An old name of Lion's Arch: Lagbourough :)

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Not sure if it should be in the Lore subforum, but quite funny story:

http://www.mmorpg.com/showFeature.cf...in-a-Name.html

Quote:
Jess Lebow's MMO Story Hour: What’s in a Name?
Every Wednesday, this novelist and former writer for Wizards of the Coast, Magic the Gathering, Guild Wars, Pirates of the Burning Sea and more will check in with his look at stories in MMOs.


I remember, as a young man, my grandmother telling me that there are two things you never want to see being made: sausages and laws. At the time, I was too young to understand what she meant. I didn’t yet know how government worked, and sausages, well, let’s just say eventually I was enlightened.

I have tried to explain to my grandmother what it is I do for a living, and each time she smiles and nods, as if she’s had an epiphany and now clearly and truly knows the details of my profession. I’m certain that she really does not know, nor will she ever really understand the creation process of an MMO. And perhaps that’s good. Because grandma, if you’re reading this, there are a few other things you need to add to your list.

Let me tell you a story:

When I started working on Guild Wars, all we really had was a central lobby and one and a half complete missions. Basically there was enough there to prove that the game was fun to play, but on a very, very small scale. As the game started to grow and more of the pieces fell into place, the more the world took on a life of its own. There began to be choices you could make, different characters to play, and new locations to explore.

It was fun, watching the world grow and expand. And at the very beginning, I was able to completely scour every square inch of the game on a daily basis.

When our first fully arted town showed up, I decided it was time to give it a name, place it firmly in the world and begin the process of developing lore around it and the people who lived there. So I started tinkering with different names and doing a little research, just trying to get the creative juices moving.

While poking around online I came across a cool little website about model trains. In one article, the guy was ranting about how people who build replica towns for their train sets often name them after family members. He was just furious that the realism wasn’t being preserved, because, come on, model trains are a very serious business, and finding out that the next stop on the line is Peggy Sueville just ruins the fun for everyone.

The author launched into a dissertation about how real towns came to be called what they are. He pointed out that the physical features of a particular piece of land often influenced the naming of towns founded in that area. He talked about immigrants and different languages, pointed out real-life examples of how town names were constructed. He even included a couple of columns, one of translated words from a host of different languages and one of appropriate suffixes. He then included a formula for how one might put words from the respective columns together to create simple, respectable town names based on who lived there and its physical features.

I decided to try out his system, so I took another stroll through the town. There were quaint little houses and a windmill. There were short, rolling hills and a couple of fields. There were all sort of things that might set this town apart from any other we would be making, but by far the dominant feature was that this particular village was located beside a very nice little lake.

That was it. I had my name. It was the City by the Lake. All I had to do now was plug it into the formula, and voila, I would have it.

I referenced and cross referenced. I took one word from column A and a suffix from column B, and I was so pleased with myself. I typed the name into the spreadsheet, checked it into Perforce, and with the next build it was in the game.

The nightly play test started on time, and this is what everyone in the company saw flashed across their entire screen in big bold letters as they crossed the zone boundary line and stepped into the town the first time:

LAGBOUROUGH.

That’s right. I named a town in an MMO Lagbourough.

The programmers all thought I was making fun of them for how the game was performing. And as you can imagine, I was not the most popular person in the company at that particular point in time. Fortunately, making a change was as simple as opening the spreadsheet and replacing the offending name with something more appropriate. In the end, that particular town was renamed a total of five times—not because each successive name was a bad as its first, but because the game world changed significantly around it. And with each makeover, the town outgrew its previous name. Eventually, we shipped the game with that town being called Lion’s Arch.

What can be learned from this?

Well, first off, the details are important, especially names. Players are smart. In addition to being early adopters and generally on the cutting edge of technology, MMO players like a challenge. Oftentimes, they play games because static media doesn’t, obviously, provide the same level of interactivity and therefore isn’t as challenging. Players actually pay attention to the details, and as such, they aren’t going to miss subtle innuendo (or what amounts here, in my example, to simple stupidity). If you make a mistake or try to drop a reference that you think is going to get past your audience, it will get caught.

