enough IMO. You don't actually need it, at any rate, and I think another MM would help more.
Carinae
I experimented with P&H, but you can't make it work on a hero bar. Monk heroes are just worthless as healers due to terrible e-management. Divert fails for the same reason.
This ER-Prot is actually quite good, especially when paired with a prot henchman or another ER-Prot. As I stated, the bar is hero-proof. He can't miscast or run out of energy. These heroes have been getting a LOT of play time in our alliance over the past few months. They are 100% fire-and-forget, you don't have to micro them at all.
I don't see why Orders would be less reliable in a hex-heavy area, especially with this degree of hex-removal.
This ER-Prot is actually quite good, especially when paired with a prot henchman or another ER-Prot. As I stated, the bar is hero-proof. He can't miscast or run out of energy. These heroes have been getting a LOT of play time in our alliance over the past few months. They are 100% fire-and-forget, you don't have to micro them at all.
I don't see why Orders would be less reliable in a hex-heavy area, especially with this degree of hex-removal.
Paul Dawg
In super hex-heavy areas, you could load the old [peace and harmony] onto a hero's bar and use it manually. It was helpful in places like the last level of Slaver's, where anti-melee hexes can be deadly. (I agree that heroes are kinda lame with it when they're left to their own devices.) However, the nerf has turned an interesting elite with an extremely narrow niche into a weaker elite with an extremely narrow niche, so there's even more reason than before to try to figure out a different strategy.
AtomicMew
Quote:
Originally Posted by Carinae Dragonblood
[Peace and Harmony][Guardian][mend condition][Heaven's Delight][Heaven's Delight duplicate][drain enchantment][power drain][waste not want not]
The e-management is inspiration. It works.
Quote: