Trading Skill Point for Awards -> Consumable Items that Grant Title Progress
Skye Marin
I introduce a new use for skill points. Awards.
Awards are consumable items that can be purchased from traders for an amount of Skill Points, materials, and gold. When consumed, they grant an amount of progress towards titles. They are not able to be used to progress titles beyond the Normal Mode / Hard Mode boundary.
When developing a new method of spending skill points, it's important to note that thousands of accounts have hundreds of spare skill points that may never be spent. Also, the introduction of tomes saves the need for spending skill points in most cases, giving people the ability to stockpile even more skill points.
Giving the opportunity to spend these points directly on items with cash value would be a mistake. The sudden influx of free cash to all accounts would cause some undesireable effects on the game as a whole, especially considering how easily skill points can be earned in solo farming. This is why current methods of spending skill points are bundled heavily with gold and material expenditures. Unfortunately, these extra costs are a little bit prohibitive when set too high, and skill points are still left unspent.
There are several objectives in this proposal:
1) Reduce total amount grind by giving a new option of title progression.
2) Help alternate / secondary characters make better use of PvE skills.
3) Find an extra use for spare skill points.
4) Add a new high-demand item for trading between players.
5) Normalize the prices of normal materials.
6) Increase the prices of certain rare materials to create new farming run types.
The values presented regarding the cost of an Award are estimated on the value of a skill points, and the materials used. In general, when spending a skill point on an Award, no more than 1k worth of cash and materials should be spent with it. For all of these, you only need a set amount of one type of material to create an Award. Not all material prices are same at the trader, however this is intentional. The idea is that if an item can be earned with one material that is less expensive than all other materials, then the demand (and in turn the price) for that material will increase. Specifically, I'm aiming to increase the price of bone, wood, and cloth (materials that are extremely common, and have few common uses).
Here are the details:
EotN Title Progression Awards - Cannot be used above Rank 8
Norn Trophy, Ebon Vangaurd Medal, Asuran Widget, Dwarven Badge -
Use to progress faction's title by 2,000 reputation points.
Aquisition: Awards NPC (Eye of the North, Gunnar's Hold, Rata Sum, or Central Transfer Chanter, respectively).
Cost: 1 Skill point, 25 of any one listed material, 250g gold.
Materials accepted include the current lowest priced common trading material: bone, wood, cloth, tanned hide squares, and chitin fragments.
Faction Title Progression Awards - Cannot be used until completing the "Befriending" quests, otherwise, cannot be used past rank 10.
Luxon Bounty, Kurzick Treasure -
Use to progress faction's title by 5,000 faction transferred.
Aquisition: Awards NPC (Cavalon or House Zu Heltzer, respectively)
Cost: 1 Skill point, 1 Jadeite or Amber, 100g
It's important to note here that you are given title progression, NOT faction. So, you can trade 5,000 faction in for a Amber chunk and get 5,000 progress on your Kurzick title, then trade that in plus a skill point and 250g for another 5,000 progress on your Kurzick title. If you are only interested in the title, you save the skill point and the gold just by donating to your Allience, but it gives you the option to get extra title progression when not in an alliance, or in an opposing alliance. Also, you can buy Amber and Jade directly from the trade for whatever the cost is, and exchange that into title progress at the cost of gold and Skill Points.
NightFall Title Progression Awards - Sunspear and Lightbringer
Sunspear Blessing - Cannot be used below rank 3, or above rank 8.
Use to progress faction's title by 500 reputation points.
Cost: 1 Skill point, 3 of one type of listed rare material, 100g
Rare Material for this trader includes: Silk, Fur, Steel, Monstrous Eyes, or Spiritwood Planks.
Lightbringer Essence - Cannot be used below rank 1, or above rank 7.
Use to progress your Lightbringer title by 500 reputation points.
Cost: 1 skill point, 3 of one type of listed rare material, 100g
Rare Material for this trader includes: Leather, Parchment, Charcoal, Diamonds, or Onyx Gemstones.