Additionally, names should be easy to pronounce and recognize. Nobody wants to have to sound out something that they can’t read. Names with too many X’s or Z’s, or that go on without any vowels, or anything with apostrophizes in it—these should be revised. Names can greatly impact the emotional attachment and overall feeling for a character or town. They should be considered and evaluated long and hard before they are put into print or in a game.

And finally, the biggest thing here to keep in mind is that when you are making a multi-million dollar game with a staff of a hundred or more people, there are going to be some mistakes made, and not everything works smoothly. Sometimes these mistakes make it into the live environment. Someday I suspect there will be enough of these sorts of stories that we’ll be able to put together an entire book. Maybe we can release it as a premium feature in the next collector’s edition box.

We’ll call it, “Inside the Sausage Casing: The Making of an MMO.”

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

I lol'ed

Though apparently the "simple names" theme died in factions. Xauquang Skyway, Bukdek Byway, Tahnakki Temple, Naphui Quarter? How the hell am I supposed to pronounce those?


The guy below me took my post seriously?

DBZVelena

Ascalonian Squire

Join Date: Aug 2005

Holland

The Forever Knights

R/Mo

Quote:
Originally Posted by Cale Roughstar View Post
I lol'ed

Though apparently the "simple names" theme died in factions. Xauquang Skyway, Bukdek Byway, Tahnakki Temple, Naphui Quarter? How the hell am I supposed to pronounce those?
I would say the people in asia have the same problem with Lions arch as you have with Xauquang Skyway.
I think since Factions is suppoced to have an asian feel, the town names reflect that. And even though we usually spell town names wrong in factions people still get which town we mean because all the names are very different from eachother.

Anyway, I loved this read and yea thats great info for the Lore department.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by DBZVelena View Post
I would say the people in asia have the same problem with Lions arch as you have with Xauquang Skyway.
I think since Factions is suppoced to have an asian feel, the town names reflect that. And even though we usually spell town names wrong in factions people still get which town we mean because all the names are very different from eachother.

Anyway, I loved this read and yea thats great info for the Lore department.
Though the Luxon areas use a lot of Greek words. I wonder why they did that? (not sarcastic, does anyone know?)

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Yes, they have Greek words, but also does some Titan Bosses, Hydra bosses etc.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by DBZVelena View Post
I would say the people in asia have the same problem with Lions arch as you have with Xauquang Skyway.
They can easily translate to the local language rather than transliterating "lion's arch" - for example, the Spanish is "Arco Del Leon" - that's the point of simple names. Japanese did transliterate because foreign words are "cool" and widely used, maybe someone who reads chinese can comment on that.

But yes, please go back to simple names in GW2, spelling them in searches is a nightmare, and as mentioned, it can be made simple/easy for everyone's language.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Dorknars, Camp Rangor... but people could spell LA and Ascalon.

Jess Lebow should have told a bit more.

We hear so little about Jeff Grubb and the other writers, Bobby Stein or this other one is the guy behind the tons of pop culture references IIRC, and I would like to encourage them to think a bit harder than referencing to ideas of others too often.

Ree Soesbee wrote the article for PCGamer about GW2 that sounded so interesting, btw.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

I never had any problems with Faction names tbh...


But that's a nice find Fril, I'd like to see the Devs faces when they stepped into the town

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Nice find! Lagbourough, hah.

Quote:
Originally Posted by Zodiac Meteor View Post
Yes, they have Greek words, but also does some Titan Bosses, Hydra bosses etc.
Titans have Latin names.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

Quote:
Originally Posted by Zodiac Meteor View Post
Yes, they have Greek words, but also does some Titan Bosses, Hydra bosses etc.
Aren't Hydra Bosses all jibberish ?

I don't really see any greek link in stuff like Brol Migo Hinga, Chak Hack Schawack, Graf Wask Derg, Jewk Swem Pleg, Nayl Klaw Tuthan, Rept Parn Freg, Rwek Khawl Mawl, Sheg Zamn Mada or Vrek Qwek Spek.

