Why hasn't more been done with PvE version of skills?

Back then

Frost Gate Guardian

Join Date: Apr 2009

I know there are some skills with pve-only versions that were buffed (or just not nerfed) for pve, but the vast majority of skills never saw any kind of pve-only buff.

I'm not asking that every skill be given a huge pve buff, because pve has been made easy enough already by the EoTN skills. What I'm asking is why haven't many skills who were designed for pvp use, and thus very limited in pve, been given some sort of attention? The majority of Mesmer skills could use some work, as well as a lot of paragon, ranger and i'd say elementalist (water magic). Is it just too much work to revise these skills, or was the point to let EoTN skills fill in the gap?

I just find it disappointing that in a game with so many different skills and possible combinations, that the actual number of good viable builds is quite low. I'm not saying you should be able to have an awesome build with 8 random skills, but I'd rather play a game where theres more variety.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I think the older approach of some skills rule in pve/suck in pvp and vice versa made more sense. There's more than enough skills to go around to balance them this way.

Also the new management seems to be using pve/p split far more sparingly.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Yes, it is a huge problem. Power Creep has made it so many of the older skills are terrible compared to the newer ones. They will never do anything about this.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

They could fix PvE spirits.

Nemesis of God

Nemesis of God

Lion's Arch Merchant

Join Date: Jan 2008

Finland

Azura Empire [AE]

Mo/E

ANet is too lazy and GW is just a grind.


Wait, this was about skills?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Be careful what you ask for. Monsters in PvE use those skills too.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Because it would take a lot of time to balance everything. There are a lot of skills that have been overnerfed or completely neglected that still need use even without the pvp/pve split.

Seraphim Angel

Frost Gate Guardian

Join Date: Nov 2008

Sacred Knights of Orr [SKoO]

P/

Quote:
Originally Posted by MagmaRed View Post
Be careful what you ask for. Monsters in PvE use those skills too.
Could not agree more plus they have unlimited energy

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by MagmaRed View Post
Be careful what you ask for. Monsters in PvE use those skills too.
ER (PvE) is just way too strong for me.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by MagmaRed View Post
Be careful what you ask for. Monsters in PvE use those skills too.
Alright time to beat DD, the good news is, the nerf weaken Destroyers ten fold, the bad news is, Destroyers self heals ([[healing [email protected]], [[ether [email protected]], [[soul [email protected]]) is so powerful they can't die... runner anyone?

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Maybe better to wait for some of the upcomming skill nerfs to say this... However, its well known that many skills were heavily nerfed before the PvP/PvE split, and most of these were not reset (or even close) after the split. I do think this would be a good thing to do, but it'll require a lot of time and play testing to do it well, since even a small nerf/buff to a heavily used monster skill can cause chaos. The good thing is that players can generally find ways of dealing with over-powered monsters, so maybe it's not as big an issue. I personally think its more important to recheck some of the areas that are now super difficult in HM because of various buffs and nerfs.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Another way of looking at those monsters that had their skills nerfed for PvP is that they're now weaker than they were originally intended to be. Reverting those skills for PvE might just be reverting them to their intended strength.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

I don't know how much they can buff w/o making things too easy. Here are my suggestions:

Paragon: All (or most) mass shouts/chants affect allies too
Ranger: Buff Pet skills
Mesmer: More skills with AoE effects. E.g., Frustration being AoE followed by CoF and CoP would be nice.
Rit: Buff spirit health (through a spawning power buff).
Necro: Nothing. SR and other skills like SS, SV, Discord, etc. are great in PvE HM as is Necrosis. Also have some decent AoE options.
Monk: Nothing. Prot is fantastic in PvE and giant heals, i.e., WoH and HB, are handy too.
Ele: A PvE armor penetration skill or glyph liked to Energy Storage. You get puny damage in HM otherwise. Maybe change Elemental Lord to +10% dmg and +20% armor penetration and let it be 75% maintainable with 13 Energy Storage.
Melee (war, derv, sin): Nothing.

