W/Mo Keg farm
Glodrion
Greetings.
Right , because i didnt have an assassin , i made a build for my warrior.
[defy pain][to the limit][dolyak signet][sprint][i am unstoppable] [healing breeze][balthazar's spirit][mending]
Attributes
Healing Prayers - 8
Smiting Prayers - 2
Strenght - 14
Tactics - 11
OQMU0QnE5qS+E8EpFdF0kgEyDiEA
Gear
Survivor Insignia
+5e/+30hp Sword/axe/spear
Strenght or tactics shield with +30hp and a mod of your choice.
How To.
Before you aggro the vaettirs, cast Balthazar's Spirit and Mending. Then pull a bunch of Vaettirs , try to get around 10. Any more and it will become a lot harder. use Dolyak signet, I am Unstoppable , To the limit , Defy pain , Healing breeze.
Then start dropping dem kegx0rz.
???
Profit!
Remember to always keep up Defy pain , breeze and dolyak signet.
Now dont get me wrong, this build is far less sufficient than the Assassin one. However it DOES work. The hardest part is running to the farming spot , but that's also do-able.
Enjoy , and if there is any room for improvement. Please let me know .
Right , because i didnt have an assassin , i made a build for my warrior.
[defy pain][to the limit][dolyak signet][sprint][i am unstoppable] [healing breeze][balthazar's spirit][mending]
Attributes
Healing Prayers - 8
Smiting Prayers - 2
Strenght - 14
Tactics - 11
OQMU0QnE5qS+E8EpFdF0kgEyDiEA
Gear
Survivor Insignia
+5e/+30hp Sword/axe/spear
Strenght or tactics shield with +30hp and a mod of your choice.
How To.
Before you aggro the vaettirs, cast Balthazar's Spirit and Mending. Then pull a bunch of Vaettirs , try to get around 10. Any more and it will become a lot harder. use Dolyak signet, I am Unstoppable , To the limit , Defy pain , Healing breeze.
Then start dropping dem kegx0rz.
???
Profit!
Remember to always keep up Defy pain , breeze and dolyak signet.
Now dont get me wrong, this build is far less sufficient than the Assassin one. However it DOES work. The hardest part is running to the farming spot , but that's also do-able.
Enjoy , and if there is any room for improvement. Please let me know .
Marty Silverblade
If you can only take on 10 at a time it probably isn't worth the trouble, at least not when you can blow up Raptors as fast, if not faster, than any other profession. Nice job though.
zmano11
I would just make a sin it only takes like 5hours not even to get to lvl 20
Coney
I like it for farming Norn rank...
Other than that, I really only like keg farming for dervish and ranger tome/green farming... Otherwise raptors are far superior for gold/plat loot...
Other than that, I really only like keg farming for dervish and ranger tome/green farming... Otherwise raptors are far superior for gold/plat loot...
MuC
Well it's good to see one new build for vaettir farm. But the prob here is that you can only pull about 10 vaettirs. Anyways nice job.
legacyofkain85
why not go ranger secondary for[melandru's resilience],u could also spec into tactics and bring some blocking skills.U can also use [mental block] for 50% block.
ShadowofWar
nice job, but yeah i would have to say killing raptors would be far more efficient.
Fay Vert
The vaettirs only pull in multiples of 4 so you are either pulling 8 (really slow) or 12 (a bit slow). Looking at that, I am suprised you can't pull 16 or 20 with practice.
[[Dolyak signet] won't stack above [["I am Unstoppable"], and the slow walking wll kill you as you can't get back to bludger quickly, consider using [ebon escape] to get back to bludger and heal too.
[[Healing breeze] is not ideal because you have to select yourself to apply it, not good when you should be spamming kegs
Use Sentinel's insignia as they do Earth damage and you have the required strength.
However:
x/R works very well with [Melandru's Resilience]. Warriors can use it better than most as they have the running and survival skills to complement it. I use it on ranger and can pull 20-24 with a little care.
[[Dolyak signet] won't stack above [["I am Unstoppable"], and the slow walking wll kill you as you can't get back to bludger quickly, consider using [ebon escape] to get back to bludger and heal too.
[[Healing breeze] is not ideal because you have to select yourself to apply it, not good when you should be spamming kegs
Use Sentinel's insignia as they do Earth damage and you have the required strength.
However:
x/R works very well with [Melandru's Resilience]. Warriors can use it better than most as they have the running and survival skills to complement it. I use it on ranger and can pull 20-24 with a little care.
Fay Vert
Breeze lasts because you only pull 8-12, if you try to pull 16-20 it won't last, which is the problem, you need to pre-cast before the round up and again before Bludger, which is easy enough to do, but anoying having to select different things at a critical stage, with all the accumulated pain, your health will be low so anything you can do to make it easier is worth it.
Use "I am Unstoppable" when you are rounding them up and Dolyak when you are with Bludger
Use "I am Unstoppable" when you are rounding them up and Dolyak when you are with Bludger
superraptors
i dont think he wanted to pull 16 or w/e
btw how hard is it to press f hit 6 hit v space f1? repeat
________
Jailbroken
btw how hard is it to press f hit 6 hit v space f1? repeat
________
Jailbroken
Fay Vert
Why wouldn't you want to pull 16? You double your farm rate. What is hard? The bit where you die while casting a 1 sec heal. Even worse if you mess up and heal bludger instead!