Awards are consumable items that can be purchased from traders for an amount of Skill Points, materials, and gold. When consumed, they grant an amount of progress towards titles. They are not able to be used to progress titles beyond the Normal Mode / Hard Mode boundary.
When developing a new method of spending skill points, it's important to note that thousands of accounts have hundreds of spare skill points that may never be spent. Also, the introduction of tomes saves the need for spending skill points in most cases, giving people the ability to stockpile even more skill points.
Giving the opportunity to spend these points directly on items with cash value would be a mistake. The sudden influx of free cash to all accounts would cause some undesireable effects on the game as a whole, especially considering how easily skill points can be earned in solo farming. This is why current methods of spending skill points are bundled heavily with gold and material expenditures. Unfortunately, these extra costs are a little bit prohibitive when set too high, and skill points are still left unspent.
There are several objectives in this proposal:
1) Reduce total amount grind by giving a new option of title progression.
2) Help alternate / secondary characters make better use of PvE skills.
3) Find an extra use for spare skill points.
4) Add a new high-demand item for trading between players.
5) Normalize the prices of normal materials.
6) Increase the prices of certain rare materials to create new farming run types.
The values presented regarding the cost of an Award are estimated on the value of a skill points, and the materials used. In general, when spending a skill point on an Award, no more than 1k worth of cash and materials should be spent with it. For all of these, you only need a set amount of one type of material to create an Award. Not all material prices are same at the trader, however this is intentional. The idea is that if an item can be earned with one material that is less expensive than all other materials, then the demand (and in turn the price) for that material will increase. Specifically, I'm aiming to increase the price of bone, wood, and cloth (materials that are extremely common, and have few common uses).
Here are the details:
EotN Title Progression Awards - Cannot be used above Rank 8
Norn Trophy, Ebon Vangaurd Medal, Asuran Widget, Dwarven Badge -
Use to progress faction's title by 2,000 reputation points.
Aquisition: Awards NPC (Eye of the North, Gunnar's Hold, Rata Sum, or Central Transfer Chanter, respectively).
Cost: 1 Skill point, 25 of any one listed material, 250g gold.
Materials accepted include the current lowest priced common trading material: bone, wood, cloth, tanned hide squares, and chitin fragments.
Faction Title Progression Awards - Cannot be used until completing the "Befriending" quests, otherwise, cannot be used past rank 10.
Luxon Bounty, Kurzick Treasure -
Use to progress faction's title by 5,000 faction transferred.
Aquisition: Awards NPC (Cavalon or House Zu Heltzer, respectively)
Cost: 1 Skill point, 1 Jadeite or Amber, 100g
It's important to note here that you are given title progression, NOT faction. So, you can trade 5,000 faction in for a Amber chunk and get 5,000 progress on your Kurzick title, then trade that in plus a skill point and 250g for another 5,000 progress on your Kurzick title. If you are only interested in the title, you save the skill point and the gold just by donating to your Allience, but it gives you the option to get extra title progression when not in an alliance, or in an opposing alliance. Also, you can buy Amber and Jade directly from the trade for whatever the cost is, and exchange that into title progress at the cost of gold and Skill Points.
NightFall Title Progression Awards - Sunspear and Lightbringer
Sunspear Blessing - Cannot be used below rank 3, or above rank 8.
Use to progress faction's title by 500 reputation points.
Cost: 1 Skill point, 3 of one type of listed rare material, 100g
Rare Material for this trader includes: Silk, Fur, Steel, Monstrous Eyes, or Spiritwood Planks.
Lightbringer Essence - Cannot be used below rank 1, or above rank 7.
Use to progress your Lightbringer title by 500 reputation points.