Phear Me

Phear Me

Academy Page

Join Date: Nov 2007

W/

Quote:
Why hasn't more been done with PvE version of skills?
Split coding.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by JoeKnowMo View Post
I don't know how much they can buff w/o making things too easy. Here are my suggestions:

Paragon: All (or most) mass shouts/chants affect allies too
Ranger: Buff Pet skills
Mesmer: More skills with AoE effects. E.g., Frustration being AoE followed by CoF and CoP would be nice.
Rit: Buff spirit health (through a spawning power buff).
Necro: Nothing. SR and other skills like SS, SV, Discord, etc. are great in PvE HM as is Necrosis. Also have some decent AoE options.
Monk: Nothing. Prot is fantastic in PvE and giant heals, i.e., WoH and HB, are handy too.
Ele: A PvE armor penetration skill or glyph liked to Energy Storage. You get puny damage in HM otherwise. Maybe change Elemental Lord to +10% dmg and +20% armor penetration and let it be 75% maintainable with 13 Energy Storage.
Melee (war, derv, sin): Nothing.
Sigh.

Rit: Far more is needed than just a spawning power/spirit buff (although I agree that is really vital). Can't really think of specifics, but even some dart board buffs would be so great for the Rits at this point.

Necro: Funny how you state all the skills that Necros use in HM, and yet the most common elite among HM Necros would be Assassins Promise. Some elites could use a buff, such as Cultists Fervor or Order of Undead, which are pretty useless.

War: Could use some buffs to swordsmanship, so hundred blades isn't the only decent elite. Other than that they are pretty good all rounders, excluding tactics but thats too big for me to get into at this time.

Dervs: Avatars need a buff.

Sins: Nerf Shadowform plox.

Longasc

Longasc

Forge Runner

Join Date: May 2005

They have trouble with their regular skill balances, the 4th anniversary update was already the pinnacle of new content according to them, they are all working on GW2 and so on... what do we expect?


I personally hope that they learned from their mistakes and do not repeat them in GW2. Diablo 3 is coming, a good reason to try harder.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Well, the big updates are now on a 3-4 months schedule. What about next update being solely about balancing skills, both PvE and PvP?

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

This answer is pretty simple. The pve versions of skills are only created in almost every case because the skill needed to be nerfed, and people hate their pet skills getting nerfed in pve. Because the dev team barely spends any time skill balancing gw1, few nerfs = few pve versions.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Longasc View Post
They have trouble with their regular skill balances, the 4th anniversary update was already the pinnacle of new content according to them, they are all working on GW2 and so on... what do we expect?


I personally hope that they learned from their mistakes and do not repeat them in GW2. Diablo 3 is coming, a good reason to try harder.
I plan on buying them both. I know, its such a strange concept.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Quote:
Originally Posted by MagmaRed View Post
Be careful what you ask for. Monsters in PvE use those skills too.
Magma is very wise. Were all of you paying attention to how much more dangerous certain places became in HM after the mega-buff to [hundred blades]? (I know that's not a pve-skill example, but it illustrates the point).

OP: It would help if you'd offer some specific examples of what you are talking about. I have one of each profs in PvE, and I have no trouble at finding/creating effective builds with the skills available.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

Quote:
Originally Posted by Chocobo1 View Post
War: Could use some buffs to swordsmanship, so hundred blades isn't the only decent elite. Other than that they are pretty good all rounders, excluding tactics but thats too big for me to get into at this time.
Last time I checked every decent warrior in PvE used dragonslash...

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Zahr Dalsk View Post
They could fix PvE spirits.
^^^ THIS. My rit is reduced to healing people. At least fix the old rit lord build and shelter.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Yeah, war could do with a PvP elite, cripslash is really as good as it gets for sword wars...

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I would like "Withdraw hexes" to be converted to "Extinguish" for hexes in PVE.

BadgerznPie

BadgerznPie

Academy Page

Join Date: Jun 2008

Mo/

I was sad when I just started Solo Trapping before they nerfed Energizing Wind for PvP. Then I was upset when they didn't fix it for PvE. Oh well, not too important anyway.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

My Rit is a joke. My Para is a joke. The limited amount of decent builds these 2 classes have is not worth anymore of my precious time. They've been collecting dirt for ages now. Variety is the spice of life.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Quote:
Originally Posted by Apollo Smile View Post
I plan on buying them both. I know, its such a strange concept.
Gasp! You mean that's possible?! I feel faint at the very idea!

...

That's what I plan on doing, myself :P

And I think Ritualists just need to be completely redone for the most part...

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Captain Bulldozer View Post
However, its well known that many skills were heavily nerfed before the PvP/PvE split, and most of these were not reset (or even close) after the split.
A few people in this thread made claims along these lines, but I'd like to see the specifics... because I can't remember that many, or at least ones that are relevant in PvE.