And the titan names are, as already mentioned, indeed based on Latin and not Greek.


As for the OP: i can indeed see the reasoning behind the original name, but it is indeed not a smart choice of words for an online game

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
I would say the people in asia have the same problem with Lions arch as you have with Xauquang Skyway.
I can tell you straight off that I have more trouble with Xaquang Skyway than I have with Lion's Arch. (I can believe the naming a major trading city after a lion, yes.) I can't, however, figure out how Xaquang can be pronounced in Mandarin. I even went to check the Chinese translation, and... it still doesn't work for me.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

As Earth said, I've had no problems with Factions, it was my maiden original campaign. I have to correct others for it xD And as for Hydras and Greek names, I can't see why not. Hydras are defined as creatures of Greek Mythology with 3 heads wich regenerate after the hero decapitates it. (Yes, I actually read the history textbooks). As for Nayl Klaw Tuthan it is supposed to be a representative to the phrase "Nail Claw and Tooth". I believe the 3 seperate words are to represent the basic amount of heads the Hydra is brought into the world with.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

Really, the Canthan names aren't that hard to pronounce... though I keep getting hung up whenever they put a "u" after a "q", which IIRC doesn't happen in Chinese (correct me if I'm wrong)... I keep wondering if it really is Captain "Kwee-mang" or if they meant it to be Captain Qimang ("Chee-mang). (Then again, lots of people get hung up on my name... THE Q SOUNDS LIKE A CH, PEOPLE!). It's not to make it easier for people in other countries to say, it's to produce a feel - wouldn't it be silly if people from three different continents and eight different countries all had the same types of name?

And yes, I'd say the Hydra names are tough to say sometimes.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by Qing Guang
though I keep getting hung up whenever they put a "u" after a "q", which IIRC doesn't happen in Chinese (correct me if I'm wrong)... I keep wondering if it really is Captain "Kwee-mang" or if they meant it to be Captain Qimang ("Chee-mang). (Then again, lots of people get hung up on my name... THE Q SOUNDS LIKE A CH, PEOPLE!).
And that is my problem with the name Xaquang Skyway. Also, *sympathises.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

cute little diatribe. Until he said LA, I thought he was referring to that little town outside presearing Ascalon City (where is this little lake by LA he refers to?)

I'm all for reverting it back to Lagborough, at least for the weekends.

shillo

Academy Page

Join Date: Sep 2006

Quote:
Originally Posted by Qing Guang View Post
though I keep getting hung up whenever they put a "u" after a "q", which IIRC doesn't happen in Chinese (correct me if I'm wrong)...
Google yields 165,000,000 hits for 'quang'. It seems (from the first couple of pages) that this is an extremely common syllable in Vietnamese. Guess Cantha is not just China or just Japan

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

An excellent little story.
Although I agree that names have gone down hill in Factions and NF. I used to know every town in Prophecies. I get a lot more confused with the names now. Although that may just be because the world got so big.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

@shillo: Ah, that's funny as I just said in the lore board yesterday that Cantha also had Korean and Vietnamese influences... I should have remembered that.

@HawkofStorms: Yeah, that's probably the world getting bigger. I can't remember the Tyrian cities or Elonian mishes for the life of me, but I can name every little landmark in Cantha... because it's where I started.

Karuro

Karuro

Lion's Arch Merchant

Join Date: Apr 2008

The Netherlands, Europe

Mystic Spiral [MYST]

W/

Quote:
Originally Posted by Black Metal View Post
cute little diatribe. Until he said LA, I thought he was referring to that little town outside presearing Ascalon City (where is this little lake by LA he refers to?)

I'm all for reverting it back to Lagborough, at least for the weekends.
I think the vast ocean we see in Lion's Arch was once that little lake ^^"

Longasc

Longasc

Forge Runner

Join Date: May 2005

The North Kryta Province has a rather large lake.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I demand a Lagbourough easter egg in GW2.