Cost: 1 skill point, 3 of one type of listed rare material, 100g
Rare Material for this trader includes: Leather, Parchment, Charcoal, Diamonds, or Onyx Gemstones.
jiggles
make the majority of titles Buyable?
lol
lol
Demon Slaya Of God
I actually like this idea, tho i think they shouldnt be tradeable (unless i miss read this)
CronkTheImpaler
I actually like this idea. I do believe you need to drop the reward quite a bit. 2k for EOTN 5k for luxon etc. now that i reflect further maybe its not that far out of line. HOWEVER, it needs further scrutiny. I think the requirements to obtain a reward needs to be a little steeper. maybe 1 skill point 10 trader items like moon shells, warden horns, summit badges. these are just items that popped into my head.
If the requirement is to low this will be a fast track for titles like none other. on my ele i have well over 2000 skill pts. my math sucks but you can imagine the total rewards you could receive on that premise alone.
I still think its a good idea though. just needs a little tweaking.
Cronk
If the requirement is to low this will be a fast track for titles like none other. on my ele i have well over 2000 skill pts. my math sucks but you can imagine the total rewards you could receive on that premise alone.
I still think its a good idea though. just needs a little tweaking.
Cronk
Lord Of Blame
I totally agree that there needs to be another use for skill points.
I /notsigned your suggestions for their use. Grind them like everyone else.
My suggestions is allow them to be turned in for Z-coins, or for consumables.
I /notsigned your suggestions for their use. Grind them like everyone else.
My suggestions is allow them to be turned in for Z-coins, or for consumables.
Zahr Dalsk
I like the idea of them costing skill points (I have loads of skill points that I cannot use for anything because I lack the platinum to do so) but not to cost materials and gold as well - completely defeats the purpose.
Make it a simple skill points to title conversion and I'll sign.
Make it a simple skill points to title conversion and I'll sign.
Puebert
ZCoins is a good idea.
I'm not sure on the Rep title progress though, I'd like them to not be grind focused, or relieve some grind, but IDK if thats the right way to do it.
I'm not sure on the Rep title progress though, I'd like them to not be grind focused, or relieve some grind, but IDK if thats the right way to do it.
Skye Marin
Quote:
If the requirement is to low this will be a fast track for titles like none other.
Cronk |
Quote:
I /notsigned your suggestions for their use. Grind them like everyone else.
My suggestions is allow them to be turned in for Z-coins, or for consumables. |
Quote:
On my ele i have well over 2000 skill pts. my math sucks but you can imagine the total rewards you could receive on that premise alone.
Cronk |
Let's say, 1 skill point = 25 bronze.
40 bronze = Hunter's insight scroll = 150g - 10g to trade.
Doing some math...
2000 skill points = 175k for free of thousands of active accounts.
Want to do it with selling lockpicks to the merch?
300k for free.
That would inflate prices for all 100k+e items and be very bad for the game as a whole. Thousands of people instantly have the spare cash to buy a Kunna, the price of Kunna will go up!
Daisuko
This idea (or at least what numbers you suggest) is absolute rubbish.
for ANY max EoTN title at those numbers, it'd be a mere 80 skill points and 20k (plus materials) to max the title.
for the kurzick or luxon title, it'd be 200k plus materials, but even adding in material cost it would be FAR CHEAPER to max kurzick or luxon that way than it would for sweet tooth. Which means you'd get 2 maxed account-wide titles (kurzick and luxon) for the cost of Party animal.
I'm all for lowering grind, but this is absolute idiocy. (and before you say... well you'd need lots of skill points, blah blah blah, I have well over 1,500 skill points on my assassin alone, plus ~800 on my ranger and so on and so forth, so skill points isn't going to be an issue, and the cost is so nominal it's pathetic)
If ANET were going to introduce anything as dumb as this, they'd have to calculate it to make kurz/lux cost roughly 3 mil each, and make each EoTN rep title cost around 80~120k. Grind reduction is good, entirely removing the point of a title is another thing.
