Optimal Method to Death Level Pets

nkuvu

nkuvu

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by LicensedLuny View Post
Neither I nor my heroes ever damaged the pets at all, and they all came out Hearty. I'd turn them hostile with Charm Animal, cancel it, then just die. Heroes stayed on avoid combat the whole time. I DL'ed at least 25 level 5 pets wandering the grounds to level 20 this way. Every one came out hearty. I never killed off the multiples either.
I got the same results from my experiment earlier this evening (DL-ing the pets exactly as you describe).
Quote:
Originally Posted by Lucia View Post
I come to this conclusion since I just tried to death level a wolf and a black wolf together. The wolf became level 20 whereas the black wolf remained level 5. As soon as my hero charmed the wolf, the black wolf started to level up.
I'm guessing you mean that you intentionally aggroed both the black wolf and the regular wolf? I seem to recall that if you start charming a black wolf, the regular wolf will not go hostile.

In any case, if you have multiple pets of the same type, they'll all split the experience, making the process a whole lot slower. For instance, I death leveled some flamingos the other night. With four of them in the area, it took over an hour to get them to level 20. I'll point out that it wasn't exactly four times as long, but that's due to the fact that they would wander outside of aggro occasionally (and of course the ones still in aggro would therefore not split the XP four ways).

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

Take your armor off, Bring a hero and disable all skills except for a resurrect. Now aggro the pet and then go afk for a half hour and come back and you're done.

Simple.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

Oooh, this is helpful.
Trying it out with a level 12. Eventually you and your heroes end up in a happy medium:
http://defender.arcimpulse.com/gw/gw022.jpg

Edit: It ended up Elder. Curses!

Lucia

Academy Page

Join Date: Dec 2006

W/

Ah there, Menagerie is complete, excluding Rainbow Phoenix which, as someone pointed out, there's no way to death level. Took me about a day give or take.

I was wondering, if you pay the 10$ for the Menagerie unlock, does it give you all of the non-prestige pets' at level 20 with all evolutions open or just gets the level 5 versions into the Menagerie?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Lucia View Post
Ah there, Menagerie is complete, excluding Rainbow Phoenix which, as someone pointed out, there's no way to death level. Took me about a day give or take.

I was wondering, if you pay the 10$ for the Menagerie unlock, does it give you all of the non-prestige pets' at level 20 with all evolutions open or just gets the level 5 versions into the Menagerie?
You'll get all pet skins (excluding prestige) and they'll be available from the NPC at lvl20 and with all possible evolutions.

Quote:
Originally Posted by Unofficial Wiki
Pet Unlock Packs will give access to 26 pets (plus every possible evolution) for account-wide use in both PvP and PvE. Does not include Prestige pets. The unlocked pets become available for taming in the Zaishen Menagerie.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by LicensedLuny View Post
So I started with a Level 12 aggressive pet shown in the yard, figuring the damage it did to my heroes while they ran around would push it to dire. Not so! I came back later to find a Level 20 *Elder* version.
I had the same problem in reverse with taking level 12 playful pets to level on the wurms. They kept turning elder at level 14, despite taking a great deal of damage and doing almost none while I killed the wurms. I was able to get a couple of 12-aggressive to go dire at level 14, though. I plan to set up a research program to see if I can figure out some of the rules behind pet evolution, since the old rulebook seems be have gone out the window.

Quote:
Originally Posted by nkuvu View Post
In any case, if you have multiple pets of the same type, they'll all split the experience, making the process a whole lot slower.
My research on pet leveling so far has found that the number of players affects pet XP gain. I'm currently leveling a pet with a hero in the party (set on passive), and the pet is gaining XP at half the rate it does when I level solo, even though there is still only one pet. I will do at least one more trial in this round to confirm. In the next round of tests I plan to give the hero a pet to see if that has a further effect on my pet's XP.

I'm thinking of "pre-conditioning" the hero's pet for a hearty evolution by damaging it before charming, as you explained above, and then leaving it on passive while leveling mine on the wurms. Regardless of the effect on XP gain, I will be interested to see how it levels and evolves.

