Stalwart's Insignia Vs. Knight's Insignia
Maneo Ranae
Title. Which would reduce Physical Damage the most? (If it'd matter -- on a level 20 Warrior, with max armor, without a shield)
Eddie Frenzy Spam
Survivors FTW
Maneo Ranae
I'm making a Warrior who'll go for Survivor. I want him to take the least possible damage from every physical damage hit he'll take in Fronis Irontoe's Lair so I can hopefully do it in HM. If you're saying Survivor's Insignia is better for this purpose, you're a nubcake.
Some real answers now please =D.
PS. For the same thing I was also wondering if the Strength armor penetration bonus applies to Brawling attack skills? (Not the PvE-skill versions.)
Some real answers now please =D.
PS. For the same thing I was also wondering if the Strength armor penetration bonus applies to Brawling attack skills? (Not the PvE-skill versions.)
Zodiak
Quote:
Title. Which would reduce Physical Damage the most? (If it'd matter -- on a level 20 Warrior, with max armor, without a shield)
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115AR = Damage multiplier 0.386
120dmg*0.386 = 46.32 dmgreceived
80+20+10+15(Shield) = 125AR = 0.326 Damage multiplier
120dmg*0.326 = 39.12dmg received
So
Knights: ((120dmg*0.386)-3) = 43.32 dmg received
Stalwart: 120dmg*0.326 = 39.12dmg received
Source:
http://guildwars.wikia.com/wiki/Armor_rating
Doesnt require much research
Zodiak
Quote:
I'm making a Warrior who'll go for Survivor. I want him to take the least possible damage from every physical damage hit he'll take in Fronis Irontoe's Lair so I can hopefully do it in HM. If you're saying Survivor's Insignia is better for this purpose, you're a nubcake.
Some real answers now please =D. PS. For the same thing I was also wondering if the Strength armor penetration bonus applies to Brawling attack skills? (Not the PvE-skill versions.) |
jray14
For gross physical damage < 50, Knight's wins. Otherwise Stalwart's wins.
Maneo Ranae
Quote:
It is true though, the best form of armor (besides your base armor) is Survivor. The reason is that there are so many Armor Ignoring skills which your higher armor (which the additional armor from your Stalwart insignia only protects you against melee) will be useless against. Things like Illusion magic, degeneration such as hexes or conditions, life stealing blood magic are all useless against. That being said, having additional health WILL protect you against these. The only hit point that matters is the last one, being 1, so the greater the buffer you can add between your max health and your first hit point the better. This does not count skills that artificially augment your health for a set period of time which you shoudnt count on.
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Ty for the earlier post tho =).
Zodiak
Quote:
For gross physical damage < 50, Knight's wins. Otherwise Stalwart's wins.
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The numbers I have prove otherwise but I could be wrong, I dont use Knights nor do I use Stalwart.
Zodiak
Well if you are doing Boxing with your Warrior for Survivor let me recommend that you use Pumpkin Pie if you have any. It increases your attack speed and skill activation. It also makes you move around faster and gives you a better chance to run back if your being attacked too heavily.
Owik Gall
Consider this fact: Some skills have ARMOR IGNORING or ARMOR PENETRATION effects. If you get hit by any of those while wearing a Stalwart, your insignia will be rendered useless.
Same goes for damage reducing Knights, except vice versa. Armor ignoring can't do squat around reduction. However, the protection is only limited to physical and not always will you fight against a foe that deals physical, even if it is hitting you with a physical weapon (Elemental weapon, anyone?).
Unfortunately these circumstances that bypass either insignias protection can be combined. This makes for a lethal offense against any warrior suited up with either one of the insignias. So that's bad news for you.
This is just so you can understand why people choose Survivor over other insignias that are available to them. True, It doesn't offer protection against any source of damage, but at the same sense it doesn't present any chance of bypassing the effects as well via HP increase. Sure, you can get Deep Wound, but that isn't too crucial. Especially if you have some good healers on your side.
Lastly, the methods of protection for either insignias are different, but the protection ratio is the same. The only difference between the two is the circumstances of protection for each of them. So the question isn't which has the most protection, it's what you are planning to fight against.
Same goes for damage reducing Knights, except vice versa. Armor ignoring can't do squat around reduction. However, the protection is only limited to physical and not always will you fight against a foe that deals physical, even if it is hitting you with a physical weapon (Elemental weapon, anyone?).
Unfortunately these circumstances that bypass either insignias protection can be combined. This makes for a lethal offense against any warrior suited up with either one of the insignias. So that's bad news for you.
This is just so you can understand why people choose Survivor over other insignias that are available to them. True, It doesn't offer protection against any source of damage, but at the same sense it doesn't present any chance of bypassing the effects as well via HP increase. Sure, you can get Deep Wound, but that isn't too crucial. Especially if you have some good healers on your side.
Lastly, the methods of protection for either insignias are different, but the protection ratio is the same. The only difference between the two is the circumstances of protection for each of them. So the question isn't which has the most protection, it's what you are planning to fight against.
jray14
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Im wondering if there is something wrong I did with my calculations or damage affected by armor rating using the given statistics from the source I found?
The numbers I have prove otherwise but I could be wrong, I dont use Knights nor do I use Stalwart. |
Maybe I goofed though... I'm just a statistician suffering from work avoidance today and with no actual experience with GW damage calculations, lol.
Zodiak
Yeah Owik Gall, those are good points that I discussed above. However after reading his response, I think he simply wishes to know which reduces melee damage more for the doing Dwarven Boxing, which is all melee damge. I could see the benefit or reducing melee damage there but I normally woudnt touch anything else other then Survivor the rest of the time.