Plus, all that would happen is that the first few people would max kurz/luxon quickly, easily, and cheaply... and by then people would hoard all the jade and amber and sell for a ridiculous premium.
for ANY max EoTN title at those numbers, it'd be a mere 80 skill points and 20k (plus materials) to max the title.
for the kurzick or luxon title, it'd be 200k plus materials, but even adding in material cost it would be FAR CHEAPER to max kurzick or luxon that way than it would for sweet tooth. Which means you'd get 2 maxed account-wide titles (kurzick and luxon) for the cost of Party animal.
I'm all for lowering grind, but this is absolute idiocy. (and before you say... well you'd need lots of skill points, blah blah blah, I have well over 1,500 skill points on my assassin alone, plus ~800 on my ranger and so on and so forth, so skill points isn't going to be an issue, and the cost is so nominal it's pathetic)
If ANET were going to introduce anything as dumb as this, they'd have to calculate it to make kurz/lux cost roughly 3 mil each, and make each EoTN rep title cost around 80~120k. Grind reduction is good, entirely removing the point of a title is another thing.
Plus, all that would happen is that the first few people would max kurz/luxon quickly, easily, and cheaply... and by then people would hoard all the jade and amber and sell for a ridiculous premium.
samerkablamer
Conjur me
Remember though, the post said the benefits stop at like rank 8
I like it
I like it
Skye Marin
Quote:
This idea (or at least what numbers you suggest) is absolute rubbish.
for ANY max EoTN title at those numbers, it'd be a mere 80 skill points and 20k (plus materials) to max the title. for the kurzick or luxon title, it'd be 200k plus materials, but even adding in material cost it would be FAR CHEAPER to max kurzick or luxon that way than it would for sweet tooth. Which means you'd get 2 maxed account-wide titles (kurzick and luxon) for the cost of Party animal. I'm all for lowering grind, but this is absolute idiocy. (and before you say... well you'd need lots of skill points, blah blah blah, I have well over 1,500 skill points on my assassin alone, plus ~800 on my ranger and so on and so forth, so skill points isn't going to be an issue, and the cost is so nominal it's pathetic) If ANET were going to introduce anything as dumb as this, they'd have to calculate it to make kurz/lux cost roughly 3 mil each, and make each EoTN rep title cost around 80~120k. Grind reduction is good, entirely removing the point of a title is another thing. Plus, all that would happen is that the first few people would max kurz/luxon quickly, easily, and cheaply... and by then people would hoard all the jade and amber and sell for a ridiculous premium. |
First of all, the titles cannot be maxed. I mentioned that at least 3 times.
Materials cost more than gold, so your "only" amounts are not correct.
Progressing Kurzick halfway takes (Skill Point + Amber + 100g) x 1000, which at the current market price is 2000 skill points, and 700k gold. You better believe that once people start buying Amber, the price won't stay at 600g each. That's intentional.
Anything above 900g each jumps the halfway progression cost to over a million. The extra benefit is that folks can trade faction for cash from other players via material market price.
For any leftover points left on your account, you can sell in a bundle to other folks who want them.
Skyy High
Considering the last two ranks of these titles account for 50% (K/L) to 85% (Sunspear) of the points required to max the title, I don't think this would really qualify as making these titles "buyable".
I think some of the numbers may need tweaking, but the overall idea is sound.
I think some of the numbers may need tweaking, but the overall idea is sound.
Sora267
I really like the idea, though the rewards seem a little too high for the low cost. (But that's without me doing the math.) Maybe double or triple the skill point cost, since the materials/gold seem fine to me, or lower the rewards? Also, ZCoins is a *great* idea as long as it's balanced so it doesn't steer people away from the daily quests.
Elephantaliste
this won't happen
skill points are already in-game and this would reward farming that provide huge amounts of skill points.
And if that is why OP suggested some restrictions like "reputation title<r8", just remember that reputation titles and skill points/XP are absolutely not related.
I understand we get useless skill points when we start to have them more than needed... well at least not everything is monetizable IG
skill points are already in-game and this would reward farming that provide huge amounts of skill points.