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

I wonder how they came up with the name's of the outposts in the desert:
Destiny's Gorge
Heroes' Audience
Seeker's Passage

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Quote:
Originally Posted by Anduin View Post
Though the Luxon areas use a lot of Greek words. I wonder why they did that? (not sarcastic, does anyone know?)
The Kurzicks are the same way, based on Gothic German style; Vasburg, Durhiem, etc. so despite still being ostensibly in an "Asian" styled continent there's a lot more than Asian influences there.

And lol at the story, I so want a house in Lagborough.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Helix Dreadlock View Post
And as for Hydras and Greek names, I can't see why not.
Because Brol Migo Hinga, Chak Hack Schawack, Graf Wask Derg, Jewk Swem Pleg, Nayl Klaw Tuthan, Rept Parn Freg, Rwek Khawl Mawl, Sheg Zamn Mada or Vrek Qwek Spek aren't Greek words.

Supervixen

Supervixen

Academy Page

Join Date: Apr 2005

Asia

Quote:
Originally Posted by Qing Guang View Post
Really, the Canthan names aren't that hard to pronounce... though I keep getting hung up whenever they put a "u" after a "q", which IIRC doesn't happen in Chinese (correct me if I'm wrong)... I keep wondering if it really is Captain "Kwee-mang" or if they meant it to be Captain Qimang ("Chee-mang). (Then again, lots of people get hung up on my name... THE Q SOUNDS LIKE A CH, PEOPLE!). It's not to make it easier for people in other countries to say, it's to produce a feel - wouldn't it be silly if people from three different continents and eight different countries all had the same types of name?
Heh. U does come after Q in hanyu pinyin, which is the romanji version of mandarin I suppose. But the rule is, all 'u' that comes after a q consonant is a ü, though you needn't write it thusly.

Then again, knowing mandarin doesn't help me one whit in recalling names and places in Cantha, it makes it worse, actually. All the rules of hanyu pinyin fly right out the window, you get consonants in all the wrong places and it's just ... ARGH. Instead of Wapanese, they used Whinese. Don't even get me started on the 'lol I messed up my kanji tattoo' characters floating out of the incense pots on the Isle of Meditation. Drives me bonkers.

True though, the places are different enough that people know what you're talking about regardless. At least my guildies always knew what I meant when I said 'anyone up for mastering Tannykuy/Nahptooi?'.

Eradras

Ascalonian Squire

Join Date: Mar 2009

Croatia

W Band of Brothers W [BoB]

R/

Quote:
Originally Posted by Supervixen View Post
Heh. U does come after Q in hanyu pinyin, which is the romanji version of mandarin I suppose.
It's "romaji".

Also, Lagborough sounds kinda epic

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Eradras View Post
It's "romaji".
For Japanese yes, but for Chinese?

Quote:
Also, Lagborough sounds kinda epic
Actually, they used the form of "bourough" (which sems to be used mostly in USA?). "lag" is probably for "lake" and not network latency, but it does sounds like lag in this context!

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
"lag" is probably for "lake" and not network latency, but it does sounds like lag in this context!
You gotta admit it is true during festival season, though...

Supervixen

Supervixen

Academy Page

Join Date: Apr 2005

Asia

Quote:
Originally Posted by Eradras View Post
It's "romaji".
My bad. Good thing I never said anything about knowing Japanese. o.o

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

For me, the Eye of the North outpost should be renamed Lagbourough >_>

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

If they ever release an auction house, how about using Lagbourough for the name instead of Xunlai Marketplace.

Supervixen

Supervixen

Academy Page

Join Date: Apr 2005

Asia

Quote:
Originally Posted by Vilaptca View Post
If they ever release an auction house, how about using Lagbourough for the name instead of Xunlai Marketplace.
I second that. Now that the backstory for it has been explained, it'd be cute.

Course, with a disclaimer like that, you realise it might be 2020 before it happens.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I say Lagborough would be a great name for the capital of Kryta in GW2.