Your experience with the flamingos is interesting, but I wonder if the pets really have to be of the same type. It's amazing that a group of uncharmed animals is apparently considered a party for splitting XP. It's also a surprise that they must be in the aggro bubble, since we know that a charmed pet does not have to even be alive and in radar range to get XP.

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A



Yeah, it works. With 2 rezmers and one hero with Blood Renewal (WITHOUT Well of Power coz it negates degen from vampiric weapon) you can be afk all the time and deathleveling last only ~20 minutes. Of course pet is hearty, so this evolution unlocks rest of all. Nice!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

So basically you can deliver one hit to each pet in the menagerie, go summon 4 level 20 dire pets, attack them and get killed again and again untill all of them level up to 20?

nkuvu

nkuvu

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by BrettM View Post
My research on pet leveling so far has found that the number of players affects pet XP gain. I'm currently leveling a pet with a hero in the party (set on passive), and the pet is gaining XP at half the rate it does when I level solo, even though there is still only one pet. I will do at least one more trial in this round to confirm. In the next round of tests I plan to give the hero a pet to see if that has a further effect on my pet's XP.
But that's after charming, if I'm reading your post right.

It should also be noted that the menagerie animals are odd to begin with. In a normal explorable, if you aggro one crocodile (for example), the others do not also become hostile.
Quote:
Your experience with the flamingos is interesting, but I wonder if the pets really have to be of the same type. It's amazing that a group of uncharmed animals is apparently considered a party for splitting XP. It's also a surprise that they must be in the aggro bubble, since we know that a charmed pet does not have to even be alive and in radar range to get XP.
I'd say that the pets are the odd duck here (i.e., pets are the surprise). Normal experience gain for players, heroes and monsters requires them to be within the aggro circle. Charmed pets are unique in the respect that they gain experience while dead, and unique that range doesn't matter for experience gain.

So I'm referring to the hostile flamingos in the menagerie. Once you charm them and turn them into real pets, the experience rules all change.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

For the animals that you have at level 20 elder already:

Black Widow
Black Moa
and
PvP Wolf usualy

I find that Dire is the easy way to go. Take 3 rezzers, forget the necro, make sure your monk rezzer has charm. Summon level 15 Dires. Go stand near the outside gate and flag your heroes right behind you then aggro an animal with a bow or staff.

It'll kill you the first time (Make sure you have 1 hp before starting this), but then to keep it's dire status, it will take a good few hits on your rezzers. However, they are out of range so it will only get 0-1 hits in before warping back. So it wont kill your rezzers.

nkuvu

nkuvu

Lion's Arch Merchant

Join Date: Dec 2005

For Elder pets I just did the Zaishen training, and got 2000 Balthazar faction, and unlocked the Dire/Hearty/Aggressive/Playful evolutions that way. Ten or fifteen minutes per day -- I didn't feel the need to unlock all evolutions on the same day. Whatever works.

BJuno

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by exploiter View Post
other way to die at 1hp without needing to switch armor could be to use [Signet of Agony] or a similar skill to give you degen
Wouldnt that kill the pet???

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by BJuno View Post
Wouldnt that kill the pet???
No, it doesn't do much damage so the pet will regen after a few seconds.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

- I'm pretty sure charmed pets gain XP whenever their owner is awarded XP for a kill (even if that is zero). So the pet can be anywhere, but the pet master can't. So yeah, the rules for charmed animals are quite different.

- I don't see the advantage of these heal rezzes compared to two me/rts constantly fleshing. Yes flesh technically takes longer to cast, but it has zero recharge, and there aren't issues with them deciding between other skills to use. When you die in less than a second, the recharge is an issue. You don't even need emanage with 2 resmers since one will cover the other when the energy is lacking.