And if that is why OP suggested some restrictions like "reputation title<r8", just remember that reputation titles and skill points/XP are absolutely not related.
I understand we get useless skill points when we start to have them more than needed... well at least not everything is monetizable IG
Gift3d
Lord Of Blame
Quote:
Z-coins is really not a good idea.
Let's say, 1 skill point = 25 bronze. 40 bronze = Hunter's insight scroll = 150g - 10g to trade. Doing some math... 2000 skill points = 175k for free of thousands of active accounts. Want to do it with selling lockpicks to the merch? 300k for free. That would inflate prices for all 100k+e items and be very bad for the game as a whole. Thousands of people instantly have the spare cash to buy a Kunna, the price of Kunna will go up! |
WHAT?????????
You think 1 skill point is worth 25 coins? No way. (btw: there copper not bronze) Maybe 1 for 1 or 5 SP for 1 copper zcoin at most.
Skye Marin
So... 2000 skill points is worth 12k to you? That doesn't make much sense to me.
That's the best part about them being tied to materials.
Demand for the materials will tweak the numbers automatically. Spreading it out over several options for materials will help prevent sharp price increase.
Quote:
I think some of the numbers may need tweaking, but the overall idea is sound.
|
Demand for the materials will tweak the numbers automatically. Spreading it out over several options for materials will help prevent sharp price increase.
poppu16
Oh yeah !! that way farming chars can get gwamm in a ridiculous amount of time while other chars that aren't as good farmer (P anyone ?) would still have a lot more grind !! /sarcasm off
Skills points are just useless after reaching a certain amount of time on your character, just live with it.
/notsigned
Skills points are just useless after reaching a certain amount of time on your character, just live with it.
/notsigned
Gummy Kitty
My suggestion is that after you have 3 toons with a town or outpost on your account you can unlock that place using your skill points so your other toons on your account may go there as well ....
make it 10 skill points for low level areas 50 for advanced and 100 for elite areas....(the skill point allocation is debatable)certain areas may have to be not accessed this way (not gonna name them but you know which ones)and your toon still has to do all the stuff that would make a place accessible in the first place (debatable also)
I mean after you have gone there on 3 or more toons what difference does it make if you unlock it for other toons on your account.....???
make it 10 skill points for low level areas 50 for advanced and 100 for elite areas....(the skill point allocation is debatable)certain areas may have to be not accessed this way (not gonna name them but you know which ones)and your toon still has to do all the stuff that would make a place accessible in the first place (debatable also)
I mean after you have gone there on 3 or more toons what difference does it make if you unlock it for other toons on your account.....???
Lord Of Blame
Quote:
So... 2000 skill points is worth 12k to you? That doesn't make much sense to me.
|
Your suggestion says I could go farm raptors and get tons of skill points then turn them in for my to get R8 sunspear. That just jacks up the storyline all together. Once again /notsigned....
higaru
/notsigned
go work for your titles as everyone else did.
go work for your titles as everyone else did.
Hailey Anne
/notsigned.
Would make all titles buyable with Star of transference or w/e
Would make all titles buyable with Star of transference or w/e
Tommy's
I'd like the idea, though you kinda overpowered it. I would make the skills reach till max r5 just so you can craft armor. Also I'd say not 1 skillpoint, but 50 skillpoints for your reward. Also kegging gets you skillpoints very fast, so you add another point to farming, dont like that.
Darth Durgason
Your idea does not solve the problem of skill points.
The ability to get skill-points is endless.
The ability to use them is: max out your skills and with your suggestion get your titles to the required rank.
After that your skill-points are as usefull as before.
I like your idea to an extend. I think most agree that there needs to be a limit so it doesn't become buyable. Rank 8 for the eotn titles is to high and would rather set it at 5 so nm books don't come obsolete.
I like it very much you don't want to put it on sellable things giving yet another gold advantage to farmers (and bots).