Founded by Scottish modem users way before the Searing, due to lag issues they are still in GW1 Beta.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

I wonder how they came up with some of the boss names - Allobo Dimdim used to be my favourite until I spotted Chak Hack Schawack - who's a mesmer boss.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by glacialphoenix View Post
I wonder how they came up with some of the boss names - Allobo Dimdim used to be my favourite until I spotted Chak Hack Schawack - who's a mesmer boss.

I'm quite fond of Brol Migo Hinga and Vrek Qwek Spek.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

In case you haven't caught up, Jess Lebow continues his chronicles on mmorpg.com where he talks quite a lot about the inception of GW1. I'll put his articles, which are mostly relevant to GW, here:

http://www.mmorpg.com/showFeature.cfm/loadFeature/3013

Quote:
Jess Lebow's MMO Story Hour: Design By Bug
This week, Lebow looks at the honest to goodness way most MMOs are really put together. Check back each Wednesday for more from this veteran writer.

-----------------------------------

One of the cornerstones of game development is iteration. The old adage: if at first you don’t succeed, try, try again—this is more than our motto. It is our manifesto.

It has to be.

MMOs regularly take more than five years to develop. (Some even longer.) Creating a fully realized virtual world just takes a long time. Even if you have a big team, there is still so much to do, that it’s not uncommon to have companies with well over a hundred employees working on just that one game.

With that many people, it’s often difficult to get everyone moving in the same direction. Don’t get me wrong. Every company has a core group of creatives whose job it is to create and maintain the vision for the game. But if these people are doing their jobs right, and they are trying to make a game that isn’t just a copy of something else in the marketplace (the serial numbers neatly covered up with a new art style), then they are pushing to break new ground. They are looking for new and interesting ways to innovate, come up with fun interaction types that give players a new experience, or find new ways to enhance old mechanics.

To do that, you have to come up with a lot of theories—things you think will be fun but just won’t be sure of until you see them in action. But you’d be surprised how often a good idea on paper isn’t as much fun in reality as it sounds. And in MMOs you always have to be conscious of exploits. Even if something turns out to be fun, it might not make it into the game because it breaks the economy or some other major system.

When we encounter these sorts of roadblocks, we start over.

And over.

And over.

It’s inevitable. Some things are going to work. Some are not. And you just have to keep plugging away.

One of the ways we keep up our momentum is by generating and collecting ideas as a team. I’m talking the whole company. Everyone inside the building with a signed NDA chimes in. Because at the end of the day, everyone on the team has a vested interest in seeing the game succeed, and while each person on the team has a different role, we all have something in common—we all love to play games. We’ve all played a lot of games, and collectively we have a lot of ideas about what would make a game fun.

So we make a list, a huge list, (believe me when I say huge, I mean: titanic, gargantuan, enormous—really, really big), and we distill it down. We punt the things that we know won’t work, the good ideas that will cost too much or take too much time, and the stupid ones we just don’t like because they are, well, stupid. That leaves us with the ones we hope will work, but we still aren’t quite sure if they will be any fun. We decide which ones we have the time and money to experiment with, and we simply start putting them in the game.

One of the things that always ends up on the list is some variation of the escort mission. On paper it’s a great idea. It allows players to continue core game play (I.E. explore the world, kill monsters, take treasure, learn more of the lore, all the while gaining XP). But in reality, we all hate escort missions. Either the guy you have to escort runs off and aggros a bunch of mobs, or he’s too damn slow and can’t keep up with you, or he gets stuck on a prop somewhere and you have to go back and find him, or he’s always in your way and you just wish you could put your own warhammer through the back of his skull.

But it comes up, so inevitably, we put it in.

One time we put it in fairly early. It was like the second or third full-blown mission in the game. This time we’d chosen to let the NPC run ahead of the players, effectively making him a timer. If you can kill your way through the mobs before the escort gets himself killed, then you can clear the mission.