- The pet groups do share XP so kill off all but one when they turn red, that will speed your leveling considerably.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I found easier just to unlock the levels Balthazar Faction. It is faster and you can do so by increasing other titles and making ZQuests.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

But are you then losing money by not converting your balth faction to Z keys?

ryan__ryan

Frost Gate Guardian

Join Date: Apr 2008

Canada

Vanquished Memories [VM]

Mo/

for ppl with no ranger or necro pve characters and have to make the hero do the capping, will the pet still unlock for my account if the hero caps it?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by ryan__ryan View Post
for ppl with no ranger or necro pve characters and have to make the hero do the capping, will the pet still unlock for my account if the hero caps it?
Yes. You can show hero pets to the tamer and she will unlock whatever tiers are appropriate to their level and evolution. I added the white and black moas to the menagerie from my ranger's heroes, and neither of those moas had ever been charmed by any of my characters prior to that. The white moa was level 20 dire and unlocked tier 7, while the black was the original 20-elder one from Echovald and unlocked tier 6.

T-D-C

T-D-C

Lion's Arch Merchant

Join Date: Feb 2006

This works so well, did my Jingle bear an white moa this way!

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Death-leveled 14 pets in just under 3.5 hours today while i was showering, eating, doing chores, etc..

woot woot!

Sierraa

Sierraa

Supastar~ ???

Join Date: May 2006

USA [GMT -7]

Sierraas Asian Harem [love]

Me/

Took about an hour to death level with a monk hero instead of a second rezmer. Thanks so much for this. <3

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Alexander Burn Victim View Post
Took about an hour to death level with a monk hero instead of a second rezmer. Thanks so much for this. <3
2 monks and one resmer for me only took 20 mins. I disabled Ressurect one the monks.

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Wow I really need to try this method but it sounds too complicated for me lol. I'll just AFK normal style and come back after at the store.

Chthon

Grotto Attendant

Join Date: Apr 2007

With a new pet around, this thread deserves a bump. Save people the trouble of searching for it. Happy moa hunting!

My New Name

Krytan Explorer

Join Date: May 2008

my bad please ignore the post...

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Awesome stuff, but I think I'll just stick to unlocking these pets with my endless Bfaction stream.

Lucia

Academy Page

Join Date: Dec 2006

W/

Just death leveled a Hound of Balthazar, I guess a bump might help people out with this.

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

Quote:
Originally Posted by TheodenKing View Post
Good job, Lucia. Nice, easy to understand how-to thread.
I'm interested to see how this would work in the Menagerie if you let the animal kill you several times while you are at 1HP, versus saccing with BiP. Would it affect the evolution? Does that even matter now that you can unlock the evolutions through the Menagerie?
I used to do this to get dire evolutions when I maxed my menagerie (every pet with every evolution) but when I did it today on my hound of Balthazar I got a hearty pet. It doesn't matter though, having either hearty or dire at level 20 will unlock every evolution at level 20, so just take it to the pet collector then get Wynn to summon level 20 pets with the evolution you want.

DeVerseBakker

Frost Gate Guardian

Join Date: May 2009

Valiant Knight Order

Mo/

Quote:
Originally Posted by tummlykins View Post
I used to do this to get dire evolutions when I maxed my menagerie (every pet with every evolution) but when I did it today on my hound of Balthazar I got a hearty pet. It doesn't matter though, having either hearty or dire at level 20 will unlock every evolution at level 20, so just take it to the pet collector then get Wynn to summon level 20 pets with the evolution you want.
Does this mean that the fire animation actually damages the Hounds of Balthazar even though you don't see it lose HP? Because as far as I know the Hearty evolution happens if you're pet takes damage while leveling and dire happens if it lvls without taking damage?

tummlykins

Frost Gate Guardian

Join Date: Jun 2010

Quote:
Originally Posted by DeVerseBakker View Post
Does this mean that the fire animation actually damages the Hounds of Balthazar even though you don't see it lose HP? Because as far as I know the Hearty evolution happens if you're pet takes damage while leveling and dire happens if it lvls without taking damage?
I'm pretty certain it doesn't. I think they just now need to deal damage to get a dire evolution, being death levelled by simply being adjacent to a dying player (note that the animals in the menagerie don't attack and the menagerie is the only place to find tamable hounds, so to death level one you would need to equip a vampiric weapon and die near it, which gives it experience) doesn't actually let them do any damage, so they end up as hearty. If they were damaged by the burning they would die pretty quickly seeing as they are only level five.

They also don't have the condition icon on them, so no, I don't believe they are damaged by the fire animation. That would be sillier than Brutal Mauling.