Yet i don't think this is a complete solution towards better use for skill-points.
/signed as idea
The ability to get skill-points is endless.
The ability to use them is: max out your skills and with your suggestion get your titles to the required rank.
After that your skill-points are as usefull as before.
I like your idea to an extend. I think most agree that there needs to be a limit so it doesn't become buyable. Rank 8 for the eotn titles is to high and would rather set it at 5 so nm books don't come obsolete.
I like it very much you don't want to put it on sellable things giving yet another gold advantage to farmers (and bots).
Yet i don't think this is a complete solution towards better use for skill-points.
/signed as idea
MithranArkanere
Want another use for skill points?
* Roleplaying character -> 10 Skill points -> 1 copper ZCoin.
* PvP character -> 1 skill point -> 1 copper ZCoin.
* Limited to a maximum of 100 cooper earned that way everyday per account.
And done, an use everyone will go for, and none of those with thousands of Skill points could abuse the feature, since they won't get more than 100 cooper every day that way.
You want to increase titles? It should be a way you cannot trade, but it is limited to the campaign in which the titles are acquired.
Skill points and ZCoins are acquired by doing things everywhere, so they can't be used to do so.
Trophies of monsters of that campaign could do if they were customized, for example.
Give away a putrid cyst and get 10 points towards an alliegiance title, or exchange a mummy a mursaat mask for Lightbringer points.
But since they can be traded, they won't do.
So, I think that could be done is adding a [Consumables] NPC for Sunspear or Lightbringer, since they have none, and give one of them a "Scroll of the Vigilante" that works like experience scrolls, but with skill titles:
Cost: 1 Skill Point, 50 Bolt(s) of Cloth, 50 Wood Plank(s), 250 Gold.
Party Bonus. For 30 minutes your party gains double allegiance points from combat in normal mode, triple in hard mode, but gains no Experience.
Hm... that should do fine...
* Roleplaying character -> 10 Skill points -> 1 copper ZCoin.
* PvP character -> 1 skill point -> 1 copper ZCoin.
* Limited to a maximum of 100 cooper earned that way everyday per account.
And done, an use everyone will go for, and none of those with thousands of Skill points could abuse the feature, since they won't get more than 100 cooper every day that way.
You want to increase titles? It should be a way you cannot trade, but it is limited to the campaign in which the titles are acquired.
Skill points and ZCoins are acquired by doing things everywhere, so they can't be used to do so.
Trophies of monsters of that campaign could do if they were customized, for example.
Give away a putrid cyst and get 10 points towards an alliegiance title, or exchange a mummy a mursaat mask for Lightbringer points.
But since they can be traded, they won't do.
So, I think that could be done is adding a [Consumables] NPC for Sunspear or Lightbringer, since they have none, and give one of them a "Scroll of the Vigilante" that works like experience scrolls, but with skill titles:
Cost: 1 Skill Point, 50 Bolt(s) of Cloth, 50 Wood Plank(s), 250 Gold.
Party Bonus. For 30 minutes your party gains double allegiance points from combat in normal mode, triple in hard mode, but gains no Experience.
Hm... that should do fine...
Copenhagen Master
/sign PLEASE do something with the skill points I got all the skills awith every secondary profession let me spend them PLEASE
xron
Quote:
My suggestion is that after you have 3 toons with a town or outpost on your account you can unlock that place using your skill points so your other toons on your account may go there as well ....
make it 10 skill points for low level areas 50 for advanced and 100 for elite areas....(the skill point allocation is debatable)certain areas may have to be not accessed this way (not gonna name them but you know which ones)and your toon still has to do all the stuff that would make a place accessible in the first place (debatable also) I mean after you have gone there on 3 or more toons what difference does it make if you unlock it for other toons on your account.....??? |
Yes I know it's not "hard" for anyone to get to these towns anyway but if that mattered then why unlock them anyway in this manner?
It would just make the whole point of progression through the campaign, in terms of travel rather than missions, pointless.