In he went, and we all followed, running the mission to see if we had created an encounter with that exquisitely delicate balance—if we have managed to walk the fine line that separates fun from frustration—or discover if we had in fact laid a giant digital turd.

About half way in the NPC we’re following comes to a stop, turns to face us, and shouts the word “window!” Okay, so he didn’t really shout. But a word bubble popped up over his head. And he might as well have shouted because none of us were expecting this to happen.

We knew we had word bubbles, but at that point we hadn’t figured out how to fire them off at pre-specified locations in the world without the player interacting with the NPC. If we had known how to do that, I certainly would have written something more interesting for him to say than “window.”

This was, of course, a bug. Well, it was actually two bugs. But what we learned from the experience was that escort NPCs who run up ahead of the players have the opportunity, if you design it right, to deliver interesting story information in a rather organic fashion. Since it doesn’t slow the action of the game and you’re not forced to read a huge block of text, it feels very natural for an NPC to tell you a little bit about himself or the world around him while you complete the quest.

Did we solve the problems inherent in escort quests? No. But we did find a way to make them at least a little more interesting—a result we hadn’t planned for or intended.

I guess it’s fair to say that there is another reason for lots of iteration, other than simply proving that a good idea on paper is also good in the game. Sometimes you find things you never thought of in the first place.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

http://www.mmorpg.com/showFeature.cf...rytelling.html

Quote:
Jess Lebow's MMO Story Hour: Why Good Teeth Are Important to Korean Storytelling
Fresh out of a trip to the dentist, Lebow retells the tale of one strange encounter during the development of Guild Wars.

-----------------------------------
For all my life I’ve had good teeth.

Well, let’s clarify. I had crooked teeth that for one reason or another managed to remain cavity free—even through the torturous orthodontic nightmares of braces and retainers—until the age of 30.

I brush my teeth twice a day and go to the dentist regularly, like I suspect most people do. I’ve just been lucky I guess.

But when I started at ArenaNet I got a new dentist. My old dentist was a long way from the office and my apartment, and he wasn’t fully covered by our dental insurance. Several of the people at the office were going to a dentist only a few miles away. They all loved her, so I took their recommendation. The first visit was completely painless. The cleaning went fine, and when the dentist came in to examine my teeth she asked me if I had any questions or things I wanted to discuss with her. I said, “Just tell me I don’t have any cavities.”

And she did. No cavities. She even went so far as to tell me that I had great teeth, especially for someone who grew up in Seattle. (Later I pondered that statement, wondering if she was insinuating that those of us born and raised in the Puget Sound area simply didn’t take good care of our teeth, or that we were all backwater hicks who hadn’t yet embraced the modern convenience and technology of the power toothbrush.)

Six months later I was back for another routine cleaning. Again everything went fine and the dentist came in to ask me if I had any questions. “Nope,” I said, thinking about repeating my quip from the previous visit but deciding against it.

And that was where the train came off the rails.

Sitting down beside me, the dentist pulled out a sharp hook attached to a long wire. She then proceeded to place the pointy part into the grooves of my teeth. Each time she touched the enamel, a high-pitched noise was emitted from a small box near her feet. It sounded a little like the screech an old-school radio makes when you’re trying to tune it from one station to another.

She scowled at each of these noises and scribbled notes on a small pad beside the chair. Her scrawl seemed exceptionally loud, since the paper was right beside my ear. After which she proceeded to tell me that I had four small cavities, two on the right side and two on the left. (Though it is completely irrelevant to this story, I will tell you that it is my firm belief today that I did not, in fact, have any cavities at that time and the dentist was simply drilling holes in my head to get more money out of me and my insurance company. But like I said, not relevant.)

From there I was whisked into a room at the back of the office where the right side of my face was shot full of Novocain. Apparently I have a resistance to Novocain, because I needed three shots just to numb me enough to drill two small holes and fill them with cement.