Things you can consider if planning on doing Boxing
Gear
Get a Furious Dagger mod
Get a +15%dmg always with -5 energy inscription
Get a +7AR vs Phyical Dagger mod
Customize your Daggers for +20%dmg
Note:
The -5e from the inscription wont lower your energy but will always trigger the +15%dmg
Armor
Stalwart or Knight insignias
Profession
Switch to W/A
Go with 16str for the Armor Penetration (As you said, your health is fixed so the -75hp from a superior rune wont affect you
Go with 12 Dagger Mastery
Consumables
Pumpkin Pie: Makes you Attack, activate skills and move 25% faster
Technique
Mash both your number 8 button from above your letter keys AND the 8 key on your num keys, alternating between them will make you get up faster.
Things you can consider if planning on doing Boxing
Gear
Get a Furious Dagger mod
Get a +15%dmg always with -5 energy inscription
Get a +7AR vs Phyical Dagger mod
Customize your Daggers for +20%dmg
Note:
The -5e from the inscription wont lower your energy but will always trigger the +15%dmg
Armor
Stalwart or Knight insignias
Profession
Switch to W/A
Go with 16str for the Armor Penetration (As you said, your health is fixed so the -75hp from a superior rune wont affect you
Go with 12 Dagger Mastery
Consumables
Pumpkin Pie: Makes you Attack, activate skills and move 25% faster
Technique
Mash both your number 8 button from above your letter keys AND the 8 key on your num keys, alternating between them will make you get up faster.
Owik Gall
Quote:
Yeah Owik Gall, those are good points that I discussed above. However after reading his response, I think he simply wishes to know which reduces melee damage more for the doing Dwarven Boxing, which is all melee damge. I could see the benefit or reducing melee damage there but I normally woudnt touch anything else other then Survivor the rest of the time.
Things you can consider if planning on doing Boxing Gear Get a Furious Dagger mod Get a +15%dmg always with -5 energy inscription Get a +7AR vs Phyical Dagger mod Customize your Daggers for +20%dmg Note: The -5e from the inscription wont lower your energy but will always trigger the +15%dmg Armor Stalwart or Knight insignias Profession Switch to W/A Go with 16str for the Armor Penetration (As you said, your health is fixed so the -75hp from a superior rune wont affect you Go with 12 Dagger Mastery Consumables Pumpkin Pie: Makes you Attack, activate skills and move 25% faster |
Zodiak
I was thinking about writing in about the usage or Rock Candy but it would be serious Overkill for Dwarven Boxing, you woudnt get the full benefit of the duration and I think it is much too valuable to use.
I mention this because Red Rock Candy goes up to 30 minutes with benefit or 33% Faster Attack speed, 33% faster skill activation and 33% faster movement.
But they are currently very valuable as not only do they last for an excessive amount of time, give the benefits mentioned above and give 7 sugar points. Basically Red Rock Candy are more powerful then an Essence of Celerity is in its current state.
Perhaps Green and Blue Rock candy could be used
I mention this because Red Rock Candy goes up to 30 minutes with benefit or 33% Faster Attack speed, 33% faster skill activation and 33% faster movement.
But they are currently very valuable as not only do they last for an excessive amount of time, give the benefits mentioned above and give 7 sugar points. Basically Red Rock Candy are more powerful then an Essence of Celerity is in its current state.
Perhaps Green and Blue Rock candy could be used
LicensedLuny
Quote:
Title. Which would reduce Physical Damage the most? (If it'd matter -- on a level 20 Warrior, with max armor, without a shield)
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So, he'll have a base warrior armor of 80+20vPhys. Let's also assume he'll have daggers of Shelter giving another +7vsPhys. 107vsPhys total and the question becomes when is an additional 10vsPhys equal to -3.
I'm using the multipliers from the third table here: http://wiki.guildwars.com/wiki/Armor_rating
107 has a multiplier of 0.4429, and 117 has a multiplier of 0.3724.
So, cutoff damage is when 3 = DMG(0.4429-0.3724.) Solve for DMG and find it's 42.55 base-to-60-armor damage. Anything below that, you'll be safer with knight's. Anything above that, you'll be safer with stalwart.
I'm not familiar with exactly which weapons and attack skills they hit with in there. Having played as Ranger with a bow and Warrior with axe or hammer attacking casters, I'd say it's a safe bet that they'll deal more than 42.55 base damage. Especially when you consider that we're capped at level 20 and the bad guys in there are all higher levels than that, right?
So I think Stalwart wins.
Cheers,
Luny
DISCLAIMER - Think it through and do the math for yourself if it's real important to you. Don't take my word for it. I could be wrong.
Expherious
Quote:
I'm making a Warrior who'll go for Survivor. I want him to take the least possible damage from every physical damage hit he'll take in Fronis Irontoe's Lair so I can hopefully do it in HM. If you're saying Survivor's Insignia is better for this purpose, you're a nubcake.
Some real answers now please =D. PS. For the same thing I was also wondering if the Strength armor penetration bonus applies to Brawling attack skills? (Not the PvE-skill versions.) |
Eddie Frenzy Spam
Quote:
I'm making a Warrior who'll go for Survivor. I want him to take the least possible damage from every physical damage hit he'll take in Fronis Irontoe's Lair so I can hopefully do it in HM. If you're saying Survivor's Insignia is better for this purpose, you're a nubcake.
Some real answers now please =D. PS. For the same thing I was also wondering if the Strength armor penetration bonus applies to Brawling attack skills? (Not the PvE-skill versions.) |