Farming builds are all about efficency. You could get there with a rubbish build, pull 4 at a time, even die half the time, you rez back right there, so you can say you are farming successfully, but without a degree of efficiency its just not worth it. The Vaetirs aren't the greatest cash cows in the game, but with efficiency they can rival raptors. OP has a build that works but is a bit slow, he asked for suggestions to improve it. As thing stand, I would recommend any warrior to farm these with W/R Melandru's Resiliance, but with improvements the idea could work well enough.
Farming builds are all about efficency. You could get there with a rubbish build, pull 4 at a time, even die half the time, you rez back right there, so you can say you are farming successfully, but without a degree of efficiency its just not worth it. The Vaetirs aren't the greatest cash cows in the game, but with efficiency they can rival raptors. OP has a build that works but is a bit slow, he asked for suggestions to improve it. As thing stand, I would recommend any warrior to farm these with W/R Melandru's Resiliance, but with improvements the idea could work well enough.
Zodiak
Interesting
Will give it a try when I get home. On a side note, also considered these two choices
[defy pain]["to the limit!"][Dolyak signet][Sprint][I am Unstoppable][Healing breeze][Balthazar's Spirit][Mending]
[melandru's resilience][empty][Dolyak signet][sprint][I am unstoppable][feel no pain][Mental Block][Signet of Stamina]
Since Vaettir do Earth Damage:
16AR Shield
+10AR vs Earth dmg
+30hp
16AR Shield
+10AR vs Earth dmg
+60hp hexed
Lieutenant's Insignia on Headpiece to decrease hex duration or Stonefish Insignias on Gloves to increase knockdown duration by 1 second.
Will give it a try when I get home. On a side note, also considered these two choices
[defy pain]["to the limit!"][Dolyak signet][Sprint][I am Unstoppable][Healing breeze][Balthazar's Spirit][Mending]
[melandru's resilience][empty][Dolyak signet][sprint][I am unstoppable][feel no pain][Mental Block][Signet of Stamina]
Since Vaettir do Earth Damage:
16AR Shield
+10AR vs Earth dmg
+30hp
16AR Shield
+10AR vs Earth dmg
+60hp hexed
Lieutenant's Insignia on Headpiece to decrease hex duration or Stonefish Insignias on Gloves to increase knockdown duration by 1 second.
_Nihilist_
Quote:
Originally Posted by Zodiak
...
Since Vaettir do Earth Damage:
16AR Shield
+10AR vs Earth dmg
+30hp
or
16AR Shield
+10AR vs. Earth dmg
+60hp hexed Fixed that for you, Zodiak. Take your pick between a Shield Handle of Fortitude (+30hp) and a Shield Handle of Valor (+60hp while Hexed). You can't have both, as they are both Handles. Stick to the "Like a Rolling Stone" inscription (+10AR vs. Earth dmg) regardless of your choice in Handle.
Since Vaettir do Earth Damage:
16AR Shield
+10AR vs Earth dmg
+30hp
or
16AR Shield
+10AR vs. Earth dmg
+60hp hexed Fixed that for you, Zodiak. Take your pick between a Shield Handle of Fortitude (+30hp) and a Shield Handle of Valor (+60hp while Hexed). You can't have both, as they are both Handles. Stick to the "Like a Rolling Stone" inscription (+10AR vs. Earth dmg) regardless of your choice in Handle.
Fay Vert
Just like to point out there is no point in having extra hp on an item as you will be taking it off and on frequently, so if your hp got to a point below the hp boost of the item then you would die the instant you held a keg. So the shield mod is only useful when running, probably +45 in stance is best, but not needed as you won't be taking any significant damage on the run.
Zodiak
Quote:
Originally Posted by Tyrael_Eveningsong
Quote: Originally Posted by Fay Vert
Just like to point out there is no point in having extra hp on an item as you will be taking it off and on frequently, so if your hp got to a point below the hp boost of the item then you would die the instant you held a keg. So the shield mod is only useful when running, probably +45 in stance is best, but not needed as you won't be taking any significant damage on the run.
They are to some extent. The shield will help you whole your running aground and aggroing stuff but wont be once you start dropping Kegs
However, there IS something that it would seem that nobody has spoken about. Lieutenant's Insignia.
Lieutenant's Insignia
Reduces Hex durations on you by 20% and damage dealt by you by 5%
I suppose one of these on headpiece woudnt hurt. It could save you some degen or something perhaps?
Or
Stonefist Insignia
Increases knockdown time of foes by 1 second. (Maximum: 3 seconds)
This I guess may not be as useful. It would increase ennemy knockdown by 1 second. Useful for those who cant mash keys as quickly as others as the Vaettir tend to get up and then break off if you stop or do not do it as a regular rate.
However, there IS something that it would seem that nobody has spoken about. Lieutenant's Insignia.
Lieutenant's Insignia
Reduces Hex durations on you by 20% and damage dealt by you by 5%
I suppose one of these on headpiece woudnt hurt. It could save you some degen or something perhaps?
Or
Stonefist Insignia
Increases knockdown time of foes by 1 second. (Maximum: 3 seconds)
This I guess may not be as useful. It would increase ennemy knockdown by 1 second. Useful for those who cant mash keys as quickly as others as the Vaettir tend to get up and then break off if you stop or do not do it as a regular rate.
MisterB
Quote:
Originally Posted by Zodiak
Reduces Hex durations on you by 20% and damage dealt by you by 5%
I suppose one of these on headpiece woudnt hurt. It could save you some degen or something perhaps?
Or
Stonefist Insignia
Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) Sentinel's Insignia: Armor +20 (Requires 13 Strength, vs. elemental damage)
With so many foes around, they'll just hex you again, and you can just drop another barrel for the knockdown. I'd rather reduce the damage with +20 AR.