The whole thing only took an hour, and I was walking into work after this ordeal at about 9:30AM. When I arrived the entire Guild Wars writing team was in a panic. Apparently one of the founders had come by looking for me three times already. The extra work at the dentist had run longer than I had anticipated, but to be honest, arriving at a game company anytime before 10:00 is well within bounds. I didn’t have any meetings on my schedule, so whatever this was had been unplanned.

Dropping my briefcase at my desk, I walked down the hall to find my boss and two Korean men sitting in a conference room. One of the men was the ArenaNet business manager, and I knew him. The other I was introduced to as “one of the foremost literary scholars in all of Korea.”

This man had been playing Guild Wars for the past week. He had taken it upon himself to get onboard a plane and fly 12+ hours just so he could spend half a day explaining to me how to tell a story to a Korean audience.

Now, we were three days away from pressing our gold master and about six weeks away from releasing the game. My boss was not at all happy about having this Korean scholar in our offices. He felt it was meddling on the part of our parent company and publisher, and he was, rightfully, irritated that this sort of input wasn’t delivered to us at a stage where we could perhaps make changes in the story and game without them costing millions of dollars and potentially slipping our release date.

My boss then proceeded to pull the business manager out of the room for a private discussion, leaving me and our visitor alone in the room. Now, I’d never heard of this man before. Why would I have? But what I later discovered was that this meeting was roughly equivalent to me being in a one-on-one writing seminar with our American poet laureate. In other words, this was an event of a lifetime for a writer like me, but at that moment I had no idea.

Still, being primarily a friendly person, I began a conversation with our guest—at which point I learned that he spoke very little English. Our business manager had been in the room as an interpreter, but he was no longer there. I, on the other hand, speak no Korean at all, and half of my face was completely numb from the unexpected dental work. So that morning, I could barely speak English myself.

The two of us suffered through what amounted to a little over an hour’s worth of trying to understand each other. My boss and our interpreter only returned to escort our scholarly friend out of the building and help him get a cab back to the airport.

Despite our difficulties, I did learn a thing or two. As it turns out, there is a rather large difference between the stories that resonate with an American audience and those that resonate with a Korean audience. Primarily this has to do with the differences between the two nations in what is culturally acceptable. For example, Koreans are far more respectful of their elders than we Americans are. The story I had written for the first Guild Wars featured a prince defying the commands of his father, the king, in order to do what he thought was right. Korean gamers looked down on this. They wouldn’t see this prince as a rogue hero who overcame tremendous obstacles to do the right thing for his people. He would instead be a disgrace, someone who could not be looked up to simply because he did not have the values or honor to respect his father and do right by him. It was a tough discrepancy to overcome at such a late date for certain.

It was an interesting experience. If I had it to do over again, knowing what I know now, I would have pressed to spend more time with our friend. There are a lot of things I’m certain I could have learned from him and I suspect, there are a few he could have learned from me. The very least of which is how to tilt your head back far enough while talking to avoid drooling on the table when one whole side of your face is still numb.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Keep 'em coming, Fril - this stuff is great!

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Second or third mission. NPC who runs ahead into aggro, stopping once in a while to spout short exposition. Hmmm. Wonder who THAT could be.

I'm with Snograt. More, Fril, more!

Longasc

Longasc

Forge Runner

Join Date: May 2005

I guess he is refering to Prince Rurik and Ruins of Surmia, as people already said on the forum. It is interesting that it took them till Factions till they got their "text bubbles" right.

This seems to have become a Wednesday column on MMORPG.com.


What I personally ask myself is which writer invented the GW Pantheon of Gods. It would also be interesting how much better Prophecies storyline would have been with better tools like the improved text bubbles and BMP storytelling mechanisms.

While Shiro's story was not that great per se nor in execution, I really would like Lebow back in the story department for GW2. I just preferred his initial GW vision to the later variations of Jeff Grubb in Nightfall. EOTN was a lot of unfinished business, and I wonder who is going to lead the writing/story team for GW2. Ree Soesbee wrote the prologue/appetizer for PCGamer: http://wiki.guildwars2.com/wiki/The_...t_of_the_World