Spiritual Pain
Searing Flames
Avatar of Grenth
Avatar of Melandru
Paragon motivation line (this should stay dead tbh)
Ritual Lord (the whole bar)

There's a lot more, but those skills were never used in PvE in the first place.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Chocobo1 View Post
and yet the most common elite among HM Necros would be Assassins Promise.
Recharge everything and gain unlimited energy?
Unless you buff ALL skills making recharge modifying skills and energy management obsolete - AP isn't going anywhere.

If we want to start playing with different elites - AP NEEDS to die. Because only then we'll be forced to look into something else.

Lyger

Lyger

Academy Page

Join Date: Aug 2005

Cambridge, UK

Metal Headz

Me/

I have to admit, my Mes generally uses AP in PvE these days - unless it gets nerfed, it may as well get renamed to 'PvE Easy mode button'.

Also, a fix to the mobs who use RoJ all over the place (Rragar's Menagrie Flesh Reavers in HM anyone?) needs something to happen. At least make heroes run out of that particular AoE affect. That dungeon has turned into a particularly nasty one because of the RoJ buff. Before, it wasn't too bad. Now it's an exercise in frustration.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Because the PvE split was completely pointless and unnecessary and I seriously hope they dont do the same in GW2. PvE is easy enough as it is... and what "variety" PvE are you talking about. If you are looking to do any elite mission, all you need is a tank, monks, and cryers.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

I think the Mesmer Skills that only cause E-denial or require E-Denial to activate need changing for PvE(signet of weariness,Price of Pride,Mind Wrack,Ether Phantom,Spirit Shackles).

They're pretty much all useless since enemies have higher energy regeneration, plus E-denial is pointless on enemies since you're better off killing them rather than slowly reducing their energy to prevent them using skills(But then you may as well be interupting them).

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

What I'd like to see for their next big update is, just a major overhaul of many of the game's useless skills and balance the Ritualist and Paragon for being viable in PvE again without having to rely on cookie cutters builds like the Imbagon all the time. Heck, I'd even settle waiting a couple months without skill updates just to get some thought out skill balances for once. And while we're at it, fix the AI issues in JQ, and rebalance FA again since those updates weren't thought out very well either.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Sniper22 View Post
Because the PvE split was completely pointless and unnecessary and I seriously hope they dont do the same in GW2. PvE is easy enough as it is... and what "variety" PvE are you talking about. If you are looking to do any elite mission, all you need is a tank, monks, and cryers.
Oh boy do you not know how wrong you are. PvE is easy because of the constant nerfs to most skills since the game started, all because of how they are used in PvP.

I fervently hope and pray that when GW2, comes around EACH and EVERY skill has a PvE and PvP version. That way when the PvP crowd calls for a nerf it doesn't affect the PvE'rs in any way shape or form.

I really wish people would realise that PvP is NOT PvE and vice-versa, and asking all the game players to stick to just the one set of skills is an exercise in stupidity.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Anon-e-mouse View Post
PvE is easy because of the constant nerfs to most skills since the game started, all because of how they are used in PvP.
Lollercopters.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Anon-e-mouse View Post
PvE is easy because of the constant nerfs to most skills since the game started, all because of how they are used in PvP.
You honestly have no idea what you are talking about do you?

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

I wish they'd just revert that stupid Soul Reaping timer...

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Yichi View Post
You honestly have no idea what you are talking about do you?
Looks like I have a better handle on the problem than you apparently do.

Rits nerfed to uselessness because in PvP where they were deemed overpowered, Paragon nerfed, Sins nerfed, and then add in another 100+ skills all nerfed because they were overpowering/abused in PvP.

And the thing you really do not seem to grasp is if a skill is nerfed, it's nerfed for the PvE foes to, making PvE even easier.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by Anon-e-mouse View Post
Looks like I have a better handle on the problem than you apparently do.

Rits nerfed to uselessness because in PvP where they were deemed overpowered, Paragon nerfed, Sins nerfed, and then add in another 100+ skills all nerfed because they were overpowering/abused in PvP.

And the thing you really do not seem to grasp is if a skill is nerfed, it's nerfed for the PvE foes to, making PvE even easier.
Paragons and sins are overpowered in PVE and almost useless in PVP. Rits are used as runners if at all... Actually can you give me an example of rit nerf due to pvp? Excuse my lack of knowledge but I just do not get where you take your ideas from.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

Quote:
Originally Posted by Yichi View Post
You honestly have no idea what you are talking about do you?
[Chain Lightning]

It's nerf way back due to Air spike teams made Mursaat elementalists a lot weaker than they were before the nerf.